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1.
J Neuroeng Rehabil ; 21(1): 60, 2024 Apr 23.
Article in English | MEDLINE | ID: mdl-38654367

ABSTRACT

OBJECTIVE: The objective of this study was to evaluate users' driving performances with a Power Wheelchair (PWC) driving simulator in comparison to the same driving task in real conditions with a standard power wheelchair. METHODS: Three driving circuits of progressive difficulty levels (C1, C2, C3) that were elaborated to assess the driving performances with PWC in indoor situations, were used in this study. These circuits have been modeled in a 3D Virtual Environment to replicate the three driving task scenarios in Virtual Reality (VR). Users were asked to complete the three circuits with respect to two testing conditions during three successive sessions, i.e. in VR and on a real circuit (R). During each session, users completed the two conditions. Driving performances were evaluated using the number of collisions and time to complete the circuit. In addition, driving ability by Wheelchair Skill Test (WST) and mental load were assessed in both conditions. Cybersickness, user satisfaction and sense of presence were measured in VR. The conditions R and VR were randomized. RESULTS: Thirty-one participants with neurological disorders and expert wheelchair drivers were included in the study. The driving performances between VR and R conditions were statistically different for the C3 circuit but were not statistically different for the two easiest circuits C1 and C2. The results of the WST was not statistically different in C1, C2 and C3. The mental load was higher in VR than in R condition. The general sense of presence was reported as acceptable (mean value of 4.6 out of 6) for all the participants, and the cybersickness was reported as acceptable (SSQ mean value of 4.25 on the three circuits in VR condition). CONCLUSION: Driving performances were statistically different in the most complicated circuit C3 with an increased number of collisions in VR, but were not statistically different for the two easiest circuits C1 and C2 in R and VR conditions. In addition, there were no significant adverse effects such as cybersickness. The results show the value of the simulator for driving training applications. Still, the mental load was higher in VR than in R condition, thus mitigating the potential for use with people with cognitive disorders. Further studies should be conducted to assess the quality of skill transfer for novice drivers from the simulator to the real world. Trial registration Ethical approval n ∘ 2019-A001306-51 from Comité de Protection des Personnes Sud Mediterranée IV. Trial registered the 19/11/2019 on ClinicalTrials.gov in ID: NCT04171973.


Subject(s)
Wheelchairs , Adult , Aged , Female , Humans , Male , Middle Aged , Young Adult , Automobile Driving/psychology , Computer Simulation , Nervous System Diseases/psychology , Pilot Projects , Psychomotor Performance/physiology , User-Computer Interface , Virtual Reality
2.
IEEE Int Conf Rehabil Robot ; 2023: 1-6, 2023 09.
Article in English | MEDLINE | ID: mdl-37941294

ABSTRACT

NeuroMuscular Disorders (NMDs) may induce difficulties to perform daily life activities in autonomy. For people with NMDs affecting the upper-limb mobility, Dynamic Arm Supports (DASs) turn out to be relevant assistive devices. In particular, active DASs benefit from an external power source to support severely impaired people. However, commercially available active devices are controlled with push buttons, which add cognitive load and discomfort. To alleviate this issue, we propose a new force-based assistive control framework. In this preliminary work, we focus on the computation of a feedforward force to compensate upper-limb gravity. Four strategies based on a biomechanical model of the upper limb, tuned using anthropometric measurements, are proposed and evaluated. The first one is based on the potential energy of the upper-limb, the second one makes a compromise between the shoulder and elbow torques, the third one minimizes the sum of the squared user joint torques and the last one uses a probabilistic approach to minimize the expected torque norm in the presence of model uncertainties. These strategies have been evaluated quantitatively through an experiment including nine participants with an active DAS prototype. The activity of six muscles was measured and used to compute the Mean Effort Index (MEI) which represents the global effort required to maintain the pose. A statistical analysis shows that the four strategies significantly lower the MEI (p-value < 0.001).


Subject(s)
Arm , Elbow Joint , Humans , Upper Extremity , Shoulder/physiology , Elbow/physiology , Elbow Joint/physiology , Torque , Biomechanical Phenomena
3.
Disabil Rehabil Assist Technol ; : 1-9, 2023 Sep 08.
Article in English | MEDLINE | ID: mdl-37681970

ABSTRACT

PURPOSE: In France, tens of thousands of people use a wheelchair. Driving powered wheelchairs (PWCs) present risks for users and their families. The risk of collision in PWC driver increases with severity of disability and may reduce their independence to drive. The European ADAPT project has developed a robotic assistance add-on for PWCs to prevent collisions and improve their driving performance. MATERIALS AND METHODS: The aim of the SWADAPT2 study is to assess the benefit of this robotic assistance add-on arranged on a Standard Quickie Salsa M2 PWC in a population of PWC drivers with neurological disorders and driving difficulties. Eighteen (18) participants tested the system on three circuits of increasing difficulty, with and without the robotic assistance add-on. RESULTS: The benefit of the robotic assistance add-on was important especially on the more difficult circuits without impacting cognitive load or driving speed. The number of collisions was significantly reduced when using robotic assistance add-on from 2.16 to 0.36 on circuit 2 (p = 0.009) and from 7.3 to 1.33 on circuit 3 (p = 0.0009). Task load demand was not increased with the assistance. CONCLUSION: Finally, this system seems to be indicated to assist and improve driving safety for PWC drivers in driving difficulty. Evaluation was performed in controlled environments; therefore, further evaluation in real-world scenarios is needed to reach technology readiness.


•This device is an effective technology to avoid collisions, especially for patients with neurological disorders in difficulty of driving.•Several use cases can be considered:­the equipment of drivers who are losing driving ability due to age evolution of their pathology, or anxiety­the equipment of users in driving training with difficulties, in order to facilitate access to users who are currently unable to drive.

4.
Stud Health Technol Inform ; 306: 423-429, 2023 Aug 23.
Article in English | MEDLINE | ID: mdl-37638945

ABSTRACT

The mobility of people with motor disabilities combined with sensory or cognitive disabilities, sometimes leads to safety issues that make independent travel impossible. In this context, teams based in Rennes in the west of France have been working together for several years to design two devices: - an power wheelchair simulator to promote learning to drive in an immersive virtual environment - a driving assistance module that can be added to an power wheelchair to pass and avoid obstacles. This transdisciplinary work was made possible by the geographical and human proximity of the scientific, technical and clinical teams in order to best meet the needs of the end users who were integrated into this co-design approach. This article describes the evolution of this work and future prospects.


Subject(s)
Disabled Persons , Robotics , Wheelchairs , Humans , France , Geography
5.
Article in English | MEDLINE | ID: mdl-37224347

ABSTRACT

Rich, informative and realistic haptic feedback is key to enhancing Virtual Reality (VR) manipulation. Tangible objects provide convincing grasping and manipulation interactions with haptic feedback of e.g., shape, mass and texture properties. But these properties are static, and cannot respond to interactions in the virtual environment. On the other hand, vibrotactile feedback provides the opportunity for delivering dynamic cues rendering many different contact properties, such as impacts, object vibrations or textures. Handheld objects or controllers in VR are usually restricted to vibrating in a monolithic fashion. In this paper, we investigate how spatialiazing vibrotactile cues within handheld tangibles could enable a wider range of sensations and interactions. We conduct a set of perception studies, investigating the extent to which spatialization of vibrotactile feedback within tangible objects is possible as well as the benefits of proposed rendering schemes leveraging multiple actuators in VR. Results show that vibrotactile cues from localized actuators can be discriminated and are beneficial for certain rendering schemes.

6.
IEEE Trans Haptics ; 16(4): 680-686, 2023.
Article in English | MEDLINE | ID: mdl-37224369

ABSTRACT

This paper studies the perception of 2-dimensional directional cues presented on a hand-held tangible interface that resembles a cylindrical handle. The tangible interface is designed to be comfortably held with one hand and houses five custom electromagnetic actuators composed of coils as stators and magnets as movers. We carried out a human subjects experiment enrolling 24 participants, analysing the recognition rate of directional cues using the actuators either to vibrate or tap in sequence across the user's palm. Results show an impact of the positioning/holding of the handle, the mode of stimulation, and the directional indication sent via the handle. There was also a correlation between the score and the confidence of the participants, showing that participants are more confident when recognising vibration patterns. Overall, results supported the potential of the haptic handle to provide accurate guidance, with recognition rates higher than 70 % in all conditions and higher than 75 % in the precane and power wheelchair configurations.


Subject(s)
Touch Perception , Wheelchairs , Humans , Stereognosis , Touch/physiology , Cues
7.
IEEE Int Conf Rehabil Robot ; 2022: 1-6, 2022 07.
Article in English | MEDLINE | ID: mdl-36176106

ABSTRACT

Feedback solutions are a privileged form of assistance in order to increase mobility and independence of people with both motor and visual impairments. Indeed, it empowers the ability of the person to make decisions and take actions based on the provided information. Moreover, it maintains the use of the walker, and thus the residual locomotor skills. We here propose the SWALKIT, an open-source, cost-efficient, lightweight, easy to install and generic augmented walker kit. The SWALKIT can be equipped on any walker without requiring modifications of the structure or advanced technical knowledge. Vibrotactile feedback is provided through the handles to indicate the proximity of obstacles on the way of the user. The open source project is reproducible thanks to the online repository https://github.com/IH2A/Swalkit. In this paper, we present the design of the SWALKIT based on a user-centered approach following target users and therapists guidelines. Then, we present a technical validation study performed with 14 able-bodied blindfolded participants on a cardboard circuit. They were asked to use a standard walker with and without activation of the SWALKIT system. Results of this pilot study showed the efficiency and reliability of the proposed solution. Finally, we provide feedback after 2 months of daily life use by a target user.


Subject(s)
Motor Disorders , Feedback , Haptic Technology , Humans , Pilot Projects , Reproducibility of Results
8.
J Neuroeng Rehabil ; 18(1): 140, 2021 09 16.
Article in English | MEDLINE | ID: mdl-34530839

ABSTRACT

OBJECTIVES: The objective of this study is to highlight the effect of a robotic driver assistance module of powered wheelchair (PWC), using infrared sensors and accessorizing a commercial wheelchair) on the reduction of the number of collisions in standardized circuit in a population with neurological disorders by comparing driving performance with and without assistance. METHODS: This is a prospective, single-center, controlled, repeated measure design, single-blind pilot study including patients with neurological disabilities who are usual drivers of electric wheelchairs. The main criterion for evaluating the device is the number of collisions with and without the assistance of a prototype anti-collision system on three circuits of increasing complexity. Travel times, cognitive load, driving performance, and user satisfaction are also analyzed. RESULTS: 23 Patients, 11 women and 12 men with a mean age of 48 years old completed the study. There was a statistically significant reduction in the number of collisions on the most complex circuit: 61% experienced collisions without assistance versus 39% with assistance (p = 0.038). CONCLUSION: This study concludes that the PWC driving assistance module is efficient in terms of safety without reducing the speed of movement in a population of people with disabilities who are habitual wheelchair drivers. The prospects are therefore to conduct tests on a target population with driving failure or difficulty who could benefit from this device so as to allow them to travel independently and safely.


Subject(s)
Robotic Surgical Procedures , Wheelchairs , Equipment Design , Female , Humans , Male , Middle Aged , Pilot Projects , Prospective Studies , Single-Blind Method
9.
IEEE Trans Haptics ; 13(1): 52-58, 2020.
Article in English | MEDLINE | ID: mdl-31905149

ABSTRACT

People with severe disabilities often rely on power wheelchairs for moving around. However, if their driving abilities are affected by their condition, driving a power wheelchair can become very dangerous, both for themselves and the surrounding environment. This article proposes the use of wearable vibrotactile haptics for wheelchair navigation assistance. We use one or two haptic armbands, each composed of four evenly-spaced vibrotactile actuators, for providing different navigation information to power wheelchair users. With respect to other available solutions, our approach provides rich navigation information while always leaving the patient in control of the wheelchair motion. Moreover, our armbands can be easily adapted for different limbs and can be used by all those patients who are unable to safely maneuver a kinesthetic interface. The results of two human subjects studies show the viability and effectiveness of the proposed technique with respect to not providing any environmental cue. Collisions were reduced by 49% when using the vibrotactile armbands. Moreover, most subjects expressed a preference for receiving haptic feedback and found the armbands comfortable to wear and use.


Subject(s)
Feedback, Sensory , Touch Perception , Touch , Wearable Electronic Devices , Wheelchairs , Equipment Design , Humans , Male , Physical Stimulation , User-Computer Interface , Vibration
10.
IEEE Int Conf Rehabil Robot ; 2019: 77-82, 2019 06.
Article in English | MEDLINE | ID: mdl-31374610

ABSTRACT

Autonomy and social inclusion can reveal themselves everyday challenges for people experiencing mobility impairments. These people can benefit from technical aids such as power wheelchairs to access mobility and overcome social exclusion. However, power wheelchair driving is a challenging task which requires good visual, cognitive and visuo-spatial abilities. Besides, a power wheelchair can cause material damage or represent a danger of injury for others or oneself if not operated safely. Therefore, training and repeated practice are mandatory to acquire safe driving skills to obtain power wheelchair prescription from therapists. However, conventional training programs may reveal themselves insufficient for some people with severe impairments. In this context, Virtual Reality offers the opportunity to design innovative learning and training programs while providing realistic wheelchair driving experience within a virtual environment. In line with this, we propose a user-centered design of a multisensory power wheelchair simulator. This simulator addresses classical virtual experience drawbacks such as cybersickness and sense of presence by combining 3D visual rendering, haptic feedback and motion cues. It relies on a modular and versatile workflow enabling not only easy interfacing with any virtual display, but also with any user interface such as wheelchair controllers or feedback devices. This paper presents the design of the first implementation as well as its first commissioning through pretests. The first setup achieves consistent and realistic behavior.


Subject(s)
Disabled Persons/rehabilitation , Spatial Navigation/physiology , Virtual Reality Exposure Therapy/instrumentation , Computer Simulation , Equipment Design , Humans , User-Computer Interface , Wheelchairs
11.
IEEE Int Conf Rehabil Robot ; 2017: 835-840, 2017 07.
Article in English | MEDLINE | ID: mdl-28813924

ABSTRACT

Some people with severe mobility impairments are unable to operate powered wheelchairs reliably and effectively, using commercially available interfaces. This has sparked a body of research into "smart wheelchairs", which assist users to drive safely and create opportunities for them to use alternative interfaces. Various "shared control" techniques have been proposed to provide an appropriate level of assistance that is satisfactory and acceptable to the user. Most shared control techniques employ a traditional strategy called linear blending (LB), where the user's commands and wheelchair's autonomous commands are combined in some proportion. In this paper, however, we implement a more generalised form of shared control called probabilistic shared control (PSC). This probabilistic formulation improves the accuracy of modelling the interaction between the user and the wheelchair by taking into account uncertainty in the interaction. In this paper, we demonstrate the practical success of PSC over LB in terms of safety, particularly for novice users.


Subject(s)
Artificial Intelligence , Models, Statistical , Self-Help Devices , Wheelchairs , Adolescent , Adult , Algorithms , Equipment Design , Female , Humans , Male , Middle Aged , Task Performance and Analysis , User-Computer Interface , Young Adult
12.
IEEE Int Conf Rehabil Robot ; 2017: 995-1000, 2017 07.
Article in English | MEDLINE | ID: mdl-28813951

ABSTRACT

Driving a power wheelchair is a difficult and complex visual-cognitive task. As a result, some people with visual and/or cognitive disabilities cannot access the benefits of a power wheelchair because their impairments prevent them from driving safely. In order to improve their access to mobility, we have previously designed a semi-autonomous assistive wheelchair system which progressively corrects the trajectory as the user manually drives the wheelchair and smoothly avoids obstacles. Developing and testing such systems for wheelchair driving assistance requires a significant amount of material resources and clinician time. With Virtual Reality technology, prototypes can be developed and tested in a risk-free and highly flexible Virtual Environment before equipping and testing a physical prototype. Additionally, users can "virtually" test and train more easily during the development process. In this paper, we introduce a power wheelchair driving simulator allowing the user to navigate with a standard wheelchair in an immersive 3D Virtual Environment. The simulation framework is designed to be flexible so that we can use different control inputs. In order to validate the framework, we first performed tests on the simulator with able-bodied participants during which the user's Quality of Experience (QoE) was assessed through a set of questionnaires. Results show that the simulator is a promising tool for future works as it generates a good sense of presence and requires rather low cognitive effort from users.


Subject(s)
Disabled Persons/rehabilitation , Rehabilitation/methods , Virtual Reality Exposure Therapy/methods , Wheelchairs , Adolescent , Adult , Child , Humans , Surveys and Questionnaires , Young Adult
13.
Sante Publique ; 28(6): 781-789, 2016 Dec 19.
Article in French | MEDLINE | ID: mdl-28155773

ABSTRACT

Increased costs cannot be exclusively attributed to the consequences of insulin prescription. Any initiative designed to accelerate acquisition of patient autonomy would be likely to reduce the costs observed after switching to insulin, provided this initiative is adapted to the patient’s health profile, diabetes history and available medical resources..


Subject(s)
Diabetes Mellitus, Type 2/drug therapy , Diabetes Mellitus, Type 2/economics , Hypoglycemic Agents/economics , Hypoglycemic Agents/therapeutic use , Insulin/economics , Insulin/therapeutic use , Aged , Costs and Cost Analysis , France , Humans , Infant , Male , Middle Aged
14.
Comput Med Imaging Graph ; 32(4): 258-69, 2008 Jun.
Article in English | MEDLINE | ID: mdl-18289830

ABSTRACT

The joint source-channel coding system proposed in this paper has two aims: lossless compression with a progressive mode and the integrity of medical data, which takes into account the priorities of the image and the properties of a network with no guaranteed quality of service. In this context, the use of scalable coding, locally adapted resolution (LAR) and a discrete and exact Radon transform, known as the Mojette transform, meets this twofold requirement. In this paper, details of this joint coding implementation are provided as well as a performance evaluation with respect to the reference CALIC coding and to unequal error protection using Reed-Solomon codes.


Subject(s)
Data Compression/methods , Diagnostic Imaging , Image Enhancement/methods , Image Interpretation, Computer-Assisted/methods , Internet , Algorithms , Computer Security , Humans , Numerical Analysis, Computer-Assisted , Signal Processing, Computer-Assisted
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