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1.
Sci Rep ; 13(1): 3412, 2023 Feb 28.
Article in English | MEDLINE | ID: mdl-36854880

ABSTRACT

In pairwise interactions, where two individuals meet and play a social game with each other, assortativity in cognition means that pairs where both decision-makers use the same cognitive process are more likely to occur than what happens under random matching. In this paper, we show theoretically that assortativity in cognition may arise as a consequence of assortativity in other dimensions. Moreover, we analyze an applied model where we investigate the effects of assortativity in cognition on the emergence of cooperation and on the degree of prosociality of intuition and deliberation, which are the typical cognitive processes postulated by the dual process theory in psychology. In particular, with assortativity in cognition, deliberation is able to shape the intuitive heuristic toward cooperation, increasing the degree of prosociality of intuition, and ultimately promoting the overall cooperation. Our findings rely on agent-based simulations, but analytical results are also obtained in a special case. We conclude with examples involving different payoff matrices of the underlying social games, showing that assortativity in cognition can have non-trivial implications in terms of its societal desirability.

2.
Soc Sci Med ; 314: 115438, 2022 12.
Article in English | MEDLINE | ID: mdl-36327632

ABSTRACT

The impact of COVID-19 represents a specific challenge for voluntary transfusional systems sustained by the intrinsic motivations of blood donors. In general, health emergencies can stimulate altruistic behaviors. However, in this context, the same prosocial motivations, besides the personal health risks, could foster the adherence to social distancing rules to preserve collective health and, therefore, discourage blood donation activities. In this work, we investigate the consequences of the pandemic shock on the dynamics of new donors exploiting the individual-level longitudinal information contained in administrative data on the Italian region of Tuscany. We compare the change in new donors' recruitment and retention during 2020 with respect to the 2017-2019 period (we observe 9511 individuals), considering donors' and their municipalities of residence characteristics. Our results show an increment of new donors, with higher proportional growth for older donors. Moreover, we demonstrate that the quality of new donors, as proxied by the frequency of subsequent donations, increased with respect to previous years. Finally, we show that changes in extrinsic motivations, such as the possibility of obtaining a free antibody test or overcoming movement restrictions, cannot explain the documented increase in the number of new donors and in their performance. Therefore, our analyses indicate that the Tuscan voluntary blood donation system was effective in dealing with the challenges posed by the COVID-19 pandemic.


Subject(s)
Blood Donors , COVID-19 , Humans , Altruism , COVID-19/epidemiology , Pandemics , Emergencies
4.
Nat Hum Behav ; 6(6): 880-895, 2022 06.
Article in English | MEDLINE | ID: mdl-35422529

ABSTRACT

The study of moral judgements often centres on moral dilemmas in which options consistent with deontological perspectives (that is, emphasizing rules, individual rights and duties) are in conflict with options consistent with utilitarian judgements (that is, following the greater good based on consequences). Greene et al. (2009) showed that psychological and situational factors (for example, the intent of the agent or the presence of physical contact between the agent and the victim) can play an important role in moral dilemma judgements (for example, the trolley problem). Our knowledge is limited concerning both the universality of these effects outside the United States and the impact of culture on the situational and psychological factors affecting moral judgements. Thus, we empirically tested the universality of the effects of intent and personal force on moral dilemma judgements by replicating the experiments of Greene et al. in 45 countries from all inhabited continents. We found that personal force and its interaction with intention exert influence on moral judgements in the US and Western cultural clusters, replicating and expanding the original findings. Moreover, the personal force effect was present in all cultural clusters, suggesting it is culturally universal. The evidence for the cultural universality of the interaction effect was inconclusive in the Eastern and Southern cultural clusters (depending on exclusion criteria). We found no strong association between collectivism/individualism and moral dilemma judgements.


Subject(s)
Judgment , Morals , Humans , Individuality , Intention , Knowledge
5.
Sci Rep ; 11(1): 13221, 2021 06 24.
Article in English | MEDLINE | ID: mdl-34168182

ABSTRACT

This paper introduces and studies a class of evolutionary dynamics-pairwise interact-and-imitate dynamics (PIID)-in which agents are matched in pairs, engage in a symmetric game, and imitate the opponent with a probability that depends on the difference in their payoffs. We provide a condition on the underlying game, named supremacy, and show that the population state in which all agents play the supreme strategy is globally asymptotically stable. We extend the framework to allow for payoff uncertainty, and check the robustness of our results to the introduction of some heterogeneity in the revision protocol followed by agents. Finally, we show that PIID can allow the survival of strictly dominated strategies, leads to the emergence of inefficient conventions in social dilemmas, and makes assortment ineffective in promoting cooperation.

6.
Sci Rep ; 9(1): 14833, 2019 10 16.
Article in English | MEDLINE | ID: mdl-31619691

ABSTRACT

We present an incentivized laboratory experiment where a random sample of individuals playing a series of stag hunt games are forced to make their choices under time constraints, while the rest of the players have no time limits to decide. We find that individuals under the time pressure treatment are more likely to play stag (vs. hare) than individuals in the control group: under time constraints 62.85% of players are stag-hunters as opposed to 52.32% when no time limits are imposed. These results offer the first experimental evidence on the role of intuition and deliberation in strategic situations that entail social coordination. In interpreting our findings, we provide a discussion on ruling social conventions in daily-life interactions.


Subject(s)
Cooperative Behavior , Game Theory , Intuition , Adult , Female , Humans , Male , Young Adult
7.
Front Psychol ; 9: 2750, 2018.
Article in English | MEDLINE | ID: mdl-30713517

ABSTRACT

Strategic interactions have been studied extensively in the area of judgment and decision-making. However, so far no specific measure of a decision-maker's ability to be successful in strategic interactions has been proposed and tested. Our contribution is the development of a measure of strategic ability that borrows from both game theory and psychology. Such measure is aimed at providing an estimation of the likelihood of success in many social activities that involve strategic interaction among multiple decision-makers. To construct a reliable measure of strategic ability, that we propose to call "Strategic Quotient" (SQ), we designed a test where each item is a game and where, therefore, the individual obtained score depends on the distribution of choices of other decision-makers taking the test. The test is designed to provide information on the abilities related to two dimensions, mentalization and rationality, that we argue are crucial to strategic success, with each dimension being characterized by two main factors. Principal component analysis on preliminary data shows that indeed four factors (two for rationality, two for mentalization) account for strategic success in most of the strategically simpler games of the test. Moreover, two more strategically sophisticated games are inserted in the test and are used to investigate if and to what extent the four factors obtained by simpler games can predict strategic success in more sophisticated strategic interactions. Overall, the collected empirical evidence points to the possibility of building a SQ measure using only simple games designed to capture information about the four identified factors.

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