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1.
Appl Ergon ; 112: 104071, 2023 Oct.
Article in English | MEDLINE | ID: mdl-37379716

ABSTRACT

INTRODUCTION: Mistaken-for-game or failure-to-identify hunting incidents refer to a hunter shooting an animal, often in haste, only to discover they have mistakenly targeted and shot a human. We sought to explore if individual differences, reaction times, peer or social pressure influence a decision to shoot quicker. METHOD: We conducted a computer-based test involving volunteer participants (n = 202). All participants were shown videos of approaching stag, in which they had to indicate the moment they would shoot. The independent variables involved peer pressure, social media or reaction 'influencers' added before each video. Participants were also requested to complete individual difference surveys. RESULTS: Direct peer pressure and quick reaction test conditions presented quicker shooting times, whereas social media increased shooting times. No associations with individual differences were found. CONCLUSIONS: The results suggest that hunters must ensure they minimise their distraction and influence from other people.


Subject(s)
Hunting , Peer Influence , Animals , Humans , Peer Group , Accidents , Causality
2.
Appl Ergon ; 93: 103358, 2021 May.
Article in English | MEDLINE | ID: mdl-33485071

ABSTRACT

INTRODUCTION: Failure-to-identify hunting incidents occur when a hunter, believing they are shooting at an animal, shoots at another human. Anecdotal evidence from the hunting community suggests that heightened arousal or excitement ("buck fever"), liquid intake, food intake, sleepiness and personality factors may be contributory factors to such incidents. Hunters who have shot other people based on failures-to-identify also report observing their hunted quarry for a considerable time before discharging their firearm. Concerning the complexity of hunting, we sought to ascertain if simulation would prove an effective platform for future safety research into this phenomenon. METHOD: We conducted a video-based simulation of a deer hunt during a hunting exhibition show. Participants (N = 60) took part in one of four conditions - two types of scenario (having a good versus bad hunt) and two types of video (clear opportunity to shoot a stag versus clear opportunity to shoot an animal that cannot be identified). We investigated hunting outcomes and physiological arousal during the simulation, as well as personality traits, and self-reports of food, liquid intake and sleepiness. We also measured estimated versus actual time elapsed. RESULTS: Pupil dilation, consistent with psychophysiological arousal, occurred when the hunter spotted their first stag, whereas Electrodermal Activity reduced. In the 10 s before shooting, EDA increased substantially. Time also appeared to slow down based on the participants' estimations of duration. CONCLUSIONS: The findings corroborate suggestions of physiological arousal in the immediate lead-up to shooting but fall short of direct evidence for "buck fever" contributing to target misidentification. The simulation appeared to provide enough immersion to facilitate future research. PRACTICAL APPLICATION: This helps to understand the psychophysiological and temporal considerations of a hunter as they decide to shoot based on the information available to them at the time.


Subject(s)
Deer , Firearms , Sports , Animals , Humans , Recreation
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