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1.
Cognition ; 245: 105690, 2024 04.
Article in English | MEDLINE | ID: mdl-38330851

ABSTRACT

Spatial relations, such as above, below, between, and containment, are important mediators in children's understanding of the world (Piaget, 1954). The development of these relational categories in infancy has been extensively studied (Quinn, 2003) yet little is known about their computational underpinnings. Using developmental tests, we examine the extent to which deep neural networks, pretrained on a standard vision benchmark or egocentric video captured from one baby's perspective, form categorical representations for visual stimuli depicting relations. Notably, the networks did not receive any explicit training on relations. We then analyze whether these networks recover similar patterns to ones identified in development, such as reproducing the relative difficulty of categorizing different spatial relations and different stimulus abstractions. We find that the networks we evaluate tend to recover many of the patterns observed with the simpler relations of "above versus below" or "between versus outside", but struggle to match developmental findings related to "containment". We identify factors in the choice of model architecture, pretraining data, and experimental design that contribute to the extent the networks match developmental patterns, and highlight experimental predictions made by our modeling results. Our results open the door to modeling infants' earliest categorization abilities with modern machine learning tools and demonstrate the utility and productivity of this approach.


Subject(s)
Concept Formation , Neural Networks, Computer , Child , Infant , Humans , Machine Learning
2.
Psychol Rev ; 129(3): 513-541, 2022 04.
Article in English | MEDLINE | ID: mdl-34516150

ABSTRACT

Mood is an integrative and diffuse affective state that is thought to exert a pervasive effect on cognition and behavior. At the same time, mood itself is thought to fluctuate slowly as a product of feedback from interactions with the environment. Here we present a new computational theory of the valence of mood-the Integrated Advantage model-that seeks to account for this bidirectional interaction. Adopting theoretical formalisms from reinforcement learning, we propose to conceptualize the valence of mood as a leaky integral of an agent's appraisals of the Advantage of its actions. This model generalizes and extends previous models of mood wherein affective valence was conceptualized as a moving average of reward prediction errors. We give a full theoretical derivation of the Integrated Advantage model and provide a functional explanation of how an integrated-Advantage variable could be deployed adaptively by a biological agent to accelerate learning in complex and/or stochastic environments. Specifically, drawing on stochastic optimization theory, we propose that an agent can utilize our hypothesized form of mood to approximate a momentum-based update to its behavioral policy, thereby facilitating rapid learning of optimal actions. We then show how this model of mood provides a principled and parsimonious explanation for a number of contextual effects on mood from the affective science literature, including expectation- and surprise-related effects, counterfactual effects from information about foregone alternatives, action-typicality effects, and action/inaction asymmetry. (PsycInfo Database Record (c) 2022 APA, all rights reserved).


Subject(s)
Affect , Reward , Cognition , Humans , Learning , Reinforcement, Psychology
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