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1.
Heliyon ; 9(7): e17622, 2023 Jul.
Article in English | MEDLINE | ID: mdl-37424589

ABSTRACT

The Internet of Things (IoT) is a network of smart gadgets that are connected through the Internet, including computers, cameras, smart sensors, and mobile phones. Recent developments in the industrial IoT (IIoT) have enabled a wide range of applications, from small businesses to smart cities, which have become indispensable to many facets of human existence. In a system with a few devices, the short lifespan of conventional batteries, which raises maintenance costs, necessitates more replacements and has a negative environmental impact, does not present a problem. However, in networks with millions or even billions of devices, it poses a serious problem. The rapid expansion of the IoT paradigm is threatened by these battery restrictions, thus academics and businesses are now interested in prolonging the lifespan of IoT devices while retaining optimal performance. Resource management is an important aspect of IIoT because it's scarce and limited. Therefore, this paper proposed an efficient algorithm based on federated learning. Firstly, the optimization problem is decomposed into various sub-problems. Then, the particle swarm optimization algorithm is deployed to solve the energy budget. Finally, a communication resource is optimized by an iterative matching algorithm. Simulation results show that the proposed algorithm has better performance as compared with existing algorithms.

2.
Sensors (Basel) ; 20(4)2020 Feb 13.
Article in English | MEDLINE | ID: mdl-32069891

ABSTRACT

Olfaction can enhance the experience of music, films, computer games and virtual reality applications. However, this area is less explored than other areas such as computer graphics and audio. Most advanced olfactory displays are designed for a specific experiment, they are hard to modify and extend, expensive, and/or can deliver a very limited number of scents. Additionally, current-generation olfactory displays make no decisions on if and when a scent should be released. This paper proposes a low-cost, easy to build, powerful smart olfactory display, that can release up to 24 different aromas and allow control of the quantity of the released aroma. The display is capable of absorbing back the aroma, in an attempt to clean the air prior to releasing a new aroma. Additionally, the display includes a smart algorithm that will decide when to release certain aromas. The device controller application includes releasing scents based on a timer, text in English subtitles, or input from external software applications. This allows certain applications (such as games) to decide when to release a scent, making it ideal for gaming. The device also supports native connectivity with games developed using a game development asset, developed as part of this project. The project was evaluated by 15 subjects and it was proved to have high accuracy when the scents were released with 1.5 minutes' delay from each other.


Subject(s)
Smell , Video Games , Algorithms , Humans , Odorants
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