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1.
PLoS One ; 17(1): e0258832, 2022.
Article in English | MEDLINE | ID: mdl-35030168

ABSTRACT

Using visual search displays of interacting and non-interacting pairs, it has been demonstrated that detection of social interactions is facilitated. For example, two people facing each other are found faster than two people with their backs turned: an effect that may reflect social binding. However, recent work has shown the same effects with non-social arrow stimuli, where towards facing arrows are detected faster than away facing arrows. This latter work suggests a primary mechanism is an attention orienting process driven by basic low-level direction cues. However, evidence for lower level attentional processes does not preclude a potential additional role of higher-level social processes. Therefore, in this series of experiments we test this idea further by directly comparing basic visual features that orient attention with representations of socially interacting individuals. Results confirm the potency of orienting of attention via low-level visual features in the detection of interacting objects. In contrast, there is little evidence for the representation of social interactions influencing initial search performance.


Subject(s)
Social Interaction
2.
Q J Exp Psychol (Hove) ; 75(9): 1593-1602, 2022 Sep.
Article in English | MEDLINE | ID: mdl-34663133

ABSTRACT

When encountering social scenes, there appears to be rapid and automatic detection of social interactions. Representations of interacting people appear to be bound together via a mechanism of joint attention, which results in enhanced memory, even when participants are unaware that memory is required. However, even though access is facilitated for socially bound representations, we predicted that the individual features of these representations are less efficiently encoded, and features can therefore migrate between the constituent interacting individuals. This was confirmed in Experiment 1, where overall memory for interacting compared with non-interacting dyads was facilitated but binding of features within an individual was weak, resulting in feature migration errors. Experiment 2 demonstrated the role of conscious strategic processing, where participants were aware that memory would be tested. With such awareness, attention can be focused on individual objects allowing the binding of features. The results support an account of two forms of processing: an initial automatic social binding process where interacting individuals are represented as one episode in memory facilitating access and a further stage where attention can be focused on each individual enabling the binding of features within individual objects.


Subject(s)
Individuation , Memory, Short-Term , Attention , Humans , Mental Recall , Social Interaction
3.
Sci Rep ; 11(1): 15024, 2021 07 22.
Article in English | MEDLINE | ID: mdl-34294809

ABSTRACT

People have a strong and reliable tendency to infer the character traits of strangers based solely on facial appearance. In five highly powered and pre-registered experiments, we investigate the relative merits of learning and nativist accounts of the origins of these first impressions. First, we test whether brief periods of training can establish consistent first impressions de novo. Using a novel paradigm with Greebles-a class of synthetic object with inter-exemplar variation that approximates that seen between individual faces-we show that participants quickly learn to associate appearance cues with trustworthiness (Experiments 1 and 2). In a further experiment, we show that participants easily learn a two-dimensional structure in which individuals are presented as simultaneously varying in both trustworthiness and competence (Experiment 3). Crucially, in the final two experiments (Experiments 4 and 5) we show that, once learned, these first impressions occur following very brief exposure (100 ms). These results demonstrate that first impressions can be rapidly learned and, once learned, take on features previously thought to hold only for innate first impressions (rapid availability). Taken together, these results highlight the plausibility of learning accounts of first impressions.


Subject(s)
Perception , Psychosocial Functioning , Adolescent , Adult , Analysis of Variance , Female , Humans , Male , Middle Aged , Trust/psychology , Young Adult
4.
Cognition ; 212: 104682, 2021 07.
Article in English | MEDLINE | ID: mdl-33773426

ABSTRACT

According to the dual model, outgroup members can be dehumanized by being thought to possess uniquely and characteristically human traits to a lesser extent than ingroup members. However, previous research on this topic has tended to investigate the attribution of human traits that are socially desirable in nature such as warmth, civility and rationality. As a result, it has not yet been possible to determine whether this form of dehumanization is distinct from intergroup preference and stereotyping. We first establish that participants associate undesirable (e.g., corrupt, jealous) as well as desirable (e.g., open-minded, generous) traits with humans. We then go on to show that participants tend to attribute desirable human traits more strongly to ingroup members but undesirable human traits more strongly to outgroup members. This pattern holds across three different intergroup contexts for which dehumanization effects have previously been reported: political opponents, immigrants and criminals. Taken together, these studies cast doubt on the claim that a trait-based account of representing others as 'less human' holds value in the study of intergroup bias.


Subject(s)
Dehumanization , Human Characteristics , Emotions , Humans , Social Identification , Social Perception , Stereotyping
5.
Dev Sci ; 24(2): e13021, 2021 03.
Article in English | MEDLINE | ID: mdl-32687621

ABSTRACT

Previous research indicates that first impressions from faces are the products of automatic and rapid processing and emerge early in development. These features have been taken as evidence that first impressions have a phylogenetic origin. We examine whether first impressions acquired through learning can also possess these features. First, we confirm that adults rate a person as more intelligent when they are wearing glasses (Study 1). Next, we show this inference persists when participants are instructed to ignore the glasses (Study 2) and when viewing time is restricted to 100 ms (Study 3). Finally, we show that 6-year-old, but not 4-year-old, children perceive individuals wearing glasses to be more intelligent, indicating that the effect is seen relatively early in development (Study 4). These data indicate that automaticity, rapid access and early emergence are not evidence that first impressions have an innate origin. Rather, these features are equally compatible with a learning model.


Subject(s)
Attitude , Learning , Adult , Child , Child, Preschool , Humans , Phylogeny
6.
R Soc Open Sci ; 7(10): 200766, 2020 Oct.
Article in English | MEDLINE | ID: mdl-33204454

ABSTRACT

Perceptual fluency and response inhibition are well-established techniques to unobtrusively manipulate preference: objects are devalued following association with disfluency or inhibition. These approaches to preference change are extensively studied individually, but there is less research examining the impact of combining the two techniques in a single intervention. In short (3 min) game-like tasks, we examine the preference and memory effects of perceptual fluency and inhibition individually, and then the cumulative effects of combining the two techniques. The first experiment confirmed that perceptual fluency and inhibition techniques influence immediate preference judgements but, somewhat surprisingly, combining these techniques did not lead to greater effects than either technique alone. The second experiment replicated the first but with changes to much more closely imitate a real-world application: measuring preference after 20 min of unrelated intervening tasks, modifying the retrieval context via room change, and generalization from computer images of objects to real-world versions of those objects. Here, the individual effects of perceptual fluency and inhibition were no longer detected, whereas combining these techniques resulted in preference change. These results demonstrate the potential of short video games as a means of influencing behaviour, such as food choices to improve health and well-being.

7.
Sci Rep ; 10(1): 13216, 2020 08 06.
Article in English | MEDLINE | ID: mdl-32764576

ABSTRACT

The issue of whether visually-mediated, simple reaction time (VRT) is faster in elite athletes is contentious. Here, we examined if and how VRT is affected by gaze stability in groups of international cricketers (16 females, 28 males), professional rugby-league players (21 males), and non-sporting controls (20 females, 30 males). VRT was recorded via a button-press response to the sudden appearance of a stimulus (circular target-diameter 0.8°), that was presented centrally, or 7.5° to the left or right of fixation. The incidence and timing of saccades and blinks occurring from 450 ms before stimulus onset to 225 ms after onset were measured to quantify gaze stability. Our results show that (1) cricketers have faster VRT than controls; (2) blinks and, in particular, saccades are associated with slower VRT regardless of the level of sporting ability; (3) elite female cricketers had steadier gaze (fewer saccades and blinks) compared to female controls; (4) when we accounted for the presence of blinks and saccades, our group comparisons of VRT were virtually unchanged. The stability of gaze is not a factor that explains the difference between elite and control groups in VRT. Thus we conclude that better gaze stability cannot explain faster VRT in elite sports players.


Subject(s)
Athletes , Fixation, Ocular , Reaction Time , Vision, Ocular/physiology , Blinking , Female , Humans , Male , Saccades , Young Adult
8.
J Exp Psychol Hum Percept Perform ; 46(3): 231-240, 2020 Mar.
Article in English | MEDLINE | ID: mdl-31697155

ABSTRACT

Human perceptual processes are highly efficient and rapidly extract information to enable fast and accurate responses. The fluency of these processes is reinforcing, meaning that easy-to-perceive objects are liked more as a result of misattribution of the reinforcement affect to the object identity. However, some critical processes are disfluent, yet their completion can be reinforcing leading to object preference through a different route. One such example is identification of objects from camouflage. In a series of 5 experiments, we manipulated object contrast and camouflage to explore the relationship between object preference to perceptual fluency and ambiguity solution. We found that perceptual fluency dominated the process of preference assessment when objects are assessed for "liking". That is, easier-to-perceive objects (high-contrast and noncamouflaged) were preferred over harder-to-perceive objects (low-contrast and camouflaged). However, when objects are assessed for "interest", the disfluent yet reinforcing ambiguity solution process overrode the effect of perceptual fluency, resulting in preference for the harder-to-perceive camouflaged objects over the easier-to-perceive noncamouflaged objects. The results have implications for preference and choice in a wide range of contexts by demonstrating the competition between perceptual fluency and ambiguity solution on preference, and by highlighting the critical factor of the form of preference decision. (PsycINFO Database Record (c) 2020 APA, all rights reserved).


Subject(s)
Choice Behavior/physiology , Pattern Recognition, Visual/physiology , Perceptual Masking/physiology , Reinforcement, Psychology , Adult , Contrast Sensitivity/physiology , Female , Humans , Male , Young Adult
9.
J Exp Psychol Learn Mem Cogn ; 45(9): 1569-1582, 2019 Sep.
Article in English | MEDLINE | ID: mdl-30550317

ABSTRACT

In 8 experiments, we investigated motion fluency effects on object preference. In each experiment, distinct objects were repeatedly seen moving either fluently (with a smooth and predictable motion) or disfluently (with sudden and unpredictable direction changes) in a task where participants were required to respond to occasional brief changes in object appearance. Results show that (a) fluent objects are preferred over disfluent objects when ratings follow a moving presentation, (b) there is some evidence that object-motion associations can be learned with repeated exposures, (c) sufficiently potent motions can yield preference for fluent objects after a single viewing, and (d) learned associations do not transfer to situations where ratings follow a stationary presentation, even after deep levels of encoding. Episodic accounts of memory retrieval predict that emotional states experienced at encoding might be retrieved along with the stimulus properties. Though object-emotion associations were repeatedly paired, there was no evidence for emotional reinstatement when objects were seen stationary. This indicates that the retrieval process is a critical limiting factor when considering visuomotor fluency effects on behavior. Such findings have real-world consequences. For example, a product advertised with high perceptual fluency might be preferred at the time, but this preference might not transfer to seeing the object on a shelf. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Subject(s)
Choice Behavior/physiology , Emotions/physiology , Memory, Episodic , Mental Recall/physiology , Motion Perception/physiology , Transfer, Psychology/physiology , Adult , Association , Female , Humans , Male , Young Adult
10.
J Vis ; 18(2): 5, 2018 02 01.
Article in English | MEDLINE | ID: mdl-29450501

ABSTRACT

An ability to predict the time-to-contact (TTC) of moving objects that become momentarily hidden is advantageous in everyday life and could be particularly so in fast-ball sports. Prediction motion (PM) experiments have sought to test this ability using tasks where a disappearing target moves toward a stationary destination. Here, we developed two novel versions of the PM task in which the destination either moved away from (Chase) or toward (Attract) the moving target. The target and destination moved with different speeds such that collision occurred 750, 1,000 or 1,250 ms after target occlusion. To determine if domain-specific experience conveys an advantage in PM tasks, we compared the performance of different sporting groups ranging from internationally competing athletes to non-sporting controls. There was no difference in performance between sporting groups and non-sporting controls but there were significant and independent effects on response error by target speed, destination speed, and occlusion period. We simulated these findings using a revised version of the linear TTC model of response timing for PM tasks (Yakimoff, Bocheva, & Mitrania, 1987; Yakimoff, Mateeff, Ehrenstein, & Hohnsbein, 1993) in which retinal input from the moving destination biases the internal representation of the occluded target. This revision closely reproduced the observed patterns of response error and thus describes a means by which the brain might estimate TTC when the target and destination are in motion.


Subject(s)
Motion Perception/physiology , Pattern Recognition, Visual/physiology , Adult , Brain/physiology , Female , Humans , Linear Models , Male , Photic Stimulation , Reaction Time/physiology , Young Adult
11.
Emotion ; 18(5): 736-738, 2018 08.
Article in English | MEDLINE | ID: mdl-29172617

ABSTRACT

It has previously been reported that individuals prefer figures from which they can extract shapes via illusory contours (Kanisza figures) over figures in which this is not possible. However, based on the past research in this area, it is not possible to distinguish the influence of illusory contour perception from other factors such as the symmetry, familiarity, prototypicality, and nameability of the perceived shape. Here, we investigate the influence of illusory contours in the absence of these confounding variables by measuring participants' aesthetic/liking ratings for symmetric Kanisza figures and for unfamiliar and asymmetric Kanisza figures. Results show that illusory contours do indeed influence preference above and beyond any effects of these other factors. (PsycINFO Database Record


Subject(s)
Form Perception/physiology , Recognition, Psychology/physiology , Adolescent , Female , Humans , Male
12.
Sports Med Open ; 3(1): 39, 2017 Nov 10.
Article in English | MEDLINE | ID: mdl-29127516

ABSTRACT

BACKGROUND: The importance of optimal and/or superior vision for participation in high-level sports remains the subject of considerable clinical research interest. Here, we examine the vision and visual history of elite/near-elite cricketers and rugby-league players. METHODS: Stereoacuity (TNO), colour vision, and distance (with/without pinhole) and near visual acuity (VA) were measured in two cricket squads (elite/international-level, female, n = 16; near-elite, male, n = 23) and one professional rugby-league squad (male, n = 20). Refractive error was determined, and details of any correction worn and visual history were recorded. RESULTS: Overall, 63% had their last eye examination within 2 years. However, some had not had an eye examination for 5 years or had never had one (near-elite cricketers 30%; rugby-league players 15%; elite cricketers 6%). Comparing our results for all participants to published data for young, optimally corrected, non-sporting adults, distance VA was ~ 1 line of letters worse than expected. Adopting α = 0.01, the deficit in distance VA was significant, but only for elite cricketers (p < 0.001) (near-elite cricketers, p = 0.02; rugby-league players, p = 0.03). Near VA did not differ between subgroups or relative to published norms for young adults (p > 0.02 for all comparisons). On average, near stereoacuity was better than in young adults, but only in elite cricketers (p < 0.001; p = 0.03, near-elite cricketers; p = 0.47, rugby-league players). On-field visual issues were present in 27% of participants and mostly (in 75% of cases) comprised uncorrected ametropia. Some cricketers (near-elite 17.4%; elite 38%) wore refractive correction during play, but no rugby-league player did. Some individuals with prescribed correction choose not to wear it when playing. CONCLUSIONS: Aside from near stereoacuity in elite cricketers, the basic visual abilities we measured were not better than equivalent, published data for optimally corrected adults; 20-25% exhibited sub-optimal vision, suggesting that the clearest possible vision might not be critical for participation at the highest levels in the sports of cricket or rugby league. Although vision could be improved in a sizeable proportion of our sample, the impact of correcting these, mostly subtle, refractive anomalies on playing performance is unknown.

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