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1.
Psychol Trauma ; 12(7): 756-764, 2020 Oct.
Article in English | MEDLINE | ID: mdl-32338946

ABSTRACT

OBJECTIVE: A key symptom of posttraumatic stress disorder (PTSD) is hyperreactivity to trauma-relevant stimuli. Though physiological arousal is reliably elevated in PTSD, the question remains whether this arousal responds to treatment. Virtual reality (VR) has been posited to increase emotional engagement during prolonged exposure therapy (PE) for PTSD by augmenting imaginal exposures with trauma-relevant sensory information. However, the comparative effects of VR exposure therapy (VRE) have received limited empirical inquiry. METHOD: Ninety active-duty soldiers with combat-related PTSD participating in a randomized-controlled trial to receive PE, VRE, or a waitlist-control (WL) condition had their physiological reactivity, indexed by galvanic skin response (GSR), to their trauma memories assessed at pre-, mid-, and posttreatment. RESULTS: Although both VRE and PE conditions showed reduced GSR reactivity to trauma memories from pre- to posttreatment, only the VRE group differed significantly from WL. Across the sample, reductions in GSR were significantly correlated with reductions in self-reported PTSD and anxiety symptoms. CONCLUSIONS: This was the first study comparing effects of VRE and PE on psychophysiological variables. Given previous research finding limited differences between VRE and PE in PTSD symptom reduction, these findings lend support to the rationale for including VR in exposure therapy protocols while raising important questions about the potential benefits of VRE. (PsycInfo Database Record (c) 2020 APA, all rights reserved).


Subject(s)
Combat Disorders/therapy , Galvanic Skin Response/physiology , Implosive Therapy/methods , Military Personnel , Stress Disorders, Post-Traumatic/therapy , Virtual Reality Exposure Therapy/methods , Adult , Combat Disorders/physiopathology , Combat Disorders/psychology , Female , Humans , Male , Memory , Stress Disorders, Post-Traumatic/physiopathology , Stress Disorders, Post-Traumatic/psychology , Treatment Outcome , Young Adult
3.
J Consult Clin Psychol ; 84(11): 946-959, 2016 Nov.
Article in English | MEDLINE | ID: mdl-27606699

ABSTRACT

OBJECTIVE: Prolonged exposure (PE) is an evidence-based psychotherapy for posttraumatic stress disorder (PTSD) but there is limited research with active-duty military populations. Virtual reality exposure (VRE) has shown promise but randomized trials are needed to evaluate efficacy relative to existing standards of care. This study evaluated the efficacy of VRE and PE for active duty soldiers with PTSD from deployments to Iraq and Afghanistan. METHOD: Active-duty soldiers (N = 162) were randomized to 10-sessions of PE, VRE, or a minimal attention waitlist (WL). Blinded assessors evaluated symptoms at baseline, halfway through treatment, at posttreatment, and at 3- and 6-month follow-ups using the Clinician Administered PTSD Scale (CAPS). RESULTS: Intent-to-treat analyses found that both PE and VRE resulted in significant reductions in PTSD symptoms relative to those in the WL. The majority of patients demonstrated reliable change in PTSD symptoms. There was no difference between PE and VRE regarding treatment drop out before completing 10 sessions (44 and 41% for VRE and PE, respectively). Contrary to hypotheses, analyses at posttreatment did not show that VRE was superior to PE. Post hoc analyses found that PE resulted in significantly greater symptom reductions than VRE at 3- and 6-month follow-up. Both treatments significantly reduced self-reported stigma. CONCLUSIONS: PE is an efficacious treatment for active-duty Army soldiers with PTSD from deployments to Iraq or Afghanistan. Results extend previous evidence supporting the efficacy of PE to active-duty military personnel and raise important questions for future research on VRE. (PsycINFO Database Record


Subject(s)
Imagery, Psychotherapy/methods , Implosive Therapy/methods , Military Personnel/psychology , Stress Disorders, Post-Traumatic/therapy , Virtual Reality Exposure Therapy/methods , Adult , Female , Humans , Male , Young Adult
4.
J Undergrad Neurosci Educ ; 13(2): A81-7, 2015.
Article in English | MEDLINE | ID: mdl-25838806

ABSTRACT

Viruses, parasites, and some bacteria use host organisms to complete their lifecycle. These infectious agents are able to hijack host processes to replicate and transmit to the next host. While we tend to think of infections as just making us sick, they are also capable of changing host behavior. In fact, many infectious agents are able to mediate host behavior in ways that can enhance transmission of the disease. In this course we explore the process of host behavior mediation by infectious agents, combining aspects of multiple fields including neurobiology, animal behavior, infectious disease microbiology, and epidemiology. The goals for this course are: 1) To explore the neurological and behavioral effects of infectious organisms on their hosts, in particular pathogen mediation of host behavior to the benefit of the pathogen, 2) to introduce students to primary literature in a multidisciplinary field, and 3) when applicable, to address cultural/historical/mythological perspectives that might alter societal norms and pressures and influence the impact of the biological processes of behavior modification by infections.

5.
Psychol Serv ; 10(3): 342-349, 2013 Aug.
Article in English | MEDLINE | ID: mdl-23937084

ABSTRACT

Prolonged exposure (PE) is an empirically supported treatment that is being disseminated broadly to providers in the Department of Veterans Affairs and Department of Defense. Innovative methods are needed to support the implementation, dissemination, and patient and provider adherence to PE. The PE Coach is a smartphone application (app) designed to mitigate barriers to PE implementation. PE Coach is installed on the patient's phone and includes a range of capabilities for use during the PE session and after each session to support the treatment. Functions include the ability to audio record treatment sessions onto the patient's device, to construct the in vivo hierarchy on the device, to record completed homework exercises, to review homework adherence, and to track symptom severity over time. The app also allows sessions and homework to be scheduled directly in the app, populating the device calendar with patient reminder notifications. In the final session, a visual display of symptom improvement and habituation to items on the in vivo hierarchy is presented. These capabilities may significantly improve convenience, provider implementation and adherence, and patient compliance with treatment. Future research is needed to test whether PE Coach is useful and effective.


Subject(s)
Cell Phone/instrumentation , Cognitive Behavioral Therapy/instrumentation , Mobile Applications , Stress Disorders, Post-Traumatic/therapy , Telemedicine/instrumentation , Cognitive Behavioral Therapy/methods , Humans , Patient Compliance , Stress Disorders, Post-Traumatic/psychology , Telemedicine/methods
6.
Telemed J E Health ; 18(7): 558-64, 2012 Sep.
Article in English | MEDLINE | ID: mdl-22823138

ABSTRACT

BACKGROUND: As virtual reality and computer-assisted therapy strategies are increasingly implemented for the treatment of psychological disorders, ethical standards and guidelines must be considered. This study determined a set of ethical and legal guidelines for treatment of post-traumatic stress disorder (PTSD)/traumatic brain injury (TBI) in a virtual environment incorporating the rights of an individual who is represented by an avatar. MATERIALS AND METHODS: A comprehensive literature review was undertaken. An example of a case study of therapy in Second Life (a popular online virtual world developed by Linden Labs) was described. RESULTS: Ethical and legal considerations regarding psychiatric treatment of PTSD/TBI in a virtual environment were examined. The following issues were described and discussed: authentication of providers and patients, informed consent, patient confidentiality, patient well-being, clinician competence (licensing and credentialing), training of providers, insurance for providers, the therapeutic environment, and emergencies. Ethical and legal guidelines relevant to these issues in a virtual environment were proposed. CONCLUSIONS: Ethical and legal issues in virtual environments are similar to those that occur in the in-person world. Individuals represented by an avatar have the rights equivalent to the individual and should be treated as such.


Subject(s)
Brain Injuries/therapy , Stress Disorders, Post-Traumatic/therapy , Therapy, Computer-Assisted/ethics , Therapy, Computer-Assisted/legislation & jurisprudence , User-Computer Interface , Clinical Competence , Confidentiality , Humans , Informed Consent , Patient Safety
7.
Article in English | MEDLINE | ID: mdl-24693343

ABSTRACT

Identifying the role of opioids in the mediation of learned sexual behaviors has been complicated by the use of differing methodologies in the investigations. In this review addressing multiple species, techniques, and pharmaceutical manipulations, several features of opioid mediation become apparent. Opioids are differentially involved in conditioned and unconditioned sexual behaviors. The timing of the delivery of a sexual reinforcer during conditioning trials, especially those using male subjects, acutely influences the role that opioids have in learning. Opioids may be particularly important in the maintenance of conditioned sexual behaviors during periods of non-reinforcement. This appears to be true both for probe trials and procedures designed explicitly to extinguish a sexual conditioned response. These features of opioid mediation of learning do not appear to be restricted to sexual conditioning paradigms. This suggests that, as for other aspects of sexual learning that despite distinctive features conform to underlying behavioral principles, the mediation of conditioned sexual behavior by opioids relies on processes common across reinforcement systems.

8.
Games Health J ; 1(4): 312-8, 2012 Aug.
Article in English | MEDLINE | ID: mdl-26191636

ABSTRACT

OBJECTIVE: Exercise is an effective intervention for depressed individuals, but adherence is often poor. Exergaming may be useful for stimulating motivation and adherence with physical activity. This study piloted the use of the Nintendo(®) "Wii™ Fit" (Nintendo of America, Inc., Redwood City, CA) as part of cognitive behavioral treatment (CBT) for soldiers. SUBJECTS AND METHODS: Male soldiers with depression (N=3) were treated in a military treatment facility using a case-controlled research design. Patients were loaned a "Wii Fit" during five of 10 CBT treatment sessions and asked to exercise at least 20 minutes/day. RESULTS: Rates of compliance and minutes of exercise were no different during the periods with and without the "Wii Fit." All three patients reported a reduction in depression severity following treatment. CONCLUSIONS: This study provides important lessons learned for future studies of exergaming for patients with depression. Exergaming software is typically not designed for clinical populations, and certain characteristics of the game may decrease the likelihood of use. Researchers should consider the characteristics of various available exergaming platforms and select one that represents a clinical and cultural fit for their patient population.

9.
J Trauma Stress ; 24(1): 93-6, 2011 Feb.
Article in English | MEDLINE | ID: mdl-21294166

ABSTRACT

Exposure therapy is an evidence-based treatment for posttraumatic stress disorder (PTSD), but research evaluating its effectiveness with active duty service members is limited. This report examines the effectiveness of virtual reality exposure therapy (VRE) for active duty soldiers (N = 24) seeking treatment following a deployment to Iraq or Afghanistan. Relative to their pretreatment self-reported symptoms on the PTSD Checklist, Military Version (M = 60.92; SD = 11.03), patients reported a significant reduction at posttreatment (M = 47.08; SD = 12.70; p < .001). Sixty-two percent of patients (n = 15) reported a reliable change of 11 points or more. This study supports the effectiveness of exposure therapy for active duty soldiers and extends previous research on VRE to this population.


Subject(s)
Combat Disorders/rehabilitation , Implosive Therapy/methods , Military Personnel/psychology , Stress Disorders, Post-Traumatic/rehabilitation , User-Computer Interface , Adult , Afghan Campaign 2001- , Female , Humans , Iraq War, 2003-2011 , Male , Retrospective Studies , Treatment Outcome , United States
10.
Ann N Y Acad Sci ; 1163: 31-48, 2009 Apr.
Article in English | MEDLINE | ID: mdl-19456326

ABSTRACT

In birds as in other vertebrates, estrogens produced in the brain by aromatization of testosterone have widespread effects on behavior. Research conducted with male Japanese quail demonstrates that effects of brain estrogens on all aspects of sexual behavior, including appetitive and consummatory components as well as learned aspects, can be divided into two main classes based on their time course. First, estrogens via binding to estrogen receptors regulate the transcription of a variety of genes involved primarily in neurotransmission. These neurochemical effects ultimately result in the activation of male copulatory behavior after a latency of a few days. Correlatively, testosterone and its aromatized metabolites increase the transcription of the aromatase mRNA, resulting in an increased concentration and activity of the enzyme that actually precedes behavioral activation. Second, recent studies with quail demonstrate that brain aromatase activity can also be modulated within minutes by phosphorylation processes regulated by changes in intracellular calcium concentration, such as those associated with glutamatergic neurotransmission. The rapid upregulations or downregulations of brain estrogen concentration (presumably resulting from these changes in aromatase activity) affect, by nongenomic mechanisms with relatively short latencies (frequency increases or decreases respectively within 10-15 min), the expression of male sexual behavior in quail and also in rodents. Brain estrogens thus affect behavior on different time scales by genomic and nongenomic mechanisms similar to those of a hormone or a neurotransmitter.


Subject(s)
Behavior, Animal/physiology , Birds/physiology , Brain/metabolism , Estrogens/metabolism , Animals , Aromatase/genetics , Aromatase/metabolism , Genome/genetics , Humans , Sexual Behavior, Animal/physiology
11.
Am Fam Physician ; 74(10): 1765-6, 2006 Nov 15.
Article in English | MEDLINE | ID: mdl-17137009
12.
J Comp Psychol ; 119(1): 49-57, 2005 Feb.
Article in English | MEDLINE | ID: mdl-15740429

ABSTRACT

Demonstrations of increased reproductive success due to sexual conditioning in Japanese quail (Coturnix japonica) have been reported, although the mechanisms that underlie these effects have remained elusive. One possible mechanism is conditioned rhythmic cloacal sphincter movements (RCSM). Two experiments were conducted with male quail to determine whether associations between a conditioned stimulus (CS) and a hen would result in the ability of the CS to elicit RCSM, and to explore the androgen mediation of conditioned RCSM. The results suggest that a focal CS paired with visual access to a female will elicit RCSM via a representation of the hen activated by the CS. Further, the available evidence indicates that conditioned RCSM is androgen mediated and that this learning may transfer across breeding seasons.


Subject(s)
Anal Canal/physiology , Androgens/physiology , Cloaca/physiology , Conditioning, Psychological , Movement/physiology , Periodicity , Animals , Coturnix , Male
13.
Physiol Behav ; 83(1): 99-105, 2004 Oct 30.
Article in English | MEDLINE | ID: mdl-15501496

ABSTRACT

Male Japanese quail produce a foam that, along with semen, is transferred to the quail hen during copulation. This foam has been reported to increase fertility, prolong sperm motility, and enhance sperm competition. Action of the cloacal sphincter muscles in response to visual exposure to a female produces the foam. The rhythmic cloacal sphincter movements (RCSM) responsible for foam production in male quail is elicited by a conditioned stimulus (CS) previously paired with access to a quail hen. These conditioned RCSM are testosterone-dependent. The present experiment was conducted to explore whether, as is the case with most other testosterone-dependent male sexual behaviors in the quail, conditioned RCSM are mediated by the aromatization of testosterone. Castrated, testosterone-treated male quail were presented with paired presentations of an arbitrary focal CS and visual access to a female. Once conditioned RCSM had developed, subjects received twice daily injections of the aromatase inhibitor Vorozole (R083842) during a series of extinction test presentations of the CS. Injections of Vorozole significantly decreased the number of RCSMs elicited by a sexual CS. This decrease was specific to sexual RCSM; cloacal sphincter movements that occurred following defecation were not affected by Vorozole. Conditioned sexual RCSM are therefore mediated by the aromatization of testosterone, most likely due to effects on central aromatase activity related to sexual motivation.


Subject(s)
Aromatase Inhibitors/pharmacology , Cloaca/drug effects , Conditioning, Operant/drug effects , Coturnix/physiology , Enzyme Inhibitors/pharmacology , Testosterone/pharmacology , Triazoles/pharmacology , Animals , Body Weight/drug effects , Cloaca/anatomy & histology , Defecation/drug effects , Female , Male , Movement
14.
Dev Psychobiol ; 44(1): 58-67, 2004 Jan.
Article in English | MEDLINE | ID: mdl-14704990

ABSTRACT

Three experiments were conducted to control for the effects of housing conditions during play deprivation on subsequent play rebound in periadolescent rats. To address play deprivation without the confound of social isolation, in Experiment 1, pairs of subjects were housed either in cages divided by wire mesh that allowed for olfactory, visual, auditory, and tactile interactions with a same-sex age-mate but prevented rough and tumble play or in standard cages. Running wheels were provided to similarly housed subjects in Experiment 2 to control for the ability to engage in physical activity. In Experiment 3, standard and brooder cages were used to control for the effects of housing area. Play-deprived subjects in all conditions showed a greatly increased number of play responses immediately following deprivation. The results from these experiments more clearly indicate that the absence of play is the crucial feature that brings about play rebound following deprivation.


Subject(s)
Play and Playthings , Psychosocial Deprivation , Social Environment , Social Isolation , Age Factors , Animals , Animals, Newborn/psychology , Auditory Perception , Female , Male , Motor Activity , Rats , Rats, Wistar , Smell , Social Behavior , Touch , Visual Perception , Weaning
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