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1.
Sci Rep ; 12(1): 10688, 2022 06 23.
Article in English | MEDLINE | ID: mdl-35739185

ABSTRACT

This work focuses on facial processing, which refers to artificial intelligence (AI) systems that take facial images or videos as input data and perform some AI-driven processing to obtain higher-level information (e.g. a person's identity, emotions, demographic attributes) or newly generated imagery (e.g. with modified facial attributes). Facial processing tasks, such as face detection, face identification, facial expression recognition or facial attribute manipulation, are generally studied as separate research fields and without considering a particular scenario, context of use or intended purpose. This paper studies the field of facial processing in a holistic manner. It establishes the landscape of key computational tasks, applications and industrial players in the field in order to identify the 60 most relevant applications adopted for real-world uses. These applications are analysed in the context of the new proposal of the European Commission for harmonised rules on AI (the AI Act) and the 7 requirements for Trustworthy AI defined by the European High Level Expert Group on AI. More particularly, we assess the risk level conveyed by each application according to the AI Act and reflect on current research, technical and societal challenges towards trustworthy facial processing systems.


Subject(s)
Artificial Intelligence , Facial Recognition , Emotions , Humans
2.
Front Robot AI ; 8: 699090, 2021.
Article in English | MEDLINE | ID: mdl-34869609

ABSTRACT

In this paper, we present a study aimed at understanding whether the embodiment and humanlikeness of an artificial agent can affect people's spontaneous and instructed mimicry of its facial expressions. The study followed a mixed experimental design and revolved around an emotion recognition task. Participants were randomly assigned to one level of humanlikeness (between-subject variable: humanlike, characterlike, or morph facial texture of the artificial agents) and observed the facial expressions displayed by three artificial agents differing in embodiment (within-subject variable: video-recorded robot, physical robot, and virtual agent) and a human (control). To study both spontaneous and instructed facial mimicry, we divided the experimental sessions into two phases. In the first phase, we asked participants to observe and recognize the emotions displayed by the agents. In the second phase, we asked them to look at the agents' facial expressions, replicate their dynamics as closely as possible, and then identify the observed emotions. In both cases, we assessed participants' facial expressions with an automated Action Unit (AU) intensity detector. Contrary to our hypotheses, our results disclose that the agent that was perceived as the least uncanny, and most anthropomorphic, likable, and co-present, was the one spontaneously mimicked the least. Moreover, they show that instructed facial mimicry negatively predicts spontaneous facial mimicry. Further exploratory analyses revealed that spontaneous facial mimicry appeared when participants were less certain of the emotion they recognized. Hence, we postulate that an emotion recognition goal can flip the social value of facial mimicry as it transforms a likable artificial agent into a distractor. Further work is needed to corroborate this hypothesis. Nevertheless, our findings shed light on the functioning of human-agent and human-robot mimicry in emotion recognition tasks and help us to unravel the relationship between facial mimicry, liking, and rapport.

3.
Inf Fusion ; 64: 318-335, 2020 Dec.
Article in English | MEDLINE | ID: mdl-32834797

ABSTRACT

Crowd behaviour analysis is an emerging research area. Due to its novelty, a proper taxonomy to organise its different sub-tasks is still missing. This paper proposes a taxonomic organisation of existing works following a pipeline, where sub-problems in last stages benefit from the results in previous ones. Models that employ Deep Learning to solve crowd anomaly detection, one of the proposed stages, are reviewed in depth, and the few works that address emotional aspects of crowds are outlined. The importance of bringing emotional aspects into the study of crowd behaviour is remarked, together with the necessity of producing real-world, challenging datasets in order to improve the current solutions. Opportunities for fusing these models into already functioning video analytics systems are proposed.

4.
Front Psychol ; 8: 548, 2017.
Article in English | MEDLINE | ID: mdl-28450841

ABSTRACT

The identification of non-verbal emotional signals, and especially of facial expressions, is essential for successful social communication among humans. Previous research has reported an age-related decline in facial emotion identification, and argued for socio-emotional or aging-brain model explanations. However, more perceptual differences in the gaze strategies that accompany facial emotional processing with advancing age have been under-explored yet. In this study, 22 young (22.2 years) and 22 older (70.4 years) adults were instructed to look at basic facial expressions while their gaze movements were recorded by an eye-tracker. Participants were then asked to identify each emotion, and the unbiased hit rate was applied as performance measure. Gaze data were first analyzed using traditional measures of fixations over two preferential regions of the face (upper and lower areas) for each emotion. Then, to better capture core gaze changes with advancing age, spatio-temporal gaze behaviors were deeper examined using data-driven analysis (dimension reduction, clustering). Results first confirmed that older adults performed worse than younger adults at identifying facial expressions, except for "joy" and "disgust," and this was accompanied by a gaze preference toward the lower-face. Interestingly, this phenomenon was maintained during the whole time course of stimulus presentation. More importantly, trials corresponding to older adults were more tightly clustered, suggesting that the gaze behavior patterns of older adults are more consistent than those of younger adults. This study demonstrates that, confronted to emotional faces, younger and older adults do not prioritize or ignore the same facial areas. Older adults mainly adopted a focused-gaze strategy, consisting in focusing only on the lower part of the face throughout the whole stimuli display time. This consistency may constitute a robust and distinctive "social signature" of emotional identification in aging. Younger adults, however, were more dispersed in terms of gaze behavior and used a more exploratory-gaze strategy, consisting in repeatedly visiting both facial areas.

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