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1.
Cyberpsychol Behav Soc Netw ; 26(4): 246-254, 2023 Apr.
Article in English | MEDLINE | ID: mdl-36989502

ABSTRACT

Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving presentations and performing in front of others are often essential and expected. Therefore, public speaking anxiety can have a serious impact on an individual's job performance, career choice, and prospects. Contemporary consumer virtual reality hardware has made it possible to practice public speaking anywhere in a safe and private virtual reality environment (VRE). As VREs offer the means to practice real-life scenarios, they also make it possible to go beyond what is "real"; to replace simulations with more dynamic and innovative training environments. Furthermore, with occupational life undergoing a significant shift toward technology-mediated working conditions, innovative tools and methods could also be used during virtually implemented real-time social interactions. This research aimed to study the ways in which an illusion of height, that is, perceived tallness versus perceived shortness, without any visible virtual body or representation, influences state speech anxiety and emotional responses of participants during simulation of a stressful speech task. The experiment followed a strictly controlled between-subject procedure, and both self-reported and psychophysiological data were collected. Results indicate that participants perceiving the illusion of tallness felt less anxious and had lower self-reported arousal compared with participants with the illusion of shortness. This implies that even simple, visual, first-person perspective manipulation of the VRE could help individuals to reduce their stress responses during a task-oriented situation.


Subject(s)
Illusions , Virtual Reality , Humans , Speech , Anxiety/psychology , Emotions , Arousal
2.
Soc Cogn Affect Neurosci ; 17(7): 673-682, 2022 07 02.
Article in English | MEDLINE | ID: mdl-34669949

ABSTRACT

The tendency to simulate the pain of others within our own sensorimotor systems is a vital component of empathy. However, this sensorimotor resonance is modulated by a multitude of social factors including similarity in bodily appearance, e.g. skin colour. The current study investigated whether increasing self-other similarity via virtual transfer to another colour body reduced ingroup bias in sensorimotor resonance. A sample of 58 white participants was momentarily transferred to either a black or a white body using virtual reality technology. We then employed electroencephalography to examine event-related desynchronization (ERD) in the sensorimotor beta (13-23 Hz) oscillations while they viewed black, white and violet photorealistic virtual agents being touched with a noxious or soft object. While the noxious treatment of a violet agent did not increase beta ERD, amplified beta ERD in response to black agent's noxious vs soft treatment was found in perceivers transferred to a black body. Transfer to the white body dismissed the effect. Further exploratory analysis implied that the pain-related beta ERD occurred only when the agent and the participant were of the same colour. The results suggest that even short-lasting changes in bodily resemblance can modulate sensorimotor resonance to others' perceived pain.


Subject(s)
Electroencephalography , Pain , Bias , Empathy , Ethnicity , Humans
3.
Psychol Bull ; 147(1): 55-94, 2021 01.
Article in English | MEDLINE | ID: mdl-33151704

ABSTRACT

We investigate the relationship of morality and political orientation by focusing on the influential results showing that liberals and conservatives rely on different moral foundations. We conducted a comprehensive literature search from major databases and other sources for primary studies that used the Moral Foundations Questionnaire and a typical measure of political orientation, a political self-placement item. We used a predefined process for independent extraction of effect sizes by two authors and ran both study-level and individual-level analyses. With 89 samples, 605 effect sizes, and 33,804 independent participants, in addition to 192,870 participants from the widely used YourMorals.org website, the basic differences about conservatives and liberals are supported. Yet, heterogeneity is moderate, and the results may be less generalizable across samples and political cultures than previously thought. The effect sizes obtained from the YourMorals.org data appear inflated compared with independent samples, which is partly related to political interest and may be because of self-selection. The association of moral foundations to political orientation varies culturally (between regions and countries) and subculturally (between White and Black respondents and in response to political interest). The associations also differ depending on the choice of the social or economic dimension and its labeling, supporting both the bidimensional model of political orientation and the findings that the dimensions are often strongly correlated. Our findings have implications for interpreting published studies, as well as designing new ones where the political aspect of morality is relevant. The results are primarily limited by the validity of the measures and the homogeneity of the included studies in terms of sample origins. (PsycInfo Database Record (c) 2021 APA, all rights reserved).


Subject(s)
Morals , Politics , Effect Modifier, Epidemiologic , Humans , Reproducibility of Results
4.
Front Psychol ; 7: 105, 2016.
Article in English | MEDLINE | ID: mdl-26903913

ABSTRACT

We investigated how technologically mediating two different components of emotion-communicative expression and physiological state-to group members affects physiological linkage and self-reported feelings in a small group during video viewing. In different conditions the availability of second screen text chat (communicative expression) and visualization of group level physiological heart rates and their dyadic linkage (physiology) was varied. Within this four person group two participants formed a physically co-located dyad and the other two were individually situated in two separate rooms. We found that text chat always increased heart rate synchrony but HR visualization only with non-co-located dyads. We also found that physiological linkage was strongly connected to self-reported social presence. The results encourage further exploration of the possibilities of sharing group member's physiological components of emotion by technological means to enhance mediated communication and strengthen social presence.

5.
PLoS One ; 9(7): e100318, 2014.
Article in English | MEDLINE | ID: mdl-24983952

ABSTRACT

Previous research indicates that males prefer competition over cooperation, and it is sometimes suggested that females show the opposite behavioral preference. In the present article, we investigate the emotions behind the preferences: Do males exhibit more positive emotions during competitive than cooperative activities, and do females show the opposite pattern? We conducted two experiments where we assessed the emotional responses of same-gender dyads (in total 130 participants, 50 female) during intrinsically motivating competitive and cooperative digital game play using facial electromyography (EMG), skin conductance, heart rate measures, and self-reported emotional experiences. We found higher positive emotional responses (as indexed by both physiological measures and self-reports) during competitive than cooperative play for males, but no differences for females. In addition, we found no differences in negative emotions, and heart rate, skin conductance, and self-reports yielded contradictory evidence for arousal. These results support the hypothesis that males not only prefer competitive over cooperative play, but they also exhibit more positive emotional responses during them. In contrast, the results suggest that the emotional experiences of females do not differ between cooperation and competition, which implies that less competitiveness does not mean more cooperativeness. Our results pertain to intrinsically motivated game play, but might be relevant also for other kinds of activities.


Subject(s)
Competitive Behavior , Cooperative Behavior , Emotions , Gender Identity , Adult , Electromyography , Face , Female , Game Theory , Heart Rate/physiology , Humans , Male , Self Report , Sex Characteristics , Sex Factors , Social Behavior
6.
PLoS One ; 8(11): e78795, 2013.
Article in English | MEDLINE | ID: mdl-24278112

ABSTRACT

In daily life, we often copy the gestures and expressions of those we communicate with, but recent evidence shows that such mimicry has a physiological counterpart: interaction elicits linkage, which is a concordance between the biological signals of those involved. To find out how the type of social interaction affects linkage, pairs of participants played a turn-based computer game in which the level of competition was systematically varied between cooperation and competition. Linkage in the beta and gamma frequency bands was observed in the EEG, especially when the participants played directly against each other. Emotional expression, measured using facial EMG, reflected this pattern, with the most competitive condition showing enhanced linkage over the facial muscle-regions involved in smiling. These effects were found to be related to self-reported social presence: linkage in positive emotional expression was associated with self-reported shared negative feelings. The observed effects confirmed the hypothesis that the social context affected the degree to which participants had similar reactions to their environment and consequently showed similar patterns of brain activity. We discuss the functional resemblance between linkage, as an indicator of a shared physiology and affect, and the well-known mirror neuron system, and how they relate to social functions like empathy.


Subject(s)
Electroencephalography , Electromyography , Video Games , Electrophysiology , Emotions , Facial Expression , Female , Humans , Male , Social Environment
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