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1.
SoftwareX ; : 101416, 2023 May 23.
Article in English | MEDLINE | ID: mdl-37361907

ABSTRACT

The COVID-19 pandemic generated large amounts of diverse data, including testing, treatments, vaccine trials, data from modeling, etc. To support epidemiologists and modeling scientists in their efforts to understand and respond to the pandemic, there arose a need for web visualization and visual analytics (VIS) applications to provide insights and support decision-making. In this paper, we present RAMPVIS, an infrastructure designed to support a range of observational, analytical, model-developmental, and dissemination tasks. One of the main features of the system is the ability to "propagate" a visualization designed for one data source to similar ones, this allows a user to quickly visualize large amounts of data. In addition to the COVID pandemic, the RAMPVIS software may be adapted and used with different data to provide rapid visualization support for other emergency responses.

2.
Article in English | MEDLINE | ID: mdl-30130220

ABSTRACT

We propose a new approach to the visualization design and communication process, literate visualization, based upon and extending, Donald Knuth's idea of literate programming. It integrates the process of writing data visualization code with description of the design choices that led to the implementation (design exposition). We develop a model of design exposition characterised by four visualization designer architypes: the evaluator, the autonomist, the didacticist and the rationalist. The model is used to justify the key characteristics of literate visualization: 'notebook' documents that integrate live coding input, rendered output and textual narrative; low cost of authoring textual narrative; guidelines to encourage structured visualization design and its documentation. We propose narrative schemas for structuring and validating a wide range of visualization design approaches and models, and branching narratives for capturing alternative designs and design views. We describe a new open source literate visualization environment, litvis, based on a declarative interface to Vega and Vega-Lite through the functional programming language Elm combined with markdown for formatted narrative. We informally assess the approach, its implementation and potential by considering three examples spanning a range of design abstractions: new visualization idioms; validation though visualization algebra; and feminist data visualization. We argue that the rich documentation of the design process provided by literate visualization offers the potential to improve the validity of visualization design and so benefit both academic visualization and visualization practice.

3.
IEEE Trans Vis Comput Graph ; 19(12): 2516-25, 2013 Dec.
Article in English | MEDLINE | ID: mdl-24051818

ABSTRACT

We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.


Subject(s)
Algorithms , Computer Graphics , Energy-Generating Resources , Image Enhancement/methods , Models, Theoretical , User-Computer Interface , Computer Simulation , Reproducibility of Results , Sensitivity and Specificity
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