ABSTRACT
As a complement to the e-Bug teaching pack, two e-Bug games were developed to provide content that aimed to entertain as well as to educate. A set of agreed learning outcomes (LOs) were provided by the scientific partners of the e-Bug Project and the games were developed using user-centred design techniques (the needs, wants and limitations of the potential game players were assessed at each stage of the design process). The e-Bug games were designed for two age groups: Junior (9-12 year olds); and Senior (13-15 year olds). A study using focus groups was done to gain an understanding as to the types of games enjoyed by the target users. According to the preliminary study, the Junior Game was developed as a platform game and the Senior Game was developed as a story-based detective game. The Junior Game consists of five levels, each associated with a set of LOs. Similarly, the Senior Game consists of four missions, each comprising five stages using problem-based learning techniques and LOs. In this paper, the process of development for each game is described in detail and an illustration is provided of how each game level or mission addresses the target LOs. Development of the games used feedback acquired from children in four schools across the UK (Glasgow, London and two in Gloucester). The children were selected according to their willingness to participate. European Partners of the e-Bug Project also provided further support, translation and requests for modifications. The knowledge gained of LOs and further evaluation of the games is continuing, and preliminary results are in press. The final versions of the games, translated into 11 European languages, are available online via www.e-bug.eu.
Subject(s)
Computer-Assisted Instruction/methods , Internet , Microbiology/education , Video Games , Adolescent , Child , Drug Resistance, Bacterial , Humans , Problem-Based Learning , Teaching/methods , User-Computer InterfaceABSTRACT
Handwashing, respiratory hygiene and antibiotic resistance remain major public health concerns. In order to facilitate an effective outcome when teaching the basic principles of hand and respiratory hygiene, educational interventions should first target school children. As computer games are ubiquitous in most children's lives, e-Bug developed computer games targeted at teaching children handwashing, respiratory hygiene and antibiotic resistance. The games were designed for two target audiences: junior school children (9-12 year olds); and senior school children (13-15 year olds). Between May and August 2009, the finalized junior game underwent an evaluation in three UK schools (in Glasgow, Gloucester and London), involving 62 children in the schools and â¼ 1700 players accessing the junior game online. The e-Bug junior game consists of a number of levels of play, each of which promotes a set of learning outcomes (LOs). These LOs, complementary to those in the e-Bug packs, are expressed through the game mechanics (the rules of the game) rather than through story or dialogue. Although the junior game's evaluation demonstrated a statistically significant change in the knowledge for only a small number of given LOs, because many children had the required knowledge already before playing the game, this is e-Bug's first statistical study on the junior game and the first comprehensive evaluation of its kind. Future work includes a re-examination of the quiz-style questionnaires utilized in this study and an exploration of the potential knowledge change acquired strictly through engagement.
Subject(s)
Computer-Assisted Instruction/methods , Hygiene/education , Microbiology/education , Program Evaluation , Video Games , Child , Drug Resistance, Microbial , Female , Hand Disinfection/methods , Health Knowledge, Attitudes, Practice , Humans , Male , Schools , Students , United KingdomABSTRACT
Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13-15 year olds, whereby the player becomes an investigator who attends the scene of an incident that involves microbes. There are four missions in total, each involving a mystery that the player needs to solve and learning objectives that need to be taught - such as antibiotic resistance and the importance of hygiene. This paper presents the results from a game evaluation that took place between July of 2009, in four UK schools (Glasgow, Gloucester, London), with 129 students; whereby 98% of the students commented positively about playing the game. Subsequently, CeRC has improved the game and developed an interactive educational games portal (www.edugames4all.com) for different age groups of web game enthusiasts.
Subject(s)
Communicable Disease Control , Software , Adolescent , Algorithms , Child , Drug Resistance, Microbial , Humans , Internet , Learning , Problem-Based Learning , Programming Languages , Teaching/methods , United Kingdom , Video GamesABSTRACT
A valuable session for any student aspiring to venture into graduate biomedical engineering research, or alternatively into industrial or clinical service. Gain tips from panelists on how to successfully navigate through the issues involved in the bioengineering profession and how to accomplish your best.
Subject(s)
Biomedical Engineering/education , Education, Graduate/organization & administration , Career Choice , Humans , WorkforceABSTRACT
A new method using autoregressive modelling and pole tracking is proposed to detect cyclical activity within the oxygen saturation signal , SpO(2), for subjects with Obstructive Sleep Apnoea (OSA). OSA is a sleep condition whereby the upper airway is obstructed and cessation in respiration (apnoea) occurs. The three types of detected activity include: apnoea, mix, and normal breathing, where mix refers to breathing with a low-frequency component . Overall classifications produced by the analysis are in close agreement with expert scoring of the database. Furthermore, the pole-zero analysis method allows, for the first time, the mix sections to be identified automatically.
Subject(s)
Apnea/physiopathology , Oxygen Consumption/physiology , Respiration , Signal Processing, Computer-Assisted , Sleep Apnea, Obstructive/physiopathology , Humans , Sleep Apnea, Obstructive/diagnosisABSTRACT
A new method using autoregressive modelling and pole tracking is proposed to detect cyclical activity within the oxygen saturation signal, SpO2, for subjects with obstructive sleep apnoea (OSA). OSA is a sleep condition whereby the upper airway is obstructed and a cessation in respiration (apnoea) occurs. The three types of detected activity include: apnoea, mix, and normal breathing, where mix, refers to breathing with a low-frequency component. Overall classifications produced by the analysis are in close agreement with expert scoring of the database. Furthermore, the pole-zero analysis method allows, for the first time, the mix sections to be identified automatically.
Subject(s)
Oxygen Consumption/physiology , Oxygen/blood , Respiratory Physiological Phenomena , Sleep Apnea Syndromes/diagnosis , Humans , Sleep Apnea Syndromes/bloodABSTRACT
IEEE-EMBS is the largest bioengineering society in the world. This paper introduces material about the Society and its benefits, including the EMBS mission, types of EMBS membership, and direct membership benefits such as the EMB Magazine. EMBS governance is also explained, including the new worldwide representational organization for AdCom (Administrative Committee), and recent changes in the Executive Committee. EMBS delegates to other societies are described, as well as the infrastructure of the main office and duties of key personnel there. Infostructure efforts related to the website and web-based conference registration and manuscript submission are also briefly discussed. Publications sponsored and co-sponsored by EMBS are reviewed. Plans for future national conferences are put forth. The various EMBS awards are outlined. Context is provided for the relationship between IEEE and EMBS, and a brief description is provided of IEEE organization and benefits.
ABSTRACT
This paper proposes a noninvasive, acoustic-based method to differentiate between individuals with and without dysphagia or swallowing dysfunction. Swallowing sound signals, both normal and abnormal (i.e., at risk of some degree of dysphagia) were recorded with accelerometers over the trachea. Segmentation based on waveform dimension trajectory (a distance-based technique) was developed to segment the nonstationary swallowing sound signals. Two characteristic sections emerged, Opening and Transmission, and 24 characteristic features were extracted and subsequently reduced via discriminant analysis. A discriminant algorithm was also employed for classification, with the system trained and tested using the leave-one-out approach. Overall, 350 signals were used from three bolus consistencies (semisolid, thick and thin liquids). A final screening algorithm correctly classified 13 of 15 control subjects and 11 of 11 subjects with some degree of dysphagia and/or neurological impairments. The proposed method has great potential to reduce the need for videofluoroscopic swallowing studies (the current gold standard method for swallowing assessment, which is invasive and nonportable) and to assist in the overall clinical assessment of swallowing sound signals.