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1.
Acta Psychol (Amst) ; 246: 104280, 2024 Jun.
Article in English | MEDLINE | ID: mdl-38653083

ABSTRACT

Peer cybervictimization and cyberaggression are educational and social concerns which have been extensively studied during adolescence but there is less research conducted specifically across all stages of adolescence (early, middle, late, and emerging adulthood). The objective was to analyse the prevalence of cybervictimization and cyberaggression, the roles, and the associated behaviors, depending on the stages of adolescence. The sample was composed of 7295 non-university Spanish adolescents, between 11 and 22 years old from 47 schools. The frequency of cybervictimization and cyberaggression was 22.5 % and 15 %, respectively. The highest frequencies are found in late adolescence and the lowest in emerging adulthood. Mainly, involvement increases from early to late adolescence and decreases in emerging adulthood. The magnitude of cybervictimization and cyberaggression behaviors for the roles of pure cybervictim and pure cyberaggressor is similar through all stages.


Subject(s)
Adolescent Behavior , Aggression , Peer Group , Humans , Adolescent , Male , Female , Aggression/physiology , Child , Young Adult , Adolescent Behavior/physiology , Spain , Cyberbullying/statistics & numerical data , Bullying , Adolescent Development/physiology
2.
J Interpers Violence ; 38(15-16): 9086-9104, 2023 08.
Article in English | MEDLINE | ID: mdl-36987389

ABSTRACT

Dispositional mindfulness has been related to a decreased propensity to aggressive behaviors toward others, including dating partners. Nevertheless, research in the context of romantic relationships is scarce, based on cross-sectional designs and offline (face to face) aggression. Thus, this 6-month longitudinal study seeks to fill a gap in the literature by examining the predictive role of dispositional mindfulness facets (observing, describing, acting with awareness, non-judging, and non-reacting) in the perpetration of cyber dating abuse (CDA) behaviors in adolescents. The moderator role of the dispositional mindfulness facets in the perpetuation over time of cyber aggression toward the partner was also explored. Participants were 501 high school students (54.1% girls; mean age: 14.17 years, SD = 1.39) from different regions of Spain who completed self-report measures about CDA and dispositional mindfulness at two time points with a 6-month interval between them. Path analysis showed that the acting with awareness mindfulness facet predicted a decrease in the perpetration of CDA 6 months later. Moreover, non-reacting showed a moderator role in the perpetuation over time of CDA. In particular, adolescents with higher scores on non-reacting, evidenced a lower perpetuation of CDA. Mindfulness-based interventions can be a valuable tool in preventing cyber aggression that occurs in adolescent dating relationships.


Subject(s)
Mindfulness , Female , Adolescent , Humans , Male , Longitudinal Studies , Cross-Sectional Studies , Aggression , Self Report
4.
Adicciones ; 35(2): 107-118, 2023 Jul 01.
Article in English, Spanish | MEDLINE | ID: mdl-36200222

ABSTRACT

General Problematic Internet Use (GPIU) is a dysfunctional use of Internet handling and management in general. In contrast, Internet Gaming Disorder (IGD) is a specific behaviour linked to online videogames. Both problems are becoming common in adolescents, but they have hardly been studied simultaneously, and the joint relationship of the two constructs with Health-Related Quality of Life (HRQoL) is unknown. The general objective of this study is to analyse the relationship between GPIU and IGD and their association with HRQoL. The study is analytical and cross-sectional with 2,024 participants (46.4% boys, n = 939) from 16 schools of 7 Spanish regions. The mean age and standard deviation were 14.20±1.42, with a range of 11-18 years. The Spanish versions of the KIDSCREEN-10, the Revised Generalized and Problematic Internet Use Scale 2 and the Internet Gaming Disorder Scale were used. Of the total sample evaluated, 15.5% of the participants had high levels of GPIU, and 3.3% of video game players presented IGD. The dimensions of GPIU are strongly associated with those of IGD. HRQoL correlated significantly and negatively with all the dimensions of GPIU and IGD (p <.001). Participants who reported problems with GPIU or IGD, individually or conjointly, had significantly lower scores in HRQoL than those with no problems.


El Uso problemático general de Internet (GPIU) supone un uso disfuncional del manejo y la gestión de Internet en general. En cambio, el Trastorno de juego por Internet (IGD) es una conducta específica vinculada a los videojuegos en línea. Ambos problemas comienzan a ser frecuentes en adolescentes, pero apenas han sido estudiados simultáneamente ni se conoce el papel conjunto de ambos constructos sobre Calidad de vida relacionada con la salud (CVRS). El objetivo general de este estudio es analizar la relación entre el GPIU y el IGD y su asociación con la CVRS. El estudio es analítico y transversal con 2024 participantes (46,4% chicos, n = 939) procedentes de 16 colegios en 7 regiones españolas. La media de edad y desviación típica fue de 14,20±1,42 en un rango de 11-18 años. Se usaron las versiones españolas del KIDSCREEN-10, del Revised Generalized and Problematic Internet Use Scale 2 y del Internet Gaming Disorder Scale. Un 15,5% del total de la muestra evaluada reportó niveles altos de GPIU y un 3,3% de los jugadores de videojuegos presentó IGD. Las dimensiones del GPIU están altamente asociadas a las del IGD. La CVRS correlacionó significativa y negativamente con todas las dimensiones del GPIU y del IGD (p <,001). Los participantes que reportaron problemas en el GPIU o el IGD, individual o conjuntamente, presentan puntuaciones significativamente más bajas en la CVRS.


Subject(s)
Behavior, Addictive , Video Games , Male , Humans , Adolescent , Child , Female , Quality of Life , Internet Use , Cross-Sectional Studies , Internet Addiction Disorder/epidemiology , Internet
5.
Adicciones (Palma de Mallorca) ; 35(2): 107-118, 2023. tab
Article in English, Spanish | IBECS | ID: ibc-222452

ABSTRACT

El Uso problemático general de Internet (GPIU) supone un uso disfuncionaldel manejo y la gestión de Internet en general. En cambio, el Trastornode juego por Internet (IGD) es una conducta específica vinculada a losvideojuegos en línea. Ambos problemas comienzan a ser frecuentes enadolescentes, pero apenas han sido estudiados simultáneamente ni se conoceel papel conjunto de ambos constructos sobre Calidad de vida relacionadacon la salud (CVRS). El objetivo general de este estudio es analizar larelación entre el GPIU y el IGD y su asociación con la CVRS. El estudioes analítico y transversal con 2024 participantes (46,4% chicos, n = 939)procedentes de 16 colegios en 7 regiones españolas. La media de edad ydesviación típica fue de 14,20±1,42 en un rango de 11-18 años. Se usaronlas versiones españolas del KIDSCREEN-10, del Revised Generalized andProblematic Internet Use Scale 2 y del Internet Gaming Disorder Scale. Un 15,5%del total de la muestra evaluada reportó niveles altos de GPIU y un 3,3%de los jugadores de videojuegos presentó IGD. Las dimensiones del GPIUestán altamente asociadas a las del IGD. La CVRS correlacionó significativay negativamente con todas las dimensiones del GPIU y del IGD (p < ,001).Los participantes que reportaron problemas en el GPIU o el IGD, individualo conjuntamente, presentan puntuaciones significativamente más bajas en la CVRS. (AU)


General Problematic Internet Use (GPIU) is a dysfunctional use of Internethandling and management in general. In contrast, Internet GamingDisorder (IGD) is a specific behaviour linked to online videogames. Bothproblems are becoming common in adolescents, but they have hardly beenstudied simultaneously, and the joint relationship of the two constructs withHealth-Related Quality of Life (HRQoL) is unknown. The general objectiveof this study is to analyse the relationship between GPIU and IGD andtheir association with HRQoL. The study is analytical and cross-sectionalwith 2,024 participants (46.4% boys, n = 939) from 16 schools of 7 Spanishregions. The mean age and standard deviation were 14.20±1.42, with arange of 11-18 years. The Spanish versions of the KIDSCREEN-10, theRevised Generalized and Problematic Internet Use Scale 2 and the InternetGaming Disorder Scale were used. Of the total sample evaluated, 15.5%of the participants had high levels of GPIU, and 3.3% of video gameplayers presented IGD. The dimensions of GPIU are strongly associatedwith those of IGD. HRQoL correlated significantly and negatively withall the dimensions of GPIU and IGD (p <.001). Participants who reportedproblems with GPIU or IGD, individually or conjointly, had significantlylower scores in HRQoL than those with no problems. (AU)


Subject(s)
Humans , Child , Adolescent , Internet , Video Games/psychology , Quality of Life/psychology
6.
Psicol. conduct ; 30(3): 663-675, dic. 2022. tab, graf
Article in Spanish | IBECS | ID: ibc-213648

ABSTRACT

El uso generalizado de Internet entre los adolescentes ha propiciado el ciberacoso. Los testigos desempeñan un papel fundamental en el mantenimiento y el fortalecimiento del acoso. El rasgo de atención plena (AP) se ha asociado con comportamientos prosociales, así cabe pensar que existe relación entre este rasgo y el papel adoptado por los testigos de ciberacoso. 2015 estudiantes de 11-19 años completaron medidas de ciberacoso, rasgo de AP y papel de espectador. Ante una situación de acoso online, el 74,3% se declaró a favor de la víctima y el 7,8% a favor del perpetrador. Para analizar las diferencias en el rasgo AP según el papel del espectador, se realizó un MANCOVA que resultó ser significativa para las siguientes facetas de atención plena: observar, describir, actuar con conciencia y no juzgar. El análisis no resultó significativo para la faceta de no reactividad. Las víctimas y los agresores obtuvieron puntuaciones más altas en la observación que aquellos que no apoyaron ni a la víctima ni al agresor. Se discuten las implicaciones y limitaciones. (AU)


The widespread use of the Internet among adolescents has led to cyberbullying. Bystanders play a vital role in sustaining and strengthening bullying. As trait mindfulness has been associated with prosocial behaviors, there is good reason to believe that there is a relationship between the mindfulness trait and the role adopted by cyberbullying bystanders. A cross-sectional study was employed with a sample of 2015 students aged 11-19 years. The participants completed the measures for cyberbullying, trait mindfulness, and their role as bystanders. The results revealed that 74.3% and 7.8% of them were identified as provictim and pro-perpetrator, respectively. MANCOVA was employed to analyze the differences in the characteristics of trait mindfulness according to the role of bystander with corrected age, and its use was significant for the following factors: Observing, describing, acting with awareness, and nonjudging. No significant differences were observed in the nonreactivity factor. Provictims and pro-perpetrators scored higher on observing than those who supported neither the victim nor the perpetrator. Implications and limitations are discussed. (AU)


Subject(s)
Humans , Male , Female , Adolescent , Mindfulness , Cyberbullying , Spain , Surveys and Questionnaires , Cross-Sectional Studies
9.
Article in English | MEDLINE | ID: mdl-35682330

ABSTRACT

Cyberhate represents a risk to adolescents' development and peaceful coexistence in democratic societies. Yet, not much is known about the relationship between adolescents' ability to cope with cyberhate and their cyberhate involvement. To fill current gaps in the literature and inform the development of media education programs, the present study investigated various coping strategies in a hypothetical cyberhate scenario as correlates for being cyberhate victims, perpetrators, and both victim-perpetrators. The sample consisted of 6829 adolescents aged 12-18 years old (Mage = 14.93, SD = 1.64; girls: 50.4%, boys: 48.9%, and 0.7% did not indicate their gender) from Asia, Europe, and North America. Results showed that adolescents who endorsed distal advice or endorsed technical coping showed a lower likelihood to be victims, perpetrators, or victim-perpetrators. In contrast, if adolescents felt helpless or endorsed retaliation to cope with cyberhate, they showed higher odds of being involved in cyberhate as victims, perpetrators, or victim-perpetrators. Finally, adolescents who endorsed close support as a coping strategy showed a lower likelihood to be victim-perpetrators, and adolescents who endorsed assertive coping showed higher odds of being victims. In conclusion, the results confirm the importance of addressing adolescents' ability to deal with cyberhate to develop more tailored prevention approaches. More specifically, such initiatives should focus on adolescents who feel helpless or feel inclined to retaliate. In addition, adolescents should be educated to practice distal advice and technical coping when experiencing cyberhate. Implications for the design and instruction of evidence-based cyberhate prevention (e.g., online educational games, virtual learning environments) will be discussed.


Subject(s)
Crime Victims , Adaptation, Psychological , Adolescent , Asia , Assertiveness , Child , Europe , Female , Humans , Male
11.
Animals (Basel) ; 11(12)2021 Nov 25.
Article in English | MEDLINE | ID: mdl-34944152

ABSTRACT

The aim of the study was to carry out a pilot implementation and evaluation of the OverCome-AAI program, a pioneering program for the prevention of suicidal behavior through animal-assisted interventions for young people with high risk factors for suicidal behavior. The study sample consisted of 30 adolescents (11 boys and 19 girls) aged between 14 and 17 years (Mean age = 15.50, SD = 1.60) from the Basque Country (Northern Spain). After the intervention, subjects presented reductions in suicidal ideation, suicide plans, and non-suicidal self-harm, as well as a greater predisposition to seek help. A reduction in the intensity of mental pain was also found, although no differences were observed in indicators of hopelessness and depression. The preliminary results obtained in this pilot study suggest that the OverCome-AAI program may be effective in reducing suicidal behavior and non-suicidal self-harm in young people in residential care who present high risk factors for suicide.

12.
J Behav Addict ; 10(3): 566-586, 2021 Sep 16.
Article in English | MEDLINE | ID: mdl-34550906

ABSTRACT

BACKGROUND AND AIMS: Despite its illegality among adolescents, online gambling is a common practice, which puts their mental health and well-being at serious risk. This systematic review summarises international scientific literature from the last 20 years on problematic online gambling among adolescents (11-21 years old) to determine its prevalence and to analyse related measurement issues. METHODS: The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were followed and a protocol was registered in the International Prospective Register of Systematic Reviews (PROSPERO, IC: CRD42020162932). Five academic databases were consulted, which resulted in an initial sample of 658 papers. RESULTS: Sixteen studies met the inclusion criteria for this review. All studies were cross-sectional and targeted students from elementary school, secondary school or university. Most followed a convenience sampling procedure. The primary measurement instruments used were the DSM-IV-MR-J and SOGS-RA. Between 0.77% and 57.5% of adolescents present some degree of problematic online gambling (problem, pathological or disordered) depending on the instruments used, the study samples and the timeframe analysed. Between 0.89% and 1% of adolescents exhibited an online gambling disorder. DISCUSSION AND CONCLUSION: There is a great heterogeneity in the methodology of the reviewed studies (samples, measurement instruments, cut-off points and criteria applied). The limited number of studies and the limited generalizability of their results suggest the need for further research and for development of specific instruments to assess different levels of problematic online gambling in representative samples of adolescents based on clinical 'gold standard' criteria and more accurate cut-off points.


Subject(s)
Gambling , Adolescent , Adult , Child , Cross-Sectional Studies , Diagnostic and Statistical Manual of Mental Disorders , Gambling/epidemiology , Humans , Prevalence , Students , Young Adult
13.
Article in English | MEDLINE | ID: mdl-32041192

ABSTRACT

Concern about the increase of cyberbullying underlies this study, which had four objectives: (1) to calculate the prevalence of cyberaggressors; (2) to compare non-cyberaggressors with cyberaggressors in other bullying/cyberbullying roles, in psychopathological symptoms, and in self-image of masculinity/femininity, happiness, and empathy; (3) to analyze whether cyberaggressors consulted with a psychologist more than non-cyberaggressors; and (4) to identify predictor variables of cyberaggression. Participants were 1558 Bolivian students aged 13 to 17 years. Seven evaluation instruments were administered, using a descriptive, comparative, cross-sectional methodology. Results: (1) 32.7% of cyberaggressors (27.4% occasional, 5.3% severe) were found, with a higher percentage of males; (2) compared to non-cyberaggressors, cyberaggressors engaged in more face-to-face bullying behaviors, suffered more face-to-face victimization and cybervictimization, had more psychopathological symptoms (depression, somatization, obsession-compulsion, interpersonal sensitivity, anxiety, hostility, paranoid ideation, psychoticism), higher overall level of psychopathology, had requested psychological assistance in a greater proportion, self-defined with many attributes associated with masculinity, and felt less happiness and less empathy; and (3) being or having been a cybervictim, being or having been an aggressor of face-to-face bullying, low empathetic joy, and a self-image based on attributes associated with masculinity were predictors of cyberaggression. The need for therapeutic intervention with all those involved and the importance of prevention in the school context are discussed.


Subject(s)
Aggression/psychology , Bullying/psychology , Crime Victims/psychology , Internet , Adolescent , Bolivia , Crime Victims/statistics & numerical data , Cross-Sectional Studies , Female , Humans , Male , Psychopathology
14.
Qual Life Res ; 29(4): 941-952, 2020 Apr.
Article in English | MEDLINE | ID: mdl-31705262

ABSTRACT

PURPOSE: Health-related quality of life (HRQoL) has been analyzed in relation to multiple psychosocial and health problems. However, only a few studies have analyzed the impact of bullying and cyberbullying on HRQoL. The main purpose of this study was to analyze the level of severity of bullying and cyberbullying on HRQoL. The effects of different roles, especially the conjunctions of of victim-cybervictim and bully-victim/cyberbully-cybervictim on HRQoL, were explored. METHODS: An analytical and cross-sectional study was conducted in a region of northern Spain. Random and representative sampling was employed. The participants included 12, 285 adolescents between 11 and 18 years of age, with a mean age of 14.69 ± 1.73. The Spanish version of the KIDSCREEN-27, the Spanish version of the European bullying intervention project questionnaire (EBIPQ), and the cyberbullying triangulation questionnaire (CTQ) were employed. RESULTS: The prevalence of bullying victimization, cybervictimization, bullying perpetration, and cyberbullying perpetration was 12%, 8.1%, 10.4%, and 7%, respectively. Significant and negative correlations between all the dimensions of the EBIPQ and the CTQ with the KIDSCREEN-27 were found. Victimization and cybervictimization had more impact than bullying perpetration and cyberbullying perpetration, especially on psychological well-being and school environment. The mixed roles of the victim-cybervictim and victim-cybervictim/bully-cyberbully obtained lower scores than the remaining roles in all the dimensions of KIDSCREEN-27. CONCLUSIONS: Those in mixed roles related to victimization and cybervictimization obtained the lowest scores in all HRQoL dimensions. The results enhance an understanding of the severity of the problem of bullying and cyberbullying and their impact on HRQoL.


Subject(s)
Adolescent Behavior/psychology , Crime Victims/psychology , Cyberbullying/psychology , Quality of Life/psychology , Adolescent , Bullying/psychology , Child , Cross-Sectional Studies , Employment , Female , Health Status , Humans , Internet , Male , Prevalence , Spain , Surveys and Questionnaires
15.
Article in English | MEDLINE | ID: mdl-31248205

ABSTRACT

The differential characteristics of gifted students can make them vulnerable to cyberbullying. There is very little empirical evidence about cyberbullying and giftedness. In the Spanish context, it is unexplored. The main goal of this work is to determine the prevalence of cyberbullying, its distribution in the different roles, and its relationship with other psychological variables. A cross-sectional study was performed with 255 gifted students (M = 11.88 years, SD = 2.28 years) in Spain (155 males, 60.8%). We used the cyberbullying test and the Spanish versions of the DASS-21, ISEL, KIDSCREEN-10, and the SWLS. The results indicate that 25.1% of the students are pure-cybervictims, 3.9% pure-cyberbullies, and 6.6% cyberbully-victims. Pure-cybervictims and cyberbully-victims present worse scores (p < 0.001) in health-related quality of life, depression, life satisfaction and stress than the uninvolved individuals. The results suggest that the gifted sample presents more cybervictimization and less cyberbullying than observed in other studies of the general population.


Subject(s)
Child, Gifted/psychology , Crime Victims/psychology , Cyberbullying/psychology , Quality of Life/psychology , Stress, Psychological , Students/psychology , Adolescent , Child , Crime Victims/statistics & numerical data , Cross-Sectional Studies , Female , Humans , Internet , Male , Prevalence , Spain
16.
Scand J Psychol ; 60(2): 160-168, 2019 Apr.
Article in English | MEDLINE | ID: mdl-30690725

ABSTRACT

This study explores the psychometric properties of the Cyberbullying Triangulation Questionnaire (CTQ), which measures and triangulates the roles of cybervictimization, cyberaggression, and cyberbystanding. The study sample was composed of 5,036 Spanish students with a mean age of 14.19 years (SD = ±1.7; range = 10-23 years). Confirmatory factor analysis of the three correlated-factor model yielded a high goodness of fit. Reliability as measured by Omega coefficients was adequate (>0.94). The measurement model was invariant for the two age groups (10-14 years and 15-23 years). Cybervictimization and cyberaggression correlated with offline victimization and aggression (r = 0.49; p < 0.001; r = 0.57; p < 0.001, respectively). The results show that the most prevalent cyberbystanding subrole was that of the Defender of the Victim (54.6%), and that cyberaggression and cyberbystanding were more prevalent among male adolescents (p < 0.001). The lack of parental control over children's use of the mobile phone was associated with cyberaggression (p < 0.001).


Subject(s)
Adolescent Behavior/psychology , Crime Victims/psychology , Cyberbullying/psychology , Psychometrics/instrumentation , Surveys and Questionnaires/standards , Adolescent , Adult , Child , Crime Victims/statistics & numerical data , Cyberbullying/statistics & numerical data , Female , Humans , Male , Prevalence , Psychometrics/standards , Reproducibility of Results , Sex Factors , Spain/epidemiology , Young Adult
17.
Span J Psychol ; 21: E48, 2018 Oct 29.
Article in English | MEDLINE | ID: mdl-30370895

ABSTRACT

Bullying and cyberbullying pose a serious problem in our schools. Despite this research area's increasing relevance, most research into cyberbullying in the present day has focused only on adolescents. However, given the long-lasting effects of victimization, it is necessary to understand its prevalence throughout the different educational stages of students. This study aims to clarify the prevalence of bullying and cyberbullying among students in the 5th and 6th grades. A sample of 1,993 (Mage = 10.68, SD = 0.71; range 9-13) students completed the "Cyberbullying: Screening of Peer-Harassment" test. The results reveal that 20.3% (n = 404) were pure victims, 6.1% (n = 121) pure bullies, 23.9% (n = 476) bully-victims, and 28.9% (n = 575) pure bystanders of bullying. With respect to cyberbullying, 13.4% (n = 267) were pure cybervictims, 0.7% (n = 13) pure cyberbullies, 3.1% cyberbully-victims (n = 62), and 25.6% (n = 510) pure cyberbystanders. In addition, the results reveal that verbal aggression and offensive or insulting messages were the most prevalent forms of aggression in bullying and cyberbullying, respectively. 36.6% of the sample had suffered verbal aggression and 8.4% had received offending or insulting messages. These data show that bullying and cyberbullying are considerably prevalent in this educational stage.


Subject(s)
Bullying/statistics & numerical data , Crime Victims/statistics & numerical data , Schools/statistics & numerical data , Students/statistics & numerical data , Adolescent , Child , Cyberbullying/statistics & numerical data , Female , Humans , Male , Prevalence , Spain/epidemiology
18.
Span. j. psychol ; 21: e48.1-e48.10, 2018. tab
Article in English | IBECS | ID: ibc-186655

ABSTRACT

Bullying and cyberbullying pose a serious problem in our schools. Despite this research area's increasing relevance, most research into cyberbullying in the present day has focused only on adolescents. However, given the long-lasting effects of victimization, it is necessary to understand its prevalence throughout the different educational stages of students. This study aims to clarify the prevalence of bullying and cyberbullying among students in the 5th and 6th grades. A sample of 1,993 (Mage = 10.68, SD = 0.71; range 9-13) students completed the "Cyberbullying: Screening of Peer-Harassment" test. The results reveal that 20.3% (n = 404) were pure victims, 6.1% (n = 121) pure bullies, 23.9% (n = 476) bully-victims, and 28.9% (n = 575) pure bystanders of bullying. With respect to cyberbullying, 13.4% (n = 267) were pure cybervictims, 0.7% (n = 13) pure cyberbullies, 3.1% cyberbully-victims (n = 62), and 25.6% (n = 510) pure cyberbystanders. In addition, the results reveal that verbal aggression and offensive or insulting messages were the most prevalent forms of aggression in bullying and cyberbullying, respectively. 36.6% of the sample had suffered verbal aggression and 8.4% had received offending or insulting messages. These data show that bullying and cyberbullying are considerably prevalent in this educational stage


No disponible


Subject(s)
Humans , Child , Cyberbullying/psychology , Bullying/psychology , Aggression/psychology , Violence/psychology , Burnout, Psychological/epidemiology , Bullying/statistics & numerical data , Cyberbullying/statistics & numerical data , Prevalence
19.
Psicothema (Oviedo) ; 29(3): 335-340, ago. 2017. tab
Article in English | IBECS | ID: ibc-165455

ABSTRACT

Background: The family can be a protective/risk factor for violence. The study analyzes differences in family variables (parental stress, parental competence and parenting styles) among severe student victims, aggressors, cybervictims, and cyberaggressors (who have very frequently suffered or carried out bullying/cyberbullying behaviors in the past year) and those who have neither suffered nor carried out any aggressive behavior or only occasionally. Method: Participants were 1,993 students in the 5th-6th grade (9-13 years old). Results: Victims and aggressors of bullying had parents with higher levels of parental stress, who used more authoritarian educational styles (low affection, coercive discipline, high control), and more permissive practices (high affection/overprotection, low demand/control); parents of aggressors also had a lower level of parental competence. Cybervictims had parents with higher parental stress who used more permissive educational styles. Cyberaggressors had parents with a low level of parental competence. Conclusions: The family context is relevant for bullying/cyberbullying, but family variables have more influence on bullying than on cyberbullying (AU)


Antecedentes: la familia puede ser un factor de protección o de riesgo de la violencia. El estudio analiza diferencias en variables familiares (estrés, competencia y prácticas educativas) entre estudiantes víctimas, agresores, cibervíctimas y ciberagresores severos (han sufrido y realizado muy frecuentemente conductas de bullying/cyberbullying en el último año) y aquellos que no han sufrido ni realizado ninguna conducta agresiva o esta ha sido ocasional. Método: participaron 1.993 estudiantes de 5º-6º curso (9-13 años). Resultados: las víctimas y agresores de bullying tenían padres con mayores niveles de estrés parental, utilizaban más prácticas educativas autoritarias (bajo afecto, disciplina coercitiva, alto control) y más prácticas permisivas (alto afecto/sobreprotección, baja exigencia/control); además los padres de los agresores tenían menor nivel de competencia parental. Las cibervíctimas tenían padres con mayor nivel de estrés parental y usaban más prácticas educativas permisivas. Los ciberagresores tenían padres con bajo nivel de competencia parental. Conclusiones: el contexto familiar es relevante para el bullying/cyberbullying, pero las variables familiares tienen mayor influencia en bullying que en cyberbullying (AU)


Subject(s)
Humans , Bullying , Stress, Psychological/psychology , Child Rearing/psychology , Aggression/psychology , Parenting , Risk Factors , Protective Factors , Family Characteristics , Psychometrics/instrumentation
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