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1.
Ugeskr Laeger ; 185(10)2023 03 06.
Article in Danish | MEDLINE | ID: mdl-36896603

ABSTRACT

Play is a non-invasive, safe, and inexpensive intervention that can help children and adolescents better manage difficult aspects of hospitalisation. Play has existed in hospitals for decades but is emerging as an interdisciplinary scientific field. The field concerns all medical specialties and healthcare professionals working with children. In this review, we describe play within different clinical contexts and recommend that directed and non-directed play activities should be prioritised in future paediatric departments. We also emphasise the need for professionalisation and research in the area.


Subject(s)
Hospitals , Medicine , Child , Adolescent , Humans , Health Personnel , Hospital Departments
2.
Hosp Pediatr ; 9(7): 501-507, 2019 07.
Article in English | MEDLINE | ID: mdl-31160472

ABSTRACT

BACKGROUND AND OBJECTIVES: Pain management in children often is inadequate, and the single most common painful procedure in children who are hospitalized is needle procedures. Virtual reality (VR) is a promising and engaging intervention that may help to decrease anxiety and pain in children undergoing painful procedures. Our aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction. METHODS: In this randomized clinical trial, we enrolled 64 children aged 7 to 16 years who were scheduled for venous cannulation. Patients assigned to the control group were adherent to our standard of care, including topical numbing cream, positioning, and distraction by a specialized pain nurse. In the study group, children were adherent to the standard of care and were distracted by an interactive VR game. Primary outcomes were patient satisfaction and the procedural pain assessed by using a visual analog score; secondary outcomes were the procedural time and any adverse events. RESULTS: We found a high level of patient satisfaction with using the VR custom-made three-dimensional interactive game. All children (28 of 28 [100%]) in the VR group answered that they would prefer VR as a distraction for a later procedure, a borderline significant result compared with that of the control group (26 of 31 [84.9%]). No significant difference was found in pain scores and procedural times between the 2 groups. The number of adverse effects was low, with no significant difference between the 2 groups. CONCLUSIONS: We found no difference in pain scores but higher satisfaction when using VR versus standard care as part of a multimodal approach for management of procedural pain in children.


Subject(s)
Pain Management/instrumentation , Pain, Procedural/prevention & control , Patient Satisfaction/statistics & numerical data , User-Computer Interface , Virtual Reality , Adolescent , Child , Cost-Benefit Analysis , Female , Hospitals, Pediatric , Humans , Male , Pain Management/psychology , Pain Measurement , Pain, Procedural/psychology
3.
Ugeskr Laeger ; 179(42)2017 Oct 16.
Article in Danish | MEDLINE | ID: mdl-29053095

ABSTRACT

The Danish parliament has decided to establish a four-year pilot scheme for medical treatment with cannabis. We increasingly experience requests from parents for medical treatment with cannabis of children and have the impression that a growing number of parents treat their children with illegally acquired cannabis products for various conditions. We summarize the sparse evidence regarding effects, side effects and long-term effects of medical treatment with cannabis in children and adolescents. At present, cannabis should very rarely be considered as part of medical treatment for children and adolescents.


Subject(s)
Medical Marijuana/therapeutic use , Adolescent , Cannabinoids/adverse effects , Cannabinoids/pharmacology , Cannabinoids/therapeutic use , Child , Denmark , Epilepsy/drug therapy , Humans , Medical Marijuana/adverse effects , Medical Marijuana/pharmacology , Neoplasms/drug therapy , Pain/drug therapy
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