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1.
Int J Neural Syst ; 34(5): 2450024, 2024 May.
Article in English | MEDLINE | ID: mdl-38533631

ABSTRACT

Emotion recognition plays an essential role in human-human interaction since it is a key to understanding the emotional states and reactions of human beings when they are subject to events and engagements in everyday life. Moving towards human-computer interaction, the study of emotions becomes fundamental because it is at the basis of the design of advanced systems to support a broad spectrum of application areas, including forensic, rehabilitative, educational, and many others. An effective method for discriminating emotions is based on ElectroEncephaloGraphy (EEG) data analysis, which is used as input for classification systems. Collecting brain signals on several channels and for a wide range of emotions produces cumbersome datasets that are hard to manage, transmit, and use in varied applications. In this context, the paper introduces the Empátheia system, which explores a different EEG representation by encoding EEG signals into images prior to their classification. In particular, the proposed system extracts spatio-temporal image encodings, or atlases, from EEG data through the Processing and transfeR of Interaction States and Mappings through Image-based eNcoding (PRISMIN) framework, thus obtaining a compact representation of the input signals. The atlases are then classified through the Empátheia architecture, which comprises branches based on convolutional, recurrent, and transformer models designed and tuned to capture the spatial and temporal aspects of emotions. Extensive experiments were conducted on the Shanghai Jiao Tong University (SJTU) Emotion EEG Dataset (SEED) public dataset, where the proposed system significantly reduced its size while retaining high performance. The results obtained highlight the effectiveness of the proposed approach and suggest new avenues for data representation in emotion recognition from EEG signals.


Subject(s)
Brain , Emotions , Humans , China , Electroencephalography/methods , Compulsive Behavior
2.
Sensors (Basel) ; 20(18)2020 Sep 18.
Article in English | MEDLINE | ID: mdl-32962168

ABSTRACT

Person re-identification is concerned with matching people across disjointed camera views at different places and different time instants. This task results of great interest in computer vision, especially in video surveillance applications where the re-identification and tracking of persons are required on uncontrolled crowded spaces and after long time periods. The latter aspects are responsible for most of the current unsolved problems of person re-identification, in fact, the presence of many people in a location as well as the passing of hours or days give arise to important visual appearance changes of people, for example, clothes, lighting, and occlusions; thus making person re-identification a very hard task. In this paper, for the first time in the state-of-the-art, a meta-feature based Long Short-Term Memory (LSTM) hashing model for person re-identification is presented. Starting from 2D skeletons extracted from RGB video streams, the proposed method computes a set of novel meta-features based on movement, gait, and bone proportions. These features are analysed by a network composed of a single LSTM layer and two dense layers. The first layer is used to create a pattern of the person's identity, then, the seconds are used to generate a bodyprint hash through binary coding. The effectiveness of the proposed method is tested on three challenging datasets, that is, iLIDS-VID, PRID 2011, and MARS. In particular, the reported results show that the proposed method, which is not based on visual appearance of people, is fully competitive with respect to other methods based on visual features. In addition, thanks to its skeleton model abstraction, the method results to be a concrete contribute to address open problems, such as long-term re-identification and severe illumination changes, which tend to heavily influence the visual appearance of persons.


Subject(s)
Algorithms , Memory, Long-Term , Gait , Humans
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