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1.
Article in English | MEDLINE | ID: mdl-38578851

ABSTRACT

A recent trend in Non-Rigid Structure-from-Motion (NRSfM) is to express local, differential constraints between pairs of images, from which the surface normal at any point can be obtained by solving a system of polynomial equations. While this approach is more successful than its counterparts relying on global constraints, the resulting methods face two main problems: First, most of the equation systems they formulate are of high degree and must be solved using computationally expensive polynomial solvers. Some methods use polynomial reduction strategies to simplify the system, but this adds some phantom solutions. In any event, an additional mechanism is employed to pick the best solution, which adds to the computation without any guarantees on the reliability of the solution. Second, these methods formulate constraints between a pair of images. Even if there is enough motion between them, they may suffer from local degeneracies that make the resulting estimates unreliable without any warning mechanism. %Unfortunately, these systems are of high degree with up to five real solutions. Hence, a computationally expensive strategy is required to select a unique solution. Furthermore, they suffer from degeneracies that make the resulting estimates unreliable, without any mechanism to identify this situation. In this paper, we solve these problems for isometric/conformal NRSfM. We show that, under widely applicable assumptions, we can derive a new system of equations in terms of the surface normals, whose two solutions can be obtained in closed-form and can easily be disambiguated locally. Our formalism also allows us to assess how reliable the estimated local normals are and to discard them if they are not. Our experiments show that our reconstructions, obtained from two or more views, are significantly more accurate than those of state-of-the-art methods, while also being faster. %In this paper, we show that, under widely applicable assumptions, we can derive a new system of equations in terms of the surface normals, whose two solutions can be obtained in closed-form and can easily be disambiguated locally. Our formalism also allows us to assess how reliable the estimated local normals are and to discard them if they are not. Our experiments show that our reconstructions, obtained from two or more views, are significantly more accurate than those of state-of-the-art methods, while also being faster.

2.
IEEE Trans Pattern Anal Mach Intell ; 44(1): 181-195, 2022 01.
Article in English | MEDLINE | ID: mdl-32750825

ABSTRACT

In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a physics-based simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.


Subject(s)
Algorithms , Computer Simulation , Humans
3.
IEEE Trans Pattern Anal Mach Intell ; 44(10): 6409-6423, 2022 Oct.
Article in English | MEDLINE | ID: mdl-34133273

ABSTRACT

Non-Rigid Structure-from-Motion (NRSfM) reconstructs a deformable 3D object from keypoint correspondences established between monocular 2D images. Current NRSfM methods lack statistical robustness, which is the ability to cope with correspondence errors. This prevents one to use automatically established correspondences, which are prone to errors, thereby strongly limiting the scope of NRSfM. We propose a three-step automatic pipeline to solve NRSfM robustly by exploiting isometry. Step (i) computes the optical flow from correspondences, step (ii) reconstructs each 3D point's normal vector using multiple reference images and integrates them to form surfaces with the best reference and step (iii) rejects the 3D points that break isometry in their local neighborhood. Importantly, each step is designed to discard or flag erroneous correspondences. Our contributions include the robustification of optical flow by warp estimation, new fast analytic solutions to local normal reconstruction and their robustification, and a new scale-independent measure of 3D local isometric coherence. Experimental results show that our robust NRSfM method consistently outperforms existing methods on both synthetic and real datasets.

4.
IEEE Trans Pattern Anal Mach Intell ; 42(12): 3011-3026, 2020 Dec.
Article in English | MEDLINE | ID: mdl-31180886

ABSTRACT

3D reconstruction of deformable objects using inter-image visual motion from monocular images has been studied under Shape-from-Template (SfT) and Non-Rigid Structure-from-Motion (NRSfM). Most methods have been developed for simple deformation models, primarily isometry. They may treat a surface as a discrete set of points and draw constraints from the points only or they may use a non-parametric representation and use both points and differentials to express constraints. We propose a differential framework based on Cartan's theory of connections and moving frames. It is applicable to SfT and NRSfM, and to deformation models other than isometry. It utilises infinitesimal-level assumptions on the surface's geometry and mappings. It has the following properties. 1) It allows one to derive existing solutions in a simpler way. 2) It models SfT and NRSfM in a unified way. 3) It allows us to introduce a new skewless deformation model and solve SfT and NRSfM for it. 4) It facilitates a generic solution to SfT which does not require deformation modeling. Our framework is complete: it solves deformable 3D reconstruction for a whole class of algebraic deformation models including isometry. We compared our solutions with the state-of-the-art methods and show that ours outperform in terms of both accuracy and computation time.

5.
IEEE Trans Pattern Anal Mach Intell ; 40(10): 2442-2454, 2018 10.
Article in English | MEDLINE | ID: mdl-28991733

ABSTRACT

We study Isometric Non-Rigid Shape-from-Motion (Iso-NRSfM): given multiple intrinsically calibrated monocular images, we want to reconstruct the time-varying 3D shape of a thin-shell object undergoing isometric deformations. We show that Iso-NRSfM is solvable from local warps, the inter-image geometric transformations. We propose a new theoretical framework based on the Riemmanian manifold to represent the unknown 3D surfaces as embeddings of the camera's retinal plane. This allows us to use the manifold's metric tensor and Christoffel Symbol (CS) fields. These are expressed in terms of the first and second order derivatives of the inverse-depth of the 3D surfaces, which are the unknowns for Iso-NRSfM. We prove that the metric tensor and the CS are related across images by simple rules depending only on the warps. This forms a set of important theoretical results. We show that current solvers cannot solve for the first and second order derivatives of the inverse-depth simultaneously. We thus propose an iterative solution in two steps. 1) We solve for the first order derivatives assuming that the second order derivatives are known. We initialise the second order derivatives to zero, which is an infinitesimal planarity assumption. We derive a system of two cubics in two variables for each image pair. The sum-of-squares of these polynomials is independent of the number of images and can be solved globally, forming a well-posed problem for $N\geq 3$ images. 2) We solve for the second order derivatives by initialising the first order derivatives from the previous step. We solve a linear system of $4N-4$ equations in three variables. We iterate until the first order derivatives converge. The solution for the first order derivatives gives the surfaces' normal fields which we integrate to recover the 3D surfaces. The proposed method outperforms existing work in terms of accuracy and computation cost on synthetic and real datasets.

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