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1.
J Acoust Soc Am ; 155(1): 284-293, 2024 01 01.
Article in English | MEDLINE | ID: mdl-38227426

ABSTRACT

Spatial release from masking (SRM) in speech-on-speech tasks has been widely studied in the horizontal plane, where interaural cues play a fundamental role. Several studies have also observed SRM for sources located in the median plane, where (monaural) spectral cues are more important. However, a relatively unexplored research question concerns the impact of head-related transfer function (HRTF) personalisation on SRM, for example, whether using individually-measured HRTFs results in better performance if compared with the use of mannequin HRTFs. This study compares SRM in the median plane in a speech-on-speech virtual task rendered using both individual and mannequin HRTFs. SRM is obtained using English sentences with non-native English speakers. Our participants show lower SRM performances compared to those found by others using native English participants. Furthermore, SRM is significantly larger when the source is spatialised using the individual HRTF, and this effect is more marked for those with lower English proficiency. Further analyses using a spectral distortion metric and the estimation of the better-ear effect, show that the observed SRM can only partially be explained by HRTF-specific factors and that the effect of the familiarity with individual spatial cues is likely to be the most significant element driving these results.


Subject(s)
Cues , Manikins , Humans , Language , Recognition, Psychology , Speech
2.
J Acoust Soc Am ; 149(4): 2573, 2021 04.
Article in English | MEDLINE | ID: mdl-33940900

ABSTRACT

When performing binaural spatialisation, it is widely accepted that the choice of the head related transfer functions (HRTFs), and in particular the use of individually measured ones, can have an impact on localisation accuracy, externalization, and overall realism. Yet the impact of HRTF choices on speech-in-noise performances in cocktail party-like scenarios has not been investigated in depth. This paper introduces a study where 22 participants were presented with a frontal speech target and two lateral maskers, spatialised using a set of non-individual HRTFs. Speech reception threshold (SRT) was measured for each HRTF. Furthermore, using the SRT predicted by an existing speech perception model, the measured values were compensated in the attempt to remove overall HRTF-specific benefits. Results show significant overall differences among the SRTs measured using different HRTFs, consistently with the results predicted by the model. Individual differences between participants related to their SRT performances using different HRTFs could also be found, but their significance was reduced after the compensation. The implications of these findings are relevant to several research areas related to spatial hearing and speech perception, suggesting that when testing speech-in-noise performances within binaurally rendered virtual environments, the choice of the HRTF for each individual should be carefully considered.


Subject(s)
Speech Perception , Speech , Auditory Threshold , Hearing , Humans , Noise , Speech Reception Threshold Test
3.
PLoS One ; 14(3): e0211899, 2019.
Article in English | MEDLINE | ID: mdl-30856198

ABSTRACT

The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in each of its components. In order to put this description into context, the basic concepts behind binaural spatialisation are reviewed through a chronology of research milestones in the field in the last 40 years. The 3DTI Toolkit renders the anechoic signal path by convolving sound sources with Head Related Impulse Responses (HRIRs), obtained by interpolating those extracted from a set that can be loaded from any file in a standard audio format. Interaural time differences are managed separately, in order to be able to customise the rendering according the head size of the listener, and to reduce comb-filtering when interpolating between different HRIRs. In addition, geometrical and frequency-dependent corrections for simulating near-field sources are included. Reverberation is computed separately using a virtual loudspeakers Ambisonic approach and convolution with Binaural Room Impulse Responses (BRIRs). In all these processes, special care has been put in avoiding audible artefacts produced by changes in gains and audio filters due to the movements of sources and of the listener. The 3DTI Toolkit performance, as well as some other relevant metrics such as non-linear distortion, are assessed and presented, followed by a comparison between the features offered by the 3DTI Toolkit and those found in other currently available open- and closed-source binaural renderers.


Subject(s)
Acoustic Stimulation/methods , Software , Sound Localization , Humans , Psychophysics/methods
4.
PLoS One ; 13(4): e0195191, 2018.
Article in English | MEDLINE | ID: mdl-29621298

ABSTRACT

Inertial sensors offer the potential for integration into wireless virtual reality systems that allow the users to walk freely through virtual environments. However, owing to drift errors, inertial sensors cannot accurately estimate head and body orientations in the long run, and when walking indoors, this error cannot be corrected by magnetometers, due to the magnetic field distortion created by ferromagnetic materials present in buildings. This paper proposes a technique, called EHBD (Equalization of Head and Body Directions), to address this problem using two head- and shoulder-located magnetometers. Due to their proximity, their distortions are assumed to be similar and the magnetometer measurements are used to detect when the user is looking straight forward. Then, the system corrects the discrepancies between the estimated directions of the head and the shoulder, which are provided by gyroscopes and consequently are affected by drift errors. An experiment is conducted to evaluate the performance of this technique in two tasks (navigation and navigation plus exploration) and using two different locomotion techniques: (1) gaze-directed mode (GD) in which the walking direction is forced to be the same as the head direction, and (2) decoupled direction mode (DD) in which the walking direction can be different from the viewing direction. The obtained results show that both locomotion modes show similar matching of the target path during the navigation task, while DD's path matches the target path more closely than GD in the navigation plus exploration task. These results validate the EHBD technique especially when allowing different walking and viewing directions in the navigation plus exploration tasks, as expected. While the proposed method does not reach the accuracy of optical tracking (ideal case), it is an acceptable and satisfactory solution for users and is much more compact, portable and economical.


Subject(s)
Locomotion , Models, Theoretical , User-Computer Interface , Algorithms , Computer Simulation , Humans , Walking
5.
Stud Health Technol Inform ; 98: 394-6, 2004.
Article in English | MEDLINE | ID: mdl-15544313

ABSTRACT

In this paper, a preliminary study of presence in a training simulation for medical emergency based on virtual reality is presented. We explore the influence of interaction mechanisms, as well as the complexity of behaviours in the subjective sense of presence. As expected, it has been found that as the type of interaction is more natural, and the patient behaviour modelling is more complex, the achieved sense of presence is greater. However our results also show that the degree of presence depends more upon the complexity of patient modelling than on how natural the interaction is. Hence, we postulate that a proper patient modelling could elicit a high degree of presence, even with traditional interaction mechanisms.


Subject(s)
Computer Simulation , Education, Medical/methods , Emergency Treatment , User-Computer Interface , Humans , Myocardial Infarction/therapy , Spain , Surveys and Questionnaires
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