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1.
Article in English | MEDLINE | ID: mdl-37390001

ABSTRACT

This paper presents two from-point visibility algorithms: one aggressive and one exact. The aggressive algorithm efficiently computes a nearly complete visible set, with the guarantee of finding all triangles of a front surface, no matter how small their image footprint. The exact algorithm starts from the aggressive visible set and finds the remaining visible triangles efficiently and robustly. The algorithms are based on the idea of generalizing the set of sampling locations defined by the pixels of an image. Starting from a conventional image with one sampling location at each pixel center, the aggressive algorithm adds sampling locations to make sure that a triangle is sampled at all the pixels it touches. Thereby, the aggressive algorithm finds all triangles that are completely visible at a pixel regardless of geometric level of detail, distance from viewpoint, or view direction. The exact algorithm builds an initial visibility subdivision from the aggressive visible set, which it then uses to find most of the hidden triangles. The triangles whose visibility status is yet to be determined are processed iteratively, with the help of additional sampling locations. Since the initial visible set is almost complete, and since each additional sampling location finds a new visible triangle, the algorithm converges in a few iterations.

2.
IEEE Trans Vis Comput Graph ; 12(6): 1590-600, 2006.
Article in English | MEDLINE | ID: mdl-17073380

ABSTRACT

This paper presents sample-based cameras for rendering high quality reflections on convex reflectors at interactive rates. The method supports change of view, moving objects and reflectors, higher order reflections, view-dependent lighting of reflected objects, and reflector surface properties. In order to render reflections with the feed forward graphics pipeline, one has to project reflected vertices. A sample-based camera is a collection of BSP trees of pinhole cameras that jointly approximate the projection function. It is constructed from the reflected rays defined by the desired view and the scene reflectors. A scene point is projected by invoking only the cameras that contain it in their frustums. Reflections are rendered by projecting the scene geometry and then rasterizing in hardware.


Subject(s)
Algorithms , Computer Graphics , Image Enhancement/methods , Image Interpretation, Computer-Assisted/methods , Imaging, Three-Dimensional/methods , Photography/methods , Photometry/methods , Information Storage and Retrieval/methods , Photography/instrumentation , Photometry/instrumentation , Reproducibility of Results , Sensitivity and Specificity
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