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1.
Article in English | MEDLINE | ID: mdl-38656864

ABSTRACT

Treemaps are a powerful tool for representing hierarchical data in a space-efficient manner and are used in various domains, including network security or software development. However, interpreting the topology encoded by nested rectangles can be challenging, particularly compared to tree-structured representations like node-link diagrams or icicle plots. To address this challenge, we introduce TreEducation, a visual education platform designed to improve the visualization literacy skills required for reading treemaps among non-expert users. TreEducation is an online application that combines visualizations, interactions, and gamification elements to facilitate understanding of eight different treemap layout algorithms and enhance students' learning process. We evaluated TreEducation in a classroom setting and a controlled environment. Our results indicate a significant knowledge gain of students training exclusively with TreEducation and the usefulness of competition as a social gamification element included in our competitive quiz.

2.
Article in English | MEDLINE | ID: mdl-37494152

ABSTRACT

Language models are widely used for different Natural Language Processing tasks while suffering from a lack of personalization. Personalization can be achieved by, e.g., fine-tuning the model on training data that is created by the user (e.g., social media posts). Previous work shows that the acquisition of such data can be challenging. Instead of adapting the model's parameters, we thus suggest selecting a model that matches the user's mental model of different thematic concepts in language. In this paper, we attempt to capture such individual language understanding of users. In this process, two challenges have to be considered. First, we need to counteract disengagement since the task of communicating one's language understanding typically encompasses repetitive and time-consuming actions. Second, we need to enable users to externalize their mental models in different contexts, considering that language use changes depending on the environment. In this paper, we integrate methods of gamification into a visual analytics (VA) workflow to engage users in sharing their knowledge within various contexts. In particular, we contribute the design of a gameful VA playground called Concept Universe. During the four-phased game, the users build personalized concept descriptions by explaining given concept names through representative keywords. Based on their performance, the system reacts with constant visual, verbal, and auditory feedback. We evaluate the system in a user study with six participants, showing that users are engaged and provide more specific input when facing a virtual opponent. We use the generated concepts to make personalized language model suggestions.

3.
IEEE Trans Vis Comput Graph ; 29(1): 1178-1188, 2023 01.
Article in English | MEDLINE | ID: mdl-36166530

ABSTRACT

Neural language models are widely used; however, their model parameters often need to be adapted to the specific domains and tasks of an application, which is time- and resource-consuming. Thus, adapters have recently been introduced as a lightweight alternative for model adaptation. They consist of a small set of task-specific parameters with a reduced training time and simple parameter composition. The simplicity of adapter training and composition comes along with new challenges, such as maintaining an overview of adapter properties and effectively comparing their produced embedding spaces. To help developers overcome these challenges, we provide a twofold contribution. First, in close collaboration with NLP researchers, we conducted a requirement analysis for an approach supporting adapter evaluation and detected, among others, the need for both intrinsic (i.e., embedding similarity-based) and extrinsic (i.e., prediction-based) explanation methods. Second, motivated by the gathered requirements, we designed a flexible visual analytics workspace that enables the comparison of adapter properties. In this paper, we discuss several design iterations and alternatives for interactive, comparative visual explanation methods. Our comparative visualizations show the differences in the adapted embedding vectors and prediction outcomes for diverse human-interpretable concepts (e.g., person names, human qualities). We evaluate our workspace through case studies and show that, for instance, an adapter trained on the language debiasing task according to context-0 (decontextualized) embeddings introduces a new type of bias where words (even gender-independent words such as countries) become more similar to female- than male pronouns. We demonstrate that these are artifacts of context-0 embeddings, and the adapter effectively eliminates the gender information from the contextualized word representations.


Subject(s)
Computer Graphics , Natural Language Processing , Male , Female , Humans , Language , Software , Artifacts
4.
IEEE Trans Vis Comput Graph ; 28(12): 4757-4769, 2022 12.
Article in English | MEDLINE | ID: mdl-34379592

ABSTRACT

We present VisInReport, a visual analytics tool that supports the manual analysis of discourse transcripts and generates reports based on user interaction. As an integral part of scholarly work in the social sciences and humanities, discourse analysis involves an aggregation of characteristics identified in the text, which, in turn, involves a prior identification of regions of particular interest. Manual data evaluation requires extensive effort, which can be a barrier to effective analysis. Our system addresses this challenge by augmenting the users' analysis with a set of automatically generated visualization layers. These layers enable the detection and exploration of relevant parts of the discussion supporting several tasks, such as topic modeling or question categorization. The system summarizes the extracted events visually and verbally, generating a content-rich insight into the data and the analysis process. During each analysis session, VisInReport builds a shareable report containing a curated selection of interactions and annotations generated by the analyst. We evaluate our approach on real-world datasets through a qualitative study with domain experts from political science, computer science, and linguistics. The results highlight the benefit of integrating the analysis and reporting processes through a visual analytics system, which supports the communication of results among collaborating researchers.


Subject(s)
Computer Graphics
5.
IEEE Trans Vis Comput Graph ; 24(1): 382-391, 2018 01.
Article in English | MEDLINE | ID: mdl-28866566

ABSTRACT

Topic modeling algorithms are widely used to analyze the thematic composition of text corpora but remain difficult to interpret and adjust. Addressing these limitations, we present a modular visual analytics framework, tackling the understandability and adaptability of topic models through a user-driven reinforcement learning process which does not require a deep understanding of the underlying topic modeling algorithms. Given a document corpus, our approach initializes two algorithm configurations based on a parameter space analysis that enhances document separability. We abstract the model complexity in an interactive visual workspace for exploring the automatic matching results of two models, investigating topic summaries, analyzing parameter distributions, and reviewing documents. The main contribution of our work is an iterative decision-making technique in which users provide a document-based relevance feedback that allows the framework to converge to a user-endorsed topic distribution. We also report feedback from a two-stage study which shows that our technique results in topic model quality improvements on two independent measures.

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