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1.
PLoS One ; 15(1): e0227026, 2020.
Article in English | MEDLINE | ID: mdl-31986147

ABSTRACT

The most readily-observable and influential cue to one's credibility is their confidence. Although one's confidence correlates with knowledge, one should not always trust confident sources or disregard hesitant ones. Three experiments (N = 662; 3- to 12-year-olds) examined the developmental trajectory of children's understanding of 'calibration': whether a person's confidence or hesitancy correlates with their knowledge. Experiments 1 and 2 provide evidence that children use a person's history of calibration to guide their learning. Experiments 2 and 3 revealed a developmental progression in calibration understanding: Children preferred a well-calibrated over a miscalibrated confident person by around 4 years, whereas even 7- to 8-year-olds were insensitive to calibration in hesitant people. The widespread implications for social learning, impression formation, and social cognition are discussed.


Subject(s)
Comprehension , Cues , Self Concept , Trust/psychology , Child , Child Development , Child, Preschool , Humans , Knowledge , Learning , Social Behavior
2.
Front Psychol ; 9: 2140, 2018.
Article in English | MEDLINE | ID: mdl-30483176

ABSTRACT

Children's role playing, whether personifying toys or imagining invisible friends, involves imagining others' minds and internal states. Similarly, anthropomorphism - the attribution of internal states to non-human others (e.g., animals, inanimate nature, or technologies) - also involves imagining others' minds and internal states. We propose that the imaginative process of simulating and projecting internal states is common to both role play and anthropomorphism. The current study investigated the relation between children's role play and anthropomorphism. Ninety children (5, 7, and 9 years) were administered Individual Differences in Anthropomorphism Questionnaire - Child Form (IDAQ-CF), comprised of the technology-inanimate nature and animal subscales, and the Role Play Scale, which assessed (a) impersonation of animals, people, and/or machines and (b) imaginary companions (ICs), including invisible friends and personified toys. Results indicated that the imaginative act of impersonating an animal, person, and/or machine was positively related to anthropomorphism, and specifically anthropomorphism of inanimate nature and technology. Second, anthropomorphism of animals was highest amongst children with invisible ICs, followed by those with toy ICs and those who impersonated. Finally, children who frequently engaged with an invisible ICs more readily anthropomorphized in general and technology and inanimate nature in particular relative to all other children. Results are discussed in terms of the differing degrees of imagination involved in anthropomorphism of animals versus technology and inanimate nature.

3.
J Occup Environ Hyg ; 15(9): 686-699, 2018 09.
Article in English | MEDLINE | ID: mdl-30188781

ABSTRACT

Active lifestyles are beneficial to health and well-being but our workplaces may not be inherently supportive of physical activity at work. With the increasing use of technology in the workplace, many jobs are becoming more sedentary. The purpose of this study was to characterize levels of occupational physical activity (OPA) among active and sedentary workers. Two types of activity trackers (Fitbit Charge HR and Hexoskin) were used to assess activity measures (steps, heart rate, and energy expenditure) among workers during one full work shift. The first objective of the study was to assess the agreement between two types of accelerometer-based activity trackers as measures of occupational physical activity. The second objective of this study was to assess differences in measures of OPA among workers in generally physically active (brewery) and sedentary (office) work environments. Occupational physical activity data were collected from 50 workers in beer-brewing tasks and 51 workers in office work tasks. The 101 subjects were from the brewing service sector, a call center, and an engineering office within a manufacturing facility. A two-factor repeated measures analysis of variance (ANOVA) was used to assess the two activity tracking devices while two-sample t-tests were used to compare the two worker groups. There were statistically significant differences in total steps and mean heart rate between the two devices. When comparing the two groups of workers there were statistically significant differences in measures of steps, mean heart rate, and energy expenditure. The results of the present study provide quantitative evidence that levels of OPA should be identified for different work groups.


Subject(s)
Energy Metabolism , Fitness Trackers , Sedentary Behavior , Adult , Female , Heart Rate/physiology , Humans , Male , Middle Aged , Occupations
4.
Front Psychol ; 6: 870, 2015.
Article in English | MEDLINE | ID: mdl-26157415

ABSTRACT

Theory of mind refers to the abilities underlying the capacity to reason about one's own and others' mental states. This ability is critical for predicting and making sense of the actions of others, is essential for efficient communication, fosters social learning, and provides the foundation for empathic concern. Clearly, there is incredible value in fostering theory of mind. Unfortunately, despite being the focus of a wealth of research over the last 40 years relatively little is known about specific strategies for fostering social perspective taking abilities. We provide a discussion of the rationale for applying one specific strategy for fostering efficient theory of mind-that of engaging in "behavioral synchrony" (i.e., the act of keeping together in time with others). Culturally evolved collective rituals involving synchronous actions have long been held to act as social glue. Specifically, here we present how behavioral synchrony tunes our minds for reasoning about other minds in the process of fostering social coordination and cooperation, and propose that we can apply behavioral synchrony as a tool for enhancing theory of mind.

5.
Dev Psychol ; 48(2): 303-14, 2012 Mar.
Article in English | MEDLINE | ID: mdl-22369338

ABSTRACT

Children will increasingly come of age with personified robots and potentially form social and even moral relationships with them. What will such relationships look like? To address this question, 90 children (9-, 12-, and 15-year-olds) initially interacted with a humanoid robot, Robovie, in 15-min sessions. Each session ended when an experimenter interrupted Robovie's turn at a game and, against Robovie's stated objections, put Robovie into a closet. Each child was then engaged in a 50-min structural-developmental interview. Results showed that during the interaction sessions, all of the children engaged in physical and verbal social behaviors with Robovie. The interview data showed that the majority of children believed that Robovie had mental states (e.g., was intelligent and had feelings) and was a social being (e.g., could be a friend, offer comfort, and be trusted with secrets). In terms of Robovie's moral standing, children believed that Robovie deserved fair treatment and should not be harmed psychologically but did not believe that Robovie was entitled to its own liberty (Robovie could be bought and sold) or civil rights (in terms of voting rights and deserving compensation for work performed). Developmentally, while more than half the 15-year-olds conceptualized Robovie as a mental, social, and partly moral other, they did so to a lesser degree than the 9- and 12-year-olds. Discussion focuses on how (a) children's social and moral relationships with future personified robots may well be substantial and meaningful and (b) personified robots of the future may emerge as a unique ontological category.


Subject(s)
Child Behavior , Child Development/physiology , Communication , Morals , Robotics , Social Behavior , Adolescent , Analysis of Variance , Child , Female , Humans , Interview, Psychological , Male , Verbal Behavior
6.
Neural Netw ; 23(8-9): 1099-103, 2010.
Article in English | MEDLINE | ID: mdl-20851571

ABSTRACT

Imagining another's perspective is an achievement in social cognition and underlies empathic concern and moral regard. Imagination is also within the realm of fantasy, and may take the form of imaginary play in children and imaginative production in adults. Yet, an interesting and provocative question emerges in the case of personified robots: How do people conceive of life-like robots? Do people imagine about robots' experiences? If so, do these imaginings reflect their actual or pretend beliefs about robots? The answers to these questions bear on the possibility that personified robots represent the emergence of a new ontological category. We draw on simulation theory as a framework for imagining others' internal states as well as a means for imaginative play. We then turn to the literature on people's and, in particular, children's conceptions of personified technologies and raise the question of the veracity of children's beliefs about personified robots (i.e., are they behaving as or behaving as if?). Finally, we consider the suggestion that such personified technologies represent the emergence of a new ontological category and offer some suggestions for future research in this important emerging area of social cognition.


Subject(s)
Child Behavior , Robotics , Social Behavior , Adult , Child , Child Development , Cognition/physiology , Computer Simulation , Computers , Empathy/physiology , Humans , Interpersonal Relations , Play and Playthings
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