Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 10 de 10
Filter
Add more filters










Publication year range
1.
PLoS One ; 18(11): e0291767, 2023.
Article in English | MEDLINE | ID: mdl-37939067

ABSTRACT

Defining perceptual similarity metrics for odorant comparisons is crucial to understanding the mechanism of olfactory perception. Current methods in olfaction rely on molecular physicochemical features or discrete verbal descriptors (floral, burnt, etc.) to approximate perceptual (dis)similarity between odorants. However, structural or verbal descriptors alone are limited in modeling complex nuances of odor perception. While structural features inadequately characterize odor perception, language-based discrete descriptors lack the granularity needed to model a continuous perception space. We introduce data-driven approaches to perceptual metrics learning (PMeL) based on two key insights: a) by combining physicochemical features with the user's perceptual feedback, we can leverage both structural and perceptual attributes of odors to define dissimilarity, and b) instead of discrete labels, user's perceptual feedback can be gathered as relative similarity comparisons, such as "Does molecule-A smell more like molecule-B, or molecule-C?" These triplet comparisons are easier even for non-experts users and offer a more effective representation of the continuous perception space. Experimental results on several defined tasks show the effectiveness of our approach in evaluating perceptual dissimilarity between odorants. Finally, we investigate how closely our model, trained on non-expert feedback, aligns with the expert's similarity judgments. Our effort aims to reduce reliance on expert annotations.


Subject(s)
Odorants , Olfactory Perception , Feedback , Smell , Machine Learning
2.
PLoS One ; 18(8): e0289881, 2023.
Article in English | MEDLINE | ID: mdl-37566580

ABSTRACT

Recent research has attempted to predict our perception of odorants using Machine Learning models. The featurization of the olfactory stimuli usually represents the odorants using molecular structure parameters, molecular fingerprints, mass spectra, or e-nose signals. However, the impact of the choice of featurization on predictive performance remains poorly reported in direct comparative studies. This paper experiments with different sensory features for several olfactory perception tasks. We investigate the multilabel classification of aroma molecules in odor descriptors. We investigate single-label classification not only in fine-grained odor descriptors ('orange', 'waxy', etc.), but also in odor descriptor groups. We created a database of odor vectors for 114 aroma molecules to conduct our experiments using a QCM (Quartz Crystal Microbalance) type smell sensor module (Aroma Coder®V2 Set). We compare these smell features with different baseline features to evaluate the cluster composition, considering the frequencies of the top odor descriptors carried by the aroma molecules. Experimental results suggest a statistically significant better performance of the QCM type smell sensor module compared with other baseline features with F1 evaluation metric.


Subject(s)
Olfactory Perception , Smell , Odorants , Electronic Nose , Machine Learning
3.
Science ; 381(6654): 147-148, 2023 Jul 14.
Article in English | MEDLINE | ID: mdl-37440636

ABSTRACT

Games continue to drive progress in the development of artifi cial intelligence.

5.
Nature ; 602(7896): 223-228, 2022 02.
Article in English | MEDLINE | ID: mdl-35140384

ABSTRACT

Many potential applications of artificial intelligence involve making real-time decisions in physical systems while interacting with humans. Automobile racing represents an extreme example of these conditions; drivers must execute complex tactical manoeuvres to pass or block opponents while operating their vehicles at their traction limits1. Racing simulations, such as the PlayStation game Gran Turismo, faithfully reproduce the non-linear control challenges of real race cars while also encapsulating the complex multi-agent interactions. Here we describe how we trained agents for Gran Turismo that can compete with the world's best e-sports drivers. We combine state-of-the-art, model-free, deep reinforcement learning algorithms with mixed-scenario training to learn an integrated control policy that combines exceptional speed with impressive tactics. In addition, we construct a reward function that enables the agent to be competitive while adhering to racing's important, but under-specified, sportsmanship rules. We demonstrate the capabilities of our agent, Gran Turismo Sophy, by winning a head-to-head competition against four of the world's best Gran Turismo drivers. By describing how we trained championship-level racers, we demonstrate the possibilities and challenges of using these techniques to control complex dynamical systems in domains where agents must respect imprecisely defined human norms.


Subject(s)
Automobile Driving , Deep Learning , Reinforcement, Psychology , Sports , Video Games , Automobile Driving/standards , Competitive Behavior , Humans , Reward , Sports/standards
6.
Adv Neural Inf Process Syst ; 35: 20133-20146, 2022 Dec.
Article in English | MEDLINE | ID: mdl-37151570

ABSTRACT

As deep learning blooms with growing demand for computation and data resources, outsourcing model training to a powerful cloud server becomes an attractive alternative to training at a low-power and cost-effective end device. Traditional outsourcing requires uploading device data to the cloud server, which can be infeasible in many real-world applications due to the often sensitive nature of the collected data and the limited communication bandwidth. To tackle these challenges, we propose to leverage widely available open-source data, which is a massive dataset collected from public and heterogeneous sources (e.g., Internet images). We develop a novel strategy called Efficient Collaborative Open-source Sampling (ECOS) to construct a proximal proxy dataset from open-source data for cloud training, in lieu of client data. ECOS probes open-source data on the cloud server to sense the distribution of client data via a communication- and computation-efficient sampling process, which only communicates a few compressed public features and client scalar responses. Extensive empirical studies show that the proposed ECOS improves the quality of automated client labeling, model compression, and label outsourcing when applied in various learning scenarios.

8.
Sci Rep ; 11(1): 931, 2021 01 13.
Article in English | MEDLINE | ID: mdl-33441585

ABSTRACT

Food pairing has not yet been fully pioneered, despite our everyday experience with food and the large amount of food data available on the web. The complementary food pairings discovered thus far created by the intuition of talented chefs, not by scientific knowledge or statistical learning. We introduce FlavorGraph which is a large-scale food graph by relations extracted from million food recipes and information of 1,561 flavor molecules from food databases. We analyze the chemical and statistical relations of FlavorGraph and apply our graph embedding method to better represent foods in dense vectors. Our graph embedding method is a modification of metapath2vec with an additional chemical property learning layer and quantitatively outperforms other baseline methods in food clustering. Food pairing suggestions made based on the food representations of FlavorGraph help achieve better results than previous works, and the suggestions can also be used to predict relations between compounds and foods. Our research offers a new perspective on not only food pairing techniques but also food science in general.


Subject(s)
Cooking/methods , Feeding Behavior/psychology , Food/standards , Databases, Factual , Humans , Knowledge , Machine Learning , Semantics , Taste/physiology , Taste Perception/physiology
10.
Behav Brain Sci ; 43: e147, 2020 06 19.
Article in English | MEDLINE | ID: mdl-32624051

ABSTRACT

Language comprehension of action verbs recruits embodied representations in the brain that are assumed to invoke a mental simulation (e.g., "grasping a peanut"). This extends to abstract concepts, as well ("grasping an idea"). We, therefore, argue that mental simulation works across levels of abstractness and involves higher-level schematic structures that subsume a generic structure of actions and events.


Subject(s)
Brain , Language
SELECTION OF CITATIONS
SEARCH DETAIL
...