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1.
PLoS One ; 16(6): e0252688, 2021.
Article in English | MEDLINE | ID: mdl-34138889

ABSTRACT

Advanced Driver Assistance Systems (ADAS) are being developed and installed in increasing numbers. Some of the most popular ADAS include blind spot monitoring and cruise control which are fitted in the majority of new vehicles sold in high-income countries. With more drivers having access to these technologies, it is imperative to develop policy and strategies to guarantee the safe uptake of ADAS. One key issue is that ADAS education has been primarily centred on the user manual which are not widely utilised. Moreover, it is unclear if user manuals are an adequate source of education in terms of content and readability. To address this research gap, a content analysis was used to assess the differences in ADAS-related content and readability among the manuals of the highest selling vehicles in Australia. The qualitative findings showed that there are seven themes in the user manuals: differences between driving with and without ADAS, familiarisation requirements, operational limits of the ADAS, potential ADAS errors, behaviour adaptation warnings, confusion warnings, and malfunction warnings. The quantitative analysis found that some of the manuals require several years of education above the recommended for a universal audience (>8 years) to be understood. Additionally, there is a notable number of text diversions and infographics which could make comprehension of the user manual difficult. This investigation shows that there is a lack of standardisation of ADAS user manuals (in both content and delivery of information) which requires regulatory oversight. Driver ADAS education needs to be prioritised by policymakers and practitioners as smart technology continues to increase across the transport system. It seems that current strategies based on user manuals are insufficient to achieve successful adoption and safe use of these technologies.


Subject(s)
Accidents, Traffic/statistics & numerical data , Automobile Driving/statistics & numerical data , Motor Vehicles/statistics & numerical data , Protective Devices/statistics & numerical data , Technology/statistics & numerical data , Accidents, Traffic/prevention & control , Automobile Driving/education , Automobile Driving/standards , Guidelines as Topic/standards , Humans , Motor Vehicles/classification , Motor Vehicles/standards , Protective Devices/standards , Reproducibility of Results , Safety/standards , Technology/methods , Technology/standards
2.
Atten Percept Psychophys ; 79(8): 2257-2274, 2017 Nov.
Article in English | MEDLINE | ID: mdl-28741100

ABSTRACT

The attentional blink (AB) is a widely studied deficit in reporting the second of two sequentially presented targets when they occur within 500 milliseconds. The AB often is interpreted to index a structural limit in sequential visual processing. However, this interpretation is challenged by reports that the deficit can be reduced with several hundred trials of specific training (Braun in Nature, 393(6684), 424-425, 1998; Choi et al. in Proceedings of the National Academy of Sciences, 109(30), 12242-12247, 2012; Taatgen et al. in Cognitive Psychology, 59(1), 1-29, 2009) and other reports that some individuals experience very little or no deficit, even without specific training (Martens et al. in Journal of Cognitive Neuroscience, 18(9), 1423-1438, 2006). Yet neither of these claims has been studied when the artifact of ceiling effects has been removed. We sent a small number of participants (n = 5) home to practice an AB task on their mobile phones for 3,000-6,000 trials (Experiment 1) and trained a much larger number of participants (n = 48) in a similar way for 1,200-1,800 trials (Experiment 2). Both experiments used adaptive procedures to equate task difficulty throughout training to keep second-target accuracy below ceiling levels. The results showed strong training effects on the rate of processing sequential information. Despite this, there were (a) robust AB effects after training for most participants, (b) no benefit for training on difficult versus easy target tasks, and (c) substantial correlations between the magnitude of the AB before and after extensive training. These findings support the interpretation that the AB is an index of a structural limit in the ability to consciously process rapid visual sequences.


Subject(s)
Attentional Blink , Learning , Task Performance and Analysis , Teaching/psychology , Adolescent , Adult , Cell Phone , Female , Humans , Male , Young Adult
3.
Cyberpsychol Behav ; 11(6): 723-5, 2008 Dec.
Article in English | MEDLINE | ID: mdl-18991529

ABSTRACT

Acrophobia is a chronic, highly debilitating disorder preventing sufferers from engaging with high places. Its etiology is linked to the development of mobility during infancy. We evaluated the efficacy of various types of movement in the treatment of this disorder within a virtual reality (VR) environment. Four men and four women who were diagnosed with acrophobia were tested in a virtual environment reproducing the balcony of a hotel. Anxiety and behavioral avoidance measures were taken as participants climbed outdoor stairs, moved sideways on balconies, or stood still. This took place in both real and virtual environments as part of a treatment evaluation study. Participants experienced an elevated level of anxiety not only to increases in height but also when required to move laterally at a fixed height. These anxiety levels were significantly higher than those elicited by viewing the fear-invoking scene without movement. We have demonstrated a direct link between any type of movement at a height and the triggering of acrophobia in line with earlier developmental studies. We suggest that recalibration of the action-perception system, aided by VR, can be an important adjunct to standard psychotherapy.


Subject(s)
Movement , Phobic Disorders/psychology , Phobic Disorders/therapy , Self Concept , Adult , Female , Humans , Male , Middle Aged , Statistics, Nonparametric , User-Computer Interface , Young Adult
4.
Cyberpsychol Behav ; 10(6): 781-7, 2007 Dec.
Article in English | MEDLINE | ID: mdl-18085965

ABSTRACT

In the rail industry, drivers must be trained to operate complex heavy machinery while responding appropriately to rapidly unfolding events in environments that are expensive and often dangerous to replicate in the real world. Virtual training environments (VTEs) can deliver stress exposure training to improve the decision-making skills of train drivers. Higher levels of recallable knowledge in the real world have been linked directly to the degree to which trainees have been engrossed in their VTE, an experience often measured through the concept of "presence." This paper reports on the use of presence to guide improvements to a VTE developed to deliver driver training in degraded track conditions. Two surveys were used to collect data on train drivers' introspective feedback on the level of presence created by the virtual rail environment and the simulator's effectiveness in generating immersion across a range of presence causal factors. Results indicate that using presence to investigate VTEs has practical significance. Outcomes provide direct information on where future improvements and modifications to the VTE can be made.


Subject(s)
Accidents, Occupational/prevention & control , Computer Simulation , Computer-Assisted Instruction/methods , Practice, Psychological , Transfer, Psychology , User-Computer Interface , Adult , Attention , Humans , Male , Middle Aged , Railroads , Safety Management
5.
Cyberpsychol Behav ; 10(2): 286-9, 2007 Apr.
Article in English | MEDLINE | ID: mdl-17474847

ABSTRACT

Across a variety of operational environments, virtual reality (VR) is being increasingly used as a means of simulating hazardous work conditions in order to allow trainees to practice advanced cognitive skills such as problem-solving and decision-making. Replicating dangerous conditions particularly involving heavy machinery in the real world can be dangerous and costly. The use of VR is therefore appealing across many industries such as aviation, mining, and rail. However, while the number of training prototypes increase less focus is being given to appropriate evaluation of the training provided via this technology. Increasing skills acquisition and performance does not depend solely on the appropriate design of simulation training. Of equal importance are strong performance measures which can ultimately feedback on the success or otherwise of training and highlight any deficits to guide ongoing improvements. To ensure cognitive skills acquired in a virtual training environment (VTE) are transferable to the real world, training objectives need to be tied directly to realistic scenario events which in turn are directly linked to measures of specific required behaviors.


Subject(s)
Computer-Assisted Instruction , Decision Making , Inservice Training , Problem Solving , Transfer, Psychology , User-Computer Interface , Computer Simulation , Feedback, Psychological , Humans , Practice, Psychological , Safety Management
6.
Cyberpsychol Behav ; 9(4): 480-9, 2006 Aug.
Article in English | MEDLINE | ID: mdl-16901251

ABSTRACT

Virtual reality exposure therapy (VRET) developed using immersive or semi-immersive virtual environments present a usability problem for practitioners. To meet practitioner requirements for lower cost and portability VRET programs must often be ported onto desktop environments such as the personal computer (PC). However, success of VRET has been shown to be linked to presence, and the environment's ability to evoke the same reactions and emotions as a real experience. It is generally accepted that high-end virtual environments (VEs) are more immersive than desktop PCs, but level of immersion does not always predict level of presence. This paper reports on the impact on presence of porting a therapeutic VR application for schizophrenia from the initial research environment of a semi-immersive curved screen to PC. Presence in these two environments is measured both introspectively and across a number of causal factors thought to underlie the experience of presence. Results show that the VR exposure program successfully made users feel they were "present" in both platforms. While the desktop PC achieved higher scores on presence across causal factors participants reported they felt more present in the curved screen environment. While comparison of the two groups was statistically significant for the PQ but not for the IPQ, subjective reports of experiences in the environments should be considered in future research as the success of VRET relies heavily on the emotional response of patients to the therapeutic program.


Subject(s)
Computer Simulation , Schizophrenia/therapy , Software Design , Therapy, Computer-Assisted/instrumentation , User-Computer Interface , Adolescent , Adult , Attention/physiology , Female , Humans , Male , Microcomputers , Middle Aged , Photic Stimulation/methods , Reference Values , Schizophrenic Psychology , Space Perception/physiology , Statistics, Nonparametric , Therapy, Computer-Assisted/methods
8.
Cyberpsychol Behav ; 6(2): 161-70, 2003 Apr.
Article in English | MEDLINE | ID: mdl-12804028

ABSTRACT

Mutual support is an interactional communication process. Taking an interactional approach to support requires group participants be viewed not only as targets and recipients but also as sources and providers of various types of support. An analysis was performed on the interactions of a group listserve and model of online interactional support. The aim was to explore the communication process children follow. The analysis revealed self-disclosure was used in the support group in three distinct ways. Its function for the support recipient is to initiate a transactional relationship with another member for the purpose of attracting social support through the open expression of concerns and frustrations. It is then used by the support provider to demonstrate that coping is possible for the recipient through the reciprocal self-disclosure of similar concerns and situations with which the member has successfully dealt. The third use of self-disclosure was to share reciprocal social companionship relationships.


Subject(s)
Electronic Mail , Internet , Self Disclosure , Self-Help Groups , Siblings/psychology , Social Support , Adolescent , Child , Disabled Children , Family Health , Group Processes , Humans , Interpersonal Relations , Sampling Studies
9.
J Telemed Telecare ; 8 Suppl 3: S3:66-8, 2002.
Article in English | MEDLINE | ID: mdl-12661627

ABSTRACT

The current trend among many universities is to increase the number of courses available online. However, there are fundamental problems in transferring traditional education courses to virtual formats. Delivering current curricula in an online format does not assist in overcoming the negative effects on student motivation which are inherent in providing information passively. Using problem-based learning (PBL) online is a method by which computers can become a tool to encourage active learning among students. The delivery of curricula via goal-based scenarios allows students to learn at different rates and can successfully shift online learning from memorization to discovery. This paper reports on a Web-based e-health course that has been delivered via PBL for the past 12 months. Thirty distance-learning students undertook postgraduate courses in e-health delivered via the Internet (asynchronous communication). Data collected via online student surveys indicated that the PBL format was both flexible and interesting. PBL has the potential to increase the quality of the educational experience of students in online environments.


Subject(s)
Education, Distance/standards , Education, Medical, Graduate/standards , Problem-Based Learning/standards , Adult , Education, Distance/methods , Education, Medical, Graduate/methods , Humans , Internet , Problem-Based Learning/methods
10.
J Telemed Telecare ; 8 Suppl 3(6): 66-68, 2002 Dec.
Article in English | MEDLINE | ID: mdl-12537910

ABSTRACT

The current trend among many universities is to increase the number of courses available online. However, there are fundamental problems in transferring traditional education courses to virtual formats. Delivering current curricula in an online format does not assist in overcoming the negative effects on student motivation which are inherent in providing information passively. Using problem-based learning (PBL) online is a method by which computers can become a tool to encourage active learning among students. The delivery of curricula via goal-based scenarios allows students to learn at different rates and can successfully shift online learning from memorization to discovery. This paper reports on a Web-based e-health course that has been delivered via PBL for the past 12 months. Thirty distance-learning students undertook postgraduate courses in e-health delivered via the Internet (asynchronous communication). Data collected via online student surveys indicated that the PBL format was both flexible and interesting. PBL has the potential to increase the quality of the educational experience of students in online environments.

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