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1.
Percept Mot Skills ; : 315125241266645, 2024 Jul 20.
Article in English | MEDLINE | ID: mdl-39033337

ABSTRACT

Coaches often use pointing gestures alongside their speech to reinforce their message and emphasize important concepts during instructional communications, but the impact of simultaneous pointing gestures and speech on learners' recall remains unclear. We used eye-tracking and recalled performance to investigate the impact of a coach's variously timed pointing gestures and speech on two groups of learners' (novices and experts) visual attention and recall of tactical instructions. Participants were 96 basketball players (48 novice and 48 expert) who attempted to recall instructions about the evolution of a basketball game system under two teaching conditions: speech accompanied by gestures and speech followed by gestures. Overall, the results showed that novice players benefited more from instructional speech accompanied by gestures than from speech followed by gestures alone. This was evidenced by their greater visual attention to the diagrams, demonstrated through a higher fixation count and decreased saccadic shifts between the coach and the diagrams. Additionally, they exhibited improved recall and experienced reduced mental effort, despite having the same fixation time on the diagrams and equivalent recall time. Conversely, experts benefited more from instructional speech followed by gestures, indicating an expertise reversal effect. These results suggest that coaches and educators may improve their tactical instructions by timing the pairing of their hand gestures and speech in relation to the learner's level of expertise.

2.
Psychol Res ; 2024 Apr 10.
Article in English | MEDLINE | ID: mdl-38597970

ABSTRACT

The imagination effect occurs when participants learn better from imagining procedures or concepts rather than from studying them. The aim of the present study was to examine the effects of imagination and level of expertise on memorization of a tactical basketball system. Thirty-six expert and thirty-six novice learners were asked to imagine the functioning of a tactical scene in basketball (imagination condition) or simply study the scene (study condition). Results showed that novice learners benefited more from the study condition as they achieved better recall and recognition performances, invested less cognitive load (i.e., mental effort and perceived difficulty) and had higher levels of motivational aspects (i.e., self-efficacy and perceived competence). However, this effect was totally reversed for expert learners who, benefited more from the imagination condition, indicating therefore an expertise reversal effect. The results suggest that the effectiveness of the imagination technique depends on level of expertise of the learners.

3.
Psychol Res ; 87(7): 2238-2248, 2023 Oct.
Article in English | MEDLINE | ID: mdl-36810717

ABSTRACT

Coach's speech and pointing gestures are closely related. However, the question of whether the coach's pointing gestures influence the learning of complex game systems is still unclear. The present study examined the moderating roles of content complexity and expertise level on recall performance, visual attention, and mental effort through the coach's pointing gestures. One hundred and ninety-two novice and expert basketball players were randomly assigned to one of the four experimental conditions (simple content + no-gesture, simple content + with-gesture, more complex content + no-gesture, or more complex content + with-gesture). The results showed that regardless of the complexity of the content, novices showed significantly better recall performance, better visual search on the static diagrams and lower mental effort in the with-gesture condition than in the no-gesture condition. However, the results showed that experts benefited equally from both conditions (with-gesture and no-gestures) when the content was simple, whereas they benefited more from the condition with-gesture when the content was more complex. The findings and their implications for the design of learning materials are discussed in terms of cognitive load theory.


Subject(s)
Learning , Speech , Humans , Gestures , Mental Recall
4.
BMC Public Health ; 23(1): 128, 2023 01 18.
Article in English | MEDLINE | ID: mdl-36653773

ABSTRACT

PURPOSE: The study aimed to test the validity and reliability of the Arabic version of the sedentary behavior questionnaire (SBQ). METHODS: A total of 624 university students (273 males; 351 females, mean age = 20.8 years) were recruited from Taibah University, Madinah, Saudi Arabia. For criterion and constructive validity (n = 352), the Arabic SBQ was compared with total sitting time from the International Physical Activity Questionnaire-short form (IPAQ-SF) and the International Physical Activity Questionnaire-long form (IPAQ-LF). For concurrent validity, the English and Arabic SBQ versions were given concurrently to bilingual university students (n = 122) once. For test-retest reliability, the Arabic SBQ was given twice to participants (n = 150) at a one-week interval. RESULTS: Sitting time of IPAQ-SF (7th question: sitting time on weekdays) and IPAQ-LF (21st question: sitting time on weekdays and 22nd question: sitting time on weekends) correlated significantly with total sitting time/week of the Arabic SBQ (r = 0.29, p = 0.003; r = 0.14, p = 0.02, respectively). Motorized transportation measured with the IPAQ-LF correlated significantly with time spent driving in a car, bus, or train from the Arabic SBQ on weekdays and weekends (r = 0.53, p < 0.001; r = 0.44 p < 0.001, respectively). The total sitting time of the Arabic SBQ was inversely correlated with BMI (r = -0.18, p = 0.001). The correlations between the Arabic and the English SBQ versions ranged from 0.25-0.96; p < 0.001 on weekdays and 0.50-0.90; p < 0.001 on weekends. Moderate to good reliability was also found between test and retest for all SBQ items and total score during weekdays (0.72 to 0.8), and weekends (0.64 to 0.87), with exception of the 7th item "play musical instrument", ICC = 0.46). Mean difference of test-retest of the Arabic SBQ was not significantly different from zero for the total sitting time of the Arabic SBQ (t = -0.715, P = 0.476). CONCLUSION: The Arabic SBQ had satisfactory levels of reliability, with total sitting time of the Arabic SBQ correlating significantly with sitting times derived from IPAQ-SF, IPAQ-LF, and the English SBQ versions. Hence, the Arabic SBQ can be used as a tool to measure sedentary behavior among adult Arabs aged between 18 to 30 years old in future epidemiologic and clinical practice.


Subject(s)
Exercise , Sedentary Behavior , Adult , Male , Female , Humans , Adolescent , Young Adult , Reproducibility of Results , Universities , Surveys and Questionnaires , Students
5.
Percept Mot Skills ; 129(3): 747-766, 2022 Jun.
Article in English | MEDLINE | ID: mdl-35084241

ABSTRACT

In this study, we aimed to examine the effect of visual realism on soccer players' memorization of soccer tactics according to their level of expertise and visuospatial abilities. We divided 48 volunteers into novice and expert soccer players and had them first perform a multitask visuospatial abilities (VSA) test and then undergo training with three dynamic soccer scenes, each presented with varied levels of realism (schematic, moderately realistic, and highly realistic). We then tested players' memorization and reproduction of the soccer scenes and measured their visual processing with eye-tracking glasses to identify their cognitive processes during memorization. We found that reducing visual realism improved visual processing and memorization when compared to higher realism (p < .001). Second, both higher (vs. lower) player expertise and higher (vs. lower) VSA influenced visual processing and enhanced memorization efficiency (p < .001). Third, there were significant interaction effects between visual realism, player expertise, and player VSA (p < .001) such that players with high VSA benefited more from reduced (vs. accentuated) visual realism than did players with low VSA. Thus, increasing visual realism can hinder tactical learning effectiveness, especially for learners who lack domain expertise and visuospatial abilities. Practically speaking, coaches and educators might improve their communications by tailoring tactical instructions to learners' cognitive skills.


Subject(s)
Athletic Performance , Soccer , Athletic Performance/psychology , Cognition , Humans , Learning , Soccer/psychology , Visual Perception
6.
Res Q Exerc Sport ; 91(2): 219-227, 2020 Jun.
Article in English | MEDLINE | ID: mdl-31647379

ABSTRACT

Purpose: Guided by cognitive load theory and cognitive theory of multimedia learning, the purpose of this study was to evaluate players' ability to integrate dynamic information presented under different conditions: a verbal condition, in which instructions were given orally; a visual condition, in which instructions were shown using arrow symbols; and a redundant condition, in which both visual and verbal instructions were presented simultaneously. Method: In a 2 × 3 design, we asked basketball players with varied levels of skill (less-skilled, skilled) to rate their invested mental effort and to perform a recall test after learning from either the verbal, visual or redundant condition. Results: Results demonstrated that the less-skilled players benefited more from the redundant condition, whereas the skilled participants benefited more from the visual condition. Conclusion: Recommendations for improving instructional design techniques aimed at the transmission of tactical instructions in team games are proposed.


Subject(s)
Basketball/psychology , Communication , Mental Recall , Verbal Learning , Visual Perception , Adult , Humans
7.
Front Psychol ; 10: 1019, 2019.
Article in English | MEDLINE | ID: mdl-31191377

ABSTRACT

Grounded in the dynamical systems approach, the present research examined the influence of team ball possession (TBP) in soccer on coaches' perceived psychological momentum (PM) and strategic choice (i.e., game-based "stick" vs. "switch" choices) during a simulated match. Experienced soccer coaches imagined being the coach of the team involved in a highly important match that was displayed on a wall in a lecture hall. The match scenario was manipulated so that the coach was exposed to either a positive momentum sequence (i.e., ascending scenario of TBP) or a negative momentum sequence (i.e., descending scenario of TBP). Results revealed that positive (or negative) momentum sequence increased (or decreased) perceived PM and increased stick (or switch) choices. Perceived PM globally evolved linearly, while strategic choice displayed a dynamical pattern of "critical boundary" (thus showing a nonlinear change). Nonetheless, both variables displayed asymmetrical effects, in the sense that: (1) the strength of positive PM appeared to be easier to decrease than to increase; and (2) the greater the positive PM (or the negative PM), the lesser (or the greater) the coaches' tendency to make a change in the organization of their teams. This investigation evidences that TBP can powerfully influence coaches' perceptions and strategic decisions, and that coaches are more likely to be sensitive to negative events than to equivalent positive events.

8.
Memory ; 27(7): 943-951, 2019 08.
Article in English | MEDLINE | ID: mdl-31023159

ABSTRACT

The aim of this study was to investigate how expert and novice learners integrate dynamic information from two types of representations, namely auditory description and arrow symbols. Participants were required to perform both recognition and recall tests and rate their invested mental effort after studying two representations in four different orders of presentation (audio → audio, arrow → arrow, arrow → audio, or audio → arrow). When the same representation is presented twice, the results demonstrated the superiority of the spatial representation over the verbal representation for novice learners. However, when comparing the representations, it was found that novice learners achieved higher levels of performance when they had received audio first and then arrows, while expert learners showed the same level of performance regardless of the sequence of representations. Implications for improving instructional design techniques aimed at the acquisition of temporal information are discussed.


Subject(s)
Auditory Perception/physiology , Learning , Mental Recall , Pattern Recognition, Visual/physiology , Symbolism , Adult , Basketball , Female , Humans , Spatial Processing , Young Adult
9.
J Sport Exerc Psychol ; 35(3): 260-9, 2013 Jun.
Article in English | MEDLINE | ID: mdl-23798589

ABSTRACT

Cognitive load perspective was used as a theoretical framework to investigate effects of expertise and type of presentation of interacting elements of information in learning from dynamic visualizations. Soccer players (N = 48) were required to complete a recall reconstruction test and to rate their invested mental effort after studying a concurrent or sequential presentation of the elements of play. The results provided evidence for an expertise reversal effect. For novice players, the sequential presentation produced better learning outcomes. In contrast, expert players performed better after studying the concurrent presentation. The findings suggest that the effectiveness of different visual presentation formats depend on levels of learner expertise.


Subject(s)
Cognition/physiology , Computer Graphics , Learning/physiology , Mental Recall/physiology , Soccer/psychology , Adult , Analysis of Variance , Female , Humans , Male , Young Adult
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