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1.
Alcohol Alcohol ; 59(3)2024 Mar 16.
Article in English | MEDLINE | ID: mdl-38685066

ABSTRACT

AIM: Participating in a drinking game (DG) is common practice among university students and can increase students' risk for heavy drinking. Given the theoretical link between motivations to drink and alcohol use, careful consideration should be given to students' motivations to play DGs. In this study, we examined the factor structure, internal consistency, and concurrent validity of a revised version of the motives for playing drinking games (MPDG) scale, the MPDG-33. METHODS: University students (n = 3345, Mage = 19.77 years, SDage = 1.53; 68.8% = women; 59.6% = White) from 12 U.S. universities completed a confidential online self-report survey that included the MPDG-33 and questions regarding their frequency of DG participation and typical drink consumption while playing DGs. RESULTS: Confirmatory factor analysis indicated the 7-factor model fit the data adequately, and all items had statistically significant factor loadings on their predicted factor. All subscales had adequate to excellent internal consistency and were positively correlated with the frequency of DG participation and the typical number of drinks consumed while playing DGs (though the correlations were small). CONCLUSION: Findings suggest that the MPDG-33 can be reliably used in research and clinical settings to assess U.S. university students' motives for playing DGs.


Subject(s)
Alcohol Drinking in College , Motivation , Students , Humans , Female , Male , Young Adult , Factor Analysis, Statistical , Students/psychology , United States , Universities , Alcohol Drinking in College/psychology , Adolescent , Alcohol Drinking/psychology , Alcohol Drinking/epidemiology , Surveys and Questionnaires , Self Report , Adult , Reproducibility of Results
2.
J Am Coll Health ; : 1-8, 2024 Jan 29.
Article in English | MEDLINE | ID: mdl-38285886

ABSTRACT

Objective: A drinking game (DG) is a risky social drinking activity that is prevalent among university students and promotes rapid alcohol consumption. We examined university students' DG behaviors before and during the COVID-19 pandemic. Method: Students (N = 368; Mage=21.12; women = 72.6%; Hispanic = 44.7%) from seven universities completed an online survey in 2021 (spring/summer). Results: 57% played DGs in-person before the pandemic and continued to play during the pandemic. These students were less worried about their health/symptoms if they were to contract COVID-19, had lower confidence in wearing a mask properly/socially distancing while under the influence of alcohol, consumed more alcohol during the pandemic, and endorsed higher enhancement drinking motives than students who played DGs before but stopped playing during the pandemic (30%). Conclusions: College health practitioners could pay close attention to students who endorse high enhancement motives as they are susceptible to risky DG play.

3.
Addict Behav ; 144: 107731, 2023 09.
Article in English | MEDLINE | ID: mdl-37163887

ABSTRACT

Predrinking and drinking games (DGs) are common risky drinking practices among adolescents and young adults in many different countries around the world. However, most studies on these behaviors have been conducted with university student samples in a limited number of countries. Despite the risks of negative alcohol-related consequences associated with predrinking and DGs, these activities are quite prevalent among young people. In this prologue, we provide definitions for predrinking and DGs and an extensive overview of the known prevalence rates of predrinking and DGs among young people around the world. This special issue addresses known gaps in the literature by including articles which (a) use differing methodologies to examine predrinking or DGs behavior, (b) consider psychosocial and contextual factors that influence these behaviors, and (c) examine young people's perceptions of alcohol policies and interventions. Taken together this Special Issue offers an international view on how and why young people around the world engage in these risky drinking practices, and potential ways to address these behaviors.


Subject(s)
Alcohol Drinking , Risk-Taking , Humans , Young Adult , Adolescent , United States/epidemiology , Alcohol Drinking/epidemiology , Alcohol Drinking/psychology , Prevalence , Recreation , Ethanol , Universities
5.
Subst Use Misuse ; 58(3): 419-427, 2023.
Article in English | MEDLINE | ID: mdl-36683532

ABSTRACT

Background: Most research on drinking games (DG) behaviors and cognitions has been conducted among university students from the United States. Understanding why DGs are played, consequences and protective behavioral strategies (PBS) to reduce negative consequences is needed among Australian students. Objectives: In Australia, five focus groups (n=3-8) were held with 27 university students (63% female) aged 18-24 years who had played a DG in the past month. The study aimed to identify motives for playing DGs, consequences and adoption of PBS. Results: Four themes were identified: (1) social lubrication and conformity: playing to fit in; (2) community and camaraderie (perceived social benefits of DGs); (3) a means to an end (where getting drunk/predrinking was the goal and avoidance of PBS was prevalent); and (4) it is not a levelled playing field, which highlights that the risks are not equal for everyone. Conclusions: The interplay between DG motives, PBS and associated harms was identified. Expanding measurement of pre-existing DG motives and PBS is recommended, as well as the potential of DG motives to inform proposed interventions.


Subject(s)
Alcohol Drinking in College , Alcohol Drinking , Humans , Female , United States , Male , Universities , Australia , Motivation , Students
6.
Addict Behav ; 137: 107497, 2023 02.
Article in English | MEDLINE | ID: mdl-36194978

ABSTRACT

The present study examined occasion-level associations between cognitions (willingness to drink, descriptive norms, and injunctive norms) and situational factors (familiarity with people and locations) with playing drinking games (DGs) among adolescents and young adults. Further, this study tested the associations between playing DGs, the number of drinks consumed, and the negative consequences experienced at the occasion level. Participants were 15-25-year-olds (N = 688; 43% male, 47% White, Non-Hispanic, Mean age = 21.18) who were part of a longitudinal ecological momentary assessment (EMA) study on cognitions and alcohol use. The study design consisted of a 3-week EMA burst design (8 surveys per week) that was repeated quarterly over the 12-month study (up to 2x/day) per participant. Multilevel models showed that occasion-level risks (higher willingness, higher descriptive norms, and less familiarity with people) were associated with playing DGs. When examining the within-person associations between DGs and number of drinks, results showed that playing DGs was associated with consuming more drinks. For consequences, DGs were not uniquely predictive of experiencing more consequences and riding in a vehicle with a driver who had been drinking. This study contributes to the literature by examining associations between cognitions and situational factors with DGs and the role DGs play in experiencing negative consequences among a diverse sample of adolescents and young adults.


Subject(s)
Alcohol Drinking , Cognition , Young Adult , Humans , Adolescent , Male , Adult , Female , Alcohol Drinking/epidemiology , Ecological Momentary Assessment , Surveys and Questionnaires , Interpersonal Relations
7.
Addict Behav ; 138: 107560, 2023 03.
Article in English | MEDLINE | ID: mdl-36516637

ABSTRACT

A drinking game (DG) is a widely practiced social activity that tends to encourage rapid alcohol consumption. While social restrictions during the pandemic (COVID-19) academic year were implemented as a health measure across many colleges/universities, the extent to which college student drinkers continued to play DGs in-person is not well understood. Because theory and research suggest that drinking motives are proximal correlates of drinking behaviors, we examined which drinking motives increased the likelihood of playing DGs in-person, and playing DGs in-person in a group of 10 + people during the 2020-21 pandemic academic year. College students (past-year drinkers) from 12 universities completed an online survey (N = 900; Mage = 19.42, Range = 18-25; SDage = 1.45, White = 73.1%, 69.2% female). Of the students surveyed, 590 students played DGs, with 460 students only playing DGs in-person. Of the students who played DGs in-person, 274 students reported that the maximum number of people they played DGs with in-person exceeded the CDC's recommended guidelines (10 + people). Accounting for demographics, general alcohol use, and perceived COVID-19 threat, social drinking motives were positively associated with an increased likelihood of playing DGs in-person; the inverse was found for coping motives. Drinking motives were not associated with the likelihood of playing DGs with 10 + people but greater alcohol use and lower perceived threat of COVID-19 were. Given that the pandemic did not deter many student drinkers from playing DGs in-person, further investment in targeted intervention and public health initiatives aimed at substance-free alternatives promoting engagement and enhancement of social activities may be needed.


Subject(s)
Alcohol Drinking in College , COVID-19 , Adult , Female , Humans , Male , Young Adult , Adaptation, Psychological , Alcohol Drinking/epidemiology , COVID-19/epidemiology , Motivation , Pandemics , Students , Universities
8.
Int Rev Psychiatry ; 35(5-6): 521-535, 2023.
Article in English | MEDLINE | ID: mdl-38299653

ABSTRACT

This systematic review explores the prevalence and impact of Drinking Games (DG) among college students. DGs involve social drinking with the goal of heavy alcohol consumption and are associated with risky behaviours. The review aims to quantify the relationship between DG participation, alcohol consumption, and negative outcomes. It also investigates gender moderation and unexplored motivational factors for DG engagement. Following PRISMA guidelines, 34 studies were included after screening 317 records. The studies comprised n = 34,197 participants and were analysed for various variables, including gender dynamics, motivations, and associated negative consequences. Gender convergence in DG participation was noted, emphasizing the importance of gender-specific interventions. Participants were aware of risks but often perceived negative outcomes as a badge of honour. Motivations for DGs were linked to social interaction and a sense of belonging. Personality traits like sensation seeking and identification with college drinking culture played significant roles in DG engagement and outcomes. The review underscores the need for targeted interventions to address shifting perceptions of negative consequences and consider personality traits when designing preventive measures. It also highlights the significance of gender-specific strategies. However, variations in DG measurement and possible selection bias among heavy drinkers participating in DGs remain limitations. This systematic review provides insights into DG prevalence and its link to negative outcomes among college students. The findings stress the importance of tailored interventions and further research to mitigate risk factors and promote healthier drinking behaviours in this demographic.


Subject(s)
Alcohol Drinking , Social Behavior , Humans , Alcohol Drinking/epidemiology , Risk Factors , Recreation , Universities
9.
Subst Use Misuse ; 57(8): 1171-1176, 2022.
Article in English | MEDLINE | ID: mdl-35506338

ABSTRACT

BACKGROUND: Alcohol consumption across specific events and contexts has been identified as an important area of research related to college student drinking. Contexts associated with increased risk for negative outcomes include drinking games and football games at large universities. Additionally, drinking motives have been linked to increased consumption and consequences. The current study aimed to assess the role of general drinking motives across a variety of specific contexts. METHODS: Self-report measures related to general alcohol consumption, general drinking motives, and context-specific consumption were completed by a final sample of 553 predominantly female and white students. Three sets of hierarchical regression analyses were conducted to measure relations between drinking motives and the number of drinks consumed in the contexts of drinking games, tailgating outside of the stadium prior to home football games, and while inside the football stadium during home games, after accounting for the number of times participating in each respective context. RESULTS: Concerning tailgates, conformity and enhancement motives were positively related to the number of drinks consumed. Conformity motives were associated with greater consumption in the contexts of drinking games and in-stadium drinking. Social motives were inversely related to the number of drinks consumed in-stadium. CONCLUSION: Different general drinking motives may contribute to individuals' alcohol consumption across specific contexts. While conformity motives are not traditionally viewed as a unique risk factor for problematic use, the relation between conformity motives and consumption while playing drinking games and within the stadium provides novel results about their potential role in alcohol-related outcomes.


Subject(s)
Alcohol Drinking in College , Alcohol Drinking , Adaptation, Psychological , Female , Humans , Male , Motivation , Students , Universities
10.
Subst Use Misuse ; 57(6): 853-856, 2022.
Article in English | MEDLINE | ID: mdl-35311611

ABSTRACT

Prepartying, or drinking prior to going out, and playing drinking games (DG) can increase young adults' risk of heavy alcohol consumption. In the present study, we examined whether playing DG as a typical form of prepartying can increase alcohol consumption risk when compared with prepartying alone or with friends, and whether the type of DG played while prepartying can increase this risk. Participants consisted of young adults from Amazon's Mechanical Turk (N = 482, Mage=22.56, 44.2% women, 74.3% White, 62.7% were current college students) who played a DG within the past month and completed an anonymous online survey about their prepartying and DG behaviors. Results indicated that team games (e.g. beer pong) are the most commonly played type of DG while prepartying. Controlling for alcohol use on drinking occasions when DGs were not played, gender, and college status, those who played DG as a form of prepartying (n = 163) consumed more alcohol while prepartying than those who prepartied alone or with friends. Finally, those who played card games (e.g. Kings) while prepartying also consumed more preparty drinks than those who do not typically play card games. Implications for prevention and intervention as well as future research directions are briefly discussed.


Subject(s)
Alcohol Drinking , Students , Ethanol , Female , Humans , Male , Surveys and Questionnaires , Universities , Young Adult
11.
Addict Behav ; 126: 107203, 2022 03.
Article in English | MEDLINE | ID: mdl-34920327

ABSTRACT

Participation in drinking games has been identified as one specific alcohol-related context linked to increased risk for heavier alcohol consumption and negative consequences among college students. Despite advances in drinking game research, questions remain about the different types of individuals at risk from participating. The current study utilized latent class analysis to classify individuals based on their endorsement of eight negative drinking game consequences from the Hazardous Drinking Games Measure. Analyses included identification of classes among 656 college students, followed by covariate analyses regressing class membership on motives for playing drinking games, general drinking motives, impulsivity facets, general problematic alcohol use, and specific drinking game behaviors. A total of three classes were identified, including a class with the fewest number of problems, a class with higher rates of hangovers and becoming sick, and a class with relatively higher rates of a majority of the other consequences. Classes differed in endorsement of motives, impulsivity facets, general problematic consumption, and drinking game behaviors. Generally, coping, conformity, and social general drinking motives; conformity and enhancement and thrills motives for playing drinking games; the impulsivity facet of negative urgency; the number of drinks consumed while playing drinking games; playing consumption type drinking games; and general problematic alcohol use were associated with more problematic class membership. Results highlight distinct classes of individuals at risk from drinking game participation. Recommendations for future studies and potential prevention and intervention efforts are also discussed.


Subject(s)
Alcohol Drinking in College , Alcohol Drinking , Adaptation, Psychological , Alcohol Drinking/epidemiology , Humans , Latent Class Analysis , Motivation , Students , Universities
12.
Addict Behav ; 119: 106940, 2021 08.
Article in English | MEDLINE | ID: mdl-33866223

ABSTRACT

Most published studies, regarding students' participation in drinking games (DGs), originate from the United States of America (USA). This study extends research to the United Kingdom (UK) and countries of mainland Europe. University students from five countries completed an anonymous online questionnaire which included measures of the frequency of DG participation, along with types, contexts and motives for participation. Responses are compared by the gender, and country of domicile of the participants. The study is based on the results of the questionnaire administered to 306 Social Work students from five universities/countries of which 72.2% are females, with a mean age of 22.6 years. This included students in Austria, Germany, the Netherlands, the UK and the USA. A high proportion of students, irrespective of gender, or country of domicile, stated that they participated in DGs. To 'meet people' and 'to get drunk' are the most important reasons stated for DG participation. Less benign motives, to 'control others' or 'get other people drunk', are reported as 'not important'. The most common types of DGs were consumption and team DGs. The pre-partying involved in DGs and associated consequences show important targets in alcohol harm minimization interventions. Harm minimization/public health messages regarding safer drinking need to recognize that younger students often feel they are immortal and do not fully appreciate risks and adverse effects of DGs and drink to have fun and be sociable.


Subject(s)
Motivation , Universities , Adult , Alcohol Drinking/epidemiology , Europe , Female , Germany , Humans , Male , Netherlands , Students , United Kingdom/epidemiology , Young Adult
13.
Alcohol Alcohol ; 56(6): 683-688, 2021 Oct 29.
Article in English | MEDLINE | ID: mdl-33479723

ABSTRACT

AIMS: The limited existing research on drinking games and predrinking among university students in Argentina, Australia, Canada, and New Zealand suggests that participation in these risky drinking practices is relatively widespread among this population. Drinking norms and alcohol use can vary across countries and in different regions of the globe. The measurement of drinking games and predrinking participation between studies also differs, making cross-country comparisons difficult. The present study explored differences in past month participation in drinking games and predrinking among university students from a large public university in Argentina, Australia, Canada, and New Zealand. METHODS: The data analytic sample consisted of 1134 university students (ages 18-25, Mage = 20.2 years; 72.6% women) from Argentina (n = 349), Australia (n = 280), Canada (n = 262), and New Zealand (n = 243) who reported weekly alcohol consumption. Students completed a confidential survey on drinking attitudes and behaviors. RESULTS: Controlling for age, gender, and weekly drink consumption, there were no cross-country differences in past month participation in predrinking. In contrast, university students from Canada and New Zealand were more likely to have played a drinking game in the past month than students from Australia and Argentina. CONCLUSIONS: The present finding suggest that university students from Argentina, Australia, Canada, and New Zealand are equally likely to participate in predrinking regardless of country; however, the likelihood of playing drinking games differs as a function of country site.


Subject(s)
Alcohol Drinking in College , Games, Recreational , Students/statistics & numerical data , Argentina , Australia , Canada , Female , Humans , Male , New Zealand , Self Report , Social Behavior , Universities , Young Adult
14.
Soc Sci Med ; 228: 135-141, 2019 05.
Article in English | MEDLINE | ID: mdl-30909157

ABSTRACT

RATIONALE: Student-athletes are at risk for engaging in drinking games and pregaming. Research suggests that brief motivational and alcohol education intervention approaches designed to reduce harmful drinking behaviors may not be effective in lowering students' participation in drinking games or pregaming. METHOD: We evaluated the effects of myPlaybook (a student-athlete-specific web-based alcohol intervention) on student-athletes' avoidance of drinking games and pregaming over a 4-month period. Seventy-three NCAA member institutions were randomly assigned to the treatment condition or a no-intervention control. Student-athletes at these schools (N = 2449) completed assessments at baseline, 1-, and 4-months post-intervention. At each assessment, participants indicated how often they used each of several harm prevention strategies when they drank in the past month including "avoided drinking games" and "avoided drinking before going out (i.e., pregaming or pre-drinking)." RESULTS: Controlling for gender and race/ethnicity, treatment condition was not associated with change in avoidance of drinking games and pregaming between baseline and either follow-up. Athletic season did not moderate treatment effects on avoidance of either behavior. We found no evidence that myPlaybook, a general alcohol-reduction intervention, is efficacious in influencing student-athletes' avoidance of drinking games or pregaming as a protective strategy. CONCLUSIONS: Findings from the present study as well as other research suggest that general alcohol-focused interventions may not have secondary effects on reducing students' participation in drinking games and pregaming and as such, more specific targeted interventions should be investigated.


Subject(s)
Alcohol Drinking in College/psychology , Athletes/psychology , Health Promotion/standards , Adolescent , Alcohol Drinking/prevention & control , Alcohol Drinking/psychology , Athletes/statistics & numerical data , Female , Health Promotion/methods , Health Promotion/statistics & numerical data , Health Risk Behaviors , Humans , Male , Students/psychology , Students/statistics & numerical data , Universities/organization & administration , Universities/statistics & numerical data , Young Adult
15.
Addict Behav ; 88: 43-47, 2019 01.
Article in English | MEDLINE | ID: mdl-30138776

ABSTRACT

INTRODUCTION: The relationship of social anxiety with alcohol use/problems has been examined among college student samples, but the relevance of findings to drinking game (DG) consumption/gaming consequences is not well understood due to a paucity of research. METHODS: A cross-sectional sample of 224 Australian university students aged 18-25 years (Mage = 20.7 years; 63% female) was utilized for analysis. Participants completed an online questionnaire which included measures of social anxiety, DG consumption, DG consequences, and motives for playing drinking games. RESULTS: Social anxiety was positively associated with DG consequences, but not DG consumption. However, after controlling for DG motives, social anxiety was no longer associated with DG consequences. Rather, an indirect effect of social anxiety on DG consequences via conformity DG motives was identified. CONCLUSIONS: Our findings highlight the vulnerability of socially anxious students to experiencing greater drinking game consequences, but the importance of considering motives specific to playing DGs when examining these relationships.


Subject(s)
Alcohol Drinking in College/psychology , Anxiety/psychology , Games, Recreational/psychology , Motivation , Adolescent , Adult , Australia , Binge Drinking/psychology , Cross-Sectional Studies , Female , Humans , Male , Young Adult
16.
Assessment ; 26(4): 582-603, 2019 06.
Article in English | MEDLINE | ID: mdl-28412835

ABSTRACT

Playing drinking games can be characterized as a high-risk drinking activity because games are typically designed to promote heavy alcohol consumption. While research suggests that young adults are motivated to play drinking games for a variety of reasons (e.g., for thrills/fun, for the competition), the Motives for Playing Drinking Games measure has received limited empirical attention. We examined the psychometric properties of this measure with a confirmation sample of young adults recruited from Amazon's MTurk ( N = 1,809, ages 18-25 years, 47% men; 41% not currently enrolled in college) and a validation sample of college students ( N = 671; ages 18-23 years; 26% men). Contrary to the 8-factor model obtained by Johnson and Sheets in a study published in 2004, examination of the factor structure with our confirmation sample yielded a revised 7-factor model that was invariant across race/ethnicity and college student status. This model was also validated with the college student sample. In the confirmation sample, enhancement/thrills and sexual pursuit motives for playing drinking games were positively associated with gaming frequency/consumption and negative gaming consequences. Furthermore, conformity motives for playing drinking games were positively associated with negative gaming consequences, while competition motives were positively associated with gaming frequency. These findings have significant implications for research and prevention/intervention efforts.


Subject(s)
Alcohol Drinking/psychology , Motivation , Surveys and Questionnaires/standards , Adolescent , Adult , Female , Humans , Male , Play and Playthings , Psychometrics , Students , United States , Universities , Young Adult
17.
Drug Alcohol Rev ; 37(6): 782-788, 2018 09.
Article in English | MEDLINE | ID: mdl-29968267

ABSTRACT

INTRODUCTION AND AIMS: Given the prevalence of drinking games among university students and the health risks associated with playing drinking games, it is important to consider motivations for participation. The psychometric properties of the Motives for Playing Drinking Games (MPDG) measure have been examined among US college student samples, but mixed findings have been reported regarding the number of factors in the measure. This is the first study to examine the factor structure and applicability of the MPDG measure among a sample of Australian university students. DESIGN AND METHODS: University students (N = 254; aged 18-46 years; 62% female) with prior drinking experience completed an online survey which included questions pertaining to demographics, drinking game frequency and consumption, drinking game consequences and the MPDG measure. RESULTS: Confirmatory factor analyses demonstrated that the originally proposed 8-factors within the MPDG measure were problematic in the current sample and a revised 7-factor solution was preferred. Analyses examining the relations of the revised 7 MPDG factors with drinking game behaviours (e.g. gaming-specific consequences and amount consumed during play) highlighted the importance of some MPDG (enhancement/thrills, conformity and sexual pursuit motives). DISCUSSION AND CONCLUSIONS: While the MPDG measure shows promise for assessing drinking game-specific motives, the need to consider the applicability of MPDG subscales across different samples was apparent.


Subject(s)
Alcohol Drinking in College/psychology , Motivation , Social Behavior , Adolescent , Adult , Australia , Factor Analysis, Statistical , Female , Humans , Male , Middle Aged , Psychometrics , Students , Universities , Young Adult
18.
Drug Alcohol Rev ; 37(5): 599-606, 2018 07.
Article in English | MEDLINE | ID: mdl-29766611

ABSTRACT

INTRODUCTION AND AIMS: Most drinking game (DG) research among university students has been conducted among USA college samples. The extent to which demographics and game type (e.g. team and sculling games) are linked to DG behaviours/consequences among non-USA students is not well understood. As such, the current study investigated characteristics of DG participation (and associated outcomes) among a sample of Australian university students. METHODS: University students (N = 252; aged 18-24 years; 67% female) who had consumed alcohol in the prior year completed an online survey. Measures included demographics, DG behaviours (lifetime, frequency and consumption) and gaming-specific consequences. RESULTS: Most of the students reported lifetime DG participation (85%). Among those who played a DG in the prior 6 months (69%), most had experienced a negative gaming-specific consequence. While team games were the most popular DG played, regression analysis demonstrated that participation in games which encouraged consumption (e.g. sculling) were associated with increased alcohol consumption during play. In addition to being older, playing DGs more frequently, and consuming more alcohol while playing, participation in both consumption and dice games (e.g. 7-11, doubles) predicted more negative gaming-specific consequences. DISCUSSION AND CONCLUSIONS: DG participation is common among Australian university students, as it is in other parts of the world. The importance of game type is clear, particularly the risk of consumption games. Findings could help inform interventions to reduce participation in consumption games and identify students who might be especially at-risk for experiencing negative DG consequences.


Subject(s)
Alcohol Drinking/epidemiology , Alcohol Drinking/psychology , Games, Recreational/psychology , Students/psychology , Surveys and Questionnaires , Universities , Adolescent , Alcohol Drinking/adverse effects , Australia/epidemiology , Female , Humans , Male , Young Adult
19.
Cognit Ther Res ; 42(3): 302-314, 2018 Jun.
Article in English | MEDLINE | ID: mdl-34334845

ABSTRACT

Drinking motives have been theorized as "the final common pathway" to alcohol use, and have been found to be associated with certain drinking patterns and related outcomes. Given the importance of the context in which people drink, researchers have also begun to pay close attention to motives that are specific to participation in a drinking game. The present study builds on this burgeoning body of work by testing how sociability and liquid courage alcohol outcome expectancies and valuations are indirectly associated with drinking game behaviors by way of drinking game motives. Participants consisted of 686 students from eight U.S. colleges/universities (ages 18-23, mean age = 19.45; 73.8% female; 68.2% white) who completed a self-report questionnaire which asked about drinking game behaviors and motives for playing, alcohol outcome expectancies and valuations, general drinking motives, and typical alcohol use. Controlling for demographics, general drinking motives, and typical alcohol use, results indicated that liquid courage (alcohol outcome expectancies) and sociability (alcohol outcome expectancies and valuations) were indirectly associated with drinking game behaviors by way of enhancement/thrills and social lubrication motives for playing drinking games, respectively. Findings suggest that motives specific to playing drinking games operate similarly to general drinking motives as the "final common pathway" to drinking game behaviors. Implications for motivation-matched and expectancy challenge strategies aimed at reducing drinking games participation on college campuses are discussed.

20.
Addict Behav Rep ; 5: 1-8, 2017 Jun.
Article in English | MEDLINE | ID: mdl-29450221

ABSTRACT

BACKGROUND: Most research on drinking games (DGs) and the associated risks focuses on Western countries. In the Nigerian context, DGs activity has not attracted scholarly attention but growing media reports indicate that Nigerian youths play DGs, and that a number of gamers have died during or immediately after game-playing. METHODS: Drawing on gender performance scripts, we explored the performance of gender through DGs practices and the factors that motivate DGs participation. Thirty-one in-depth interviews were conducted with male and female college students (aged 19-23 years) at a university in south-eastern Nigeria. RESULTS: The participants discussed the popularity of the DGs that students play on this campus, identifying the spaces where each game is played and the motivations for game-playing. Collective, contextual constructions of gender identities through 'Fastest-Drinker' DG were identified, and the participants also performed gender through 'Truth-or-Dare' and 'Endurance' DGs. Men dominated 'First-to-Finish' DGs, which are played at parties and bars, and consumed beer or stout, while women, who mainly played Truth-or-Dare games, drank spirits or sweetened alcoholic beverages. Boredom and fun seeking provoked game-playing among women while adherence to masculinity norms, which engendered the public performance of masculinity and gambling activities, motivated men to play DGs. To avoid 'collective shame', men's friendship groups provided support/care for inebriated game-playing members, but the immediacy of this support/care varied according to DGs type. CONCLUSION: DGs appear to normalize heavy drinking and the culture of intoxication on this campus. Measures to monitor alcohol sales outlets around campuses and interventions that target students' leisure spaces should be developed.

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