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1.
Exp Brain Res ; 242(8): 2023-2031, 2024 Aug.
Article in English | MEDLINE | ID: mdl-38953973

ABSTRACT

The influence of travel time on perceived traveled distance has often been studied, but the results are inconsistent regarding the relationship between the two magnitudes. We argue that this is due to differences in the lengths of investigated travel distances and hypothesize that the influence of travel time differs for rather short compared to rather long traveled distances. We tested this hypothesis in a virtual environment presented on a desktop as well as through a head-mounted display. Our results show that, for longer distances, more travel time leads to longer perceived distance, while we do not find an influence of travel time on shorter distances. The presentation through an HMD vs. desktop only influenced distance judgments in the short distance condition. These results are in line with the idea that the influence of travel time varies by the length of the traveled distance, and provide insights on the question of how distance perception in path integration studies is affected by travel time, thereby resolving inconsistencies reported in previous studies.


Subject(s)
Distance Perception , Humans , Distance Perception/physiology , Female , Male , Young Adult , Adult , Time Factors , Space Perception/physiology , Virtual Reality , Judgment/physiology
3.
Front Psychol ; 15: 1410297, 2024.
Article in English | MEDLINE | ID: mdl-38873519

ABSTRACT

How does the human visual system assess the separation between pairs of stimuli in a frontal plane? According to the direct (or subtractive) view the system finds the difference between the positions of the stimuli in a localization system. According to the indirect (or additive) view the system finds the number of instances of a distance unit lying between representations of the stimuli. Critically, position is explicitly represented under the direct view, with separation being derived from position. Position is not explicitly represented under the indirect view; separation is consequently inferred by counting an internal unit of distance. Recent results favor the indirect over the direct view of separation assessment. Dissociations between assessments of separation and position, various context effects in the assessment of separation, and suggestions that position information is not cleanly accessed argue against the direct view. At the same time, various context effects in separation assessment argue for the indirect view. Recent findings regarding the brain bases of vision are consistent with the indirect view. In short, recent results suggest that assessing the separation between two frontal stimuli involves integrating distance units between representations of the stimuli.

4.
eNeuro ; 11(6)2024 Jun.
Article in English | MEDLINE | ID: mdl-38844346

ABSTRACT

In measurement, a reference frame is needed to compare the measured object to something already known. This raises the neuroscientific question of which reference frame is used by humans when exploring the environment. Previous studies suggested that, in touch, the body employed as measuring tool also serves as reference frame. Indeed, an artificial modification of the perceived dimensions of the body changes the tactile perception of external object dimensions. However, it is unknown if such a change in tactile perception would occur when the body schema is modified through the illusion of owning a limb altered in size. Therefore, employing a virtual hand illusion paradigm with an elongated forearm of different lengths, we systematically tested the subjective perception of distance between two points [tactile distance perception (TDP) task] on the corresponding real forearm following the illusion. Thus, the TDP task is used as a proxy to gauge changes in the body schema. Embodiment of the virtual arm was found significantly greater after the synchronous visuotactile stimulation condition compared with the asynchronous one, and the forearm elongation significantly increased the TDP. However, we did not find any link between the visuotactile-induced ownership over the elongated arm and TDP variation, suggesting that vision plays the main role in the modification of the body schema. Additionally, significant effect of elongation found on TDP but not on proprioception suggests that these are affected differently by body schema modifications. These findings confirm the body schema malleability and its role as a reference frame in touch.


Subject(s)
Distance Perception , Illusions , Touch Perception , Virtual Reality , Humans , Female , Male , Touch Perception/physiology , Young Adult , Adult , Illusions/physiology , Distance Perception/physiology , Proprioception/physiology , Body Image , Forearm/physiology
5.
Sci Rep ; 14(1): 9566, 2024 Apr 26.
Article in English | MEDLINE | ID: mdl-38670990

ABSTRACT

Shadows in physical space are copious, yet the impact of specific shadow placement and their abundance is yet to be determined in virtual environments. This experiment aimed to identify whether a target's shadow was used as a distance indicator in the presence of binocular distance cues. Six lighting conditions were created and presented in virtual reality for participants to perform a perceptual matching task. The task was repeated in a cluttered and sparse environment, where the number of cast shadows (and their placement) varied. Performance in this task was measured by the directional bias of distance estimates and variability of responses. No significant difference was found between the sparse and cluttered environments, however due to the large amount of variance, one explanation is that some participants utilised the clutter objects as anchors to aid them, while others found them distracting. Under-setting of distances was found in all conditions and environments, as predicted. Having an ambient light source produced the most variable and inaccurate estimates of distance, whereas lighting positioned above the target reduced the mis-estimation of distances perceived.

6.
Behav Res Methods ; 2024 Mar 19.
Article in English | MEDLINE | ID: mdl-38504080

ABSTRACT

An important aspect of perceptual learning involves understanding how well individuals can perceive distances, sizes, and time-to-contact. Oftentimes, the primary goal in these experiments is to assess participants' errors (i.e., how accurately participants perform these tasks). However, the manner in which researchers have quantified error, or task accuracy, has varied. The use of different measures of task accuracy, to include error scores, ratios, and raw estimates, indicates that the interpretation of findings depends on the measure of task accuracy utilized. In an effort to better understand this issue, we used a Monte Carlo simulation to evaluate five dependent measures of accuracy: raw distance judgments, a ratio of true to estimated distance judgments, relative error, signed error, and absolute error. We simulated data consistent with prior findings in the distance perception literature and evaluated how findings and interpretations vary as a function of the measure of accuracy used. We found there to be differences in both statistical findings (e.g., overall model fit, mean square error, Type I error rate) and the interpretations of those findings. The costs and benefits of utilizing each accuracy measure for quantifying accuracy in distance estimation studies are discussed.

7.
Sci Rep ; 14(1): 4568, 2024 02 25.
Article in English | MEDLINE | ID: mdl-38403693

ABSTRACT

Since COVID-19 is easily transmitted among people in close physical proximity, the focus of epidemiological policy during the COVID-19 crisis included major restrictions on interpersonal distance. However, the way in which distance restrictions affected spatial perception is unclear. In the current study, we examined interpersonal distance preferences and perceptions at three time points: pre-pandemic, early post-pandemic, and late post-pandemic. The results indicate that following the pandemic outbreak, people perceived others as farther away than they actually were, suggesting that the distance restrictions were associated with an enlargement of perceived interpersonal distance. Interestingly, however, people maintained the same distance from one another as before the outbreak, indicating no change in actual distance behavior due to the risk of infection. These findings suggest that COVID-19 was associated with a change in the way distance is perceived, while in practice, people maintain the same distance as before. In contrast, COVID-related anxiety predicted both a preference for maintaining a greater distance and a bias toward underestimating perceived distance from others. Thus, individuals who were highly fearful of COVID-19 perceived other people to be closer than they actually were and preferred to maintain a larger distance from them. The results suggest that subjective risk can lead to an increased perception of danger and a subsequent change in behavior. Taken together, even when behaviors should logically change, the decision-making process can be based on distorted perceptions. This insight may be used to predict public compliance.


Subject(s)
COVID-19 , Humans , COVID-19/epidemiology , Pandemics , Physical Distancing , Anxiety/epidemiology , Space Perception
8.
Exp Brain Res ; 242(4): 797-808, 2024 Apr.
Article in English | MEDLINE | ID: mdl-38319398

ABSTRACT

The space immediately around the body, referred to as the peripersonal space (PPS), plays a crucial role in interactions with external objects and in avoiding unsafe situations. This study aimed to investigate whether the size of the PPS changes depending on direction, with a particular focus on the disparity between the front and rear spaces. A vibrotactile stimulus was presented to measure PPS while a task-irrelevant auditory stimulus (probe) approached the participant. In addition, to evaluate the effect of the probe, a baseline condition was used in which only tactile stimuli were presented. The results showed that the auditory facilitation effect of the tactile stimulus was greater in the rear condition than in the front condition. Conversely, the performance on tasks related to auditory distance perception and sound speed estimation did not differ between the two directions, indicating that the difference in the auditory facilitation effect between directions cannot be explained by these factors. These findings indicate that the strength of audio-tactile integration is greater in the rear space compared to the front space, suggesting that the representation of the PPS differed between the front and rear spaces.


Subject(s)
Personal Space , Space Perception , Humans , Auditory Perception , Touch , Distance Perception
9.
Q J Exp Psychol (Hove) ; 77(5): 1106-1112, 2024 May.
Article in English | MEDLINE | ID: mdl-37542430

ABSTRACT

During the pandemic of coronavirus disease 2019 (COVID-19), many jurisdictions around the world introduced a "social distance" rule under which people are instructed to keep a certain distance from others. Generally, this rule is implemented simply by telling people how many metres or feet of separation should be kept, without giving them precise instructions as to how the specified distance can be measured. Consequently, the rule is effective only to the extent that people are able to gauge this distance through their space perception. To examine the effectiveness of the rule from this point of view, this study empirically investigated how much distance people would leave from another person when they relied on their perception of this distance. Participants (N = 153) were asked to stand exactly 1.5 m away from a researcher, and resultant interpersonal distances showed that while their mean was close to the correct 1.5 m distance, they exhibited large individual differences. These results suggest that a number of people would not stay sufficiently away from others even when they intend to do proper social distancing. Given this outcome, it is suggested that official health advice include measures that compensate for this tendency.

10.
Sensors (Basel) ; 23(21)2023 Nov 06.
Article in English | MEDLINE | ID: mdl-37960709

ABSTRACT

In an integral imaging (II) display system, the self-adjustment ability of the human eye can result in blurry observations when viewing 3D targets outside the focal plane within a specific range. This can impact the overall imaging quality of the II system. This research examines the visual characteristics of the human eye and analyzes the path of light from a point source to the eye in the process of capturing and reconstructing the light field. Then, an overall depth of field (DOF) model of II is derived based on the human visual system (HVS). On this basis, an II system based on the human visual distance (HVD) perception model is proposed, and an interactive II display system is constructed. The experimental results confirm the effectiveness of the proposed method. The display system improves the viewing distance range, enhances spatial resolution and provides better stereoscopic display effects. When comparing our method with three other methods, it is clear that our approach produces better results in optical experiments and objective evaluations: the cumulative probability of blur detection (CPBD) value is 38.73%, the structural similarity index (SSIM) value is 86.56%, and the peak signal-to-noise ratio (PSNR) value is 31.12. These values align with subjective evaluations based on the characteristics of the human visual system.


Subject(s)
Distance Perception , Visual Perception , Humans , Vision, Ocular
11.
J Neurophysiol ; 130(4): 1028-1040, 2023 10 01.
Article in English | MEDLINE | ID: mdl-37701952

ABSTRACT

When humans walk, it is important for them to have some measure of the distance they have traveled. Typically, many cues from different modalities are available, as humans perceive both the environment around them (for example, through vision and haptics) and their own walking. Here, we investigate the contribution of visual cues and nonvisual self-motion cues to distance reproduction when walking on a treadmill through a virtual environment by separately manipulating the speed of a treadmill belt and of the virtual environment. Using mobile eye tracking, we also investigate how our participants sampled the visual information through gaze. We show that, as predicted, both modalities affected how participants (N = 28) reproduced a distance. Participants weighed nonvisual self-motion cues more strongly than visual cues, corresponding also to their respective reliabilities, but with some interindividual variability. Those who looked more toward those parts of the visual scene that contained cues to speed and distance tended also to weigh visual information more strongly, although this correlation was nonsignificant, and participants generally directed their gaze toward visually informative areas of the scene less than expected. As measured by motion capture, participants adjusted their gait patterns to the treadmill speed but not to walked distance. In sum, we show in a naturalistic virtual environment how humans use different sensory modalities when reproducing distances and how the use of these cues differs between participants and depends on information sampling.NEW & NOTEWORTHY Combining virtual reality with treadmill walking, we measured the relative importance of visual cues and nonvisual self-motion cues for distance reproduction. Participants used both cues but put more weight on self-motion; weight on visual cues had a trend to correlate with looking at visually informative areas. Participants overshot distances, especially when self-motion was slow; they adjusted steps to self-motion cues but not to visual cues. Our work thus quantifies the multimodal contributions to distance reproduction.


Subject(s)
Motion Perception , Virtual Reality , Humans , Cues , Walking , Gait
12.
Eur J Psychol ; 19(3): 299-307, 2023 Aug.
Article in English | MEDLINE | ID: mdl-37731753

ABSTRACT

Research on the perception of interpersonal distance has shown the existence of an asymmetry effect which depends on the reference point of the estimation: the distance from oneself to others can be perceived as longer or shorter than the distance from others to oneself. The mechanism underlying this asymmetric effect is related to the object's cognitive salience. The self often functions as a habitual reference point and therefore one's own salience may be higher than that of other objects. In this case, an egocentric asymmetry effect appears with a perceived shorter distance from others to oneself. However, if others are more salient than oneself, then the reverse can happen (allocentric asymmetry effect). The present work investigates if asymmetry in self-other(s) distance perception changes when the other is a social robot. An experiment was conducted with 174 participants who were asked to estimate the distance between themselves and both robotic and human assistants on a schematic map of a hospital emergency room (between-subjects design). With robust ANOVA, the results showed that the participants felt closer to the human assistant than to the robot, notably when the person served as the estimation reference point. Perceived distances to the social robot were not significantly distorted. If a rather allocentric effect with the human assistant might reflect an affiliation goal on the part of the participants, the absence of effect with the social robot forces us to reconsider its humanization. This could nevertheless reflect a purely mechanical and utilitarian conception of it.

13.
Vision Res ; 211: 108274, 2023 10.
Article in English | MEDLINE | ID: mdl-37343461

ABSTRACT

Monocular blindness impairs visual depth perception, yet patients seldom report difficulties in targeted actions like reaching, walking, or driving. We hypothesized that by utilizing monocular depth information and calibrating actions with haptic feedback, monocular patients can perceive egocentric distance and perform targeted actions. We compared targeted reaching in monocular patients, monocular-viewing, and binocular-viewing normal controls. Sixty observers reached either a far or a near target, calibrating reaches to the near target with accurate or false feedback while leaving reaches to the far target uncalibrated. Reaching accuracy and precision were analyzed. Results indicated no difference in reaching accuracy between monocular patients and normal controls; all groups initially underestimated distances before until calibration. Monocular patients responded to calibration sensitively, achieving accuracy in calibrated reaches and generalizing this effect to uncalibrated distances. Thus, with monocular depth information and haptic feedback, monocular patients could perceive distance and accomplish targeted reaching.


Subject(s)
Distance Perception , Haptic Technology , Humans , Vision, Ocular , Depth Perception , Feedback , Vision, Monocular , Vision, Binocular
14.
Virtual Real ; : 1-11, 2023 Mar 29.
Article in English | MEDLINE | ID: mdl-37360808

ABSTRACT

This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these devices to characterize user experience, we propose to fill the gap in comparative studies by conducting investigations using both devices, considering the same application, method and analysis. Through this study, we want to highlight the differences in user experience induced when using either one of these technologies in terms of visualization and interaction. We performed two experiments, each focusing on a specific aspect of the devices employed. The first one is related to distance perception when walking and the possible influence of the HMD's weight, which does not occur with CAVE systems as they do not require wearing any heavy equipment. Past studies found that weight may impact distance perception. Several walking distances were considered. Results revealed that the HMD's weight does not induce significant differences over short distances (above three meters). In the second experiment, we focused on distance perception over short distances. We considered that the HMD's screen being closer to the user's eyes than in CAVE systems might induce substantial distance perception differences, especially for short-distance interaction. We designed a task in which users had to move an object from one place to another at several distances using the CAVE and an HMD. Results revealed significant underestimation compared to reality as in past work, but no significant differences between the immersive devices. These results provide a better understanding of the differences between the two emblematic virtual reality displays.

15.
Psychon Bull Rev ; 30(6): 2196-2202, 2023 Dec.
Article in English | MEDLINE | ID: mdl-37166704

ABSTRACT

construal underlies mental travel. As a result, the human mind associates abstraction and psychological distance, whereby prompting abstract construal begets the inference of psychological distance - in time, social distance, hypotheticality, and physical space. That final distance is the only dimension that can be appraised visually, so would abstract construal impact judgments related to perceived visual distance? Two experiments provide evidence that abstract construal causes targets in the visual field to be judged as physically farther away. Further, the exacerbated sense of distance gives rise to related inferences about those visual targets (size and weight). These results deepen and broaden Construal Level Theory with practical implications for how people reason about the physical properties of objects - including but not limited to their physical distance.


Subject(s)
Concept Formation , Judgment , Humans , Visual Fields , Psychological Distance
16.
Diagnostics (Basel) ; 13(7)2023 Mar 30.
Article in English | MEDLINE | ID: mdl-37046522

ABSTRACT

Orthodontists have seen their practices evolve from estimating distances on plaster models to estimating distances on non-immersive virtual models. However, if the estimation of distance using real models can generate errors (compared to the real distance measured using tools), which remains acceptable from a clinical point of view, is this also the case for distance estimation performed on digital models? To answer this question, 50 orthodontists (31 women and 19 men) with an average age of 36 years (σ = 12.84; min = 23; max = 63) participated in an experiment consisting of estimating 3 types of distances (mandibular crowding, inter-canine distance, and inter-molar distance) on 6 dental models, including 3 real and 3 virtual models. Moreover, these models were of three different levels of complexity (easy, medium, and difficult). The results showed that, overall, the distances were overestimated (compared to the distance measured using an instrument) regardless of the situation (estimates on real or virtual models), but this overestimation was greater for the virtual models than for the real models. In addition, the mental load associated with the estimation tasks was considered by practitioners to be greater for the estimation tasks performed virtually compared to the same tasks performed on plaster models. Finally, when the estimation task was more complex, the number of estimation errors decreased in both the real and virtual situations, which could be related to the greater number of therapeutic issues associated with more complex models.

17.
Aging (Albany NY) ; 15(4): 887-888, 2023 02 21.
Article in English | MEDLINE | ID: mdl-36812474
18.
Philos Trans R Soc Lond B Biol Sci ; 378(1869): 20210456, 2023 01 30.
Article in English | MEDLINE | ID: mdl-36511405

ABSTRACT

Decades of research have shown that absolute egocentric distance is underestimated in virtual environments (VEs) when compared with the real world. This finding has implications on the use of VEs for applications that require an accurate sense of absolute scale. Fortunately, this underperception of scale can be attenuated by several factors, making perception more similar to (but still not the same as) that of the real world. Here, we examine these factors as two categories: (i) experience inherent to the observer, and (ii) characteristics inherent to the display technology. We analyse how these factors influence the sources of information for absolute distance perception with the goal of understanding how the scale of virtual spaces is calibrated. We identify six types of cues that change with these approaches, contributing both to a theoretical understanding of depth perception in VEs and a call for future research that can benefit from changing technologies. This article is part of the theme issue 'New approaches to 3D vision'.


Subject(s)
Virtual Reality , Distance Perception , Cues , Vision, Ocular , Technology , User-Computer Interface
19.
Philos Trans R Soc Lond B Biol Sci ; 378(1869): 20210464, 2023 01 30.
Article in English | MEDLINE | ID: mdl-36511414

ABSTRACT

The promise of virtual reality (VR) as a tool for perceptual and cognitive research rests on the assumption that perception in virtual environments generalizes to the real world. Here, we conducted two experiments to compare size and distance perception between VR and physical reality (Maltz et al. 2021 J. Vis. 21, 1-18). In experiment 1, we used VR to present dice and Rubik's cubes at their typical sizes or reversed sizes at distances that maintained a constant visual angle. After viewing the stimuli binocularly (to provide vergence and disparity information) or monocularly, participants manually estimated perceived size and distance. Unlike physical reality, where participants relied less on familiar size and more on presented size during binocular versus monocular viewing, in VR participants relied heavily on familiar size regardless of the availability of binocular cues. In experiment 2, we demonstrated that the effects in VR generalized to other stimuli and to a higher quality VR headset. These results suggest that the use of binocular cues and familiar size differs substantially between virtual and physical reality. A deeper understanding of perceptual differences is necessary before assuming that research outcomes from VR will generalize to the real world. This article is part of a discussion meeting issue 'New approaches to 3D vision'.


Subject(s)
Virtual Reality , Humans , Distance Perception , Cues , Depth Perception , Vision, Binocular
20.
Scand J Med Sci Sports ; 33(2): 178-188, 2023 Feb.
Article in English | MEDLINE | ID: mdl-36315055

ABSTRACT

To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket-ball, ball-player, and player systems) by monitoring success-rate, and ball and body kinematics. We measured how these scales of analysis allowed tracking players' expertise and perceptual sensitivity to basket distance. Experienced and novice players were instructed to naturally throw and swish an instrumented ball in a stereoscopically rendered virtual basket. We challenged their perceptual-motor systems by manipulating the distance of the virtual basket while keeping the surrounding environment unchanged. The success-rate accounted for the players' shooting adjustments to the manipulation of basket distance and allowed tracking their expertise. Ball kinematics also reflected the manipulation of distance and allowed detecting gender, but did not reflect the players' expertise. Finally, body kinematics variables did not echo players' adjustments to the distance manipulation but reflected their expertise and gender. The results gained at each scale of analysis are discussed with regard to the simulator's construct, biomechanical, and psychological fidelity.


Subject(s)
Athletic Performance , Basketball , Virtual Reality , Humans , Athletic Performance/psychology , Biomechanical Phenomena
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