ABSTRACT
Buildings are an integral part of our physical environment and have aesthetic significance with respect to the organizational integrity of architectural elements. While Gestalt principles are essential in design education, their relationship with architectural features remains understudied. The present study explored how Gestalt principles and complexity levels influence evaluations of building façades through the use of questionnaires and eye tracking. Twenty-four two-dimensional black and white façade drawings, manipulated using selected Gestalt principles (similarity and proximity) to achieve different levels of complexity (low, medium & high), were presented to 79 participants. The results suggested a negative linear relationship between aesthetic ratings and complexity levels across selected Gestalt principles. In addition, as expected, participants had the highest number of fixations, shortest fixation durations, and lowest aesthetic ratings for higher levels of complexity. Results involving Gestalt principles revealed that proximity-based designs received higher aesthetic ratings, demanded less time, elicited lower number of fixations, and resulted in shorter fixation durations. Conversely, similarity-based designs received lower aesthetic ratings, demanded more time, elicited higher number of fixations, and resulted in longer fixation durations. These findings offer insights into architectural aesthetic experiences and inform future research directions.
ABSTRACT
Studies on the development of visuo-spatial working memory (VSWM) have focused almost exclusively on memory tasks in which children had no control over the content of the representations they memorized. In contrast, in everyday life children often select the items that they encode in memory. In the current study, we used two modified span tasks to explore the development of this aspect of memory, termed self-initiated (SI) VSWM, in children aged 7 to 10 years. In Experiment 1 participants memorized sequences of spatial locations, whereas in Experiment 2 participants memorized sequences of pictures of real-world objects and the spatial locations of the targets were irrelevant for task performance. In both experiments, participants either selected the targets they memorized themselves or memorized randomly selected targets that were provided to them. Previous studies in adults have shown that efficient processing in the SI condition in both tasks entails the construction of spatially structured representations. The results of the two experiments revealed that children constructed spatially structured representations with short paths between successive locations in the spatial sequences, fewer path crossings, and more linear shapes compared with the provided representations. Self-initiation benefited overall performance, especially in Experiment 1 where the memory task was more demanding. This study shows that 7- to 10-year-old children have access to the metacognitive knowledge on the spatial structure of VSWM and strategically impose structure during encoding to benefit memory performance. More generally, SI VSWM highlights an important aspect of behavior, demonstrating how children shape their environment to facilitate functioning.
ABSTRACT
Since there are many sources of unconscious information in our minds, there is a possibility that multiple channels of unconscious information can affect a response at the same time. However, this question has been largely ignored by researchers. In the present study, we presented two opposite pointing arrows as the masked primes followed by a target arrow. The results suggested that the two directions in which the two prime arrows are pointing influenced the response to the target simultaneously and additively, that is, the overall priming effect caused by the two opposite pointing prime arrows was equal to the net effect of the individual congruent effect elicited by the same pointing prime arrow and the individual incongruent priming effect induced by the prime arrow poitning in the opposite direction. In addition, in Experiment 1, a biased delayed response to the target was observed when the target arrow and the opposite pointing prime arrow were closely positioned in space due to Gestalt continuity and closure grouping. According to these results, the "independent unconscious influence" and "reverse unconscious selection" hypotheses are proposed.
ABSTRACT
A programmatically described solution to the segmentation problem is taken as opportunity to dicuss the neural architecture problem of vision. At the center of this problem is the formation of holistic entities (the Gestalt phenomenon) out of masses of neurons (the binding problem). As formulated in the Dynamic Net Architecture (DNA), neurons can become part of a (short-term) stable state only if supported inside a coherent network ('net'). Integration into nets is the basis for global treatment of structures, such as recognition as rigid body or projection to an invariant model.
Subject(s)
Brain , Humans , Brain/physiology , Models, Neurological , Neural Networks, Computer , Neurons/physiologyABSTRACT
Massive studies have explored biological motion (BM) crowds processing for their remarkable social significance, primarily focused on uniformly distributed ones. However, real-world BM crowds often exhibit hierarchical structures rather than uniform arrangements. How such structured BM crowds are processed remains a subject of inquiry. This study investigates the representation of structured BM crowds in working memory (WM), recognizing the pivotal role WM plays in our social interactions involving BM. We propose the group-based ensemble hypothesis and test it through a member identification task. Participants were required to discern whether a presented BM belonged to a prior memory display of eight BM, each with distinct walking directions. Drawing on prominent Gestalt principles as organizational cues, we constructed structured groups within BM crowds by applying proximity and similarity cues in Experiments 1 and 2, respectively. In Experiment 3, we deliberately weakened the visibility of stimuli structures by increasing the similarity between subsets, probing the robustness of results. Consistently, our findings indicate that BM aligned with the mean direction of the subsets was more likely to be recognized as part of the memory stimuli. This suggests that WM inherently organizes structured BM crowds into separate ensembles based on organizational cues. In essence, our results illuminate the simultaneous operation of grouping and ensemble encoding mechanisms for BM crowds within WM.
Subject(s)
Memory, Short-Term , Motion Perception , Humans , Memory, Short-Term/physiology , Adult , Young Adult , Female , Male , Motion Perception/physiology , Cues , Gestalt Theory , Group ProcessesABSTRACT
High cholesterol levels significantly contribute to the risk of atherosclerotic cardiovascular disease (ACVD), with a notable portion of ischemic heart disease cases linked to elevated cholesterol levels. Effective graphical displays of lipid panel tests and other cardiac risk factors are crucial for quick and accurate data interpretation, enabling early intervention for individuals with hyperlipidemia. Applying design theories such as Gestalt and distributed cognitive theories is essential for creating user-centered graphical data displays in the context of cardiovascular (CV) risk factors. The proposed dashboard informed by these theories is expected to help healthcare providers better address cardiovascular disease (CVD), enhancing diagnosis, treatment, and prevention. Moreover, this approach may help alleviate clinical provider burnout, improve patient outcomes, and reduce provider stress, thus contributing to safer and more effective healthcare systems.
Subject(s)
Atherosclerosis , Humans , User-Computer Interface , Data Visualization , Risk Factors , Heart Disease Risk Factors , Risk AssessmentABSTRACT
Humans and animals share the cognitive ability to quickly extract approximate number information from sets. Main psychophysical models suggest that visual approximate numerosity relies on segmented units, which can be affected by Gestalt rules. Indeed, arrays containing spatial grouping cues, such as connectedness, closure, and even symmetry, are underestimated compared to ungrouped arrays with equal low-level features. Recent evidence suggests that non-spatial cues, such as color-similarity, also trigger numerosity underestimation. However, in natural vision, several grouping cues may coexist in the scene. Notably, conjunction of grouping cues (color and closure) reduces perceived numerosity following an additive rule. To test whether the conjunction-effect holds for other Gestalt cues, we investigated the effect of connectedness and symmetry over numerosity perception both in isolation and, critically, in conjunction with luminance similarity. Participants performed a comparison-task between a reference and a test stimulus varying in numerosity. In Experiment 1, test stimuli contained two isolated groupings (connectedness or luminance), a conjunction (connectedness and luminance), and a neutral condition (no groupings). Results show that point of subjective equality was higher in both isolated grouping conditions compared to the neutral condition. Furthermore, in the conjunction condition, the biases from isolated grouping cues added linearly, resulting in a numerosity underestimation equal to the sum of the isolated biases. In Experiment 2 we found that conjunction of symmetry and luminance followed the same additive rule. These findings strongly suggest that both spatial and non-spatial isolated cues affect numerosity perception. Crucially, we show that their conjunction effect extends to symmetry and connectedness.
ABSTRACT
Key to the diagnosis of pulmonary embolism (PE) is a careful bedside evaluation. After this, there are three further diagnostic steps. In all patients, estimation of the clinical probability of PE is performed. The other two steps are measurement of D-dimer when indicated and chest imaging when indicated. The clinical probability of PE is estimated at low, moderate, or high. The prevalence of PE is less than 15% among patients with low clinical probability, 15 to 40% with moderate clinical probability, and >40% in patients with high clinical probability. Clinical gestalt has been found to be very useful in estimating probability of PE. However, clinical prediction rules, such as Wells criteria, the modified Geneva score, and the PE rule out criteria have been advocated as adjuncts. In patients with high clinical probability, the high prevalence of PE can lower the D-dimer negative predictive value, which could increase the risk of diagnostic failure. Consequently, patients with high probability for PE need to proceed directly to chest imaging, without prior measurement of D-dimer level. Key studies in determining which low to moderate probability patients require chest imaging are the Age-adjusted D-dimer cutoff levels to rule out pulmonary embolism (ADJUST-PE), the Simplified diagnostic management of suspected pulmonary embolism (YEARS), and the Pulmonary Embolism Graduated D-Dimer trials. In patients with low clinical probability, PE can be excluded without imaging studies if D-dimer is less than 1,000 ng/mL. In patients in whom there is not a low likelihood for PE, this can be excluded without imaging studies if the D-dimer is below the age-adjusted threshold.
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Extensive research has shown that observers are able to efficiently extract summary information from groups of people. However, little is known about the cues that determine whether multiple people are represented as a social group or as independent individuals. Initial research on this topic has primarily focused on the role of static cues. Here, we instead investigate the role of dynamic cues. In two experiments with male and female human participants, we use EEG frequency tagging to investigate the influence of two fundamental Gestalt principles - synchrony and common fate - on the grouping of biological movements. In Experiment 1, we find that brain responses coupled to four point-light figures walking together are enhanced when they move in sync vs. out of sync, but only when they are presented upright. In contrast, we found no effect of movement direction (i.e., common fate). In Experiment 2, we rule out that synchrony takes precedence over common fate by replicating the null effect of movement direction while keeping synchrony constant. These results suggest that synchrony plays an important role in the processing of biological group movements. In contrast, the role of common fate is less clear and will require further research.
Subject(s)
Electroencephalography , Motion Perception , Humans , Male , Female , Adult , Electroencephalography/methods , Motion Perception/physiology , Young Adult , Cues , Movement/physiology , Brain/physiology , Photic Stimulation/methodsABSTRACT
Background and Aim: Recently, there has been a lot of interest surrounding the term gestalt language processor (GLP) which is associated with Natural Language Acquisition (NLA): a protocol intended to support the language development of autistic people. In NLA, delayed echolalia is presumed raw source material that GLPs use to acquire language in a stage-like progression from delayed echolalia to spontaneous speech. The aim of this article is to evaluate NLA in light of relevant literatures to allow scrutiny of NLA claims. Main contributions: First, we review the notion of gestalt language and situate it in the broader literature on language styles to update understanding of its significance. We then review the links from gestalt language processing to autism and identify definitional and conceptual problems and clarify the construct 'episodic memory'. We discuss the 'raw material view of delayed echolalia' and identify theoretical and empirical shortcomings. Finally, we review Blanc's language stages and their accompanying assessment and language support recommendations and challenge their validity. Conclusions & Implications: The term 'gestalt language processor' is definitionally and conceptually troubled, the assertion that autistic people are GLPs is misleading and unhelpful, and evidence is lacking that GLP represents a legitimate clinical entity. The theoretical basis of NLA lacks empirical support. NLA stages are implausible and their accompanying assessment and support recommendations lack justification. We recommend the use of alternate, individualized, theoretically-sound, evidence-based, neurodiversity-affirming supports that are sensitive and responsive to the heterogeneity that defines autism.
ABSTRACT
Various studies have reported an association between musical expertise and enhanced visuospatial and mathematical abilities. A recent work tested the susceptibility of musicians and nonmusicians to the Solitaire numerosity illusion finding that also perceptual biases underlying numerical estimation are influenced by long-term music training. However, the potential link between musical expertise and different perceptual mechanisms of quantitative estimation may be either limited to the visual modality or universal (i.e., modality independent). We addressed this question by developing an acoustic version of the Solitaire illusion. Professional musicians and nonmusicians listened to audio file recordings of piano and trombone notes and were required to estimate the number of piano notes. The stimuli were arranged to form test trials, with piano and trombone notes arranged in a way to form the Solitaire pattern, and control trials, with randomly located notes to assess their quantitative abilities in the acoustic modality. In the control trials, musicians were more accurate in numerical estimation than nonmusicians. In the presence of illusory patterns, nonmusicians differed from musicians in the esteem of regularly arranged vs. randomly arranged notes. This suggests that the association between long-term musical training and different perceptual mechanisms underlying numerical estimation may not be confined to the visual modality. However, neither musicians nor nonmusicians seemed to be susceptible to the acoustic version of the Solitaire illusion, suggesting that the emergence of this illusion may be stimulus and task-dependent.
ABSTRACT
Vittorio Benussi (1878-1927) is known for numerous studies on optical illusions, visual and haptic perception, spatial and time perception. In Padova, he had a brilliant student who carefully worked on the topic of how people estimate numerosity, Silvia De Marchi (1897-1936). Her writings have never been translated into English before. Here we comment on her work and life, characterized also by the challenges faced by women in academia. The studies on perception of numerosity from her thesis were published as an article in 1929. We provide a translation from Italian, a redrawing of its 23 illustrations and of the graphs. It shows an original experimental approach and an anticipation of what later became known as magnitude estimation.
Subject(s)
Mathematical Concepts , Humans , History, 20th Century , Italy , History, 19th Century , Mathematics/historyABSTRACT
En la Psicoterapia Gestalt, los asuntos inconclusos son concebidos como un conjunto de experiencias del pasado que interrumpen el presente con el fin de lograr su cierre o culminación. Se buscó desarrollar la Escala de Asuntos Inconclusos y evaluar sus propiedades psicométricas. El instrumento fue administrado a 247 universitarios de Lima, de ambos sexos y de edades entre 18 a 30 años. Como evidencias de validez se reportan las de contenido, estructura interna y relación con otras variables. Los jueces opinaron que el instrumento mide asuntos inconclusos y contribuyeron a precisar los ítems. El análisis factorial confirmatorio halló excelentes valores de ajuste para un modelo unidimensional de siete ítems, el cual se relaciona de manera directa con conductas rumiativas (reproches y reflexión) e inversa con satisfacción con la vida. Asimismo, se encontró un nivel adecuado de confiablidad por consistencia interna. Se discute el valor teórico de los hallazgos, se reconocen las limitaciones y se recomienda el uso del instrumento en investigaciones y en la práctica profesional.
In Gestalt Psychotherapy, unfinished business is conceived as a set of past experiences that interrupt the present in order to achieve closure or completion. We sought to develop the Unfinished Business Scale and to evaluate its psychometric properties. The instrument was administered to 247 university students in Lima, of both sexes and ages between 18 to 30 years old. As evidence of validity, the content, internal structure and relationship with other variables are reported. The judges were of the opinion that the instrument measures unfinished situations and they contributed to specify the items. The confirmatory factor analysis found excellent adjustment values for a one-dimensional model of seven items, which is directly related to ruminative behaviors (reproaches and reflection) and inverse with life satisfaction. Likewise, an acceptable level of reliability was found for internal consistency. The theoretical value of the findings is discussed; limitations are recognized and the use of the test in research and professional practice is recommended.
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Proximity and feature similarity are two important determinants of perceptual grouping in vision. When viewing visual scenes conveying both grouping options simultaneously, people most usually detect proximity groups faster than similarity groups. This article demonstrates that perceptual judgments of grouping orientation guided by either proximity or contrast similarity are indicative of a sequential organization of grouping operations in the visual pathway, which lends a temporal processing advantage to proximity grouping (Experiment 1). Invoking the double-factorial paradigm, latent cognitive architecture for perceptual grouping is also investigated in a task with redundant signals (Experiment 2). Reaction time data from this task is assessed in terms of the race model inequality, workload capacity analysis, and interaction contrasts of means and survivor functions. Again, empirical benchmarks indicate serial processing of proximity groups and similarity groups, with a self-terminating stopping rule for processing. A subset of participants exhibit atypical performance metrics, hinting at possible individual differences in configural visual processing.
Subject(s)
Pattern Recognition, Visual , Reaction Time , Humans , Male , Female , Attention , Young Adult , Orientation , Adult , Judgment , Contrast Sensitivity , Visual Pathways/physiologyABSTRACT
We are said to experience insight when we suddenly and unexpectedly become aware of the solution to a problem that we previously took ourselves to be unable to solve. In the field of comparative cognition, there is rising interest in the question of whether non-human animals are capable of insightful problem-solving. Putative cases of animals demonstrating insight have generally attracted two types of criticism: first, that insight is being conflated with other cognitive capacities (e.g., causal cognition, or mental trial and error); and, second, that the relevant performances merely reflect associative learning-and on the received understanding of insight within comparative cognition, insight necessarily involves non-associative processes. I argue that even if we grant that some cases of animal insight do withstand these two criticisms, these cases of purported animal insight cannot shed light on the nature of insightful problem-solving in humans. For the phenomenon studied by cognitive psychologists under the heading of insight is fundamentally different from that studied in comparative cognition. In light of this impasse, I argue that the reinterpretation of the extant research on animal insight in terms of other high-level cognitive capacities (means-end reasoning in particular) can improve the prospect of a successful comparative research program.
Subject(s)
Cognition , Problem Solving , Animals , Awareness , Conditioning, ClassicalABSTRACT
Introduction: Gestalt perception refers to the cognitive ability to perceive various elements as a unified whole. In our study, we delve deeper into the phenomenon of Gestalt recognition in visual cubist art, a transformative process culminating in what is often described as an Aha moment. This Aha moment signifies a sudden understanding of what is seen, merging seemingly disparate elements into a coherent meaningful picture. The onset of this Aha moment can vary, either appearing almost instantaneously, which is in line with theories of hedonic fluency, or manifesting after a period of time, supporting the concept of delayed but more in-depth meaningful insight. Methods: We employed pupillometry to measure cognitive and affective shifts during art interaction, analyzing both maximum pupil dilation and average dilation across the trial. The study consisted of two parts: in the first, 84 participants identified faces in cubist paintings under various conditions, with Aha moments and pupil dilation measured. In part 2, the same 84 participants assessed the artworks through ratings in a no-task free-viewing condition. Results: Results of part 1 indicate a distinctive pattern of pupil dilation, with maximum dilation occurring at both trial onset and end. Longer response times were observed for high-fluent, face-present stimuli, aligning with a delayed but accurate Aha-moment through recognition. Additionally, the time of maximum pupil dilation, rather than average dilation, exhibited significant associations, being later for high-fluent, face-present stimuli and correct detections. In part 2, average, not the time of maximum pupil dilation emerged as the significant factor. Face-stimuli and highly accessible art evoked stronger dilations, also reflecting high clearness and negative valence ratings. Discussion: The study underscores a complex relationship between the timing of recognition and the Aha moment, suggesting nuanced differences in emotional and cognitive responses during art viewing. Pupil dilation measures offer insight into these processes especially for moments of recognition, though their application in evaluating emotional responses through artwork ratings warrants further exploration.
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BACKGROUND: The construction, chemical, aviation, medical, and health care industries have used serious games for safety training. To our knowledge, serious games have not been developed focusing on behavioral change to improve safety through the use of verbal commands and instilling players with heightened awareness of their spatial proximity to other people in their surroundings. OBJECTIVE: We aimed to develop a theory-driven serious game for improving safety behavior using verbal commands and validate the implementation of the theoretical frameworks used for game development. The game developed, KitchenSpeak, was a first-person character (FPC) game where users respond to in-game prompts to use loud verbal commands when they are approaching another employee's blind spot. METHODS: In addition to using the SERES framework in guiding the general game design and development, and the Reflection, Engagement, Choice, Information, Play, Exposition (RECIPE) framework to inform the design of the game mechanics, we also applied gestalt laws of perception for graphic design to guide the design of the game's user interface. We conducted 2 evaluative tests (alpha and beta) to collect end user and stakeholder feedback on the implementation of the theoretical frameworks, as well as to collect relevant information for full-scale implementation and a future validation study. RESULTS: The alpha and beta tests had 8 and 40 participants, respectively. The alpha test results revealed that the theoretical frameworks were adequately applied; however, suggestions were also made to modify and improve the game. The beta test results suggested further improvements for the game design and found no differences in the perception of ease of play between participants with and without previous FPC gaming experience (P=.47; Kruskal-Wallis). Results suggested that the game met its design and theoretical requirements, and it would be easily playable by all players regardless of their previous experience in FPC games. CONCLUSIONS: A theory-driven and evidence-based FPC game titled KitchenSpeak was developed to teach the use of kitchen-speak terms in commercial kitchens. Evaluative tests were conducted to validate the implementation of the theoretical frameworks. Our main contributions are creating and validating game-based training to improve behavioral-based safety in the workplace and the incorporation of gestalt laws of perception for graphic design in the game's user interface.
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Starting approximately from the beginning of the new millennium, a series of studies highlighted that auditory information deriving from biological motion can significantly influence the behavioral, cognitive and neurophysiological processes involved in the perception and execution of complex movements. In particular, it was observed that an appropriate use of sounds deriving from one's own movement promotes improvements in the movement execution itself. Two main approaches can be used, namely the sonification one or the ecological sound one; the former is based on the conversion of physiological and/or physical movement data into sound, while the latter is based on the use of auditory recordings of movement sounds as models. In the present article, some of the main applications of both approaches-especially the latter-to the domains of sport and motor rehabilitation are reviewed, with the aim of addressing two questions: Is it possible to consider rhythm as a Gestalt of human movement? If so, is it possible to build up cognitive strategies to improve/standardize movement performance from this Gestalt? As with most topics in science, a definitive answer is not possible, yet the evidence leads us to lean toward a positive answer to both questions.
ABSTRACT
Many cultures share common constellations and common narratives about the stars in the night sky. Previous research has shown that this overlap in asterisms, minimal star groupings inside constellations, is clearly present across 27 distinct culture groups and can be explained in part by properties of individual stars (brightness) and properties of pairs of stars (proximity) (Kemp, Hamacher, Little, & Cropper, 2022). The same work, however, found no evidence that properties of triples (angle) and quadruples (good continuation) predicted constellation formation. We developed a behavioral experiment to explore how individuals form constellations under conditions that reduce cultural learning. We found that participants independently selected and connected similar stars, and that their responses were predicted by two properties of triples (angle and even spacing) in addition to the properties of brightness and proximity supported by previous work. Our findings lend further evidence to the theory that commonality of constellations across cultures is not a result of shared human history but rather stems from shared human nature.
Subject(s)
Learning , Visual Perception , Humans , Visual Perception/physiology , Pattern Recognition, Visual/physiologyABSTRACT
In the standard colour-word Stroop task, participants are presented with colour words and required to respond to their colour while ignoring their meaning. Two types of conflict might occur in such experiments: information conflict and task conflict. Information conflict reflects the processing of two contradicting pieces of information and is indicated by shorter reaction times (RTs) in congruent than in incongruent trials. Task conflict reflects the additional effort associated with performing two tasks, as opposed to one, and is indicated by shorter RTs in neutral trials than in congruent trials (termed reverse facilitation). While information conflict is commonly seen in Stroop and Stroop-like tasks, task conflict is rarely observed. In the present study, participants were presented with coloured segments that, by applying Gestalt principles, could be perceived as colour words. We found that incongruent trials were slower than congruent trials, suggesting that participants successfully perceived the colour words, which led to involuntary reading. In addition, reversed facilitation was found so that neutral trials (i.e., trials that only consist of one task) were faster than congruent trials (as well as incongruent trials; both consist of two tasks). The presence of both interference from the incongruent trials and reverse facilitation suggests that involuntary reading could also occur in scenarios requiring cognitive effort.