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2.
Commun Biol ; 7(1): 550, 2024 May 08.
Article in English | MEDLINE | ID: mdl-38719883

ABSTRACT

Perceptual and cognitive processing relies on flexible communication among cortical areas; however, the underlying neural mechanism remains unclear. Here we report a mechanism based on the realistic spatiotemporal dynamics of propagating wave patterns in neural population activity. Using a biophysically plausible, multiarea spiking neural circuit model, we demonstrate that these wave patterns, characterized by their rich and complex dynamics, can account for a wide variety of empirically observed neural processes. The coordinated interactions of these wave patterns give rise to distributed and dynamic communication (DDC) that enables flexible and rapid routing of neural activity across cortical areas. We elucidate how DDC unifies the previously proposed oscillation synchronization-based and subspace-based views of interareal communication, offering experimentally testable predictions that we validate through the analysis of Allen Institute Neuropixels data. Furthermore, we demonstrate that DDC can be effectively modulated during attention tasks through the interplay of neuromodulators and cortical feedback loops. This modulation process explains many neural effects of attention, underscoring the fundamental functional role of DDC in cognition.


Subject(s)
Attention , Models, Neurological , Attention/physiology , Humans , Cerebral Cortex/physiology , Animals , Nerve Net/physiology , Visual Perception/physiology , Neurons/physiology , Cognition/physiology
3.
Sci Rep ; 14(1): 10593, 2024 05 08.
Article in English | MEDLINE | ID: mdl-38719939

ABSTRACT

Previous research on the neural correlates of consciousness (NCC) in visual perception revealed an early event-related potential (ERP), the visual awareness negativity (VAN), to be associated with stimulus awareness. However, due to the use of brief stimulus presentations in previous studies, it remains unclear whether awareness-related negativities represent a transient onset-related response or correspond to the duration of a conscious percept. Studies are required that allow prolonged stimulus presentation under aware and unaware conditions. The present ERP study aimed to tackle this challenge by using a novel stimulation design. Male and female human participants (n = 62) performed a visual task while task-irrelevant line stimuli were presented in the background for either 500 or 1000 ms. The line stimuli sometimes contained a face, which needed so-called visual one-shot learning to be seen. Half of the participants were informed about the presence of the face, resulting in faces being perceived by the informed but not by the uninformed participants. Comparing ERPs between the informed and uninformed group revealed an enhanced negativity over occipitotemporal electrodes that persisted for the entire duration of stimulus presentation. Our results suggest that sustained visual awareness negativities (SVAN) are associated with the duration of stimulus presentation.


Subject(s)
Consciousness , Electroencephalography , Evoked Potentials , Visual Perception , Humans , Male , Female , Consciousness/physiology , Visual Perception/physiology , Adult , Young Adult , Evoked Potentials/physiology , Photic Stimulation , Awareness/physiology , Evoked Potentials, Visual/physiology
4.
Sci Adv ; 10(19): eadj8571, 2024 May 10.
Article in English | MEDLINE | ID: mdl-38728400

ABSTRACT

The development of sparse edge coding in the mammalian visual cortex depends on early visual experience. In humans, there are multiple indicators that the statistics of early visual experiences has unique properties that may support these developments. However, there are no direct measures of the edge statistics of infant daily-life experience. Using head-mounted cameras to capture egocentric images of young infants and adults in the home, we found infant images to have distinct edge statistics relative to adults. For infants, scenes with sparse edge patterns-few edges and few orientations-dominate. The findings implicate biased early input at the scale of daily life that is likely specific to the early months after birth and provide insights into the quality, amount, and timing of the visual experiences during the foundational developmental period for human vision.


Subject(s)
Visual Perception , Humans , Infant , Visual Perception/physiology , Female , Adult , Male , Visual Cortex/physiology , Photic Stimulation , Vision, Ocular/physiology
5.
Multisens Res ; 37(2): 89-124, 2024 Feb 13.
Article in English | MEDLINE | ID: mdl-38714311

ABSTRACT

Prior studies investigating the effects of routine action video game play have demonstrated improvements in a variety of cognitive processes, including improvements in attentional tasks. However, there is little evidence indicating that the cognitive benefits of playing action video games generalize from simplified unisensory stimuli to multisensory scenes - a fundamental characteristic of natural, everyday life environments. The present study addressed if video game experience has an impact on crossmodal congruency effects when searching through such multisensory scenes. We compared the performance of action video game players (AVGPs) and non-video game players (NVGPs) on a visual search task for objects embedded in video clips of realistic scenes. We conducted two identical online experiments with gender-balanced samples, for a total of N = 130. Overall, the data replicated previous findings reporting search benefits when visual targets were accompanied by semantically congruent auditory events, compared to neutral or incongruent ones. However, according to the results, AVGPs did not consistently outperform NVGPs in the overall search task, nor did they use multisensory cues more efficiently than NVGPs. Exploratory analyses with self-reported gender as a variable revealed a potential difference in response strategy between experienced male and female AVGPs when dealing with crossmodal cues. These findings suggest that the generalization of the advantage of AVG experience to realistic, crossmodal situations should be made with caution and considering gender-related issues.


Subject(s)
Attention , Video Games , Visual Perception , Humans , Male , Female , Visual Perception/physiology , Young Adult , Adult , Attention/physiology , Auditory Perception/physiology , Photic Stimulation , Adolescent , Reaction Time/physiology , Cues , Acoustic Stimulation
6.
Multisens Res ; 37(2): 163-184, 2024 Apr 24.
Article in English | MEDLINE | ID: mdl-38714313

ABSTRACT

The current investigation examined whether visual motion without continuous visual displacement could effectively induce self-motion perception (vection). Four-stroke apparent motions (4SAM) were employed in the experiments as visual inducers. The 4SAM pattern contained luminance-defined motion energy equivalent to the real motion pattern, and the participants perceived unidirectional motion according to the motion energy but without displacements (the visual elements flickered on the spot). The experiments revealed that the 4SAM stimulus could effectively induce vection in the horizontal, expanding, or rotational directions, although its strength was significantly weaker than that induced by the real-motion stimulus. This result suggests that visual displacement is not essential, and the luminance-defined motion energy and/or the resulting perceived motion of the visual inducer would be sufficient for inducing visual self-motion perception. Conversely, when the 4SAM and real-motion patterns were presented simultaneously, self-motion perception was mainly determined in accordance with real motion, suggesting that the real-motion stimulus is a predominant determinant of vection. These research outcomes may be worthy of considering the perceptual and neurological mechanisms underlying self-motion perception.


Subject(s)
Motion Perception , Photic Stimulation , Humans , Motion Perception/physiology , Male , Female , Adult , Young Adult , Rotation , Visual Perception/physiology
7.
Multisens Res ; 37(2): 143-162, 2024 Apr 30.
Article in English | MEDLINE | ID: mdl-38714315

ABSTRACT

A vital heuristic used when making judgements on whether audio-visual signals arise from the same event, is the temporal coincidence of the respective signals. Previous research has highlighted a process, whereby the perception of simultaneity rapidly recalibrates to account for differences in the physical temporal offsets of stimuli. The current paper investigated whether rapid recalibration also occurs in response to differences in central arrival latencies, driven by visual-intensity-dependent processing times. In a behavioural experiment, observers completed a temporal-order judgement (TOJ), simultaneity judgement (SJ) and simple reaction-time (RT) task and responded to audio-visual trials that were preceded by other audio-visual trials with either a bright or dim visual stimulus. It was found that the point of subjective simultaneity shifted, due to the visual intensity of the preceding stimulus, in the TOJ, but not SJ task, while the RT data revealed no effect of preceding intensity. Our data therefore provide some evidence that the perception of simultaneity rapidly recalibrates based on stimulus intensity.


Subject(s)
Acoustic Stimulation , Auditory Perception , Photic Stimulation , Reaction Time , Visual Perception , Humans , Visual Perception/physiology , Auditory Perception/physiology , Male , Female , Reaction Time/physiology , Adult , Young Adult , Judgment/physiology
8.
Cereb Cortex ; 34(5)2024 May 02.
Article in English | MEDLINE | ID: mdl-38725291

ABSTRACT

A widely used psychotherapeutic treatment for post-traumatic stress disorder (PTSD) involves performing bilateral eye movement (EM) during trauma memory retrieval. However, how this treatment-described as eye movement desensitization and reprocessing (EMDR)-alleviates trauma-related symptoms is unclear. While conventional theories suggest that bilateral EM interferes with concurrently retrieved trauma memories by taxing the limited working memory resources, here, we propose that bilateral EM actually facilitates information processing. In two EEG experiments, we replicated the bilateral EM procedure of EMDR, having participants engaging in continuous bilateral EM or receiving bilateral sensory stimulation (BS) as a control while retrieving short- or long-term memory. During EM or BS, we presented bystander images or memory cues to probe neural representations of perceptual and memory information. Multivariate pattern analysis of the EEG signals revealed that bilateral EM enhanced neural representations of simultaneously processed perceptual and memory information. This enhancement was accompanied by heightened visual responses and increased neural excitability in the occipital region. Furthermore, bilateral EM increased information transmission from the occipital to the frontoparietal region, indicating facilitated information transition from low-level perceptual representation to high-level memory representation. These findings argue for theories that emphasize information facilitation rather than disruption in the EMDR treatment.


Subject(s)
Electroencephalography , Eye Movement Desensitization Reprocessing , Humans , Female , Male , Young Adult , Adult , Eye Movement Desensitization Reprocessing/methods , Eye Movements/physiology , Stress Disorders, Post-Traumatic/physiopathology , Stress Disorders, Post-Traumatic/therapy , Stress Disorders, Post-Traumatic/psychology , Visual Perception/physiology , Memory/physiology , Brain/physiology , Photic Stimulation/methods , Memory, Short-Term/physiology
9.
Elife ; 122024 May 03.
Article in English | MEDLINE | ID: mdl-38700934

ABSTRACT

Probing memory of a complex visual image within a few hundred milliseconds after its disappearance reveals significantly greater fidelity of recall than if the probe is delayed by as little as a second. Classically interpreted, the former taps into a detailed but rapidly decaying visual sensory or 'iconic' memory (IM), while the latter relies on capacity-limited but comparatively stable visual working memory (VWM). While iconic decay and VWM capacity have been extensively studied independently, currently no single framework quantitatively accounts for the dynamics of memory fidelity over these time scales. Here, we extend a stationary neural population model of VWM with a temporal dimension, incorporating rapid sensory-driven accumulation of activity encoding each visual feature in memory, and a slower accumulation of internal error that causes memorized features to randomly drift over time. Instead of facilitating read-out from an independent sensory store, an early cue benefits recall by lifting the effective limit on VWM signal strength imposed when multiple items compete for representation, allowing memory for the cued item to be supplemented with information from the decaying sensory trace. Empirical measurements of human recall dynamics validate these predictions while excluding alternative model architectures. A key conclusion is that differences in capacity classically thought to distinguish IM and VWM are in fact contingent upon a single resource-limited WM store.


Subject(s)
Memory, Short-Term , Models, Neurological , Humans , Memory, Short-Term/physiology , Visual Perception/physiology , Adult , Mental Recall/physiology , Male , Female , Young Adult
10.
Elife ; 122024 May 15.
Article in English | MEDLINE | ID: mdl-38747572

ABSTRACT

Working memory enables us to bridge past sensory information to upcoming future behaviour. Accordingly, by its very nature, working memory is concerned with two components: the past and the future. Yet, in conventional laboratory tasks, these two components are often conflated, such as when sensory information in working memory is encoded and tested at the same location. We developed a task in which we dissociated the past (encoded location) and future (to-be-tested location) attributes of visual contents in working memory. This enabled us to independently track the utilisation of past and future memory attributes through gaze, as observed during mnemonic selection. Our results reveal the joint consideration of past and future locations. This was prevalent even at the single-trial level of individual saccades that were jointly biased to the past and future. This uncovers the rich nature of working memory representations, whereby both past and future memory attributes are retained and can be accessed together when memory contents become relevant for behaviour.


Subject(s)
Memory, Short-Term , Visual Perception , Memory, Short-Term/physiology , Humans , Male , Visual Perception/physiology , Female , Adult , Young Adult , Saccades/physiology
11.
Cogn Res Princ Implic ; 9(1): 30, 2024 May 15.
Article in English | MEDLINE | ID: mdl-38748189

ABSTRACT

In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a highly rule-governed behavior. The current study investigated whether these rules are disrupted when the foraging is interrupted in various manners. In Experiment 1, the foraging was briefly interrupted and then resumed in the same patch. In Experiments 2 and 3, the foraging in each patch either ended voluntarily or compulsorily after a fixed amount of time. In these cases, foraging resumed in a patch only after all patches were visited. Overall, the rules of foraging remained largely intact, though Experiment 2 shows that foraging rules can be overridden by the demand characteristics of the task. The results show that participants tended to perform approximately consistently despite interruptions. The results suggest that foraging behavior in a relatively simple foraging environment is resilient and not easily disrupted by interruption.


Subject(s)
Attention , Humans , Male , Female , Young Adult , Adult , Attention/physiology , Visual Perception/physiology
12.
Sci Rep ; 14(1): 11036, 2024 05 14.
Article in English | MEDLINE | ID: mdl-38744906

ABSTRACT

The perception of a continuous phantom in a sensory domain in the absence of an external stimulus is explained as a maladaptive compensation of aberrant predictive coding, a proposed unified theory of brain functioning. If this were true, these changes would occur not only in the domain of the phantom percept but in other sensory domains as well. We confirm this hypothesis by using tinnitus (continuous phantom sound) as a model and probe the predictive coding mechanism using the established local-global oddball paradigm in both the auditory and visual domains. We observe that tinnitus patients are sensitive to changes in predictive coding not only in the auditory but also in the visual domain. We report changes in well-established components of event-related EEG such as the mismatch negativity. Furthermore, deviations in stimulus characteristics were correlated with the subjective tinnitus distress. These results provide an empirical confirmation that aberrant perceptions are a symptom of a higher-order systemic disorder transcending the domain of the percept.


Subject(s)
Auditory Perception , Electroencephalography , Tinnitus , Humans , Tinnitus/physiopathology , Tinnitus/psychology , Male , Female , Auditory Perception/physiology , Adult , Middle Aged , Acoustic Stimulation , Visual Perception/physiology
13.
Headache ; 64(5): 482-493, 2024 May.
Article in English | MEDLINE | ID: mdl-38693749

ABSTRACT

OBJECTIVE: In this cross-sectional observational study, we aimed to investigate sensory profiles and multisensory integration processes in women with migraine using virtual dynamic interaction systems. BACKGROUND: Compared to studies on unimodal sensory processing, fewer studies show that multisensory integration differs in patients with migraine. Multisensory integration of visual, auditory, verbal, and haptic modalities has not been evaluated in migraine. METHODS: A 12-min virtual dynamic interaction game consisting of four parts was played by the participants. During the game, the participants were exposed to either visual stimuli only or multisensory stimuli in which auditory, verbal, and haptic stimuli were added to the visual stimuli. A total of 78 women participants (28 with migraine without aura and 50 healthy controls) were enrolled in this prospective exploratory study. Patients with migraine and healthy participants who met the inclusion criteria were randomized separately into visual and multisensory groups: Migraine multisensory (14 adults), migraine visual (14 adults), healthy multisensory (25 adults), and healthy visual (25 adults). The Sensory Profile Questionnaire was utilized to assess the participants' sensory profiles. The game scores and survey results were analyzed. RESULTS: In visual stimulus, the gaming performance scores of patients with migraine without aura were similar to the healthy controls, at a median (interquartile range [IQR]) of 81.8 (79.5-85.8) and 80.9 (77.1-84.2) (p = 0.149). Error rate of visual stimulus in patients with migraine without aura were comparable to healthy controls, at a median (IQR) of 0.11 (0.08-0.13) and 0.12 (0.10-0.14), respectively (p = 0,166). In multisensory stimulation, average gaming score was lower in patients with migraine without aura compared to healthy individuals (median [IQR] 82.2 [78.8-86.3] vs. 78.6 [74.0-82.4], p = 0.028). In women with migraine, exposure to new sensory modality upon visual stimuli in the fourth, seventh, and tenth rounds (median [IQR] 78.1 [74.1-82.0], 79.7 [77.2-82.5], 76.5 [70.2-82.1]) exhibited lower game scores compared to visual stimuli only (median [IQR] 82.3 [77.9-87.8], 84.2 [79.7-85.6], 80.8 [79.0-85.7], p = 0.044, p = 0.049, p = 0.016). According to the Sensory Profile Questionnaire results, sensory sensitivity, and sensory avoidance scores of patients with migraine (median [IQR] score 45.5 [41.0-54.7] and 47.0 [41.5-51.7]) were significantly higher than healthy participants (median [IQR] score 39.0 [34.0-44.2] and 40.0 [34.0-48.0], p < 0.001, p = 0.001). CONCLUSION: The virtual dynamic game approach showed for the first time that the gaming performance of patients with migraine without aura was negatively affected by the addition of auditory, verbal, and haptic stimuli onto visual stimuli. Multisensory integration of sensory modalities including haptic stimuli is disturbed even in the interictal period in women with migraine. Virtual games can be employed to assess the impact of sensory problems in the course of the disease. Also, sensory training could be a potential therapy target to improve multisensory processing in migraine.


Subject(s)
Migraine Disorders , Humans , Female , Adult , Cross-Sectional Studies , Migraine Disorders/physiopathology , Prospective Studies , Video Games , Visual Perception/physiology , Young Adult , Virtual Reality , Photic Stimulation/methods , Auditory Perception/physiology
14.
J Vis ; 24(5): 5, 2024 May 01.
Article in English | MEDLINE | ID: mdl-38722273

ABSTRACT

A key question in perception research is how stimulus variations translate into perceptual magnitudes, that is, the perceptual encoding process. As experimenters, we cannot probe perceptual magnitudes directly, but infer the encoding process from responses obtained in a psychophysical experiment. The most prominent experimental technique to measure perceptual appearance is matching, where observers adjust a probe stimulus to match a target in its appearance along the dimension of interest. The resulting data quantify the perceived magnitude of the target in physical units of the probe, and are thus an indirect expression of the underlying encoding process. In this paper, we show analytically and in simulation that data from matching tasks do not sufficiently constrain perceptual encoding functions, because there exist an infinite number of pairs of encoding functions that generate the same matching data. We use simulation to demonstrate that maximum likelihood conjoint measurement (Ho, Landy, & Maloney, 2008; Knoblauch & Maloney, 2012) does an excellent job of recovering the shape of ground truth encoding functions from data that were generated with these very functions. Finally, we measure perceptual scales and matching data for White's effect (White, 1979) and show that the matching data can be predicted from the estimated encoding functions, down to individual differences.


Subject(s)
Psychophysics , Humans , Psychophysics/methods , Visual Perception/physiology , Photic Stimulation/methods
15.
PLoS One ; 19(5): e0303400, 2024.
Article in English | MEDLINE | ID: mdl-38739635

ABSTRACT

Visual abilities tend to vary predictably across the visual field-for simple low-level stimuli, visibility is better along the horizontal vs. vertical meridian and in the lower vs. upper visual field. In contrast, face perception abilities have been reported to show either distinct or entirely idiosyncratic patterns of variation in peripheral vision, suggesting a dissociation between the spatial properties of low- and higher-level vision. To assess this link more clearly, we extended methods used in low-level vision to develop an acuity test for face perception, measuring the smallest size at which facial gender can be reliably judged in peripheral vision. In 3 experiments, we show the characteristic inversion effect, with better acuity for upright faces than inverted, demonstrating the engagement of high-level face-selective processes in peripheral vision. We also observe a clear advantage for gender acuity on the horizontal vs. vertical meridian and a smaller-but-consistent lower- vs. upper-field advantage. These visual field variations match those of low-level vision, indicating that higher-level face processing abilities either inherit or actively maintain the characteristic patterns of spatial selectivity found in early vision. The commonality of these spatial variations throughout the visual hierarchy means that the location of faces in our visual field systematically influences our perception of them.


Subject(s)
Facial Recognition , Visual Fields , Humans , Visual Fields/physiology , Female , Male , Adult , Facial Recognition/physiology , Young Adult , Photic Stimulation , Visual Perception/physiology , Visual Acuity/physiology , Face/physiology
16.
Nat Commun ; 15(1): 4005, 2024 May 13.
Article in English | MEDLINE | ID: mdl-38740786

ABSTRACT

The neocortex comprises six cortical layers that play a crucial role in information processing; however, it remains unclear whether laminar processing is consistent across all regions within a single cortex. In this study, we demonstrate diverse laminar response patterns in the primary visual cortex (V1) of three male macaque monkeys when exposed to visual stimuli at different spatial frequencies (SFs). These response patterns can be categorized into two groups. One group exhibit suppressed responses in the output layers for all SFs, while the other type shows amplified responses specifically at high SFs. Further analysis suggests that both magnocellular (M) and parvocellular (P) pathways contribute to the suppressive effect through feedforward mechanisms, whereas amplification is specific to local recurrent mechanisms within the parvocellular pathway. These findings highlight the non-uniform distribution of neural mechanisms involved in laminar processing and emphasize how pathway-specific amplification selectively enhances representations of high-SF information in primate V1.


Subject(s)
Photic Stimulation , Primary Visual Cortex , Visual Pathways , Animals , Male , Primary Visual Cortex/physiology , Visual Pathways/physiology , Visual Perception/physiology , Visual Cortex/physiology , Macaca mulatta
17.
Sci Rep ; 14(1): 10913, 2024 05 13.
Article in English | MEDLINE | ID: mdl-38740937

ABSTRACT

One of the less recognized effects of anxiety lies in perception alterations caused by how one weighs both sensory evidence and contextual cues. Here, we investigated how anxiety affects our ability to use social cues to anticipate the others' actions. We adapted a paradigm to assess expectations in social scenarios, whereby participants were asked to identify the presence of agents therein, while supported by contextual cues from another agent. Participants (N = 66) underwent this task under safe and threat-of-shock conditions. We extracted both criterion and sensitivity measures as well as gaze data. Our analysis showed that whilst the type of action had the expected effect, threat-of-shock had no effect over criterion and sensitivity. Although showing similar dwell times, gaze exploration of the contextual cue was associated with shorter fixation durations whilst participants were under threat. Our findings suggest that anxiety does not appear to influence the use of expectations in social scenarios.


Subject(s)
Anticipation, Psychological , Anxiety , Humans , Male , Female , Adult , Anxiety/psychology , Young Adult , Cues , Visual Perception/physiology
18.
J Vis ; 24(5): 3, 2024 May 01.
Article in English | MEDLINE | ID: mdl-38709511

ABSTRACT

In everyday life we frequently make simple visual judgments about object properties, for example, how big or wide is a certain object? Our goal is to test whether there are also task-specific oculomotor routines that support perceptual judgments, similar to the well-established exploratory routines for haptic perception. In a first study, observers saw different scenes with two objects presented in a photorealistic virtual reality environment. Observers were asked to judge which of two objects was taller or wider while gaze was tracked. All tasks were performed with the same set of virtual objects in the same scenes, so that we can compare spatial characteristics of exploratory gaze behavior to quantify oculomotor routines for each task. Width judgments showed fixations around the center of the objects with larger horizontal spread. In contrast, for height judgments, gaze was shifted toward the top of the objects with larger vertical spread. These results suggest specific strategies in gaze behavior that presumably are used for perceptual judgments. To test the causal link between oculomotor behavior and perception, in a second study, observers could freely gaze at the object or we introduced a gaze-contingent setup forcing observers to fixate specific positions on the object. Discrimination performance was similar between free-gaze and the gaze-contingent conditions for width and height judgments. These results suggest that although gaze is adapted for different tasks, performance seems to be based on a perceptual strategy, independent of potential cues that can be provided by the oculomotor system.


Subject(s)
Eye Movements , Fixation, Ocular , Judgment , Humans , Judgment/physiology , Male , Female , Adult , Eye Movements/physiology , Young Adult , Fixation, Ocular/physiology , Photic Stimulation/methods , Virtual Reality , Visual Perception/physiology
19.
Sci Rep ; 14(1): 10494, 2024 05 07.
Article in English | MEDLINE | ID: mdl-38714660

ABSTRACT

Binocular visual plasticity can be initiated via either bottom-up or top-down mechanisms, but it is unknown if these two forms of adult plasticity can be independently combined. In seven participants with normal binocular vision, sensory eye dominance was assessed using a binocular rivalry task, before and after a period of monocular deprivation and with and without selective attention directed towards one eye. On each trial, participants reported the dominant monocular target and the inter-ocular contrast difference between the stimuli was systematically altered to obtain estimates of ocular dominance. We found that both monocular light- and pattern-deprivation shifted dominance in favour of the deprived eye. However, this shift was completely counteracted if the non-deprived eye's stimulus was selectively attended. These results reveal that shifts in ocular dominance, driven by bottom-up and top-down selection, appear to act independently to regulate the relative contrast gain between the two eyes.


Subject(s)
Dominance, Ocular , Vision, Binocular , Humans , Vision, Binocular/physiology , Dominance, Ocular/physiology , Adult , Male , Female , Young Adult , Neuronal Plasticity/physiology , Photic Stimulation , Vision, Monocular/physiology , Visual Perception/physiology , Attention/physiology
20.
Sci Rep ; 14(1): 10164, 2024 05 03.
Article in English | MEDLINE | ID: mdl-38702338

ABSTRACT

Orientation processing is one of the most fundamental functions in both visual and somatosensory perception. Converging findings suggest that orientation processing in both modalities is closely linked: somatosensory neurons share a similar orientation organisation as visual neurons, and the visual cortex has been found to be heavily involved in tactile orientation perception. Hence, we hypothesized that somatosensation would exhibit a similar orientation adaptation effect, and this adaptation effect would be transferable between the two modalities, considering the above-mentioned connection. The tilt aftereffect (TAE) is a demonstration of orientation adaptation and is used widely in behavioural experiments to investigate orientation mechanisms in vision. By testing the classic TAE paradigm in both tactile and crossmodal orientation tasks between vision and touch, we were able to show that tactile perception of orientation shows a very robust TAE, similar to its visual counterpart. We further show that orientation adaptation in touch transfers to produce a TAE when tested in vision, but not vice versa. Additionally, when examining the test sequence following adaptation for serial effects, we observed another asymmetry between the two conditions where the visual test sequence displayed a repulsive intramodal serial dependence effect while the tactile test sequence exhibited an attractive serial dependence. These findings provide concrete evidence that vision and touch engage a similar orientation processing mechanism. However, the asymmetry in the crossmodal transfer of TAE and serial dependence points to a non-reciprocal connection between the two modalities, providing further insights into the underlying processing mechanism.


Subject(s)
Adaptation, Physiological , Touch Perception , Visual Perception , Humans , Male , Female , Adult , Touch Perception/physiology , Visual Perception/physiology , Young Adult , Orientation/physiology , Touch/physiology , Orientation, Spatial/physiology , Vision, Ocular/physiology , Visual Cortex/physiology
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