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1.
Comput Intell Neurosci ; 2021: 1392903, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34887910

RESUMEN

In this paper, we propose a novel model for 3D object watermarking. The proposed method is based on the properties of the discrete cosine transform (DCT) of the 3D object vertices to embed a secret grayscale image three times. The watermarking process takes place by using the vertices coefficients and the encrypted image pixels. Moreover, the extraction process is totally blind based on the reverse steps of the embedding process to recover the secret grayscale image. Various performance aspects of the method are measured and compared between the original 3D object and the watermarked one using Euclidean distance, Manhattan distance, cosine distance, and correlation distance. The obtained results show that the proposed model provides better performances in terms of execution time and invisibility.


Asunto(s)
Algoritmos , Derechos de Autor , Seguridad Computacional
2.
Comput Intell Neurosci ; 2021: 2236866, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34824574

RESUMEN

Watermarking techniques in a wide range of digital media was utilized as a host cover to hide or embed a piece of information message in such a way that it is invisible to a human observer. This study aims to develop an enhanced rapid and blind method for producing a watermarked 3D object using QR code images with high imperceptibility and transparency. The proposed method is based on the spatial domain, and it starts with converting the 3D object triangles from the three-dimensional Cartesian coordinate system to the two-dimensional coordinates domain using the corresponding transformation matrix. Then, it applies a direct modification on the third vertex point of each triangle. Each triangle's coordinates in the 3D object can be used to embed one pixel from the QR code image. In the extraction process, the QR code pixels can be successfully extracted without the need for the original image. The imperceptibly and the transparency performances of the proposed watermarking algorithm were evaluated using Euclidean distance, Manhattan distance, cosine distance, and the correlation distance values. The proposed method was tested under various filtering attacks, such as rotation, scaling, and translation. The proposed watermarking method improved the robustness and visibility of extracting the QR code image. The results reveal that the proposed watermarking method yields watermarked 3D objects with excellent execution time, imperceptibility, and robustness to common filtering attacks.


Asunto(s)
Seguridad Computacional , Derechos de Autor , Algoritmos , Humanos , Internet
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