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1.
NPJ Microgravity ; 10(1): 28, 2024 Mar 13.
Artículo en Inglés | MEDLINE | ID: mdl-38480736

RESUMEN

Self-motion perception is a multi-sensory process that involves visual, vestibular, and other cues. When perception of self-motion is induced using only visual motion, vestibular cues indicate that the body remains stationary, which may bias an observer's perception. When lowering the precision of the vestibular cue by for example, lying down or by adapting to microgravity, these biases may decrease, accompanied by a decrease in precision. To test this hypothesis, we used a move-to-target task in virtual reality. Astronauts and Earth-based controls were shown a target at a range of simulated distances. After the target disappeared, forward self-motion was induced by optic flow. Participants indicated when they thought they had arrived at the target's previously seen location. Astronauts completed the task on Earth (supine and sitting upright) prior to space travel, early and late in space, and early and late after landing. Controls completed the experiment on Earth using a similar regime with a supine posture used to simulate being in space. While variability was similar across all conditions, the supine posture led to significantly higher gains (target distance/perceived travel distance) than the sitting posture for the astronauts pre-flight and early post-flight but not late post-flight. No difference was detected between the astronauts' performance on Earth and onboard the ISS, indicating that judgments of traveled distance were largely unaffected by long-term exposure to microgravity. Overall, this constitutes mixed evidence as to whether non-visual cues to travel distance are integrated with relevant visual cues when self-motion is simulated using optic flow alone.

2.
J Vis ; 23(12): 2, 2023 Oct 04.
Artículo en Inglés | MEDLINE | ID: mdl-37796523

RESUMEN

Occlusion, or interposition, is one of the strongest and best-known pictorial cues to depth. Furthermore, the successive occlusions of previous objects by newly presented objects produces an impression of increasing depth. Although the perceived motion associated with this illusion has been studied, the depth percept has not. To investigate, participants were presented with two piles of disks with one always static and the other either a static pile or a stacking pile where a new disk was added every 200 ms. We found static piles with equal number of disks appeared equal in height. In contrast, the successive presentation of disks in the stacking condition appeared to enhance the perceived height of the stack-fewer disks were needed to match the static pile. Surprisingly, participants were also more precise when comparing stacking versus static piles of disks. Reversing the stacking by removing rather than adding disks reversed the bias and degraded precision. In follow-up experiments, we used nonoverlapping static and dynamic configurations to show that the effects are not due to simple differences in perceived numerosity. In sum, our results show that successive occlusions generate a greater sense of height than occlusion alone, and we posit that dynamic occlusion may be an underappreciated source of depth information.


Asunto(s)
Ilusiones , Percepción de Movimiento , Humanos , Percepción de Profundidad , Señales (Psicología)
3.
NPJ Microgravity ; 9(1): 42, 2023 Jun 10.
Artículo en Inglés | MEDLINE | ID: mdl-37301926

RESUMEN

Neutral buoyancy has been used as an analog for microgravity from the earliest days of human spaceflight. Compared to other options on Earth, neutral buoyancy is relatively inexpensive and presents little danger to astronauts while simulating some aspects of microgravity. Neutral buoyancy removes somatosensory cues to the direction of gravity but leaves vestibular cues intact. Removal of both somatosensory and direction of gravity cues while floating in microgravity or using virtual reality to establish conflicts between them has been shown to affect the perception of distance traveled in response to visual motion (vection) and the perception of distance. Does removal of somatosensory cues alone by neutral buoyancy similarly impact these perceptions? During neutral buoyancy we found no significant difference in either perceived distance traveled nor perceived size relative to Earth-normal conditions. This contrasts with differences in linear vection reported between short- and long-duration microgravity and Earth-normal conditions. These results indicate that neutral buoyancy is not an effective analog for microgravity for these perceptual effects.

4.
Virtual Real ; 27(2): 1293-1313, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-36567954

RESUMEN

During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-based display lag generate differences in our virtual and physical head pose (referred to as DVP). We propose that large-amplitude, time-varying patterns of DVP serve as the primary trigger for cybersickness under such conditions. We test this hypothesis by measuring the sickness and estimating the DVP experienced under different levels of experimentally imposed display lag (ranging from 0 to 222 ms on top of the VR system's ~ 4 ms baseline lag). On each trial, seated participants made continuous, oscillatory head rotations in yaw, pitch or roll while viewing a large virtual room with an Oculus Rift CV1 HMD (head movements were timed to a computer-generated metronome set at either 1.0 or 0.5 Hz). After the experiment, their head-tracking data were used to objectively estimate the DVP during each trial. The mean, peak, and standard deviation of these DVP data were then compared to the participant's cybersickness ratings for that trial. Irrespective of the axis, or the speed, of the participant's head movements, the severity of their cybersickness was found to increase with each of these three DVP summary measures. In line with our DVP hypothesis, cybersickness consistently increased with the amplitude and the variability of our participants' DVP. DVP similarly predicted their conscious experiences during HMD VR-such as the strength of their feelings of spatial presence and their perception of the virtual scene's stability.

5.
IEEE Trans Vis Comput Graph ; 28(11): 3759-3766, 2022 11.
Artículo en Inglés | MEDLINE | ID: mdl-36048994

RESUMEN

Stereoscopic AR and VR headsets have displays and lenses that are either fixed or adjustable to match a limited range of user inter-pupillary distances (IPDs). Projective geometry predicts a misperception of depth when either the displays or virtual cameras used to render images are misaligned with the eyes. However, misalignment between the eyes and lenses might also affect binocular convergence, which could further distort perceived depth. This possibility has been largely ignored in previous studies. Here, we evaluated this phenomenon in a VR headset in which the inter-lens and inter-axial camera separations are coupled and adjustable. In a baseline condition, both were matched to observers' IPDs. In two other conditions, the inter-lens and inter-axial camera separations were set to the maximum and minimum allowed by the headset. In each condition, observers were instructed to adjust a fold created by two intersecting, textured surfaces until it appeared to have an angle of 90°. The task was performed at three randomly interleaved viewing distances, monocularly and binocularly. In the monocular condition, observers underestimated the fold angle and there was no effect of viewing distance on their settings. In the binocular conditions, we found that when the lens and camera separation were less than the viewer's IPD, they exhibited compression of perceived slant relative to baseline. The reverse pattern was seen when the lens and camera separation were larger than the viewer's IPD. These results were well explained by a geometric model that considers shifts in convergence due to lens and display misalignment with the eyes, as well as the relative contribution of monocular cues.


Asunto(s)
Gafas Inteligentes , Realidad Virtual , Percepción de Profundidad , Gráficos por Computador , Pupila
6.
J Vis ; 22(8): 6, 2022 07 11.
Artículo en Inglés | MEDLINE | ID: mdl-35838487

RESUMEN

Determining the relief of upcoming terrain is critical to locomotion over rough or uneven ground. Given the significant contribution of stereopsis to perceived surface shape, it should play a crucial role in determining the shape of ground surfaces. The aim of this series of experiments was to evaluate the relative contribution of monocular and binocular depth cues to judgments of ground relief. To accomplish this goal, we simulated a depth discrimination task using naturalistic imagery. Stimuli consisted of a stereoscopically rendered grassy terrain with a central mound or a dip with varying height. We measured thresholds for discrimination of the direction of the depth offset. To determine the relationship between relief discrimination and measures of stereopsis, we used two stereoacuity tasks performed under the same viewing conditions. To assess the impact of ambiguous two-dimensional shading cues on depth judgments in our terrain task, we manipulated the intensity of the shading (low and high). Our results show that observers reliably discriminated ground reliefs as small as 20 cm at a viewing distance of 9.1 m. As the shading was intensified, a large proportion of observers (30%) exhibited a strong convexity bias, even when stereopsis indicated a concave depression. This finding suggests that there are significant individual differences in the reliance on assumptions of surface curvature that must be considered in experimental conditions. In impoverished viewing environments with limiting depth cues, these convexity biases could persist in judgments of ground relief, especially when shading cues are highly salient.


Asunto(s)
Percepción de Profundidad , Juicio , Sesgo , Señales (Psicología) , Humanos , Visión Binocular
7.
Sensors (Basel) ; 21(16)2021 Aug 10.
Artículo en Inglés | MEDLINE | ID: mdl-34450842

RESUMEN

Mastery of fire is intimately linked to advances in human civilization, culture and technology [...].


Asunto(s)
Incendios , Humo , Humanos , Humo/análisis
8.
IEEE Trans Vis Comput Graph ; 27(7): 3277-3288, 2021 07.
Artículo en Inglés | MEDLINE | ID: mdl-31985426

RESUMEN

Advances in Virtual Reality technology have enabled physical walking in virtual environments. While most Virtual Reality systems render stereoscopic images to users, the implication of binocular viewing with respect to the performance of human walking in virtual environments remains largely unknown. In the present study, we conducted two walking experiments in virtual environments using a linear treadmill and a novel projected display known as the Wide Immersive Stereo Environment (WISE) to study the role of binocular viewing in virtual locomotion. The first experiment investigated the walking performance of people stepping over obstacles while the second experiment focused on a scenario on stepping over gaps. Both experiments were conducted under both stereoscopic viewing and non-stereoscopic viewing conditions. By analysing the gait parameters, we found that binocular viewing helped people to make more accurate movements to step over obstacles and gaps in virtual locomotion.


Asunto(s)
Realidad Virtual , Visión Binocular/fisiología , Caminata/fisiología , Adulto , Femenino , Marcha/fisiología , Humanos , Masculino , Desempeño Psicomotor/fisiología , Adulto Joven
9.
Vision Res ; 178: 70-78, 2021 01.
Artículo en Inglés | MEDLINE | ID: mdl-33161145

RESUMEN

To calibrate stereoscopic depth from disparity our visual system must compensate for an object's egocentric location. Ideally, the perceived three-dimensional shape and size of objects in visual space should be invariant with their location such that rigid objects have a consistent identity and shape. These percepts should be accurate enough to support both perceptual judgments and visually-guided interaction. This theoretical note reviews the relationship of stereoscopic depth constancy to the geometry of stereoscopic space and seemingly esoteric concepts like the horopter. We argue that to encompass the full scope of stereoscopic depth constancy, researchers need to consider not just distance but also direction, that is 3D egocentric location in space. Judgements of surface orientation need to take into account the shape of the horopter and the computation of metric depth (when tasks depend on it) must compensate for direction as well as distance to calibrate disparities. We show that the concept of the horopter underlies these considerations and that the relationship between depth constancy and the horopter should be more explicit in the literature.


Asunto(s)
Percepción de Profundidad , Juicio , Humanos , Matemática , Disparidad Visual
10.
PLoS One ; 15(10): e0241087, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33095827

RESUMEN

An internal model of self-motion provides a fundamental basis for action in our daily lives, yet little is known about its development. The ability to control self-motion develops in youth and often deteriorates with advanced age. Self-motion generates relative motion between the viewer and the environment. Thus, the smoothness of the visual motion created will vary as control improves. Here, we study the influence of the smoothness of visually simulated self-motion on an observer's ability to judge how far they have travelled over a wide range of ages. Previous studies were typically highly controlled and concentrated on university students. But are such populations representative of the general public? And are there developmental and sex effects? Here, estimates of distance travelled (visual odometry) during visually induced self-motion were obtained from 466 participants drawn from visitors to a public science museum. Participants were presented with visual motion that simulated forward linear self-motion through a field of lollipops using a head-mounted virtual reality display. They judged the distance of their simulated motion by indicating when they had reached the position of a previously presented target. The simulated visual motion was presented with or without horizontal or vertical sinusoidal jitter. Participants' responses indicated that they felt they travelled further in the presence of vertical jitter. The effectiveness of the display increased with age over all jitter conditions. The estimated time for participants to feel that they had started to move also increased slightly with age. There were no differences between the sexes. These results suggest that age should be taken into account when generating motion in a virtual reality environment. Citizen science studies like this can provide a unique and valuable insight into perceptual processes in a truly representative sample of people.


Asunto(s)
Percepción de Movimiento/fisiología , Movimiento/fisiología , Adolescente , Adulto , Factores de Edad , Anciano , Anciano de 80 o más Años , Niño , Preescolar , Femenino , Humanos , Masculino , Persona de Mediana Edad , Estimulación Luminosa/métodos , Tiempo de Reacción/fisiología , Factores Sexuales , Factores de Tiempo , Realidad Virtual , Adulto Joven
11.
Atten Percept Psychophys ; 82(4): 2098-2118, 2020 May.
Artículo en Inglés | MEDLINE | ID: mdl-31900859

RESUMEN

Research has shown that consistent stereoscopic information improves the vection (i.e. illusions of self-motion) induced in stationary observers. This study investigates the effects of placing stereoscopic information into direct conflict with monocular motion signals by swapping the observer's left and right eye views to reverse disparity. Experiments compared the vection induced by stereo-consistent, stereo-reversed and flat-stereo patterns of: (1) same-size optic flow, which contained monocular motion perspective information about self-motion, and (2) changing-size optic flow, which provided additional monocular information about motion-in-depth based on local changes in object image sizes. As expected, consistent stereoscopic information improved the vection-in-depth induced by both changing-size and same-size patterns of optic flow. Unexpectedly, stereo-reversed patterns of same-size optic flow also induced stronger vection-in-depth than flat-stereo patterns of same-size optic flow. The effects of stereo-consistent and stereo-reversed information on vection strength were found to correlate reliably with their effects on perceived motion-in-depth and motion after-effect durations, but not with their effects on perceived scene depth. This suggests that stereo-consistent and stereo-reversed advantages for vection were both due to effects on perceived motion-in-depth. The current findings clearly demonstrate that stereoscopic information does not need to be consistent with monocular motion signals in order to improve vection. When taken together with past findings, they suggest that stereoscopic information only needs to be dynamic (as opposed to static) in order to improve vection-in-depth.


Asunto(s)
Percepción de Movimiento , Flujo Optico , Percepción de Profundidad , Humanos , Ilusiones , Movimiento (Física)
12.
Hum Factors ; 62(5): 812-824, 2020 08.
Artículo en Inglés | MEDLINE | ID: mdl-31211928

RESUMEN

OBJECTIVE: We examined the contribution of binocular vision and experience to performance on a simulated helicopter flight task. BACKGROUND: Although there is a long history of research on the role of binocular vision and stereopsis in aviation, there is no consensus on its operational relevance. This work addresses this using a naturalistic task in a virtual environment. METHOD: Four high-resolution stereoscopic terrain types were viewed monocularly and binocularly. In separate experiments, we evaluated performance of undergraduate students and military aircrew on a simulated low hover altitude judgment task. Observers were asked to judge the distance between a virtual helicopter skid and the ground plane. RESULTS: Our results show that for both groups, altitude judgments are more accurate in the binocular viewing condition than in the monocular condition. However, in the monocular condition, aircrew were more accurate than undergraduate observers in estimating height of the skid above the ground. CONCLUSION: At simulated altitudes of 5 ft (1.5 m) or less, binocular vision provides a significant advantage for estimation of the depth separation between the landing skid and the ground, regardless of relevant operational experience. However, when binocular cues are unavailable aircrew outperform undergraduate observers, a result that likely reflects the impact of training on the ability to interpret monocular depth cues.


Asunto(s)
Aeronaves , Altitud , Percepción de Profundidad , Observación , Visión Binocular , Aviación , Canadá , Simulación por Computador , Humanos
13.
Vision (Basel) ; 3(2)2019 Mar 28.
Artículo en Inglés | MEDLINE | ID: mdl-31735814

RESUMEN

When the head is tilted, an objectively vertical line viewed in isolation is typically perceived as tilted. We explored whether this shift also occurs when viewing global motion displays perceived as either object-motion or self-motion. Observers stood and lay left side down while viewing (1) a static line, (2) a random-dot display of 2-D (planar) motion or (3) a random-dot display of 3-D (volumetric) global motion. On each trial, the line orientation or motion direction were tilted from the gravitational vertical and observers indicated whether the tilt was clockwise or counter-clockwise from the perceived vertical. Psychometric functions were fit to the data and shifts in the point of subjective verticality (PSV) were measured. When the whole body was tilted, the perceived tilt of both a static line and the direction of optic flow were biased in the direction of the body tilt, demonstrating the so-called A-effect. However, we found significantly larger shifts for the static line than volumetric global motion as well as larger shifts for volumetric displays than planar displays. The A-effect was larger when the motion was experienced as self-motion compared to when it was experienced as object-motion. Discrimination thresholds were also more precise in the self-motion compared to object-motion conditions. Different magnitude A-effects for the line and motion conditions-and for object and self-motion-may be due to differences in combining of idiotropic (body) and vestibular signals, particularly so in the case of vection which occurs despite visual-vestibular conflict.

14.
Vision Res ; 161: 43-51, 2019 08.
Artículo en Inglés | MEDLINE | ID: mdl-31202606

RESUMEN

In a series of studies using physical targets, we examined the effect of lateral retinal motion on stereoscopic depth discrimination thresholds. We briefly presented thin vertical lines, along with a fixation marker, at speeds ranging from 0 to 16 deg·s-1. Previous investigations of the effect of retinal motion on stereoacuity consistently show that there is little impact of retinal motion up to 2 deg·s-1, however, thresholds appear to rise steeply at higher velocities (greater than 3 deg·s-1). These prior experiments used computerized displays to generate their stimuli. In contrast, with our physical targets we find that stereoacuity is stable up to 16 deg·s-1, even in the presence of appreciable smearing due to visual persistence. We show that this discrepancy cannot be explained by differences in viewing time, prevalence of motion smear or by high frequency flicker due to display updates. We conclude that under natural viewing conditions observers are able to make depth discrimination judgements using binocular disparity signals that are rapidly acquired at stimulus onset.


Asunto(s)
Percepción de Profundidad/fisiología , Percepción de Movimiento/fisiología , Retina/fisiología , Disparidad Visual/fisiología , Agudeza Visual/fisiología , Adolescente , Adulto , Humanos , Umbral Sensorial , Adulto Joven
15.
Exp Eye Res ; 183: 62-67, 2019 06.
Artículo en Inglés | MEDLINE | ID: mdl-30237103

RESUMEN

Recent studies have confirmed that monovision treatment degrades stereopsis but it is not clear if these effects are limited to fine disparity processing, or how they are affected by viewing distance or age. Given the link between stereopsis and postural stability, it is important that we have full understanding of the impact of monovision on binocular function. In this study we assessed the short-term effects of optically induced monovision on a depth-discrimination task for young and older (presbyopic) adults. In separate sessions, the upper limits of stereopsis were assessed with participants' best optical correction and with monovision (-1D and +1D lenses in front of the dominant and non-dominant eyes respectively), at both near (62 cm) and far (300 cm) viewing distances. Monovision viewing resulted in significant reductions in the upper limit of stereopsis or more generally in discrimination performance at large disparities, in both age groups at a viewing distance of 300 cm. Dynamic photorefraction performed on a sample of four young observers revealed that they tended to accommodate to minimize blur in one eye at the expense of blur in the other. Older participants would have experienced roughly equivalent blur in the two eyes. Despite this difference, both groups displayed similar detrimental effects of monovision. In addition, we find that discrimination accuracy was worse with monovision at the 3 m viewing distance which involves fixation distances that are typical during walking. These data suggest that stability during locomotion may be compromised, a factor that is of concern for our older participants.


Asunto(s)
Percepción de Profundidad/fisiología , Presbiopía/fisiopatología , Visión Monocular/fisiología , Agudeza Visual , Adolescente , Adulto , Anteojos , Femenino , Humanos , Masculino , Caminata/fisiología , Adulto Joven
16.
Exp Brain Res ; 236(1): 243-252, 2018 01.
Artículo en Inglés | MEDLINE | ID: mdl-29159420

RESUMEN

We examined the effect of the smoothness of motion on vection strength. The smoothness of stimulus motion was modulated by varying the number of frames comprising the movement. In this study, a horizontal grating translated through 360° of phase in 1 s divided into steps of 3, 4, 6, 12, 20, 30, or 60 frames. We hypothesized that smoother motion should induce stronger vection because the smoother stimulus is more natural and contains more motion energy. We examined this effect of frame number on vection for both downward (Experiment 1) and expanding (Experiment 2) optical flow. The results clearly showed that vection strength increased with increasing frame rate, however, the rates of increase in the vection strength with frame rate are not constant, but rapidly increase in the low frame-rate range and appear to asymptote in the high range. The strength estimates saturated at lower frame rates for expanding flow than for downward flow. This might be related to the fact that to process expanding flow it is necessary to integrate motion signals across the visual field. We conclude that the smoothness of the motion stimulus highly affects vection induction.


Asunto(s)
Ilusiones/fisiología , Percepción de Movimiento/fisiología , Flujo Optico/fisiología , Reconocimiento Visual de Modelos/fisiología , Adulto , Femenino , Humanos , Masculino , Adulto Joven
17.
Iperception ; 7(1): 2041669515625793, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27482368

RESUMEN

Interchanging the left and right eye views of a scene (pseudoscopic viewing) has been reported to produce vivid stereoscopic effects under certain conditions. In two separate field studies, we examined the experiences of 124 observers (76 in Study 1 and 48 in Study 2) while pseudoscopically viewing a distant natural outdoor scene. We found large individual differences in both the nature and the timing of their pseudoscopic experiences. While some observers failed to notice anything unusual about the pseudoscopic scene, most experienced multiple pseudoscopic phenomena, including apparent scene depth reversals, apparent object shape reversals, apparent size and flatness changes, apparent reversals of border ownership, and even complex illusory foreground surfaces. When multiple effects were experienced, patterns of co-occurrence suggested possible causal relationships between apparent scene depth reversals and several other pseudoscopic phenomena. The latency for experiencing pseudoscopic phenomena was found to correlate significantly with observer visual acuity, but not stereoacuity, in both studies.

18.
Sensors (Basel) ; 16(8)2016 Aug 18.
Artículo en Inglés | MEDLINE | ID: mdl-27548174

RESUMEN

For decades detection and monitoring of forest and other wildland fires has relied heavily on aircraft (and satellites). Technical advances and improved affordability of both sensors and sensor platforms promise to revolutionize the way aircraft detect, monitor and help suppress wildfires. Sensor systems like hyperspectral cameras, image intensifiers and thermal cameras that have previously been limited in use due to cost or technology considerations are now becoming widely available and affordable. Similarly, new airborne sensor platforms, particularly small, unmanned aircraft or drones, are enabling new applications for airborne fire sensing. In this review we outline the state of the art in direct, semi-automated and automated fire detection from both manned and unmanned aerial platforms. We discuss the operational constraints and opportunities provided by these sensor systems including a discussion of the objective evaluation of these systems in a realistic context.


Asunto(s)
Monitoreo del Ambiente/métodos , Tecnología de Sensores Remotos/métodos , Incendios Forestales , Aeronaves , Monitoreo del Ambiente/instrumentación , Bosques , Humanos , Tecnología de Sensores Remotos/tendencias , Temperatura
19.
Vision Res ; 123: 41-5, 2016 06.
Artículo en Inglés | MEDLINE | ID: mdl-27180656

RESUMEN

Both the upper and lower disparity limits for stereopsis vary with the size of the targets. Recently, Tsirlin, Wilcox, and Allison (2012) suggested that perceived depth magnitude from stereopsis might also depend on the vertical extent of a stimulus. To test this hypothesis we compared apparent depth in small discs to depth in long bars with equivalent width and disparity. We used three estimation techniques: a virtual ruler, a touch-sensor (for haptic estimates) and a disparity probe. We found that depth estimates were significantly larger for the bar stimuli than for the disc stimuli for all methods of estimation and different configurations. In a second experiment, we measured perceived depth as a function of the height of the bar and the radius of the disc. Perceived depth increased with increasing bar height and disc radius suggesting that disparity is integrated along the vertical edges. We discuss size-disparity correlation and inter-neural excitatory connections as potential mechanisms that could account for these results.


Asunto(s)
Percepción de Profundidad/fisiología , Percepción del Tamaño/fisiología , Adulto , Análisis de Varianza , Humanos , Estimulación Luminosa/métodos , Umbral Sensorial , Visión Binocular/fisiología
20.
Front Psychol ; 6: 193, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-25774143

RESUMEN

This paper discusses four major challenges facing modern vection research. Challenge 1 (Defining Vection) outlines the different ways that vection has been defined in the literature and discusses their theoretical and experimental ramifications. The term vection is most often used to refer to visual illusions of self-motion induced in stationary observers (by moving, or simulating the motion of, the surrounding environment). However, vection is increasingly being used to also refer to non-visual illusions of self-motion, visually mediated self-motion perceptions, and even general subjective experiences (i.e., "feelings") of self-motion. The common thread in all of these definitions is the conscious subjective experience of self-motion. Thus, Challenge 2 (Significance of Vection) tackles the crucial issue of whether such conscious experiences actually serve functional roles during self-motion (e.g., in terms of controlling or guiding the self-motion). After more than 100 years of vection research there has been surprisingly little investigation into its functional significance. Challenge 3 (Vection Measures) discusses the difficulties with existing subjective self-report measures of vection (particularly in the context of contemporary research), and proposes several more objective measures of vection based on recent empirical findings. Finally, Challenge 4 (Neural Basis) reviews the recent neuroimaging literature examining the neural basis of vection and discusses the hurdles still facing these investigations.

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