RESUMEN
Physical aggression is a serious and widespread problem in society, affecting people worldwide. It impacts nearly every aspect of life. While some studies explore the root causes of violent behavior, others focus on urban planning in high-crime areas. Real-time violence detection, powered by artificial intelligence, offers a direct and efficient solution, reducing the need for extensive human supervision and saving lives. This paper is a continuation of a systematic mapping study and its objective is to provide a comprehensive and up-to-date review of AI-based video violence detection, specifically in physical assaults. Regarding violence detection, the following have been grouped and categorized from the review of the selected papers: 21 challenges that remain to be solved, 28 datasets that have been created in recent years, 21 keyframe extraction methods, 16 types of algorithm inputs, as well as a wide variety of algorithm combinations and their corresponding accuracy results. Given the lack of recent reviews dealing with the detection of violence in video, this study is considered necessary and relevant.
Asunto(s)
Algoritmos , Aprendizaje Profundo , Grabación en Video , Violencia , Humanos , Grabación en Video/métodos , Inteligencia Artificial , Procesamiento de Imagen Asistido por Computador/métodosRESUMEN
Yearly population growth will lead to a significant increase in agricultural production in the coming years. Twenty-first century agricultural producers will be facing the challenge of achieving food security and efficiency. This must be achieved while ensuring sustainable agricultural systems and overcoming the problems posed by climate change, depletion of water resources, and the potential for increased erosion and loss of productivity due to extreme weather conditions. Those environmental consequences will directly affect the price setting process. In view of the price oscillations and the lack of transparent information for buyers, a multi-agent system (MAS) is presented in this article. It supports the making of decisions in the purchase of sustainable agricultural products. The proposed MAS consists of a system that supports decision-making when choosing a supplier on the basis of certain preference-based parameters aimed at measuring the sustainability of a supplier and a deep Q-learning agent for agricultural future market price forecast. Therefore, different agri-environmental indicators (AEIs) have been considered, as well as the use of edge computing technologies to reduce costs of data transfer to the cloud. The presented MAS combines price setting optimizations and user preferences in regards to accessing, filtering, and integrating information. The agents filter and fuse information relevant to a user according to supplier attributes and a dynamic environment. The results presented in this paper allow a user to choose the supplier that best suits their preferences as well as to gain insight on agricultural future markets price oscillations through a deep Q-learning agent.
Asunto(s)
Agricultura , Cambio ClimáticoRESUMEN
This paper presents an efficient cyberphysical platform for the smart management of smart territories. It is efficient because it facilitates the implementation of data acquisition and data management methods, as well as data representation and dashboard configuration. The platform allows for the use of any type of data source, ranging from the measurements of a multi-functional IoT sensing devices to relational and non-relational databases. It is also smart because it incorporates a complete artificial intelligence suit for data analysis; it includes techniques for data classification, clustering, forecasting, optimization, visualization, etc. It is also compatible with the edge computing concept, allowing for the distribution of intelligence and the use of intelligent sensors. The concept of smart cities is evolving and adapting to new applications; the trend to create intelligent neighbourhoods, districts or territories is becoming increasingly popular, as opposed to the previous approach of managing an entire megacity. In this paper, the platform is presented, and its architecture and functionalities are described. Moreover, its operation has been validated in a case study where the bike renting service of Paris-Vélib' Métropole has been managed. This platform could enable smart territories to develop adapted knowledge management systems, adapt them to new requirements and to use multiple types of data, and execute efficient computational and artificial intelligence algorithms. The platform optimizes the decisions taken by human experts through explainable artificial intelligence models that obtain data from IoT sensors, databases, the Internet, etc. The global intelligence of the platform could potentially coordinate its decision-making processes with intelligent nodes installed in the edge, which would use the most advanced data processing techniques.
RESUMEN
The Internet of Things (IoT) has become one of the most widely research paradigms, having received much attention from the research community in the last few years. IoT is the paradigm that creates an internet-connected world, where all the everyday objects capture data from our environment and adapt it to our needs. However, the implementation of IoT is a challenging task and all the implementation scenarios require the use of different technologies and the emergence of new ones, such as Edge Computing (EC). EC allows for more secure and efficient data processing in real time, achieving better performance and results. Energy efficiency is one of the most interesting IoT scenarios. In this scenario sensors, actuators and smart devices interact to generate a large volume of data associated with energy consumption. This work proposes the use of an Edge-IoT platform and a Social Computing framework to build a system aimed to smart energy efficiency in a public building scenario. The system has been evaluated in a public building and the results make evident the notable benefits that come from applying Edge Computing to both energy efficiency scenarios and the framework itself. Those benefits included reduced data transfer from the IoT-Edge to the Cloud and reduced Cloud, computing and network resource costs.
RESUMEN
Real-time Localization Systems have been postulated as one of the most appropriated technologies for the development of applications that provide customized services. These systems provide us with the ability to locate and trace users and, among other features, they help identify behavioural patterns and habits. Moreover, the implementation of policies that will foster energy saving in homes is a complex task that involves the use of this type of systems. Although there are multiple proposals in this area, the implementation of frameworks that combine technologies and use Social Computing to influence user behaviour have not yet reached any significant savings in terms of energy. In this work, the CAFCLA framework (Context-Aware Framework for Collaborative Learning Applications) is used to develop a recommendation system for home users. The proposed system integrates a Real-Time Localization System and Wireless Sensor Networks, making it possible to develop applications that work under the umbrella of Social Computing. The implementation of an experimental use case aided efficient energy use, achieving savings of 17%. Moreover, the conducted case study pointed to the possibility of attaining good energy consumption habits in the long term. This can be done thanks to the system's real time and historical localization, tracking and contextual data, based on which customized recommendations are generated.
RESUMEN
The challenge of promoting behavioral changes in users that leads to energy savings in public buildings has become a complex task requiring the involvement of multiple technologies. Wireless sensor networks have a great potential for the development of tools, such as serious games, that encourage acquiring good energy and healthy habits among users in the workplace. This paper presents the development of a serious game using CAFCLA, a framework that allows for integrating multiple technologies, which provide both context-awareness and social computing. Game development has shown that the data provided by sensor networks encourage users to reduce energy consumption in their workplace and that social interactions and competitiveness allow for accelerating the achievement of good results and behavioral changes that favor energy savings.