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1.
IEEE Int Conf Rehabil Robot ; 2023: 1-6, 2023 09.
Artículo en Inglés | MEDLINE | ID: mdl-37941282

RESUMEN

While many robot-aided solutions have been proposed for the rehabilitation of the distal segment of the upper limb, very few take into account the synergy between the wrist and fingers to allow them to train simultaneously in a home environment. WiGlove is a passive robotic orthosis designed to address this need. This wearable, wireless device enables stroke survivors to perform flexion/extension exercises of both the wrist and fingers while performing ADL or playing therapeutic computer games. As a part of its user-centred design process, this paper presents a case study of a 6-week feasibility evaluation of the WiGlove conducted at a stroke survivor's home without assistance from the therapists. The participant trained with the device for an average of 48 minutes a day and showed a noticeable reduction in the spasticity of the fingers and improved performance in the box and block test. He expressed satisfaction with its usability and suitability for the home environment. These results show overwhelmingly positive outcomes in terms of its acceptance, usability and effectiveness in offering home-based rehabilitation of the wrist and fingers.


Asunto(s)
Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Masculino , Humanos , Muñeca , Rehabilitación de Accidente Cerebrovascular/métodos , Extremidad Superior , Mano
2.
Front Neurorobot ; 15: 788494, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-35126082

RESUMEN

This paper investigates the EEG spectral feature modulations associated with fatigue induced by robot-mediated upper limb gross and fine motor interactions. Twenty healthy participants were randomly assigned to perform a gross motor interaction with HapticMASTER or a fine motor interaction with SCRIPT passive orthosis for 20 min or until volitional fatigue. Relative and ratio band power measures were estimated from the EEG data recorded before and after the robot-mediated interactions. Paired-samples t-tests found a significant increase in the relative alpha band power and a significant decrease in the relative delta band power due to the fatigue induced by the robot-mediated gross and fine motor interactions. The gross motor task also significantly increased the (θ + α)/ß and α/ß ratio band power measures, whereas the fine motor task increased the relative theta band power. Furthermore, the robot-mediated gross movements mostly changed the EEG activity around the central and parietal brain regions, whereas the fine movements mostly changed the EEG activity around the frontopolar and central brain regions. The subjective ratings suggest that the gross motor task may have induced physical fatigue, whereas the fine motor task may have induced mental fatigue. Therefore, findings affirm that changes to localised brain activity patterns indicate fatigue developed from the robot-mediated interactions. It can also be concluded that the regional differences in the prominent EEG spectral features are most likely due to the differences in the nature of the task (fine/gross motor and distal/proximal upper limb) that may have differently altered an individual's physical and mental fatigue level. The findings could potentially be used in future to detect and moderate fatigue during robot-mediated post-stroke therapies.

3.
PLoS One ; 15(5): e0233545, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32469912

RESUMEN

Studies on improving the adaptability of upper limb rehabilitation training do not often consider the implications of muscle fatigue sufficiently. In this study, electromyogram features were used as fatigue indicators in the context of human-robot interaction. They were utilised for auto-adaptation of the task difficulty, which resulted in a prolonged training interaction. The electromyogram data was collected from three gross-muscles of the upper limb in 30 healthy participants. The experiment followed a protocol for increasing the muscle strength by progressive strength training, that was an implementation of a known method in sports science for muscle training, in a new domain of robotic adaptation in muscle training. The study also compared how the participants in three experimental conditions perceived the change in task difficulty levels. One task benefitted from robotic adaptation (Intervention group) where the robot adjusted the task difficulty. The other two tasks were control groups 1 and 2. There was no difficulty adjustment at all in Control 1 group and the difficulty was adjusted manually in Control 2 group. The results indicated that the participants could perform a prolonged progressive strength training exercise with more repetitions with the help of a fatigue-based robotic adaptation, compared to the training interactions, which were based on manual/no adaptation. This study showed that it is possible to alter the level of the challenge using fatigue indicators, and thus, increase the interaction time. The results of the study are expected to be extended to stroke patients in the future by utilising the potential for adapting the training difficulty according to the patient's muscular state, and also to have a large number repetitions in a robot-assisted training environment.


Asunto(s)
Electromiografía , Fatiga Muscular , Robótica , Extremidad Superior , Humanos , Rehabilitación de Accidente Cerebrovascular
4.
J Rehabil Assist Technol Eng ; 7: 2055668320903014, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32206337

RESUMEN

INTRODUCTION: Studies on adaptive robot-assisted upper limb training interactions do not often consider the implications of muscle fatigue sufficiently. METHODS: To explore this, we initially assessed muscle fatigue in 10 healthy subjects using two electromyogram features, namely average power and median power frequency, during an assist-as-needed interaction with HapticMaster robot. Since robotic assistance resulted in a variable fatigue profile across participants, a completely tiring experiment, without a robot in the loop, was also designed to confirm the results. RESULTS: A significant increase in average power and a decrease in median frequency were observed in the most active muscles. Average power in the frequency band of 0.8-2.5 Hz and median frequency in the band of 20-450 Hz are potential fatigue indicators. Also, comparing the Spearman's correlation coefficients (between the electromyogram average power and the kinematic force) across trials indicated that correlation was reduced as individual muscles were fatigued. CONCLUSIONS: Confirming fatigue indicators, this study concludes that robotic assistance based on user's performance resulted in lesser muscle fatigue, which caused an increase in electromyogram-force correlation. We now intend to utilise the electromyogram and kinematic features for auto-adaptation of therapeutic human-robot interactions.

5.
IEEE Int Conf Rehabil Robot ; 2019: 115-120, 2019 06.
Artículo en Inglés | MEDLINE | ID: mdl-31374616

RESUMEN

Rehabilitative exercise for people suffering from upper limb impairments has the potential to improve their neuro-plasticity due to repetitive training. Our study investigates the usefulness of Electroencephalogram and Electromyogram (EMG) signals for incorporation in humanrobot interaction loop. Twenty healthy participants recruited who performed a series of physical and cognitive tasks, with an inherent fatiguing component in those tasks. Here we report observed effects on EMG signals. Participants performed a Biceps curl repetitions using a suitable dumbbell in three phases. In phase 1, the initial weight was set to achieve maximum voluntary contraction (MVC). Phase 2 followed with 80 % MVC and phase 3 had 60% MVC. After each phase, they had a break around 3 minutes. EMG data were acquired from Biceps, Triceps, and Brachioradialis muscles. Different EMG features were explored to inform on muscle fatigue during this interaction. Comparing EMG during the first and last dumbbell of each phase demonstrated that the muscle fatigue had caused an increase in the average power (94% of cases) and amplitude (91%) and a decrease in the mean (80%) and the median frequency (57%) of EMG, which was more noticeable in Biceps. The results from integrated EMG showed a continuous rise in all three muscles which was more pronounced in Biceps muscle. Given these results, we identify EMG average power as the most reliable feature for informing on muscle fatigue.


Asunto(s)
Mano/fisiología , Fatiga Muscular , Músculo Esquelético/fisiología , Robótica/instrumentación , Adulto , Electroencefalografía , Electromiografía , Terapia por Ejercicio , Femenino , Voluntarios Sanos , Humanos , Masculino , Adulto Joven
6.
Disabil Rehabil Assist Technol ; 13(6): 592-599, 2018 08.
Artículo en Inglés | MEDLINE | ID: mdl-28758532

RESUMEN

PURPOSE: The potential of service robots for seniors is given increasing attention as the ageing population in Western countries will continue to grow as well as the demand for home care. In order to capture the experience of living with a robot at home, a multi-perspective evaluation was conducted. METHODS: Older adults (n = 10) were invited to execute an actual interaction scenario with the Care-O-bot® robot in a home-like environment and were questioned about their experiences. Additionally, interviews were conducted with the elderly participants, informal carers (n = 7) and professional caregivers (n = 11). RESULTS: Seniors showed to be more keen to accept the robot than their caregivers and relatives. However, the robot in its current form was found to be too limited and participants wished the robot could perform more complex tasks. In order to be acceptable a future robot should execute these complex tasks based on the personal preferences of the user which would require the robot to be flexible and extremely smart, comparable to the care that is delivered by a human carer. CONCLUSIONS: Developing the functional features to perform activities is not the only challenge in robot development that deserves the attention of robot developers. The development of social behaviour and skills should be addressed as well. This is possible adopting a person-centred design approach, which relies on validation activities with actual users in realistic environments, similar to those described in this paper. Implications for rehabilitation Attitude of older adults towards service robots Potential of service robotsfor older adults.


Asunto(s)
Vida Independiente , Robótica , Dispositivos de Autoayuda , Actividades Cotidianas , Anciano , Anciano de 80 o más Años , Cuidadores/psicología , Femenino , Humanos , Entrevistas como Asunto , Masculino , Persona de Mediana Edad
7.
J Robot Surg ; 12(1): 11-25, 2018 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-29196867

RESUMEN

With the successful uptake and inclusion of robotic systems in minimally invasive surgery and with the increasing application of robotic surgery (RS) in numerous surgical specialities worldwide, there is now a need to develop and enhance the technology further. One such improvement is the implementation and amalgamation of haptic feedback technology into RS which will permit the operating surgeon on the console to receive haptic information on the type of tissue being operated on. The main advantage of using this is to allow the operating surgeon to feel and control the amount of force applied to different tissues during surgery thus minimising the risk of tissue damage due to both the direct and indirect effects of excessive tissue force or tension being applied during RS. We performed a two-rater systematic review to identify the latest developments and potential avenues of improving technology in the application and implementation of haptic feedback technology to the operating surgeon on the console during RS. This review provides a summary of technological enhancements in RS, considering different stages of work, from proof of concept to cadaver tissue testing, surgery in animals, and finally real implementation in surgical practice. We identify that at the time of this review, while there is a unanimous agreement regarding need for haptic and tactile feedback, there are no solutions or products available that address this need. There is a scope and need for new developments in haptic augmentation for robot-mediated surgery with the aim of improving patient care and robotic surgical technology further.


Asunto(s)
Retroalimentación Sensorial/fisiología , Procedimientos Quirúrgicos Robotizados/métodos , Tacto , Simulación por Computador , Discriminación en Psicología/fisiología , Humanos , Modelos Animales
8.
IEEE Int Conf Rehabil Robot ; 2017: 111-115, 2017 07.
Artículo en Inglés | MEDLINE | ID: mdl-28813803

RESUMEN

The propose of this study was to assess the feasibility of using support vector machines in analysing myoelectric signals acquired using an off the shelf device, the Myo armband from Thalmic Lab, when performing hand grasp gestures. Participants (n = 26) took part in the study wearing the armband and producing a series of required gestures. Support vector machines were used to train a model using participant training values, and to classify gestures produced by the same participants. Different Kernel functions and electrode combinations were studied. Also we contrasted different lengths of training values versus different lengths for the classification samples. The overall accuracy was 94.9% with data from 8 electrodes, and 72% where only four of the electrodes were used. The linear kernel outperformed the polynomial, and radial basis function. Exploring the number of training samples versus the achieved classification accuracy, results identified acceptable accuracies (> 90%) for training around 2.5s, and recognising grasp with 0.2s of acquired data. The best recognised grasp was the hand closed (97.6%), followed by cylindrical grasp (96.8%), the lateral grasp (93.2%) and tripod (92%). These results allows us to progress to the next stage of work where the Myo armband is used in the context of robot-mediated stroke rehabilitation and also involves more dynamic interactions as well as gross upper arm movements.


Asunto(s)
Electromiografía/métodos , Gestos , Fuerza de la Mano/fisiología , Máquina de Vectores de Soporte , Adulto , Brazo/fisiología , Estudios de Factibilidad , Femenino , Humanos , Masculino , Persona de Mediana Edad , Reconocimiento de Normas Patrones Automatizadas , Procesamiento de Señales Asistido por Computador , Adulto Joven
9.
Disabil Rehabil Assist Technol ; 11(8): 653-60, 2016 11.
Artículo en Inglés | MEDLINE | ID: mdl-25879304

RESUMEN

PURPOSE: We drew on an interdisciplinary research design to examine stroke survivors' experiences of living with stroke and with technology in order to provide technology developers with insight into values, thoughts and feelings of the potential users of a to-be-designed robotic technology for home-based rehabilitation of the hand and wrist. METHOD: Ten stroke survivors and their family carers were purposefully selected. On the first home visit, they were introduced to cultural probe. On the second visit, the content of the probe packs were used as prompt to conduct one-to-one interviews with them. The data generated was analysed using thematic analysis. A third home visit was conducted to evaluate the early prototype. RESULTS: User requirements were categorised into their network of relationships, their attitude towards technology, their skills, their goals and motivations. The user requirements were used to envision the requirements of the system including providing feedback on performance, motivational aspects and usability of the system. Participants' views on the system requirements were obtained during a participatory evaluation. CONCLUSION: This study showed that prior to the development of technology, it is important to engage with potential users to identify user requirements and subsequently envision system requirements based on users' views. Implications for Rehabilitation An understanding of how stroke survivors make sense of their experiences of living with stroke is needed to design home-based rehabilitation technologies. Linking stroke survivors' goals, motivations, behaviour, feelings and attitude to user requirements prior to technology development has a significant impact on improving the design.


Asunto(s)
Diseño de Equipo/métodos , Dispositivos de Autoayuda , Rehabilitación de Accidente Cerebrovascular/instrumentación , Rehabilitación de Accidente Cerebrovascular/psicología , Anciano , Actitud , Cuidadores , Femenino , Objetivos , Humanos , Relaciones Interpersonales , Entrevistas como Asunto , Masculino , Persona de Mediana Edad , Motivación , Interfaz Usuario-Computador
10.
J Neuroeng Rehabil ; 12: 89, 2015 Oct 09.
Artículo en Inglés | MEDLINE | ID: mdl-26452749

RESUMEN

BACKGROUND: Assistive and robotic training devices are increasingly used for rehabilitation of the hemiparetic arm after stroke, although applications for the wrist and hand are trailing behind. Furthermore, applying a training device in domestic settings may enable an increased training dose of functional arm and hand training. The objective of this study was to assess the feasibility and potential clinical changes associated with a technology-supported arm and hand training system at home for patients with chronic stroke. METHODS: A dynamic wrist and hand orthosis was combined with a remotely monitored user interface with motivational gaming environment for self-administered training at home. Twenty-four chronic stroke patients with impaired arm/hand function were recruited to use the training system at home for six weeks. Evaluation of feasibility involved training duration, usability and motivation. Clinical outcomes on arm/hand function, activity and participation were assessed before and after six weeks of training and at two-month follow-up. RESULTS: Mean System Usability Scale score was 69 % (SD 17 %), mean Intrinsic Motivation Inventory score was 5.2 (SD 0.9) points, and mean training duration per week was 105 (SD 66) minutes. Median Fugl-Meyer score improved from 37 (IQR 30) pre-training to 41 (IQR 32) post-training and was sustained at two-month follow-up (40 (IQR 32)). The Stroke Impact Scale improved from 56.3 (SD 13.2) pre-training to 60.0 (SD 13.9) post-training, with a trend at follow-up (59.8 (SD 15.2)). No significant improvements were found on the Action Research Arm Test and Motor Activity Log. CONCLUSIONS: Remotely monitored post-stroke training at home applying gaming exercises while physically supporting the wrist and hand showed to be feasible: participants were able and motivated to use the training system independently at home. Usability shows potential, although several usability issues need further attention. Upper extremity function and quality of life improved after training, although dexterity did not. These findings indicate that home-based arm and hand training with physical support from a dynamic orthosis is a feasible tool to enable self-administered practice at home. Such an approach enables practice without dependence on therapist availability, allowing an increase in training dose with respect to treatment in supervised settings. TRIAL REGISTRATION: This study has been registered at the Netherlands Trial Registry (NTR): NTR3669 .


Asunto(s)
Juegos Experimentales , Motivación , Paresia/rehabilitación , Robótica , Rehabilitación de Accidente Cerebrovascular , Adulto , Anciano , Anciano de 80 o más Años , Brazo , Enfermedad Crónica , Estudios de Factibilidad , Femenino , Estudios de Seguimiento , Mano , Servicios de Atención de Salud a Domicilio , Humanos , Estudios Longitudinales , Masculino , Persona de Mediana Edad , Aparatos Ortopédicos , Práctica Psicológica , Autocuidado , Interfaz Usuario-Computador , Muñeca
11.
Biomed Res Int ; 2014: 318016, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-25258709

RESUMEN

Stroke survivors often suffer impairments on their wrist and hand. Robot-mediated rehabilitation techniques have been proposed as a way to enhance conventional therapy, based on intensive repeated movements. Amongst the set of activities of daily living, grasping is one of the most recurrent. Our aim is to incorporate the detection of grasps in the machine-mediated rehabilitation framework so that they can be incorporated into interactive therapeutic games. In this study, we developed and tested a method based on support vector machines for recognizing various grasp postures wearing a passive exoskeleton for hand and wrist rehabilitation after stroke. The experiment was conducted with ten healthy subjects and eight stroke patients performing the grasping gestures. The method was tested in terms of accuracy and robustness with respect to intersubjects' variability and differences between different grasps. Our results show reliable recognition while also indicating that the recognition accuracy can be used to assess the patients' ability to consistently repeat the gestures. Additionally, a grasp quality measure was proposed to measure the capabilities of the stroke patients to perform grasp postures in a similar way than healthy people. These two measures can be potentially used as complementary measures to other upper limb motion tests.


Asunto(s)
Fuerza de la Mano/fisiología , Desempeño Psicomotor , Reconocimiento en Psicología , Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular/fisiopatología , Adulto , Anciano , Anciano de 80 o más Años , Femenino , Dedos/fisiología , Gestos , Humanos , Masculino , Persona de Mediana Edad , Actividad Motora/fisiología , Postura , Análisis de Regresión , Factores de Tiempo
12.
J Neuroeng Rehabil ; 11: 111, 2014 Jul 10.
Artículo en Inglés | MEDLINE | ID: mdl-25012864

RESUMEN

Robot-mediated post-stroke therapy for the upper-extremity dates back to the 1990s. Since then, a number of robotic devices have become commercially available. There is clear evidence that robotic interventions improve upper limb motor scores and strength, but these improvements are often not transferred to performance of activities of daily living. We wish to better understand why. Our systematic review of 74 papers focuses on the targeted stage of recovery, the part of the limb trained, the different modalities used, and the effectiveness of each. The review shows that most of the studies so far focus on training of the proximal arm for chronic stroke patients. About the training modalities, studies typically refer to active, active-assisted and passive interaction. Robot-therapy in active assisted mode was associated with consistent improvements in arm function. More specifically, the use of HRI features stressing active contribution by the patient, such as EMG-modulated forces or a pushing force in combination with spring-damper guidance, may be beneficial.Our work also highlights that current literature frequently lacks information regarding the mechanism about the physical human-robot interaction (HRI). It is often unclear how the different modalities are implemented by different research groups (using different robots and platforms). In order to have a better and more reliable evidence of usefulness for these technologies, it is recommended that the HRI is better described and documented so that work of various teams can be considered in the same group and categories, allowing to infer for more suitable approaches. We propose a framework for categorisation of HRI modalities and features that will allow comparing their therapeutic benefits.


Asunto(s)
Terapia por Ejercicio/instrumentación , Robótica/instrumentación , Rehabilitación de Accidente Cerebrovascular , Extremidad Superior/fisiopatología , Humanos
13.
Games Health J ; 3(1): 13-20, 2014 Feb 01.
Artículo en Inglés | MEDLINE | ID: mdl-24761328

RESUMEN

Objectives: The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the potential to engage and motivate the players. Certain game design parameters that may encourage patients to actively participate by making the games more enjoyable have been identified. In this article, we describe a formative study in which we designed and evaluated some of these parameters with healthy subjects. Materials and Methods: The "operant conditioning" and "scoring" design parameters were incorporated in a remake of a classic labyrinth game, "Marble Maze." A group of participants (n=37) played the game twice: Once in the control condition without both modalities and then with either one of the parameters or with both. Measures of game duration and number of fails in the game were recorded along with survey questionnaires to measure player perceptions of intrinsic motivation on the game. Results: Longer playtimes, higher levels of interest/enjoyment, and effort to play the game were recorded with the introduction of these parameters. Conclusions: This study provides an understanding on how game design parameters can be used to motivate and encourage people to play longer. With these positive results, future aims are to test the parameters with stroke patients, providing much clearer insight as to what influences these parameters have on patients undergoing therapy. The ultimate goal is to utilize game design in order to maintain longer therapeutic interaction between a patient and his or her therapy medium.

14.
Disabil Rehabil Assist Technol ; 9(6): 445-52, 2014 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-24083779

RESUMEN

PURPOSE: In light of the increasing elderly population and the growing demand for home care, the potential of robot support is given increasing attention. In this paper, an inventory of activities was made that threaten independent living of elderly when becoming problematic. Results will guide the further development of an existing service robot, the Care-O-bot®. METHOD: A systematic literature search of PubMed was performed, focused on the risk factors for institutionalization. Additionally, focus group sessions were conducted in the Netherlands, United Kingdom and France. In these focus group sessions, problematic activities threatening the independence of elderly people were discussed. Three separate target groups were included in the focus group sessions: (1) elderly persons (n = 41), (2) formal caregivers (n = 40) and (3) informal caregivers (n = 32). RESULTS: Activities within the International Classification of Functioning domains mobility, self-care, and interpersonal interaction and relationships were found to be the most problematic. CONCLUSIONS: A distinct set of daily activities was identified that may threaten independent living, but no single activity could be selected as the main activity causing a loss of independence as it is often a combination of problematic activities that is person-specific. Supporting the problematic activities need not involve a robotic solution.


Asunto(s)
Actividades Cotidianas , Personas con Discapacidad/psicología , Vida Independiente , Robótica , Autocuidado , Anciano , Anciano de 80 o más Años , Cuidadores/psicología , Europa (Continente) , Femenino , Grupos Focales , Humanos , Clasificación Internacional del Funcionamiento, de la Discapacidad y de la Salud , Relaciones Interpersonales , Masculino , Persona de Mediana Edad , Limitación de la Movilidad , Dispositivos de Autoayuda , Aislamiento Social
15.
IEEE Int Conf Rehabil Robot ; 2013: 6650380, 2013 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24187199

RESUMEN

Robots as rehabilitative devices are increasingly utilised in research in this area given their capability to offer repetitive task-oriented training and potentials to augment therapies with more interactive mediums. Various parameters recorded by these rehabilitation robotic devices could inform the therapists about the recovery and thereby allow them to tailor the training according to the performance of the patient. The GENTLE/A rehabilitation system uses the parameters recorded by the HapticMaster robot to identify the leading/lagging performance of the user interacting with the system. Using these performance indicators we proposed a performance based training algorithm that was evaluated during this pilot study with healthy participants. The algorithm could successfully adapt the task difficulty level by altering the resistance offered to the movement of the user. This performance based training algorithm could be enhanced in future to offer isokinetic training. Isokinetic training can identify weak muscle groups and help the therapists recommend a rehabilitation programme for targeted muscle-groups.


Asunto(s)
Robótica/instrumentación , Robótica/métodos , Extremidad Superior/fisiología , Adulto , Algoritmos , Femenino , Humanos , Masculino , Debilidad Muscular/rehabilitación , Proyectos Piloto , Rehabilitación de Accidente Cerebrovascular , Análisis y Desempeño de Tareas , Interfaz Usuario-Computador , Adulto Joven
16.
IEEE Int Conf Rehabil Robot ; 2013: 6650458, 2013 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24187275

RESUMEN

Sustaining independent living for the elderly is desirable both for the individual as well as for societies as a whole. Substantial care interventions are provided to citizens supporting their independent living. Currently, such interventions are primarily based on human care provision, but due to demographic changes the demand for such support is continuously increasing. Assistive Robotics has the potential to answer this growing demand. The notions research towards service robots that support the independence of elderly people has been given increased attention. The challenge is to develop robots that are able to adequately support with those activities that pose the greatest problems for elderly people seeking to remain independent. In order to develop the capabilities of the Care-O-bot 3 in the ACCOMPANY project, problematic activities that may threaten continued independent living of elderly people were studied. Focus groups were conducted in the Netherlands, UK, and France and included three separate user groups: (1) elderly (N=41), (2) formal caregivers (N=40), and (3) informal caregivers (N=32). This resulted in a top 3 of problematic activity domains that received the highest priority: (1) Mobility, (2) Self-care, and (3) Social isolation. The findings inform the further development of the Care-O-bot. In the ACCOMPANY project the Care-O-bot 3 will be developed further to enable it to support independently living older persons in one of these domains.


Asunto(s)
Actividades Cotidianas/clasificación , Servicios de Salud para Ancianos , Vida Independiente , Robótica/instrumentación , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Masculino , Persona de Mediana Edad
17.
J Neuroeng Rehabil ; 10: 102, 2013 Sep 28.
Artículo en Inglés | MEDLINE | ID: mdl-24073670

RESUMEN

BACKGROUND: Rehabilitation robotics is progressing towards developing robots that can be used as advanced tools to augment the role of a therapist. These robots are capable of not only offering more frequent and more accessible therapies but also providing new insights into treatment effectiveness based on their ability to measure interaction parameters. A requirement for having more advanced therapies is to identify how robots can 'adapt' to each individual's needs at different stages of recovery. Hence, our research focused on developing an adaptive interface for the GENTLE/A rehabilitation system. The interface was based on a lead-lag performance model utilising the interaction between the human and the robot. The goal of the present study was to test the adaptability of the GENTLE/A system to the performance of the user. METHODS: Point-to-point movements were executed using the HapticMaster (HM) robotic arm, the main component of the GENTLE/A rehabilitation system. The points were displayed as balls on the screen and some of the points also had a real object, providing a test-bed for the human-robot interaction (HRI) experiment. The HM was operated in various modes to test the adaptability of the GENTLE/A system based on the leading/lagging performance of the user. Thirty-two healthy participants took part in the experiment comprising of a training phase followed by the actual-performance phase. RESULTS: The leading or lagging role of the participant could be used successfully to adjust the duration required by that participant to execute point-to-point movements, in various modes of robot operation and under various conditions. The adaptability of the GENTLE/A system was clearly evident from the durations recorded. The regression results showed that the participants required lower execution times with the help from a real object when compared to just a virtual object. The 'reaching away' movements were longer to execute when compared to the 'returning towards' movements irrespective of the influence of the gravity on the direction of the movement. CONCLUSIONS: The GENTLE/A system was able to adapt so that the duration required to execute point-to-point movement was according to the leading or lagging performance of the user with respect to the robot. This adaptability could be useful in the clinical settings when stroke subjects interact with the system and could also serve as an assessment parameter across various interaction sessions. As the system adapts to user input, and as the task becomes easier through practice, the robot would auto-tune for more demanding and challenging interactions. The improvement in performance of the participants in an embedded environment when compared to a virtual environment also shows promise for clinical applicability, to be tested in due time. Studying the physiology of upper arm to understand the muscle groups involved, and their influence on various movements executed during this study forms a key part of our future work.


Asunto(s)
Algoritmos , Inteligencia Artificial , Robótica/métodos , Rehabilitación de Accidente Cerebrovascular , Interfaz Usuario-Computador , Adaptación Biológica , Adulto , Brazo , Femenino , Humanos , Masculino , Persona de Mediana Edad , Adulto Joven
19.
Artículo en Inglés | MEDLINE | ID: mdl-22255546

RESUMEN

The work presented in this paper is part of our investigation in the ROBOSKIN project. The project aims to develop and demonstrate a range of new robot capabilities based on robot skin tactile feedback from large areas of the robot body. The main objective of the project is to develop cognitive mechanisms exploiting tactile feedback to improve human-robot interaction capabilities. The project aims also to investigate the possible use of this technology in robot-assisted play in the context of autism therapy. This article reports progress made in investigating tactile child-robot interactions where children with autism interacted with the humanoid robot KASPAR equipped with the first prototype of skin patches, introducing a new algorithm for tactile event recognition which will enhance the observational data analysis that has been used in the past.


Asunto(s)
Trastorno Autístico/rehabilitación , Materiales Biomiméticos , Sistemas Hombre-Máquina , Juego e Implementos de Juego , Robótica/instrumentación , Piel , Tacto , Trastorno Autístico/diagnóstico , Niño , Diseño de Equipo , Análisis de Falla de Equipo , Humanos , Conducta Social , Terapia Asistida por Computador/instrumentación
20.
J Neuroeng Rehabil ; 4: 4, 2007 Feb 19.
Artículo en Inglés | MEDLINE | ID: mdl-17309791

RESUMEN

BACKGROUND: Robot-mediated therapies offer entirely new approaches to neurorehabilitation. In this paper we present the results obtained from trialling the GENTLE/S neurorehabilitation system assessed using the upper limb section of the Fugl-Meyer (FM) outcome measure. METHODS: We demonstrate the design of our clinical trial and its results analysed using a novel statistical approach based on a multivariate analytical model. This paper provides the rational for using multivariate models in robot-mediated clinical trials and draws conclusions from the clinical data gathered during the GENTLE/S study. RESULTS: The FM outcome measures recorded during the baseline (8 sessions), robot-mediated therapy (9 sessions) and sling-suspension (9 sessions) was analysed using a multiple regression model. The results indicate positive but modest recovery trends favouring both interventions used in GENTLE/S clinical trial. The modest recovery shown occurred at a time late after stroke when changes are not clinically anticipated. CONCLUSION: This study has applied a new method for analysing clinical data obtained from rehabilitation robotics studies. While the data obtained during the clinical trial is of multivariate nature, having multipoint and progressive nature, the multiple regression model used showed great potential for drawing conclusions from this study. An important conclusion to draw from this paper is that this study has shown that the intervention and control phase both caused changes over a period of 9 sessions in comparison to the baseline. This might indicate that use of new challenging and motivational therapies can influence the outcome of therapies at a point when clinical changes are not expected. Further work is required to investigate the effects arising from early intervention, longer exposure and intensity of the therapies. Finally, more function-oriented robot-mediated therapies or sling-suspension therapies are needed to clarify the effects resulting from each intervention for stroke recovery.


Asunto(s)
Análisis Multivariante , Evaluación de Resultado en la Atención de Salud/métodos , Robótica , Rehabilitación de Accidente Cerebrovascular , Brazo/fisiopatología , Ensayos Clínicos como Asunto , Humanos , Persona de Mediana Edad , Trastornos de la Destreza Motora/rehabilitación , Modalidades de Fisioterapia/instrumentación
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