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1.
Sci Rep ; 14(1): 2438, 2024 01 29.
Artículo en Inglés | MEDLINE | ID: mdl-38286825

RESUMEN

Peripersonal space (PPS) is defined as the space that lies within reach. Previous research revealed that PPS can be dynamically reshaped with the use of tools extending the arm's reach. Here we investigated whether PPS reshaping depends on the kind of selected tool and/or the motor routine associated with its use. Participants carried out a visuo-tactile detection task in an immersive VR environment that allowed to measure the PPS size before and after a short period of tools use. In Experiment 1, participants had to pull or push objects towards or away from themselves using a shovel. In Experiment 2, they were required to either hammer or shoot an avatar placed in the Extrapersonal space. We found, for the first time in a VR environment, that a period of pull training was effective in enlarging the PPS, a result that replicates and expands previous findings carried out in real life conditions. However, no significant change in PPS size was achieved for training with other tools and motor routines. Our results suggest that the reshaping of PPS is a complex phenomenon in which the kind of interaction between the agent, the targets and the exploited motor routines all play a critical role.


Asunto(s)
Percepción del Tacto , Realidad Virtual , Humanos , Percepción Espacial , Espacio Personal , Tacto
2.
Psychol Res ; 84(3): 643-649, 2020 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-30078123

RESUMEN

We examined whether spatial representations for scenes experienced on the screens of mobile devices are orientation dependent and whether the type of movement (physical vs. simulated) during learning affects the encoding and the retrieval of spatial information. Participants studied a spatial layout depicted on a tablet and then carried out perspective-taking trials in which they localized objects from imagined perspectives. Depending on condition, participants either rotated the tablet along with their body or remained stationary and swiped with their finger on the screen to change their viewpoint within the scene. Results showed that participants were faster and more accurate to point to objects from an imagined perspective that was aligned than misaligned to their initial physical orientation during learning, suggesting that they had formed an orientation-dependent representation. Although no differences were found between movement conditions during pointing, participants were faster to encode spatial information with physical than simulated movement.


Asunto(s)
Computadoras de Mano , Orientación Espacial , Percepción Espacial , Memoria Espacial , Adulto , Femenino , Humanos , Imaginación , Masculino , Recuerdo Mental , Movimiento , Estimulación Luminosa , Adulto Joven
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