RESUMEN
Boundaries to movement form a specific class of landmark information used for navigation: Boundary Vector Cells (BVCs) are neurons which encode an animal's location as a vector displacement from boundaries. Here we characterise the prevalence and spatial tuning of subiculum BVCs in adult and developing male rats, and investigate the relationship between BVC spatial firing and boundary geometry. BVC directional tunings align with environment walls in squares, but are uniformly distributed in circles, demonstrating that environmental geometry alters BVC receptive fields. Inserted barriers uncover both excitatory and inhibitory components to BVC receptive fields, demonstrating that inhibitory inputs contribute to BVC field formation. During post-natal development, subiculum BVCs mature slowly, contrasting with the earlier maturation of boundary-responsive cells in upstream Entorhinal Cortex. However, Subiculum and Entorhinal BVC receptive fields are altered by boundary geometry as early as tested, suggesting this is an inherent feature of the hippocampal representation of space.
Asunto(s)
Hipocampo , Percepción Espacial , Ratas , Masculino , Animales , Percepción Espacial/fisiología , Hipocampo/fisiología , Corteza Entorrinal/fisiología , Neuronas/fisiología , MovimientoRESUMEN
Generating synthetic locomotory and neural data is a useful yet cumbersome step commonly required to study theoretical models of the brain's role in spatial navigation. This process can be time consuming and, without a common framework, makes it difficult to reproduce or compare studies which each generate test data in different ways. In response, we present RatInABox, an open-source Python toolkit designed to model realistic rodent locomotion and generate synthetic neural data from spatially modulated cell types. This software provides users with (i) the ability to construct one- or two-dimensional environments with configurable barriers and visual cues, (ii) a physically realistic random motion model fitted to experimental data, (iii) rapid online calculation of neural data for many of the known self-location or velocity selective cell types in the hippocampal formation (including place cells, grid cells, boundary vector cells, head direction cells) and (iv) a framework for constructing custom cell types, multi-layer network models and data- or policy-controlled motion trajectories. The motion and neural models are spatially and temporally continuous as well as topographically sensitive to boundary conditions and walls. We demonstrate that out-of-the-box parameter settings replicate many aspects of rodent foraging behaviour such as velocity statistics and the tendency of rodents to over-explore walls. Numerous tutorial scripts are provided, including examples where RatInABox is used for decoding position from neural data or to solve a navigational reinforcement learning task. We hope this tool will significantly streamline computational research into the brain's role in navigation.
The brain is a complex system made up of over 100 billion neurons that interact to give rise to all sorts of behaviours. To understand how neural interactions enable distinct behaviours, neuroscientists often build computational models that can reproduce some of the interactions and behaviours observed in the brain. Unfortunately, good computational models can be hard to build, and it can be wasteful for different groups of scientists to each write their own software to model a similar system. Instead, it is more effective for scientists to share their code so that different models can be quickly built from an identical set of core elements. These toolkits should be well made, free and easy to use. One of the largest fields within neuroscience and machine learning concerns navigation: how does an organism or an artificial agent know where they are and how to get where they are going next? Scientists have identified many different types of neurons in the brain that are important for navigation. For example, 'place cells' fire whenever the animal is at a specific location, and 'head direction cells' fire when the animal's head is pointed in a particular direction. These and other neurons interact to support navigational behaviours. Despite the importance of navigation, no single computational toolkit existed to model these behaviours and neural circuits. To fill this gap, George et al. developed RatInABox, a toolkit that contains the building blocks needed to study the brain's role in navigation. One module, called the 'Environment', contains code for making arenas of arbitrary shapes. A second module contains code describing how organisms or 'Agents' move around the arena and interact with walls, objects, and other agents. A final module, called 'Neurons', contains code that reproduces the reponse patterns of well-known cell types involved in navigation. This module also has code for more generic, trainable neurons that can be used to model how machines and organisms learn. Environments, Agents and Neurons can be combined and modified in many ways, allowing users to rapidly construct complex models and generate artificial datasets. A diversity of tutorials, including how the package can be used for reinforcement learning (the study of how agents learn optimal motions) are provided. RatInABox will benefit many researchers interested in neuroscience and machine learning. It is particularly well positioned to bridge the gap between these two fields and drive a more brain-inspired approach to machine learning. RatInABox's userbase is fast growing, and it is quickly becoming one of the core computational tools used by scientists to understand the brain and navigation. Additionally, its ease of use and visual clarity means that it can be used as an accessible teaching tool for learning about spatial representations and navigation.