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1.
Stud Health Technol Inform ; 154: 29-33, 2010.
Artículo en Inglés | MEDLINE | ID: mdl-20543264

RESUMEN

In recent years, videogames have demonstrated their positive effects in the psychological treatments and cognitive training of the old population. In this paper we present a pilot study in which a group of elderly people in an old people's home was requested to play a set of cognitive tasks administered through a popular videogames console, the Nintendo Wii. The results obtained by comparing the Wii cognitive games with traditional paper and pencil tests are described and discussed to orient further improvements.


Asunto(s)
Pruebas Neuropsicológicas , Interfaz Usuario-Computador , Juegos de Video , Humanos
2.
Neurorehabil Neural Repair ; 24(4): 348-57, 2010 May.
Artículo en Inglés | MEDLINE | ID: mdl-19934445

RESUMEN

BACKGROUND: Memory decline is a prevalent aspect of aging but may also be the first sign of cognitive pathology. Virtual reality (VR) using immersion and interaction may provide new approaches to the treatment of memory deficits in elderly individuals. OBJECTIVE: The authors implemented a VR training intervention to try to lessen cognitive decline and improve memory functions. METHODS: The authors randomly assigned 36 elderly residents of a rest care facility (median age 80 years) who were impaired on the Verbal Story Recall Test either to the experimental group (EG) or the control group (CG). The EG underwent 6 months of VR memory training (VRMT) that involved auditory stimulation and VR experiences in path finding. The initial training phase lasted 3 months (3 auditory and 3 VR sessions every 2 weeks), and there was a booster training phase during the following 3 months (1 auditory and 1 VR session per week). The CG underwent equivalent face-to-face training sessions using music therapy. Both groups participated in social and creative and assisted-mobility activities. Neuropsychological and functional evaluations were performed at baseline, after the initial training phase, and after the booster training phase. RESULTS: The EG showed significant improvements in memory tests, especially in long-term recall with an effect size of 0.7 and in several other aspects of cognition. In contrast, the CG showed progressive decline. CONCLUSIONS: The authors suggest that VRMT may improve memory function in elderly adults by enhancing focused attention.


Asunto(s)
Trastornos de la Memoria/terapia , Interfaz Usuario-Computador , Estimulación Acústica , Anciano de 80 o más Años , Análisis de Varianza , Atención , Femenino , Humanos , Masculino , Recuerdo Mental , Musicoterapia , Pruebas Neuropsicológicas , Proyectos Piloto , Método Simple Ciego , Factores de Tiempo , Resultado del Tratamiento
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