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1.
J Behav Addict ; 13(1): 146-162, 2024 Mar 26.
Artículo en Inglés | MEDLINE | ID: mdl-38345618

RESUMEN

Background and aims: COVID-19 lockdowns limited access to gambling but simultaneously elevated psychosocial stressors. This study assessed the relative effects of these changes on gambling risk status during and after the Australian COVID-19 lockdown from late-March to late-May 2020. Methods: The study administered three surveys to people who had gambled within the past year at T1. Wave 1 asked about before (T1, N = 2,125) and during lockdown (T2, N = 2,125). Subsequent surveys focused on one year (T3; N = 649) and two years after lockdown (T4, N = 458). The dependent variable was changes in reporting any problem gambling symptoms (PGSI 0 vs 1+). Bivariate analyses and multinomial logistic regression tested for significant associations with: demographics, psychosocial stressors (perceived stress, psychological distress, loneliness, health anxiety about COVID, financial hardship, stressful life events), gambling participation and gambling frequency. Results: Gambling participation and at-risk gambling decreased between T1 and T2, increased at T3, with little further change at T4. When gambling availability was curtailed, decreased gambling frequency on EGMs, casino games, sports betting or race betting, and lower psychosocial stress, were associated with transitions from at-risk to non-problem gambling. When gambling availability resumed, increased EGM gambling frequency, decreased online gambling frequency, and higher psychosocial stress were associated with transitions from non-problem to at-risk gambling. Discussion and conclusions: Gambling availability appears a stronger influence on gambling problems, at the population level, than psychosocial risk factors. Reducing the supply of high-risk gambling products, particularly EGMs, is likely to reduce gambling harm.


Asunto(s)
COVID-19 , Juego de Azar , Humanos , Juego de Azar/psicología , Australia/epidemiología , Estudios Prospectivos , Control de Enfermedades Transmisibles
2.
J Behav Addict ; 2021 Nov 15.
Artículo en Inglés | MEDLINE | ID: mdl-34783680

RESUMEN

BACKGROUND AND AIMS: Skin gambling uses in-game items (skins) acquired in video games, to gamble on esports, games of chance, other competitive events and privately with friends. This study examined characteristics of adolescent skin gamblers, their engagement in monetary gambling, and relationships between skin gambling and at risk/problem gambling. METHODS: Two samples of Australian adolescents aged 12-17 years were recruited to an online survey through advertisements (n = 843) and an online panel provider (n = 826). RESULTS: In both samples, past-month skin gamblers (n = 466 advertisements sample; n = 185 online panel sample) were more likely to have lower wellbeing, score as having an internet gaming disorder on the IGD, engage in more types of monetary gambling, and meet criteria for problem gambling on the DSM-IV-MR-J. Past-month skin gambling uniquely predicted problem gambling when controlling for past-month gambling on 11 monetary forms and the total number of monetary gambling forms. DISCUSSION AND CONCLUSIONS: Underage participation in skin gambling is a growing concern. The strong convergence between engagement in skin gambling and monetary gambling suggests common risk factors may increase the propensity of some adolescents to gamble on these multiple forms. Nonetheless, past-month skin gambling predicted problem gambling even when controlling for past-month monetary gambling, indicating its unique contribution to gambling problems and harm. While the study was based on non-probability samples, its results strengthen the case for regulatory reforms, age restrictions and public health education to prevent underage skin gambling and its potentially harmful consequences for children and young people.

3.
Vaccine ; 39(45): 6653-6659, 2021 10 29.
Artículo en Inglés | MEDLINE | ID: mdl-34635374

RESUMEN

The objective of this experiment is to assess whether priming for contamination and purity causes a change in attitudes to health interventions, including vaccination, and complementary and alternative medicines (CAMs). An online priming experiment was conducted with four between-subject experimental conditions including photos of: 1) biological contamination, 2) chemical contamination, 3) pure environments, such as pristine landscapes, and 4) hazard signs/icons indicating physical threats. Two control conditions included photos of neutral scenes and neutral icons, whereby experimental groups were compared against the related control groups (photograph for conditions 1-3 and neutral icons for condition 4). Subjects were randomly assigned to one of the six conditions, and after exposure to the images they were asked to rate 10 conventional and alternative health interventions for effectiveness and safety, as well being assessed for disgust sensitivity using the reduced-item DPSS-R [10]. A total of 642 adults completed the experiment. Exposure to primes did not cause a differential change in ratings of health interventions. Nevertheless, higher levels of sensitivity to disgust were associated with lower ratings of the effectiveness of MMR vaccination, tetanus injection, antibiotics, and surgery; and higher levels of sensitivity to disgust were associated with higher ratings of effectiveness of vitamins/minerals. In conclusion, this online experiment did not find an experimental effect of priming for contamination and purity on subjects' ratings of the safety and effectiveness of conventional and alternative health interventions. This indicates that attitudes to these health interventions are not influenced by a temporary increase in the salience of feelings of contamination or purity. However, individual differences in disgust sensitivity are related to their attitudes to vaccination and CAM interventions.


Asunto(s)
Actitud , Vacunación , Adulto , Humanos , Individualidad
4.
Vaccine ; 37(32): 4525-4532, 2019 07 26.
Artículo en Inglés | MEDLINE | ID: mdl-31262584

RESUMEN

The present study is the first to examine associations between area-level socio-demographic factors and uptake of vaccination among 5-year old children throughout Australia. A public-health focused ecological methodology was used that combined postcode-level socio-demographic variables from the 2016 Census with postcode-level vaccination data. Analyses included one-way analysis of variance and assessment of linear trends for each socio-demographic variable across five categories of vaccination rate; ranging from lowest (≤90%) to highest (96.1-100%), as well as using vaccination rate as a continuous variable. Multiple regression analysis was also conducted using select indicators to predict vaccination rates in postcodes from major cities. The results of the univariate analyses showed that communities with lower rates of vaccination had relatively less disadvantage, and had relatively greater education and occupation status, as measured by SEIFA (ABS [4]). When we looked at the ASGS Remoteness Areas, we saw that the vaccination rates were lowest in postcodes from the major cities of Australia, and vaccination rates increased as communities became more remote. When the community is further refined to postcodes located in the major cities, and to the target group of parents/partners in a family with children aged 4-7, we found that postcodes with lower vaccination rates were characterised as having a relatively greater proportion of people with: a high education level (bachelor degree level or higher); having white-collar jobs as managers; having no religion, having people in the older age category (50-54); and conversely being unemployed.


Asunto(s)
Vacunación/economía , Adulto , Australia , Niño , Preescolar , Demografía/economía , Femenino , Humanos , Masculino , Persona de Mediana Edad , Padres , Factores Socioeconómicos
5.
Vaccine ; 36(9): 1227-1234, 2018 02 21.
Artículo en Inglés | MEDLINE | ID: mdl-29395527

RESUMEN

We examined the relationship between complementary and alternative medicine (CAM) use and vaccination scepticism; and specifically whether a person's more general health-related worldview might explain this relationship. A cross-sectional online survey of adult Australians (N = 2697) included demographic, CAM, and vaccination measures, as well as the holistic and magical health belief scales (HHB, MHB). HHB emphasises links between mind and body health, and the impact of general 'wellness' on specific ailments or resistance to disease, whilst MHB specifically taps ontological confusions and cognitive errors about health. CAM and anti-vaccination were found to be linked primarily at the attitudinal level (r = -0.437). We did not find evidence that this was due to CAM practitioners influencing their clients. Applying a path-analytic approach, we found that individuals' health worldview (HHB and MHB) accounted for a significant proportion (43.1%) of the covariance between CAM and vaccination attitudes. MHB was by far the strongest predictor of both CAM and vaccination attitudes in regressions including demographic predictors. We conclude that vaccination scepticism reflects part of a broader health worldview that discounts scientific knowledge in favour of magical or superstitious thinking. Therefore, persuasive messages reflecting this worldview may be more effective than fact-based campaigns in influencing vaccine sceptics.


Asunto(s)
Terapias Complementarias/psicología , Conocimientos, Actitudes y Práctica en Salud , Negativa a la Vacunación/psicología , Vacunación/psicología , Adolescente , Adulto , Anciano , Anciano de 80 o más Años , Australia , Estudios Transversales , Cultura , Femenino , Humanos , Masculino , Persona de Mediana Edad , Factores Socioeconómicos , Adulto Joven
6.
J Gambl Stud ; 33(3): 719-734, 2017 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-27282986

RESUMEN

EGMs are a form of entertainment, and the gambling environment is an important contributor to the overall experience. Logically, to select a play-environment, EGM gamblers must choose the platform through which to access the EGM (e.g., internet, mobile application or land-based venue), a particular provider (e.g., specific website, app vendor or branded casino), and the game itself (e.g., based on graphical theme or bonus features; Thorne et al. in J Gambl Stud, 2016. doi: 10.1007/s10899-016-9601-2 ). A discrete choice experiment was conducted to identify the features of the platform, provider and game that are most strongly preferred by EGM gamblers. Participants were 245 EGM gamblers from clubs in Victoria, Australia and 7516 EGM gamblers from an Australian online panel. Results indicate that the ideal environment for the average gambler consists of: gambling at a club that is close to home; with a group of friends; in a relatively quiet place that has air conditioning, cheap food and a large space to play in; on a classic game with quality animations and small bet sizes; where you feel safe and secure; and where there is a wide variety of other games to play when you are done. Segmenting these results by problem-gambler status highlights important differences in preferences between problem and non-problem gamblers. Problem gamblers are less likely to give weight to the company they share and have a preference for larger venues. Using a powerful paradigm from marketing research, the present study was able to determine the relative value of different features of the EGM gambling environment, and also contributes important insight towards what constitutes a safer environment for recreational play.


Asunto(s)
Conducta Adictiva/psicología , Conducta de Elección , Juego de Azar/psicología , Internet , Recompensa , Adulto , Femenino , Amigos , Humanos , Masculino , Recreación , Encuestas y Cuestionarios , Victoria
7.
Complement Ther Med ; 27: 82-6, 2016 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-27515881

RESUMEN

OBJECTIVE: This study evaluates a revised version of the I-CAM-Q, the R-I-CAM-Q, which is a shorter scale, and suitable for use as a brief, summative measure of CAM utilisation. DESIGN: Online survey with an Australian sample (n=2697). ANALYSIS: The psychometric properties of the I-CAM-Q were analysed using Mokken Scaling Analysis and Structural Equation Modelling. RESULTS: A subset of items were identified as having an adequate uni-dimensional structure that can be aggregated to yield a scalar measure of CAM utilisation. Certain items, including prayer for health purposes, and chiropractic, were not indicative of general CAM use. CONCLUSIONS: The R-I-CAM-Q provides a unitary, aggregate measure of CAM utilisation that provides scope for replicable research into the determinants of CAM use. It is the first quantitative and summative measure of general CAM use, developed and tested using modern psychometric methods.


Asunto(s)
Terapias Complementarias/psicología , Adolescente , Adulto , Anciano , Anciano de 80 o más Años , Australia , Femenino , Encuestas de Atención de la Salud , Humanos , Masculino , Persona de Mediana Edad , Psicometría/métodos , Adulto Joven
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