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1.
IEEE Trans Vis Comput Graph ; 15(6): 1563-70, 2009.
Artículo en Inglés | MEDLINE | ID: mdl-19834234

RESUMEN

Medical volumetric imaging requires high fidelity, high performance rendering algorithms. We motivate and analyze new volumetric rendering algorithms that are suited to modern parallel processing architectures. First, we describe the three major categories of volume rendering algorithms and confirm through an imaging scientist-guided evaluation that ray-casting is the most acceptable. We describe a thread- and data-parallel implementation of ray-casting that makes it amenable to key architectural trends of three modern commodity parallel architectures: multi-core, GPU, and an upcoming many-core Intel architecture code-named Larrabee. We achieve more than an order of magnitude performance improvement on a number of large 3D medical datasets. We further describe a data compression scheme that significantly reduces data-transfer overhead. This allows our approach to scale well to large numbers of Larrabee cores.


Asunto(s)
Algoritmos , Gráficos por Computador , Diagnóstico por Imagen/métodos , Procesamiento de Imagen Asistido por Computador/métodos , Bases de Datos Factuales , Humanos , Radiografía Abdominal , Tomografía Computarizada por Rayos X
2.
IEEE Trans Vis Comput Graph ; 11(1): 35-47, 2005.
Artículo en Inglés | MEDLINE | ID: mdl-15631127

RESUMEN

We present visibility computation and data organization algorithms that enable high-fidelity walkthroughs of large 3D geometric data sets. A novel feature of our walkthrough system is that it performs work proportional only to the required detail in visible geometry at the rendering time. To accomplish this, we use a precomputation phase that efficiently generates per cell vLOD: the geometry visible from a view-region at the right level of detail. We encode changes between neighboring cells' vLODs, which are not required to be memory resident. At the rendering time, we incrementally construct the vLOD for the current view-cell and render it. We have a small CPU and memory requirement for rendering and are able to display models with tens of millions of polygons at interactive frame rates with less than one pixel screen-space deviation and accurate visibility.


Asunto(s)
Algoritmos , Gráficos por Computador , Ambiente , Interpretación de Imagen Asistida por Computador/métodos , Imagenología Tridimensional/métodos , Procesamiento de Señales Asistido por Computador , Interfaz Usuario-Computador , Simulación por Computador , Sistemas de Administración de Bases de Datos , Bases de Datos Factuales , Aumento de la Imagen/métodos , Almacenamiento y Recuperación de la Información/métodos , Metamorfosis Biológica , Sistemas en Línea , Reconocimiento de Normas Patrones Automatizadas/métodos , Técnica de Sustracción
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