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1.
Sensors (Basel) ; 22(14)2022 Jul 07.
Artículo en Inglés | MEDLINE | ID: mdl-35890795

RESUMEN

Simultaneous localization and mapping (SLAM) system-based indoor mapping using autonomous mobile robots in unknown environments is crucial for many applications, such as rescue scenarios, utility tunnel monitoring, and indoor 3D modeling. Researchers have proposed various strategies to obtain full coverage while minimizing exploration time; however, mapping quality factors have not been considered. In fact, mapping quality plays a pivotal role in 3D modeling, especially when using low-cost sensors in challenging indoor scenarios. This study proposes a novel exploration algorithm to simultaneously optimize exploration time and mapping quality using a low-cost RGB-D camera. Feature-based RGB-D SLAM is utilized due to its various advantages, such as low computational cost and dense real-time reconstruction ability. Subsequently, our novel exploration strategies consider the mapping quality factors of the RGB-D SLAM system. Exploration time optimization factors are also considered to set a new optimum goal. Furthermore, a Voronoi path planner is adopted for reliable, maximal obstacle clearance and fixed paths. According to the texture level, three exploration strategies are evaluated in three real-world environments. We achieve a significant enhancement in mapping quality and exploration time using our proposed exploration strategies compared to the baseline frontier-based exploration, particularly in a low-texture environment.


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Robótica , Algoritmos
2.
Sensors (Basel) ; 20(17)2020 Sep 02.
Artículo en Inglés | MEDLINE | ID: mdl-32887486

RESUMEN

Three-dimensional (3D) reconstruction using RGB-D camera with simultaneous color image and depth information is attractive as it can significantly reduce the cost of equipment and time for data collection. Point feature is commonly used for aligning two RGB-D frames. Due to lacking reliable point features, RGB-D simultaneous localization and mapping (SLAM) is easy to fail in low textured scenes. To overcome the problem, this paper proposes a robust RGB-D SLAM system fusing both points and lines, because lines can provide robust geometry constraints when points are insufficient. To comprehensively fuse line constraints, we combine 2D and 3D line reprojection error with point reprojection error in a novel cost function. To solve the cost function and filter out wrong feature matches, we build a robust pose solver using the Gauss-Newton method and Chi-Square test. To correct the drift of camera poses, we maintain a sliding-window framework to update the keyframe poses and related features. We evaluate the proposed system on both public datasets and real-world experiments. It is demonstrated that it is comparable to or better than state-of-the-art methods in consideration with both accuracy and robustness.

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