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1.
Heliyon ; 10(1): e23219, 2024 Jan 15.
Artículo en Inglés | MEDLINE | ID: mdl-38170121

RESUMEN

In this paper, we evaluate the performance and analyze the explainability of machine learning models boosted by feature selection in predicting COVID-19-positive cases from self-reported information. In essence, this work describes a methodology to identify COVID-19 infections that considers the large amount of information collected by the University of Maryland Global COVID-19 Trends and Impact Survey (UMD-CTIS). More precisely, this methodology performs a feature selection stage based on the recursive feature elimination (RFE) method to reduce the number of input variables without compromising detection accuracy. A tree-based supervised machine learning model is then optimized with the selected features to detect COVID-19-active cases. In contrast to previous approaches that use a limited set of selected symptoms, the proposed approach builds the detection engine considering a broad range of features including self-reported symptoms, local community information, vaccination acceptance, and isolation measures, among others. To implement the methodology, three different supervised classifiers were used: random forests (RF), light gradient boosting (LGB), and extreme gradient boosting (XGB). Based on data collected from the UMD-CTIS, we evaluated the detection performance of the methodology for four countries (Brazil, Canada, Japan, and South Africa) and two periods (2020 and 2021). The proposed approach was assessed in terms of various quality metrics: F1-score, sensitivity, specificity, precision, receiver operating characteristic (ROC), and area under the ROC curve (AUC). This work also shows the normalized daily incidence curves obtained by the proposed approach for the four countries. Finally, we perform an explainability analysis using Shapley values and feature importance to determine the relevance of each feature and the corresponding contribution for each country and each country/year.

2.
Int J Med Inform ; 177: 105133, 2023 09.
Artículo en Inglés | MEDLINE | ID: mdl-37393765

RESUMEN

BACKGROUND: During the global pandemic crisis, various detection methods of COVID-19-positive cases based on self-reported information were introduced to provide quick diagnosis tools for effectively planning and managing healthcare resources. These methods typically identify positive cases based on a particular combination of symptoms, and they have been evaluated using different datasets. PURPOSE: This paper presents a comprehensive comparison of various COVID-19 detection methods based on self-reported information using the University of Maryland Global COVID-19 Trends and Impact Survey (UMD-CTIS), a large health surveillance platform, which was launched in partnership with Facebook. METHODS: Detection methods were implemented to identify COVID-19-positive cases among UMD-CTIS participants reporting at least one symptom and a recent antigen test result (positive or negative) for six countries and two periods. Multiple detection methods were implemented for three different categories: rule-based approaches, logistic regression techniques, and tree-based machine-learning models. These methods were evaluated using different metrics including F1-score, sensitivity, specificity, and precision. An explainability analysis has also been conducted to compare methods. RESULTS: Fifteen methods were evaluated for six countries and two periods. We identify the best method for each category: rule-based methods (F1-score: 51.48% - 71.11%), logistic regression techniques (F1-score: 39.91% - 71.13%), and tree-based machine learning models (F1-score: 45.07% - 73.72%). According to the explainability analysis, the relevance of the reported symptoms in COVID-19 detection varies between countries and years. However, there are two variables consistently relevant across approaches: stuffy or runny nose, and aches or muscle pain. CONCLUSIONS: Regarding the categories of detection methods, evaluating detection methods using homogeneous data across countries and years provides a solid and consistent comparison. An explainability analysis of a tree-based machine-learning model can assist in identifying infected individuals specifically based on their relevant symptoms. This study is limited by the self-report nature of data, which cannot replace clinical diagnosis.


Asunto(s)
COVID-19 , Humanos , COVID-19/diagnóstico , Aprendizaje Automático , Autoinforme
3.
Sci Rep ; 13(1): 900, 2023 01 17.
Artículo en Inglés | MEDLINE | ID: mdl-36650230

RESUMEN

Symptoms-based detection of SARS-CoV-2 infection is not a substitute for precise diagnostic tests but can provide insight into the likely level of infection in a given population. This study uses symptoms data collected in the Global COVID-19 Trends and Impact Surveys (UMD Global CTIS), and data on variants sequencing from GISAID. This work, conducted in January of 2022 during the emergence of the Omicron variant (subvariant BA.1), aims to improve the quality of infection detection from the available symptoms and to use the resulting estimates of infection levels to assess the changes in vaccine efficacy during a change of dominant variant; from the Delta dominant to the Omicron dominant period. Our approach produced a new symptoms-based classifier, Random Forest, that was compared to a ground-truth subset of cases with known diagnostic test status. This classifier was compared with other competing classifiers and shown to exhibit an increased performance with respect to the ground-truth data. Using the Random Forest classifier, and knowing the vaccination status of the subjects, we then proceeded to analyse the evolution of vaccine efficacy towards infection during different periods, geographies and dominant variants. In South Africa, where the first significant wave of Omicron occurred, a significant reduction of vaccine efficacy is observed from August-September 2021 to December 2021. For instance, the efficacy drops from 0.81 to 0.30 for those vaccinated with 2 doses (of Pfizer/BioNTech), and from 0.51 to 0.09 for those vaccinated with one dose (of Pfizer/BioNTech or Johnson & Johnson). We also extended the study to other countries in which Omicron has been detected, comparing the situation in October 2021 (before Omicron) with that of December 2021. While the reduction measured is smaller than in South Africa, we still found, for instance, an average drop in vaccine efficacy from 0.53 to 0.45 among those vaccinated with two doses. Moreover, we found a significant negative (Pearson) correlation of around - 0.6 between the measured prevalence of Omicron in several countries and the vaccine efficacy in those same countries. This prediction, in January of 2022, of the decreased vaccine efficacy towards Omicron is in line with the subsequent increase of Omicron infections in the first half of 2022.


Asunto(s)
COVID-19 , Humanos , COVID-19/epidemiología , COVID-19/prevención & control , SARS-CoV-2 , Eficacia de las Vacunas , Geografía
4.
PLoS One ; 16(6): e0252604, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34133447

RESUMEN

Crowdsourcing systems are evolving into a powerful tool of choice to deal with repetitive or lengthy human-based tasks. Prominent among those is Amazon Mechanical Turk, in which Human Intelligence Tasks, are posted by requesters, and afterwards selected and executed by subscribed (human) workers in the platform. Many times these HITs serve for research purposes. In this context, a very important question is how reliable the results obtained through these platforms are, in view of the limited control a requester has on the workers' actions. Various control techniques are currently proposed but they are not free from shortcomings, and their use must be accompanied by a deeper understanding of the workers' behavior. In this work, we attempt to interpret the workers' behavior and reliability level in the absence of control techniques. To do so, we perform a series of experiments with 600 distinct MTurk workers, specifically designed to elicit the worker's level of dedication to a task, according to the task's nature and difficulty. We show that the time required by a worker to carry out a task correlates with its difficulty, and also with the quality of the outcome. We find that there are different types of workers. While some of them are willing to invest a significant amount of time to arrive at the correct answer, at the same time we observe a significant fraction of workers that reply with a wrong answer. For the latter, the difficulty of the task and the very short time they took to reply suggest that they, intentionally, did not even attempt to solve the task.


Asunto(s)
Colaboración de las Masas/métodos , Humanos , Reproducibilidad de los Resultados , Análisis y Desempeño de Tareas
5.
Front Public Health ; 9: 658544, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33898383

RESUMEN

During the initial phases of the COVID-19 pandemic, accurate tracking has proven unfeasible. Initial estimation methods pointed toward case numbers that were much higher than officially reported. In the CoronaSurveys project, we have been addressing this issue using open online surveys with indirect reporting. We compare our estimates with the results of a serology study for Spain, obtaining high correlations (R squared 0.89). In our view, these results strongly support the idea of using open surveys with indirect reporting as a method to broadly sense the progress of a pandemic.


Asunto(s)
COVID-19/epidemiología , Notificación de Enfermedades/métodos , Pandemias , Humanos , Prevalencia , Estudios Seroepidemiológicos , España/epidemiología , Encuestas y Cuestionarios
6.
Telemat Inform ; 64: 101692, 2021 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-36567816

RESUMEN

In this paper we refer to the Open Web to the set of services offered freely to Internet users, representing a pillar of modern societies. Despite its importance for society, it is unknown how the COVID-19 pandemic is affecting the Open Web. In this paper, we address this issue, focusing our analysis on Spain, one of the countries which have been most impacted by the pandemic. On the one hand, we study the impact of the pandemic in the financial backbone of the Open Web, the online advertising business. To this end, we leverage concepts from Supply-Demand economic theory to perform a careful analysis of the elasticity in the supply of ad-spaces to the financial shortage of the online advertising business and its subsequent reduction in ad spaces' price. On the other hand, we analyze the distribution of the Open Web composition across business categories and its evolution during the COVID-19 pandemic. These analyses are conducted between Jan 1st and Dec 31st, 2020, using a reference dataset comprising information from more than 18 billion ad spaces. Our results indicate that the Open Web has experienced a moderate shift in its composition across business categories. However, this change is not produced by the financial shortage of the online advertising business, because as our analysis shows, the Open Web's supply of ad spaces is inelastic (i.e., insensitive) to the sustained low-price of ad spaces during the pandemic. Instead, existing evidence suggests that the reported shift in the Open Web composition is likely due to the change in the users' online behavior (e.g., browsing and mobile apps utilization patterns).

7.
PLoS One ; 10(3): e0116520, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-25793524

RESUMEN

We consider a computing system where a master processor assigns a task for execution to worker processors that may collude. We model the workers' decision of whether to comply (compute the task) or not (return a bogus result to save the computation cost) as a game among workers. That is, we assume that workers are rational in a game-theoretic sense. We identify analytically the parameter conditions for a unique Nash Equilibrium where the master obtains the correct result. We also evaluate experimentally mixed equilibria aiming to attain better reliability-profit trade-offs. For a wide range of parameter values that may be used in practice, our simulations show that, in fact, both master and workers are better off using a pure equilibrium where no worker cheats, even under collusion, and even for colluding behaviors that involve deviating from the game.


Asunto(s)
Algoritmos , Metodologías Computacionales , Colaboración de las Masas , Simulación por Computador , Toma de Decisiones , Teoría del Juego , Humanos
8.
PLoS One ; 8(9): e66575, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-24039696

RESUMEN

Collaboration may be understood as the execution of coordinated tasks (in the most general sense) by groups of users, who cooperate for achieving a common goal. Collaboration is a fundamental assumption and requirement for the correct operation of many communication systems. The main challenge when creating collaborative systems in a decentralized manner is dealing with the fact that users may behave in selfish ways, trying to obtain the benefits of the tasks but without participating in their execution. In this context, Game Theory has been instrumental to model collaborative systems and the task allocation problem, and to design mechanisms for optimal allocation of tasks. In this paper, we revise the classical assumptions of these models and propose a new approach to this problem. First, we establish a system model based on heterogenous nodes (users, players), and propose a basic distributed mechanism so that, when a new task appears, it is assigned to the most suitable node. The classical technique for compensating a node that executes a task is the use of payments (which in most networks are hard or impossible to implement). Instead, we propose a distributed mechanism for the optimal allocation of tasks without payments. We prove this mechanism to be robust evenevent in the presence of independent selfish or rationally limited players. Additionally, our model is based on very weak assumptions, which makes the proposed mechanisms susceptible to be implemented in networked systems (e.g., the Internet).


Asunto(s)
Conducta Cooperativa , Teoría del Juego , Algoritmos , Redes Comunitarias , Simulación por Computador , Humanos , Internet , Modelos Psicológicos
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