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1.
Bioengineering (Basel) ; 10(7)2023 Jul 24.
Artículo en Inglés | MEDLINE | ID: mdl-37508901

RESUMEN

Adolescent idiopathic scoliosis is a three-dimensional spinal deformity that evolves during adolescence. Combined with static 3D X-ray acquisitions, novel approaches using motion capture allow for the analysis of the patient dynamics. However, as of today, they cannot provide an internal analysis of the spine in motion. In this study, we investigated the use of personalized kinematic avatars, created with observations of the outer (skin) and internal shape (3D spine) to infer the actual anatomic dynamics of the spine when driven by motion capture markers. Towards that end, we propose an approach to create a subject-specific digital twin from multi-modal data, namely, a surface scan of the back of the patient and a reconstruction of the 3D spine (EOS). We use radio-opaque markers to register the inner and outer observations. With respect to the previous work, our method does not rely on a precise palpation for the placement of the markers. We present the preliminary results on two cases, for which we acquired a second biplanar X-ray in a bending position. Our model can infer the spine motion from mocap markers with an accuracy below 1 cm on each anatomical axis and near 5 degrees in orientations.

2.
IEEE Trans Vis Comput Graph ; 28(8): 2999-3012, 2022 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-33332273

RESUMEN

We examine the problem of mesh denoising, which consists of removing noise from corrupted 3D meshes while preserving existing geometric features. Most mesh denoising methods require a lot of mesh-specific parameter fine-tuning, to account for specific features and noise types. In recent years, data-driven methods have demonstrated their robustness and effectiveness with respect to noise and feature properties on a wide variety of geometry and image problems. Most existing mesh denoising methods still use hand-crafted features, and locally denoise facets rather than examine the mesh globally. In this work, we propose the use of a fully end-to-end learning strategy based on graph convolutions, where meaningful features are learned directly by our network. It operates on a graph of facets, directly on the existing topology of the mesh, without resampling, and follows a multi-scale design to extract geometric features at different resolution levels. Similar to most recent pipelines, given a noisy mesh, we first denoise face normals with our novel approach, then update vertex positions accordingly. Our method performs significantly better than the current state-of-the-art learning-based methods. Additionally, we show that it can be trained on noisy data, without explicit correspondence between noisy and ground-truth facets. We also propose a multi-scale denoising strategy, better suited to correct noise with a low spatial frequency.

3.
IEEE Trans Pattern Anal Mach Intell ; 44(10): 6683-6694, 2022 10.
Artículo en Inglés | MEDLINE | ID: mdl-34270415

RESUMEN

Measuring contact friction in soft-bodies usually requires a specialised physics bench and a tedious acquisition protocol. This makes the prospect of a purely non-invasive, video-based measurement technique particularly attractive. Previous works have shown that such a video-based estimation is feasible for material parameters using deep learning, but this has never been applied to the friction estimation problem which results in even more subtle visual variations. Because acquiring a large dataset for this problem is impractical, generating it from simulation is the obvious alternative. However, this requires the use of a frictional contact simulator whose results are not only visually plausible, but physically-correct enough to match observations made at the macroscopic scale. In this paper, which is an extended version of our former work A. H. Rasheed, V. Romero, F. Bertails-Descoubes, S. Wuhrer, J.-S. Franco, and A Lazarus, "Learning to measure the static friction coefficient in cloth contact," in Proc. IEEE/CVF Conf. Comput. Vis. Pattern Recognit., 2020, pp. 9909-9918, we propose to our knowledge the first non-invasive measurement network and adjoining synthetic training dataset for estimating cloth friction at contact, for both cloth-hard body and cloth-cloth contacts. To this end we build a protocol for validating and calibrating a state-of-the-art frictional contact simulator, in order to produce a reliable dataset. We furthermore show that without our careful calibration procedure, the training fails to provide accurate estimation results on real data. We present extensive results on a large acquired test set of several hundred real video sequences of cloth in friction, which validates the proposed protocol and its accuracy.


Asunto(s)
Algoritmos , Simulación por Computador , Fricción
4.
IEEE Trans Pattern Anal Mach Intell ; 40(8): 1994-2008, 2018 08.
Artículo en Inglés | MEDLINE | ID: mdl-28816656

RESUMEN

3D Human shape tracking consists in fitting a template model to temporal sequences of visual observations. It usually comprises an association step, that finds correspondences between the model and the input data, and a deformation step, that fits the model to the observations given correspondences. Most current approaches follow the Iterative-Closest-Point (ICP) paradigm, where the association step is carried out by searching for the nearest neighbors. It fails when large deformations occur and errors in the association tend to propagate over time. In this paper, we propose a discriminative alternative for the association, that leverages random forests to infer correspondences in one shot. Regardless the choice of shape parameterizations, being surface or volumetric meshes, we convert 3D shapes to volumetric distance fields and thereby design features to train the forest. We investigate two ways to draw volumetric samples: voxels of regular grids and cells from Centroidal Voronoi Tessellation (CVT). While the former consumes considerable memory and in turn limits us to learn only subject-specific correspondences, the latter yields much less memory footprint by compactly tessellating the interior space of a shape with optimal discretization. This facilitates the use of larger cross-subject training databases, generalizes to different human subjects and hence results in less overfitting and better detection. The discriminative correspondences are successfully integrated to both surface and volumetric deformation frameworks that recover human shape poses, which we refer to as 'tracking-by-detection of 3D human shapes.' It allows for large deformations and prevents tracking errors from being accumulated. When combined with ICP for refinement, it proves to yield better accuracy in registration and more stability when tracking over time. Evaluations on existing datasets demonstrate the benefits with respect to the state-of-the-art.

5.
IEEE Trans Pattern Anal Mach Intell ; 37(9): 1890-903, 2015 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-26353134

RESUMEN

Multiple view segmentation consists in segmenting objects simultaneously in several views. A key issue in that respect and compared to monocular settings is to ensure propagation of segmentation information between views while minimizing complexity and computational cost. In this work, we first investigate the idea that examining measurements at the projections of a sparse set of 3D points is sufficient to achieve this goal. The proposed algorithm softly assigns each of these 3D samples to the scene background if it projects on the background region in at least one view, or to the foreground if it projects on foreground region in all views. Second, we show how other modalities such as depth may be seamlessly integrated in the model and benefit the segmentation. The paper exposes a detailed set of experiments used to validate the algorithm, showing results comparable with the state of art, with reduced computational complexity. We also discuss the use of different modalities for specific situations, such as dealing with a low number of viewpoints or a scene with color ambiguities between foreground and background.

6.
IEEE Trans Pattern Anal Mach Intell ; 31(3): 414-27, 2009 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-19147872

RESUMEN

Modeling from silhouettes is a popular and useful topic in computer vision. Many methods exist to compute the surface of the visual hull from silhouettes, but few address the problem of ensuring sane topological properties of the surface, such as manifoldness. This article provides an efficient algorithm to compute such a surface in the form of a polyhedral mesh. It relies on a small number of geometric operations to compute a visual hull polyhedron in a single pass. Such simplicity enables the algorithm to combine the advantages of being fast, producing pixel-exact surfaces, and repeatably yield manifold and watertight polyhedra in general experimental conditions with real data, as verified with all datasets tested. The algorithm is fully described, its complexity analyzed and modeling results given.


Asunto(s)
Algoritmos , Inteligencia Artificial , Interpretación de Imagen Asistida por Computador/métodos , Imagenología Tridimensional/métodos , Modelos Teóricos , Reconocimiento de Normas Patrones Automatizadas/métodos , Simulación por Computador , Aumento de la Imagen/métodos , Reproducibilidad de los Resultados , Sensibilidad y Especificidad
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