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1.
Trends Cogn Sci ; 27(9): 788-790, 2023 09.
Artículo en Inglés | MEDLINE | ID: mdl-37507243

RESUMEN

Does expertise mostly stem from pattern recognition or look-ahead search? van Opheusden et al. contribute to this important debate in cognitive psychology and artificial intelligence (AI) with a multi-method, multi-experiment study and a new model. Using a novel, relatively simple board game, they show that players increase depth of search when improving their skill.


Asunto(s)
Patrones de Reconocimiento Fisiológico , Humanos , Inteligencia Artificial
2.
Psychol Res ; 87(8): 2380-2389, 2023 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-37071176

RESUMEN

Intuition plays a central role in cognition in general and expertise in particular. Dreyfus and Dreyfus's (1986) and Gobet and Chassy's (2008) theories of expert intuition propose that a characteristic feature of expert intuition is the holistic understanding displayed by experts. The ideal way to test this prediction is to use highly expert participants and short presentation times. Chess players (N = 63), ranging from candidate masters to world-class players, had to evaluate chess problems. Evaluating the problems required an understanding of the position as a whole. Results demonstrated an effect of skill (better players had better evaluations), complexity (simpler positions were better evaluated than complex positions) and balance (accuracy diminished when the true evaluations became more extreme). A regression analysis showed that skill accounted for 44% of the variance in evaluation error. These important results support the central role of holistic intuition in expertise.


Asunto(s)
Intuición , Deportes , Humanos , Cognición
3.
J Child Lang ; 50(6): 1336-1352, 2023 11.
Artículo en Inglés | MEDLINE | ID: mdl-36814394

RESUMEN

Verb-marking errors are a characteristic feature of the speech of typically-developing (TD) children and are particularly prevalent in the speech of children with Developmental Language Disorder (DLD). However, both the pattern of verb-marking error in TD children and the pattern of verb-marking deficit in DLD vary across languages and interact with the semantic and syntactic properties of the language being learned. In this paper, we review work using a computational model called MOSAIC. We show how this work allows us to understand several features of the cross-linguistic data that are otherwise difficult to explain. We also show how discrepancies between the developmental data and the quantitative predictions generated by MOSAIC can be used to identify weaknesses in our current understanding and lead to further theory development; and how the resulting model (MOSAIC+) helps us understand differences in the cross-linguistic patterning of verb-marking errors in TD children and children with DLD.


Asunto(s)
Trastornos del Desarrollo del Lenguaje , Desarrollo del Lenguaje , Humanos , Niño , Lenguaje Infantil , Lingüística , Lenguaje
4.
Perspect Psychol Sci ; 18(1): 178-189, 2023 01.
Artículo en Inglés | MEDLINE | ID: mdl-35943820

RESUMEN

Scientific discovery is a driving force for progress involving creative problem-solving processes to further our understanding of the world. The process of scientific discovery has historically been intensive and time-consuming; however, advances in computational power and algorithms have provided an efficient route to make new discoveries. Complex tools using artificial intelligence (AI) can efficiently analyze data as well as generate new hypotheses and theories. Along with AI becoming increasingly prevalent in our daily lives and the services we access, its application to different scientific domains is becoming more widespread. For example, AI has been used for the early detection of medical conditions, identifying treatments and vaccines (e.g., against COVID-19), and predicting protein structure. The application of AI in psychological science has started to become popular. AI can assist in new discoveries both as a tool that allows more freedom to scientists to generate new theories and by making creative discoveries autonomously. Conversely, psychological concepts such as heuristics have refined and improved artificial systems. With such powerful systems, however, there are key ethical and practical issues to consider. This article addresses the current and future directions of computational scientific discovery generally and its applications in psychological science more specifically.


Asunto(s)
Inteligencia Artificial , COVID-19 , Humanos , Algoritmos , Solución de Problemas , Heurística
5.
Perspect Psychol Sci ; 18(1): 125-141, 2023 01.
Artículo en Inglés | MEDLINE | ID: mdl-35939827

RESUMEN

Considerable research has been carried out in the last two decades on the putative benefits of cognitive training on cognitive function and academic achievement. Recent meta-analyses summarizing the extent empirical evidence have resolved the apparent lack of consensus in the field and led to a crystal-clear conclusion: The overall effect of far transfer is null, and there is little to no true variability between the types of cognitive training. Despite these conclusions, the field has maintained an unrealistic optimism about the cognitive and academic benefits of cognitive training, as exemplified by a recent article (Green et al., 2019). We demonstrate that this optimism is due to the field neglecting the results of meta-analyses and largely ignoring the statistical explanation that apparent effects are due to a combination of sampling errors and other artifacts. We discuss recommendations for improving cognitive-training research, focusing on making results publicly available, using computer modeling, and understanding participants' knowledge and strategies. Given that the available empirical evidence on cognitive training and other fields of research suggests that the likelihood of finding reliable and robust far-transfer effects is low, research efforts should be redirected to near transfer or other methods for improving cognition.


Asunto(s)
Éxito Académico , Entrenamiento Cognitivo , Humanos , Cognición , Escolaridad
6.
Psychol Res ; 86(5): 1535-1546, 2022 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-34564741

RESUMEN

Comprehension assesses a listener's ability to construe the meaning of an acoustic signal in order to be able to answer questions about its contents, while intelligibility indicates the extent to which a listener can precisely retrieve the acoustic signal. Previous comprehension studies asking listeners for sentence-level information or narrative-level information used native listeners as participants. This is the first study to look at whether clear speech properties (e.g. expanded vowel space) produce a clear speech benefit at the word level for L2 learners for speech produced in naturalistic settings. This study explored whether hyperarticulated speech was more comprehensible than non-hyperarticulated speech for both L1 British English speakers and early and late L2 British English learners in quiet and in noise. Sixteen British English listeners, 16 native Mandarin Chinese listeners as early learners of L2 and 16 native Mandarin Chinese listeners as late learners of L2 rated hyperarticulated samples versus non-hyperarticulated samples in form of words for comprehension under four listening conditions of varying white noise level (quiet or SNR levels of + 16 dB, + 12 dB or + 8 dB) (3 × 2× 4 mixed design). Mean ratings showed all three groups found hyperarticulated speech samples easier to understand than non-hyperarticulated speech at all listening conditions. Results are discussed in terms of other findings (Uther et al., 2012) that suggest that hyperarticulation may generally improve speech processing for all language groups.


Asunto(s)
Percepción del Habla , Habla , Percepción Auditiva , Comprensión , Humanos , Ruido/efectos adversos
7.
Trends Cogn Sci ; 26(1): 66-80, 2022 01.
Artículo en Inglés | MEDLINE | ID: mdl-34750080

RESUMEN

Magnitude-sensitivity refers to the result that performance in decision-making, across domains and organisms, is affected by the total value of the possible alternatives. This simple result offers a window into fundamental issues in decision-making and has led to a reconsideration of ecological decision-making, prominent computational models of decision-making, and optimal decision-making. Moreover, magnitude-sensitivity has inspired the design of new robotic systems that exploit natural solutions and apply optimal decision-making policies. In this article, we review the key theoretical and empirical results about magnitude-sensitivity and highlight the importance that this phenomenon has for the understanding of decision-making. Furthermore, we discuss open questions and ideas for future research.


Asunto(s)
Toma de Decisiones , Humanos
8.
Neurosci Biobehav Rev ; 123: 352-353, 2021 04.
Artículo en Inglés | MEDLINE | ID: mdl-31760047

RESUMEN

A recent meta-analysis (Stanmore et al. Neurosci. Biobehav. Rev. 78:34-43, 2017) claimed that exergames exert medium-size positive effects on people's overall cognitive function. The present article critically tests this claim. We argue that the meta-analysis reported inflated effect sizes mainly for three reasons: (a) some effect sizes were miscalculated; (b) there was an excessive amount of true heterogeneity; and (c) no publication-bias-corrected estimates were provided. We have thus recalculated the effect sizes and reanalyzed the data using a more robust approach and more sophisticated techniques. Compared to Stanmore's et al., our models show that: (a) the overall effect sizes are substantially smaller; (b) the amount of true heterogeneity, when any, is much lower; and (c) the publication-bias analyses suggest that the actual effect of exergames on overall cognitive function is slim to null. Therefore, the cognitive benefits of exergames are far from being established.


Asunto(s)
Juegos de Video , Cognición , Ejercicio Físico , Humanos , Sesgo de Publicación , Ensayos Clínicos Controlados Aleatorios como Asunto
9.
Mem Cognit ; 48(8): 1429-1441, 2020 11.
Artículo en Inglés | MEDLINE | ID: mdl-32728850

RESUMEN

Music training has repeatedly been claimed to positively impact children's cognitive skills and academic achievement (literacy and mathematics). This claim relies on the assumption that engaging in intellectually demanding activities fosters particular domain-general cognitive skills, or even general intelligence. The present meta-analytic review (N = 6,984, k = 254, m = 54) shows that this belief is incorrect. Once the quality of study design is controlled for, the overall effect of music training programs is null ([Formula: see text] ≈ 0) and highly consistent across studies (τ2 ≈ 0). Results of Bayesian analyses employing distributional assumptions (informative priors) derived from previous research in cognitive training corroborate these conclusions. Small statistically significant overall effects are obtained only in those studies implementing no random allocation of participants and employing non-active controls ([Formula: see text] ≈ 0.200, p < .001). Interestingly, music training is ineffective regardless of the type of outcome measure (e.g., verbal, non-verbal, speed-related, etc.), participants' age, and duration of training. Furthermore, we note that, beyond meta-analysis of experimental studies, a considerable amount of cross-sectional evidence indicates that engagement in music has no impact on people's non-music cognitive skills or academic achievement. We conclude that researchers' optimism about the benefits of music training is empirically unjustified and stems from misinterpretation of the empirical data and, possibly, confirmation bias.


Asunto(s)
Música , Teorema de Bayes , Niño , Cognición , Estudios Transversales , Humanos , Inteligencia
10.
Psychon Bull Rev ; 27(3): 423-434, 2020 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-31939109

RESUMEN

Working memory (WM) training in typically developing (TD) children aims to enhance not only performance in memory tasks but also other domain-general cognitive skills, such as fluid intelligence. These benefits are then believed to positively affect academic achievement. Despite the numerous studies carried out, researchers still disagree over the real benefits of WM training. With this meta-analysis (m = 41, k = 393, N = 2,375), we intended to resolve the discrepancies by focusing on the potential sources of within-study and between-study true heterogeneity. Small to medium effects were observed in memory tasks (i.e., near transfer). The size of these effects was proportional to the similarity between the training task and the outcome measure. By contrast, far-transfer measures of cognitive ability (e.g., intelligence) and academic achievement (mathematics and language ability) were essentially unaffected by the training programs, especially when the studies implemented active controls ([Formula: see text] = 0.001, SE = 0.055, p = .982, τ2 = 0.000). Crucially, all the models exhibited a null or low amount of true heterogeneity, which was wholly explained by the type of controls (nonactive vs. active) and by statistical artifacts, in contrast to the claim that this field has produced mixed results. Since the empirical evidence shows the absence of both generalized effects and true heterogeneity, we conclude that there is no reason to keep investing resources in WM training research with TD children.


Asunto(s)
Desarrollo Infantil , Memoria a Corto Plazo , Enseñanza , Éxito Académico , Niño , Cognición , Humanos , Inteligencia , Matemática , Proyectos de Investigación
11.
PLoS One ; 14(11): e0225006, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31703115

RESUMEN

Engagement in leisure activities has been claimed to be highly beneficial in the elderly. Practicing such activities is supposed to help older adults to preserve cognitive function, physical function, and mental health, and thus to contribute to successful aging. We used structural equation modeling (SEM) to analyze the impact of leisure activities on these constructs in a large sample of Japanese older adults (N = 809; age range 72-74). The model exhibited an excellent fit (CFI = 1); engaging in leisure activities was positively associated with all the three successful aging indicators. These findings corroborate previous research carried out in Western countries and extend its validity to the population of Eastern older adults. Albeit correlational in nature, these results suggest that active engagement in leisure activities can help older adults to maintain cognitive, physical, and mental health. Future research will clarify whether there is a causal relationship between engagement in leisure activities and successful aging.


Asunto(s)
Cognición , Ejercicio Físico , Actividades Recreativas , Salud Mental , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Masculino , Modelos Teóricos
12.
Front Psychol ; 10: 1401, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31275212

RESUMEN

Recent years have been marked by important developments in artificial intelligence (AI). These developments have highlighted serious limitations in human rationality and shown that computers can be highly creative. There are also important positive outcomes for psychologists studying creativity. It is now possible to design entirely new classes of experiments that are more promising than the simple tasks typically used for studying creativity in psychology. In addition, given the current and future AI algorithms for developing new data structures and programs, novel theories of creativity are on the horizon. Thus, AI opens up entire new avenues for studying human creativity in psychology.

13.
Trends Cogn Sci ; 23(1): 9-20, 2019 01.
Artículo en Inglés | MEDLINE | ID: mdl-30471868

RESUMEN

Due to potential theoretical and societal implications, cognitive training has been one of the most influential topics in psychology and neuroscience. The assumption behind cognitive training is that one's general cognitive ability can be enhanced by practicing cognitive tasks or intellectually demanding activities. The hundreds of studies published so far have provided mixed findings and systematic reviews have reached inconsistent conclusions. To resolve these discrepancies, we carried out several meta-analytic reviews. The results are highly consistent across all the reviewed domains: minimal effect on domain-general cognitive skills. Crucially, the observed between-study variability is accounted for by design quality and statistical artefacts. The cognitive-training program of research has showed no appreciable benefits, and other more plausible practices to enhance cognitive performance should be pursued.


Asunto(s)
Cognición , Inteligencia , Práctica Psicológica , Humanos
14.
Psychol Bull ; 144(2): 111-139, 2018 02.
Artículo en Inglés | MEDLINE | ID: mdl-29239631

RESUMEN

As a result of considerable potential scientific and societal implications, the possibility of enhancing cognitive ability by training has been one of the most influential topics of cognitive psychology in the last two decades. However, substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks. The lack of skill generalization from one domain to different ones-that is, far transfer-has been documented in various fields of research such as working memory training, music, brain training, and chess. Video game training is another activity that has been claimed by many researchers to foster a broad range of cognitive abilities such as visual processing, attention, spatial ability, and cognitive control. We tested these claims with three random-effects meta-analytic models. The first meta-analysis (k = 310) examined the correlation between video game skill and cognitive ability. The second meta-analysis (k = 315) dealt with the differences between video game players and nonplayers in cognitive ability. The third meta-analysis (k = 359) investigated the effects of video game training on participants' cognitive ability. Small or null overall effect sizes were found in all three models. These outcomes show that overall cognitive ability and video game skill are only weakly related. Importantly, we found no evidence of a causal relationship between playing video games and enhanced cognitive ability. Video game training thus represents no exception to the general difficulty of obtaining far transfer. (PsycINFO Database Record


Asunto(s)
Aptitud/fisiología , Cognición/fisiología , Práctica Psicológica , Transferencia de Experiencia en Psicología/fisiología , Juegos de Video , Humanos
15.
Curr Dir Psychol Sci ; 26(6): 515-520, 2017 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-29276344

RESUMEN

Chess masters and expert musicians appear to be, on average, more intelligent than the general population. Some researchers have thus claimed that playing chess or learning music enhances children's cognitive abilities and academic attainment. We here present two meta-analyses assessing the effect of chess and music instruction on children's cognitive and academic skills. A third meta-analysis evaluated the effects of working memory training-a cognitive skill correlated with music and chess expertise-on the same variables. The results show small to moderate effects. However, the effect sizes are inversely related to the quality of the experimental design (e.g., presence of active control groups). This pattern of results casts serious doubts on the effectiveness of chess, music, and working memory training. We discuss the theoretical and practical implications of these findings; extend the debate to other types of training such as spatial training, brain training, and video games; and conclude that far transfer of learning rarely occurs.

16.
Front Psychol ; 8: 948, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-28649210

RESUMEN

The relationship between handedness and mathematical ability is still highly controversial. While some researchers have claimed that left-handers are gifted in mathematics and strong right-handers perform the worst in mathematical tasks, others have more recently proposed that mixed-handers are the most disadvantaged group. However, the studies in the field differ with regard to the ages and the gender of the participants, and the type of mathematical ability assessed. To disentangle these discrepancies, we conducted five studies in several Italian schools (total participants: N = 2,314), involving students of different ages (six to seventeen) and a range of mathematical tasks (e.g., arithmetic and reasoning). The results show that (a) linear and quadratic functions are insufficient for capturing the link between handedness and mathematical ability; (b) the percentage of variance in mathematics scores explained by handedness was larger than in previous studies (between 3 and 10% vs. 1%), and (c) the effect of handedness on mathematical ability depended on age, type of mathematical tasks, and gender. In accordance with previous research, handedness does represent a correlate of achievement in mathematics, but the shape of this relationship is more complicated than has been argued so far.

17.
Learn Behav ; 45(4): 414-421, 2017 12.
Artículo en Inglés | MEDLINE | ID: mdl-28646322

RESUMEN

It has been proposed that playing chess enables children to improve their ability in mathematics. These claims have been recently evaluated in a meta-analysis (Sala & Gobet, 2016, Educational Research Review, 18, 46-57), which indicated a significant effect in favor of the groups playing chess. However, the meta-analysis also showed that most of the reviewed studies used a poor experimental design (in particular, they lacked an active control group). We ran two experiments that used a three-group design including both an active and a passive control group, with a focus on mathematical ability. In the first experiment (N = 233), a group of third and fourth graders was taught chess for 25 hours and tested on mathematical problem-solving tasks. Participants also filled in a questionnaire assessing their meta-cognitive ability for mathematics problems. The group playing chess was compared to an active control group (playing checkers) and a passive control group. The three groups showed no statistically significant difference in mathematical problem-solving or metacognitive abilities in the posttest. The second experiment (N = 52) broadly used the same design, but the Oriental game of Go replaced checkers in the active control group. While the chess-treated group and the passive control group slightly outperformed the active control group with mathematical problem solving, the differences were not statistically significant. No differences were found with respect to metacognitive ability. These results suggest that the effects (if any) of chess instruction, when rigorously tested, are modest and that such interventions should not replace the traditional curriculum in mathematics.


Asunto(s)
Juegos Recreacionales , Matemática , Solución de Problemas , Transferencia de Experiencia en Psicología , Niño , Humanos , Masculino , Metacognición
18.
Neuroscience ; 355: 149-160, 2017 07 04.
Artículo en Inglés | MEDLINE | ID: mdl-28495332

RESUMEN

Chess involves the capacity to reason iteratively about potential intentional choices of an opponent and therefore involves high levels of explicit theory of mind [ToM] (i.e. ability to infer mental states of others) alongside clear, strategic rule-based decision-making. Functional magnetic resonance imaging was used on 12 healthy male novice chess players to identify cortical regions associated with chess, ToM and empathizing. The blood-oxygenation-level-dependent (BOLD) response for chess and empathizing tasks was extracted from each ToM region. Results showed neural overlap between ToM, chess and empathizing tasks in right-hemisphere temporo-parietal junction (TPJ) [BA40], left-hemisphere superior temporal gyrus [BA22] and posterior cingulate gyrus [BA23/31]. TPJ is suggested to underlie the capacity to reason iteratively about another's internal state in a range of tasks. Areas activated by ToM and empathy included right-hemisphere orbitofrontal cortex and bilateral middle temporal gyrus: areas that become active when there is need to inhibit one's own experience when considering the internal state of another and for visual evaluation of action rationality. Results support previous findings, that ToM recruits a neural network with each region sub-serving a supporting role depending on the nature of the task itself. In contrast, a network of cortical regions primarily located within right- and left-hemisphere medial-frontal and parietal cortex, outside the internal representational network, was selectively recruited during the chess task. We hypothesize that in our cohort of novice chess players the strategy was to employ an iterative thinking pattern which in part involved mentalizing processes and recruited core ToM-related regions.


Asunto(s)
Mapeo Encefálico , Encéfalo/diagnóstico por imagen , Cognición/fisiología , Empatía , Imagen por Resonancia Magnética , Análisis y Desempeño de Tareas , Teoría de la Mente/fisiología , Adulto , Encéfalo/fisiología , Humanos , Procesamiento de Imagen Asistido por Computador , Masculino , Persona de Mediana Edad , Oxígeno/sangre , Estimulación Luminosa , Adulto Joven
20.
Top Cogn Sci ; 9(2): 522-532, 2017 04.
Artículo en Inglés | MEDLINE | ID: mdl-28318146

RESUMEN

Newell (1973) argued that progress in psychology was slow because research focused on experiments trying to answer binary questions, such as serial versus parallel processing. In addition, not enough attention was paid to the strategies used by participants, and there was a lack of theories implemented as computer models offering sufficient precision for being tested rigorously. He proposed a three-headed research program: to develop computational models able to carry out the task they aimed to explain; to study one complex task in detail, such as chess; and to build computational models that can account for multiple tasks. This article assesses the extent to which the papers in this issue advance Newell's program. While half of the papers devote much attention to strategies, several papers still average across them, a capital sin according to Newell. The three courses of action he proposed were not popular in these papers: Only two papers used computational models, with no model being both able to carry out the task and to account for human data; there was no systematic analysis of a specific video game; and no paper proposed a computational model accounting for human data in several tasks. It is concluded that, while they use sophisticated methods of analysis and discuss interesting results, overall these papers contribute only little to Newell's program of research. In this respect, they reflect the current state of psychology and cognitive science. This is a shame, as Newell's ideas might help address the current crisis of lack of replication and fraud in psychology.


Asunto(s)
Cognición , Juegos de Video , Aptitud , Humanos , Masculino
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