Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 8 de 8
Filtrar
Más filtros










Base de datos
Intervalo de año de publicación
1.
Artículo en Inglés | MEDLINE | ID: mdl-38818044

RESUMEN

Participation in authentic research in the field and online through Community and Citizen Science (CCS) has shown to bring learning benefits to volunteers. In online CCS, available platforms present distinct features, ranging from scaffolding the process of data collection, to supporting data analysis and enabling volunteers to initiate their own studies. What is yet not well understood is how best to design CCS programmes that are educational, inclusive, and accessible by diverse volunteers, including young people and those with limited prior science experiences who are rather few in CCS. In this study, we interviewed 31 young people, aged 7-20 years old, who used iNaturalist, an online biodiversity monitoring platform, and identified how different forms of participation online and in the field facilitated (or inhibited) certain forms of learning, as defined by the Environmental Science Agency framework. Findings revealed that iNaturalist enabled participation of young people including those with limited science experiences and facilitated science learning such as the development of science competence and understanding. A blended learning framework for biodiversity monitoring in CCS is presented as a means to support the development of hybrid, educational, and inclusive CCS programmes for young people.

2.
Comput Educ ; 184: 104515, 2022 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-35795264

RESUMEN

Community and citizen science in online settings could be seen as a means for young people to engage with and contribute to authentic science. Yet, there is a limited understanding of who takes part in citizen science among young people, what they learn, and through which processes, particularly in online settings. In this exploratory study, we analysed 34 in-depth interviews and log files of young people aged 11-19 years old who took part in citizen science projects, hosted on the Zooniverse platform. Data analysis suggested that participation in online citizen science can bring environmental science learning benefits to young people, with some participants reporting evidence of agency with science, highlighted by taking action to do science in another context. Many participating youth exhibited substantial previous science experiences that helped them to take part and learn from citizen science projects. Considering findings from this study, we present a first working framework of how environmental science learning is enabled or hindered by certain types of participation, as a means to guide the design of online citizen science for young people. We recommend that the future project design, publicity and recruitment in online citizen science activities explicitly target the needs and interests of young people with diverse characteristics and competencies to truly open science to all.

3.
Sensors (Basel) ; 22(9)2022 Apr 21.
Artículo en Inglés | MEDLINE | ID: mdl-35590888

RESUMEN

To study and understand the importance of Internet of Things-driven citizen science (IoT-CS) combined with data satisficing, we set up and undertook a citizen science experiment for air quality (AQ) in four Pakistan cities using twenty-one volunteers. We used quantitative methods to analyse the AQ data. Three research questions (RQ) were posed as follows: Which factors affect CS IoT-CS AQ data quality (RQ1)? How can we make science more inclusive by dealing with the lack of scientists, training and high-quality equipment (RQ2)? Can a lack of calibrated data readings be overcome to yield otherwise useful results for IoT-CS AQ data analysis (RQ3)? To address RQ1, an analysis of related work revealed that multiple causal factors exist. Good practice guidelines were adopted to promote higher data quality in CS studies. Additionally, we also proposed a classification of CS instruments to help better understand the data quality challenges. To answer RQ2, user engagement workshops were undertaken as an effective method to make CS more inclusive and also to train users to operate IoT-CS AQ devices more understandably. To address RQ3, it was proposed that a more feasible objective is that citizens leverage data satisficing such that AQ measurements can detect relevant local variations. Additionally, we proposed several recommendations. Our top recommendations are that: a deep (citizen) science approach should be fostered to support a more inclusive, knowledgeable application of science en masse for the greater good; It may not be useful or feasible to cross-check measurements from cheaper versus more expensive calibrated instrument sensors in situ. Hence, data satisficing may be more feasible; additional cross-checks that go beyond checking if co-located low-cost and calibrated AQ measurements correlate under equivalent conditions should be leveraged.


Asunto(s)
Contaminación del Aire , Ciencia Ciudadana , Contaminación del Aire/análisis , Ciudades , Humanos , Proyectos de Investigación , Voluntarios
4.
Artículo en Inglés | MEDLINE | ID: mdl-34778534

RESUMEN

Learning analytics dashboards (LADs) can provide learners with insights about their study progress through visualisations of the learner and learning data. Despite their potential usefulness to support learning, very few studies on LADs have considered learners' needs and have engaged learners in the process of design and evaluation. Aligning with that, there is a limited understanding of what specific student cohorts, in particular distance and online learners, may seek from LADs to effectively support their studies. In this study, we present findings from 21 interviews with undergraduate distance learners, mainly high performers, that aimed to capture student perceptions about the usefulness of specific LAD features and the factors that explain these perceptions. Our findings revealed that amongst the LAD features favoured by students was the potential to receive study recommendations, whereas comparison with peers was amongst the least favoured elements, unless informed by qualitative information. Factors including information trust, attitudes, age, performance and academic self-confidence were found to explain these perceptions.

5.
PLoS One ; 16(1): e0245682, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33465161

RESUMEN

Online citizen science projects have broadened options for accessing science and enabled different forms of participation in scientific research for adult and young volunteers. Yet, little is known regarding participation patterns among youth participants. Quantitative approaches were used to investigate the contribution of 183 young volunteers to citizen science on the iNaturalist platform and the participation behaviour that relates to their contribution. The participants accessed and used iNaturalist as part of one-day field-based events (bioblitzes) facilitated by museums. Compared to the observation behaviour of all iNaturalist users, as documented on the platform, the young volunteers observe fewer plants and birds, and more molluscs, arachnids and insects. The average daily contributions of young volunteers were found to be positively associated with a large proportion of active days on iNaturalist and a systematic contribution behaviour, yet negatively related to a long duration on the platform. This study enhances our understanding of young volunteers' contributions to citizen science and provides insights for research on participation in online citizen science. Our findings have implications on how museums design the field-based events to encourage follow-up systematic participation and maintain active contribution.


Asunto(s)
Ciencia Ciudadana/estadística & datos numéricos , Voluntarios/estadística & datos numéricos , Adolescente , Animales , Arácnidos/clasificación , Aves/clasificación , Niño , Preescolar , Clasificación , Humanos , Insectos/clasificación , Moluscos/clasificación , Plantas/clasificación , Investigación , Proyectos de Investigación , Adulto Joven
6.
Diversity (Basel) ; 13(7): 318, 2021 Jul 13.
Artículo en Inglés | MEDLINE | ID: mdl-35873351

RESUMEN

Online community and citizen science (CCS) projects have broadened access to scientific research and enabled different forms of participation in biodiversity research; however, little is known about whether and how such opportunities are taken up by young people (aged 5-19). Furthermore, when they do participate, there is little research on whether their online activity makes a tangible contribution to scientific research. We addressed these knowledge gaps using quantitative analytical approaches and visualisations to investigate 249 youths' contributions to CCS on the iNaturalist platform, and the potential for the scientific use of their contributions. We found that nearly all the young volunteers' observations were 'verifiable' (included a photo, location, and date/time) and therefore potentially useful to biodiversity research. Furthermore, more than half were designated as 'Research Grade', with a community agreed-upon identification, making them more valuable and accessible to biodiversity science researchers. Our findings show that young volunteers with lasting participation on the platform and those aged 16-19 years are more likely to have a higher proportion of Research Grade observations than younger, or more ephemeral participants. This study enhances our understanding of young volunteers' contributions to biodiversity research, as well as the important role professional scientists and data users can play in helping verify youths' contributions to make them more accessible for biodiversity research.

7.
Citiz Sci ; 5(1): 2, 2020 Jan 13.
Artículo en Inglés | MEDLINE | ID: mdl-35795590

RESUMEN

Citizen Science (CS) is an increasingly popular activity enacted either in the field or online. Volunteers participate in research activities such as data processing and analysis by, for example, identifying plants and animals. In this paper we examine young people's participation in online CS projects hosted on the Zooniverse platform. This is an exploratory study, the first of its kind that focuses on young people, mainly 16-19 years old. It uses data analytics and visualisation techniques to capture participation in online CS, and in particular to answer the following questions: (a) What does young people's participation look like in CS projects? (b) What Zooniverse projects do young people choose to participate in? and (3) What Zooniverse projects do young people choose together? Findings revealed five distinct engagement profiles characterising young people's participation and identified certain projects as been more popular across participants. Implications for the design of online citizen science projects targeting young people are discussed.

8.
Artículo en Inglés | MEDLINE | ID: mdl-30595735

RESUMEN

This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed 'citizen inquiry', which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, 'citizen inquiry', by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time.

SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA
...