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1.
Plast Reconstr Surg ; 142(5): 1300-1304, 2018 11.
Artículo en Inglés | MEDLINE | ID: mdl-30511984

RESUMEN

Simulation is becoming an increasingly important tool for hands-on surgical education in a no-risk environment. Cleft lip repair is a common procedure where precise technique is needed to achieve optimal outcome, making it an ideal candidate for simulation. A digital simulated patient with a typical unilateral complete cleft lip and alveolus was constructed using existing three-dimensional imaging studies. Key surface and internal anatomical elements were characterized in detail. A prototype high-fidelity simulator was constructed with silicone and synthetic polymers over a supportive scaffold, piloted by three surgeons using multiple techniques, and digitally compared to real patients. All surgeons completed key steps of a cleft lip repair on the simulator and found it approximated the haptics and anatomy of a cleft lip. Surface change and anthropometric movements accomplished on the simulator were similar for all three surgeons. In digital comparison to analogous real patient data, the simulator anthropometric movements and topographic change were similar to real nasolabial movement. A high-fidelity cleft lip simulator provides "on-demand" opportunity to realistically practice all steps of a cleft lip repair, with implications for overcoming volume-outcome relationship challenges of diminishing operative experience for resident surgeons.


Asunto(s)
Labio Leporino/cirugía , Procedimientos Quirúrgicos Ortognáticos/educación , Entrenamiento Simulado/métodos , Boston , Humanos , Modelos Anatómicos , Movimiento , Estudios Retrospectivos
3.
Acad Radiol ; 24(1): 76-83, 2017 01.
Artículo en Inglés | MEDLINE | ID: mdl-27773459

RESUMEN

RATIONALE AND OBJECTIVES: Historically, skills training in performing brain ultrasonography has been limited to hours of scanning infants for lack of adequate synthetic models or alternatives. The aim of this study was to create a simulator and determine its utility as an educational tool in teaching the skills that can be used in performing brain ultrasonography on infants. MATERIALS AND METHODS: A brain ultrasonography simulator was created using a combination of multi-modality imaging, three-dimensional printing, material and acoustic engineering, and sculpting and molding. Radiology residents participated prior to their pediatric rotation. The study included (1) an initial questionnaire and resident creation of three coronal images using the simulator; (2) brain ultrasonography lecture; (3) hands-on simulator practice; and (4) a follow-up questionnaire and re-creation of the same three coronal images on the simulator. A blinded radiologist scored the quality of the pre- and post-training images using metrics including symmetry of the images and inclusion of predetermined landmarks. Wilcoxon rank-sum test was used to compare pre- and post-training questionnaire rankings and image quality scores. RESULTS: Ten residents participated in the study. Analysis of pre- and post-training rankings showed improvements in technical knowledge and confidence, and reduction in anxiety in performing brain ultrasonography. Objective measures of image quality likewise improved. Mean reported value score for simulator training was high across participants who reported perceived improvements in scanning skills and enjoyment from simulator use, with interest in additional practice on the simulator and recommendations for its use. CONCLUSIONS: This pilot study supports the use of a simulator in teaching radiology residents the skills that can be used to perform brain ultrasonography.


Asunto(s)
Encéfalo/diagnóstico por imagen , Competencia Clínica/normas , Internado y Residencia , Radiología/educación , Entrenamiento Simulado/normas , Adulto , Simulación por Computador , Femenino , Humanos , Masculino , Modelos Anatómicos , Proyectos Piloto , Entrenamiento Simulado/métodos , Ultrasonografía
4.
Stud Health Technol Inform ; 173: 433-9, 2012.
Artículo en Inglés | MEDLINE | ID: mdl-22357032

RESUMEN

Augmented reality offers the potential to radically extend and enhance the capabilities of physical medical simulators such as full-body mannequin trainers. We have developed a system that transforms the surface of a mannequin simulator into both a display screen and an input device. The BodyWindows system enables a user to open, size, and reposition multiple viewports onto the simulator body. We demonstrate a dynamic viewport that displays a beating heart. Similar viewports could be used to display real-time physiological responses to interventions the user applies to the mannequin, such as injection of a simulated drug. Viewport windows can be overlapping and show anatomy at different depths, creating the illusion of "cutting" multiple windows into the body to reveal structures at different depths from the surface. The developed low-cost interface employees an IR light pen and the Nintendo Wiimote. We also report experiments using the Microsoft Kinect computer vision sensor to provide a completely hand-gesture based interface.


Asunto(s)
Simulación por Computador , Maniquíes , Modelos Anatómicos , Presentación de Datos , Imagenología Tridimensional , Fenómenos Fisiológicos , Interfaz Usuario-Computador
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