RESUMEN
Repeating spatiotemporal spike patterns exist and carry information. Here we investigated how a single spiking neuron can optimally respond to one given pattern (localist coding), or to either one of several patterns (distributed coding, i.e., the neuron's response is ambiguous but the identity of the pattern could be inferred from the response of multiple neurons), but not to random inputs. To do so, we extended a theory developed in a previous paper (Masquelier, 2017), which was limited to localist coding. More specifically, we computed analytically the signal-to-noise ratio (SNR) of a multi-pattern-detector neuron, using a threshold-free leaky integrate-and-fire (LIF) neuron model with non-plastic unitary synapses and homogeneous Poisson inputs. Surprisingly, when increasing the number of patterns, the SNR decreases slowly, and remains acceptable for several tens of independent patterns. In addition, we investigated whether spike-timing-dependent plasticity (STDP) could enable a neuron to reach the theoretical optimal SNR. To this aim, we simulated a LIF equipped with STDP, and repeatedly exposed it to multiple input spike patterns, embedded in equally dense Poisson spike trains. The LIF progressively became selective to every repeating pattern with no supervision, and stopped discharging during the Poisson spike trains. Furthermore, tuning certain STDP parameters, the resulting pattern detectors were optimal. Tens of independent patterns could be learned by a single neuron using a low adaptive threshold, in contrast with previous studies, in which higher thresholds led to localist coding only. Taken together these results suggest that coincidence detection and STDP are powerful mechanisms, fully compatible with distributed coding. Yet we acknowledge that our theory is limited to single neurons, and thus also applies to feed-forward networks, but not to recurrent ones.
RESUMEN
The human visual system contains a hierarchical sequence of modules that take part in visual perception at different levels of abstraction, i.e., superordinate, basic, and subordinate levels. One important question is to identify the "entry" level at which the visual representation is commenced in the process of object recognition. For a long time, it was believed that the basic level had a temporal advantage over two others. This claim has been challenged recently. Here we used a series of psychophysics experiments, based on a rapid presentation paradigm, as well as two computational models, with bandpass filtered images of five object classes to study the processing order of the categorization levels. In these experiments, we investigated the type of visual information required for categorizing objects in each level by varying the spatial frequency bands of the input image. The results of our psychophysics experiments and computational models are consistent. They indicate that the different spatial frequency information had different effects on object categorization in each level. In the absence of high frequency information, subordinate and basic level categorization are performed less accurately, while the superordinate level is performed well. This means that low frequency information is sufficient for superordinate level, but not for the basic and subordinate levels. These finer levels rely more on high frequency information, which appears to take longer to be processed, leading to longer reaction times. Finally, to avoid the ceiling effect, we evaluated the robustness of the results by adding different amounts of noise to the input images and repeating the experiments. As expected, the categorization accuracy decreased and the reaction time increased significantly, but the trends were the same. This shows that our results are not due to a ceiling effect. The compatibility between our psychophysical and computational results suggests that the temporal advantage of the superordinate (resp. basic) level to basic (resp. subordinate) level is mainly due to the computational constraints (the visual system processes higher spatial frequencies more slowly, and categorization in finer levels depends more on these higher spatial frequencies).
RESUMEN
View-invariant object recognition is a challenging problem that has attracted much attention among the psychology, neuroscience, and computer vision communities. Humans are notoriously good at it, even if some variations are presumably more difficult to handle than others (e.g., 3D rotations). Humans are thought to solve the problem through hierarchical processing along the ventral stream, which progressively extracts more and more invariant visual features. This feed-forward architecture has inspired a new generation of bio-inspired computer vision systems called deep convolutional neural networks (DCNN), which are currently the best models for object recognition in natural images. Here, for the first time, we systematically compared human feed-forward vision and DCNNs at view-invariant object recognition task using the same set of images and controlling the kinds of transformation (position, scale, rotation in plane, and rotation in depth) as well as their magnitude, which we call "variation level." We used four object categories: car, ship, motorcycle, and animal. In total, 89 human subjects participated in 10 experiments in which they had to discriminate between two or four categories after rapid presentation with backward masking. We also tested two recent DCNNs (proposed respectively by Hinton's group and Zisserman's group) on the same tasks. We found that humans and DCNNs largely agreed on the relative difficulties of each kind of variation: rotation in depth is by far the hardest transformation to handle, followed by scale, then rotation in plane, and finally position (much easier). This suggests that DCNNs would be reasonable models of human feed-forward vision. In addition, our results show that the variation levels in rotation in depth and scale strongly modulate both humans' and DCNNs' recognition performances. We thus argue that these variations should be controlled in the image datasets used in vision research.