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1.
Front Robot AI ; 10: 1152595, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37501742

RESUMEN

Introduction: In Interactive Task Learning (ITL), an agent learns a new task through natural interaction with a human instructor. Behavior Trees (BTs) offer a reactive, modular, and interpretable way of encoding task descriptions but have not yet been applied a lot in robotic ITL settings. Most existing approaches that learn a BT from human demonstrations require the user to specify each action step-by-step or do not allow for adapting a learned BT without the need to repeat the entire teaching process from scratch. Method: We propose a new framework to directly learn a BT from only a few human task demonstrations recorded as RGB-D video streams. We automatically extract continuous pre- and post-conditions for BT action nodes from visual features and use a Backchaining approach to build a reactive BT. In a user study on how non-experts provide and vary demonstrations, we identify three common failure cases of an BT learned from potentially imperfect initial human demonstrations. We offer a way to interactively resolve these failure cases by refining the existing BT through interaction with a user over a web-interface. Specifically, failure cases or unknown states are detected automatically during the execution of a learned BT and the initial BT is adjusted or extended according to the provided user input. Evaluation and results: We evaluate our approach on a robotic trash disposal task with 20 human participants and demonstrate that our method is capable of learning reactive BTs from only a few human demonstrations and interactively resolving possible failure cases at runtime.

2.
Front Robot AI ; 8: 730317, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-35059440

RESUMEN

The ability of a robot to generate appropriate facial expressions is a key aspect of perceived sociability in human-robot interaction. Yet many existing approaches rely on the use of a set of fixed, preprogrammed joint configurations for expression generation. Automating this process provides potential advantages to scale better to different robot types and various expressions. To this end, we introduce ExGenNet, a novel deep generative approach for facial expressions on humanoid robots. ExGenNets connect a generator network to reconstruct simplified facial images from robot joint configurations with a classifier network for state-of-the-art facial expression recognition. The robots' joint configurations are optimized for various expressions by backpropagating the loss between the predicted expression and intended expression through the classification network and the generator network. To improve the transfer between human training images and images of different robots, we propose to use extracted features in the classifier as well as in the generator network. Unlike most studies on facial expression generation, ExGenNets can produce multiple configurations for each facial expression and be transferred between robots. Experimental evaluations on two robots with highly human-like faces, Alfie (Furhat Robot) and the android robot Elenoide, show that ExGenNet can successfully generate sets of joint configurations for predefined facial expressions on both robots. This ability of ExGenNet to generate realistic facial expressions was further validated in a pilot study where the majority of human subjects could accurately recognize most of the generated facial expressions on both the robots.

3.
Front Robot AI ; 7: 97, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33501264

RESUMEN

The ability to learn new tasks by sequencing already known skills is an important requirement for future robots. Reinforcement learning is a powerful tool for this as it allows for a robot to learn and improve on how to combine skills for sequential tasks. However, in real robotic applications, the cost of sample collection and exploration prevent the application of reinforcement learning for a variety of tasks. To overcome these limitations, human input during reinforcement can be beneficial to speed up learning, guide the exploration and prevent the choice of disastrous actions. Nevertheless, there is a lack of experimental evaluations of multi-channel interactive reinforcement learning systems solving robotic tasks with input from inexperienced human users, in particular for cases where human input might be partially wrong. Therefore, in this paper, we present an approach that incorporates multiple human input channels for interactive reinforcement learning in a unified framework and evaluate it on two robotic tasks with 20 inexperienced human subjects. To enable the robot to also handle potentially incorrect human input we incorporate a novel concept for self-confidence, which allows the robot to question human input after an initial learning phase. The second robotic task is specifically designed to investigate if this self-confidence can enable the robot to achieve learning progress even if the human input is partially incorrect. Further, we evaluate how humans react to suggestions of the robot, once the robot notices human input might be wrong. Our experimental evaluations show that our approach can successfully incorporate human input to accelerate the learning process in both robotic tasks even if it is partially wrong. However, not all humans were willing to accept the robot's suggestions or its questioning of their input, particularly if they do not understand the learning process and the reasons behind the robot's suggestions. We believe that the findings from this experimental evaluation can be beneficial for the future design of algorithms and interfaces of interactive reinforcement learning systems used by inexperienced users.

4.
Front Robot AI ; 6: 89, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-33501104

RESUMEN

Several approaches have been proposed to assist humans in co-manipulation and teleoperation tasks given demonstrated trajectories. However, these approaches are not applicable when the demonstrations are suboptimal or when the generalization capabilities of the learned models cannot cope with the changes in the environment. Nevertheless, in real co-manipulation and teleoperation tasks, the original demonstrations will often be suboptimal and a learning system must be able to cope with new situations. This paper presents a reinforcement learning algorithm that can be applied to such problems. The proposed algorithm is initialized with a probability distribution of demonstrated trajectories and is based on the concept of relevance functions. We show in this paper how the relevance of trajectory parameters to optimization objectives is connected with the concept of Pearson correlation. First, we demonstrate the efficacy of our algorithm by addressing the assisted teleoperation of an object in a static virtual environment. Afterward, we extend this algorithm to deal with dynamic environments by utilizing Gaussian Process regression. The full framework is applied to make a point particle and a 7-DoF robot arm autonomously adapt their movements to changes in the environment as well as to assist the teleoperation of a 7-DoF robot arm in a dynamic environment.

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