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1.
Curr Psychol ; : 1-10, 2022 Sep 17.
Artículo en Inglés | MEDLINE | ID: mdl-36157939

RESUMEN

Using a within-subjects design, this study assessed the experimental effect of common activities upon positive and negative affect scores in a college student sample. All participants completed the following 30-minute activity conditions: treadmill walking, self-selected schoolwork (i.e., studying), social media use, and a control condition where participants sat in a quiet room (i.e., do nothing). Positive and negative affect scores were assessed at baseline, mid-, and post-condition. Positive affect scores increased by 26% and 10% during the treadmill and studying conditions, respectively. Conversely, positive affect decreased by 20% and 24% during the social media and "do nothing" conditions, respectively. Furthermore, negative affect was decreased by 8% in the studying condition. These changes were statistically significant (p ≤ 0.04). This suggests that college students' everyday activities can significantly impact affect, for better and for worse. As demonstrated, studying and walking may improve affect, whereas social media use may negatively impact affect.

2.
Am J Lifestyle Med ; 15(6): 673-681, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34916888

RESUMEN

Purpose: To investigate the relationship between smartphone use, television viewing, and the "active couch potato" in sufficiently active adults. Methods: A sample of 328 sufficiently active adults aged 18 to 80 years (mean ± SD = 38 ± 15 years) completed surveys assessing smartphone use, television viewing, physical activity, and sedentary behavior. Active couch potatoes were defined as individuals who met physical activity guidelines and engaged in 8 or more hours per day of sedentary behavior. Results: Mean smartphone use was 4.04 ± 3.74 hours per day. There were 128/328 (39%) participants coded as active couch potatoes. Active couch potato was significantly positively (Wald = 7.326, P = .007) associated with smartphone use. Being an active couch potato was not (Wald = 0.658, P = .417) associated with television viewing. Sedentary behavior and smartphone use were significantly greater (t ≥ 3.55, P < .001) among active couch potatoes (11.35 ± 3.25 hours sitting per day, 4.95 ± 4.5 hours smartphone use per day) than sufficiently active, nonsedentary individuals (5.06 ± 1.64 hours sitting per day, 3.45 ± 3.04 hours smartphone use per day). Conclusion: In sufficiently active adults, smartphone use predicted being an active couch potato and television viewing did not.

3.
Pediatr Exerc Sci ; 33(4): 145-151, 2021 06 24.
Artículo en Inglés | MEDLINE | ID: mdl-34167087

RESUMEN

PURPOSE: To assess children's physical activity, sedentary behavior, liking, and motivation during 3 separate simulated recess conditions: playing alone, with their parent participating, and with their peer participating. METHODS: Children participated in the 3 separate conditions. During each condition, the children had access to an outdoor playground and sedentary activity options for 30 minutes. Accelerometry recorded the physical activity. Time allocated to sedentary options was monitored via a stopwatch. A visual analog scale was used to assess liking, and motivation was assessed as the children's willingness to participate in an additional 10 minutes of each condition. RESULTS: The children sat 88% less and were 33% more physically active with their peer versus playing alone. The children also sat 65% less during the parent condition than alone. Lastly, the children reported ≥34% liking and were ≥2-fold more likely to participate in the additional 10-minute activity bout during the parent and peer conditions than alone. The differences were significant (P ≤ .05) except for the children's decision to participate in the additional 10 minutes in the parent versus the alone condition (P = .058). CONCLUSIONS: Relative to the alone condition, the presence of a peer or parent reduced sedentary behavior and increased liking and the motivation to participate in that condition. However, only the presence of a peer increased physical activity versus alone.


Asunto(s)
Influencia de los Compañeros , Conducta Sedentaria , Acelerometría , Niño , Ejercicio Físico , Humanos , Padres
4.
Int J Exerc Sci ; 13(5): 1326-1339, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33042377

RESUMEN

The COVID-19 pandemic has closed non-essential businesses which may alter individuals' leisure behaviors. Consequently, physical activity and sedentary behavior may be negatively impacted as many fitness and recreational centers have been closed. This study aimed to examine the impact of the pandemic on physical activity and sedentary behavior in a sample of university students and employees before and after the university cancelled face-to-face classes and closed campus. Participants (N = 398) completed the validated Godin physical activity questionnaire and the International Physical Activity Questionnaire which assessed physical activity and sedentary behavior pre- and post-cancellation of face-to-face classes. Participants were also separated in the groups (low, moderate, high physical activity) based upon a tertile split of pre-pandemic total physical activity. Physical activity group by time ANOVAs were used to assess potential changes in total physical activity and sedentary behavior. Post-cancellation sedentary behavior was greater (F (1, 388) = 9.2, p = 0.003, partial η2 = 0.032) than pre-cancellation. Physical activity group moderated (F (2, 395) = 22.0, p < 0.001, partial η2 ≥ 0.10) changes in total physical activity from pre- to post cancellation. The high activity group decreased physical activity whereas the moderate and low activity groups increased physical activity (t ≥ 2.4, p ≤ 0.02, Cohen's d = 0.23). While the university closure increased sedentary behavior across the sample, it only decreased physical activity in participants who were the most active pre-cancellation. Pandemic-related closure of facilities designed for physical activity may disproportionately impact active individuals.

5.
Digit Health ; 5: 2055207619844870, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31019724

RESUMEN

OBJECTIVE: "Active couch potato" describes an individual who is sufficiently physically active yet highly sedentary. Cell phones promote activities understood as sedentary behaviors (e.g. watching videos). Research demonstrates that cell phone use is positively associated with sedentary behavior. Although sedentary behavior typically displaces physical activity, no relationship between cell phone use and physical activity has been found. Thus, it is possible that some sufficiently active individuals are also high-frequency cell phone users and therefore highly sedentary. In other words, cell phone use may predict being an "active couch potato" among active people. Testing this hypothesis was the purpose of this study. "Active couch potatoes" are of concern as the negative effects of excessive sedentary behavior are independent of the benefits of physical activity. METHODS: College students (228) completed validated surveys assessing physical activity, sedentary behavior, and cell phone use. Using a previously validated method, participants were rated as sufficiently active or not based upon their physical activity survey score. Participants who were not sufficiently active were excluded from further analysis resulting in a final sample of 171. These sufficiently active individuals were categorized as "active couch potatoes" if they were also highly sedentary (i.e. sitting for eight or more hours/day). Logistic regression determined if cell phone use predicted being categorized as an "active couch potato." RESULTS: Cell phone use was a significant, positive predictor of being an "active couch potato." With each additional hour of daily cell phone use, the odds of becoming an "active couch potato" increased by 11.4% (Wald = 5.934, P = 0.015, Exp(B) = 1.114). On average, active couch potatoes used their cell phone 1.7 hours more each day than their sufficiently active but not overly sedentary peers. CONCLUSION: Increased cell phone use was a significant predictor of being an "active couch potato." Explanations and implications are discussed.

6.
Pediatr Exerc Sci ; 30(1): 150-156, 2018 02 01.
Artículo en Inglés | MEDLINE | ID: mdl-29376457

RESUMEN

BACKGROUND: Mobile Internet-connected electronic devices provide access to activities that have traditionally been associated with sedentary behavior. Because they are portable, these devices can be utilized in any environment. Therefore, providing children with access to these devices in environments that typically promote physical activity may result in a reduction in physical activity behavior. PURPOSE: To assess children's physical and sedentary (ie, sitting) activity with and without the presence of a mobile Internet-connected tablet computer. METHODS: A total of 20 children [6.7 (1.9) y old] participated in 2 simulated recess conditions in a gymnasium on separate days. During each condition, children had free-choice access physical activity options and a table of sedentary activities for 40 minutes. During 1 session, the iPad was present, and in the other session, it was not. Physical activity was monitored via an accelerometer, and sedentary time was monitored via a stopwatch. RESULTS: Children significantly (P ≤ .03) reduced average physical activity intensity and increased their sedentary behavior with the iPad present [4.4 (4.0) metabolic equivalents/min and 20.9 (12.4) min sitting] versus the condition without the iPad present [5.3 (4.0) metabolic equivalents/min and 13.6 (13.2) min sitting]. CONCLUSION: Introducing an mobile Internet-connected tablet computer into a gymnasium reduced children's physical activity intensity by 17% and increased sedentary behavior by 54%.


Asunto(s)
Conducta Infantil , Computadoras de Mano , Ejercicio Físico , Conducta Sedentaria , Acelerometría , Niño , Femenino , Humanos , Internet , Masculino
7.
Games Health J ; 6(3): 165-170, 2017 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-28628384

RESUMEN

OBJECTIVE: To assess self-reported walking and sedentary behavior in young adults before and after downloading "Pokémon Go!". MATERIALS AND METHODS: In September 2016, a sample of 358 (19.8 ± 2.1 years old, n = 187 females) college students who had downloaded "Pokémon Go!" on their cellular telephones (i.e., cell phones) were surveyed for weekly walking and sedentary behavior via the International Physical Activity Questionnaire. A single interview was administered to participants who estimated their walking and sedentary behavior at three time points: the week immediately preceding their download of "Pokémon Go!" (Baseline), the first week after downloading the game (Time 1), and the week the survey was completed (Time 2). Differences in self-reported physical activity and sedentary behavior across the three time points and across the two genders were compared via analyses of variance. RESULTS: There was a significant main effect of time (F ≥ 49.3, P ≤ 0.001) for walking and sedentary behavior. Participants reported greater (t ≥ 9.5, P < 0.001) daily walking during Time 1 (218.6 ± 156.3 minutes) and Time 2 (182.7 ± 172.1 minutes) versus the baseline (108.5 ± 110.8 minutes). Walking behavior was also significantly greater (t = 4.1, P < 0.001) at Time 1 versus Time 2. Participants reported greater (t ≥ 6.5, P < 0.001) daily sedentary behavior during baseline (346.6 ± 201.3 minutes) versus both Time 1 (261.7 ± 172.4 minutes) and Time 2 (284.3 ± 175.4 minutes). Sedentary behavior was also significantly greater (t = 2.6, P = 0.03) at Time 2 versus Time 1. There were no effects of gender (F ≤ 1.8, P ≥ 0.17). CONCLUSION: Playing "Pokémon Go!" was associated with increased self-reported walking and decreased sedentary behavior. Such games hold promise as technology that may promote physical activity and discourage sedentary behavior.


Asunto(s)
Conducta Sedentaria , Estudiantes/psicología , Juegos de Video/normas , Caminata/psicología , Adolescente , Femenino , Humanos , Masculino , Autoinforme , Estudiantes/estadística & datos numéricos , Universidades/organización & administración , Universidades/estadística & datos numéricos , Juegos de Video/psicología , Juegos de Video/estadística & datos numéricos , Caminata/estadística & datos numéricos , Adulto Joven
8.
BMC Res Notes ; 9: 195, 2016 Mar 31.
Artículo en Inglés | MEDLINE | ID: mdl-27029494

RESUMEN

BACKGROUND: Cellular telephone (cell phone) use decreases walking speed in controlled laboratory experiments and there is an inverse relationship between free-living walking speed and heart failure risk. The purpose of this study was to examine the impact of cell phone use on walking speed in a free-living environment. METHODS: Subjects (n = 1142) were randomly observed walking on a 50 m University campus walkway. The time it took each subject to walk 50 m was recorded and subjects were coded into categories: cell phone held to the ear (talking, n = 95), holding and looking at the cell phone (texting, n = 118), not visibly using the cell phone (no use, n = 929). RESULTS: Subjects took significantly (p < 0.001) longer traversing the walkway when talking (39.3 s) and texting (37.9 s) versus no use (35.3 s). CONCLUSION: As was the case with the previous laboratory experiments, cell phone use significantly reduces average speed during free-living walking.


Asunto(s)
Teléfono Celular , Velocidad al Caminar/fisiología , Femenino , Humanos , Masculino , Investigadores
9.
J Pediatr ; 170: 206-10, 2016 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-26725460

RESUMEN

OBJECTIVES: To assess the amount, intensity, enjoyment, and preference of children's physical activity in a controlled gymnasium setting under 3 experimental, social conditions: alone, with a parent watching, and with a parent participating. STUDY DESIGN: Children (n = 10 girls, 10 boys), 3-6 years old, along with 1 parent (n = 17 mothers, 3 fathers) per child participated in each social condition on separate days for 30 minutes in which they could choose from a variety of physical and/or sedentary activities. RESULTS: A greater number of accelerometer counts (P ≤ .02) were accumulated during the parent participating (109,523 ± 32,155 counts) condition than the alone (67,938 ± 37,857 counts) and parent watching (85,624 ± 44,985 counts) conditions. Counts during parent watching were also greater (P = .01) than alone. More time (P ≤ .008) was allocated to sedentary activities during the alone (16.2 ± 9.6 minutes) condition than parent watching (9.6 ± 9.3 minutes) and parent participating (3.8 ± 5.1 minutes). Children liked (P ≤ .02) the parent participating (9.9 ± 0.45 cm) condition more than alone (8.0 ± 2.72 cm) and parent watching (8.7 ± 1.52 cm). A greater (P < .001) proportion of children identified the parent participating (80%) as their preferred condition over either the parent watching (10%) or alone (10%) conditions. CONCLUSIONS: Parental participation during physical activity (or at minimum direct supervision) may be an important component in the development of physical activity environments intended to maximize physical activity behavior in children.


Asunto(s)
Ejercicio Físico , Conductas Relacionadas con la Salud , Relaciones Padres-Hijo , Padres , Acelerometría/instrumentación , Adulto , Niño , Preescolar , Metabolismo Energético , Femenino , Humanos , Masculino
10.
Am J Lifestyle Med ; 10(6): 437-441, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-30202304

RESUMEN

While mobile phones (henceforth cell phones) provide nearly constant access to activities (eg, watching videos, playing games) traditionally associated with sedentary behavior, the relationship between cell phone use, sedentary behavior, and physical activity is untested. The purpose of this study was to assess these relationships. A sample of college students (N = 236) completed surveys assessing daily cell phone use, sedentary behavior (sitting time) and physical activity. Regression demonstrated that cell use was positively associated (ß = 0.23, P = .05) with sedentary behavior and not related (ß = -0.02, P = .90) to physical activity. Tertile splits were performed for average daily cell phone use and participants were grouped as high (n = 81), moderate (n = 77) or low (n = 78) cell users. High users (495.1 ± 227.6 min/d) participated in significantly (P ≤ .03) more sedentary behavior than the moderate (417.1 ± 208.3 min/day) and low (395.2 ± 180.0 min/d) users. Sedentary behavior was not different (P = .5) between the moderate and low users. In conclusion, cell use was associated with college students' sedentary behavior but not physical activity. High users allocated 18.7% and 25.3% more time to daily sitting than moderate and low users, respectively.

11.
PLoS One ; 10(5): e0125029, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-25970553

RESUMEN

This study used a within-subjects design to assess the effect of three common cellular telephone (cell phone) functions (texting, talking, listening to music) on planned exercise. Forty-four young adults (n = 33 females, 21.8 ± 1.3 years) each participated in four, separate, 30-minute exercise conditions on a treadmill in a random order. During each condition, the treadmill speed display was covered and grade was fixed at zero. However, participants were able to alter treadmill speed as desired. Throughout the texting and talking conditions, research personnel used a pre-determined script to simulate cell phone conversations. During the music condition, participants used their cell phone to listen to music of their choice. Finally, participants completed a control condition with no cell phone access. For each condition, average treadmill speed, heart rate and liking (via visual analog scale) were assessed. Treadmill speed (3.4 ± 1.3 miles∙hour(-1)), heart rate (122.3 ± 24.3 beats∙min(-1)) and liking (7.5 ± 1.5 cm) in the music condition were significantly (p ≤ 0.014) greater than all other conditions. Treadmill speed in the control condition (3.1 ± 1.2 miles∙hour(-1)) was significantly (p = 0.04) greater than both texting and talking (2.8 ± 1.1 miles∙hour(-1) each). Heart rate during the control condition (115.4 ± 22.8 beats∙min(-1)) was significantly (p = 0.04) greater than texting (109.9 ± 16.4 beats∙min(-1)) but not talking (112.6 ± 16.1 beats∙min(-1)). Finally, liking during the talking condition (5.4 ± 2.2 cm) was greater (p = 0.05) than the control (4.3 ± 2.2 cm) but not the texting (5.1 ± 2.2 cm) conditions. In conclusion, using a cell phone for listening to music can increase the intensity (speed and heart rate) and liking of a bout of treadmill exercise. However, other common cell phone uses (texting and talking) can interfere with treadmill exercise and reduce intensity.


Asunto(s)
Atención/fisiología , Prueba de Esfuerzo/psicología , Ejercicio Físico/psicología , Ejercicio Físico/fisiología , Femenino , Frecuencia Cardíaca/fisiología , Humanos , Masculino , Música/psicología , Habla/fisiología , Envío de Mensajes de Texto , Caminata/fisiología , Caminata/psicología , Adulto Joven
12.
Int J Behav Nutr Phys Act ; 10: 79, 2013 Jun 21.
Artículo en Inglés | MEDLINE | ID: mdl-23800133

RESUMEN

BACKGROUND: Today's cell phones increase opportunities for activities traditionally defined as sedentary behaviors (e.g., surfing the internet, playing video games). People who participate in large amounts of sedentary behaviors, relative to those who do not, tend to be less physically active, less physically fit, and at greater risk for health problems. However, cell phone use does not have to be a sedentary behavior as these devices are portable. It can occur while standing or during mild-to-moderate intensity physical activity. Thus, the relationship between cell phone use, physical and sedentary activity, and physical fitness is unclear. The purpose of this study was to investigate these relationships among a sample of healthy college students. METHODS: Participants were first interviewed about their physical activity behavior and cell phone use. Then body composition was assessed and the validated self-efficacy survey for exercise behaviors completed. This was followed by a progressive exercise test on a treadmill to exhaustion. Peak oxygen consumption (VO2 peak) during exercise was used to measure cardiorespiratory fitness. Hierarchical regression was used to assess the relationship between cell phone use and cardiorespiratory fitness after controlling for sex, self-efficacy, and percent body fat. Interview data was transcribed, coded, and Chi-square analysis was used to compare the responses of low and high frequency cell phone users. RESULTS: Cell phone use was significantly (p = 0.047) and negatively (ß = -0.25) related to cardio respiratory fitness independent of sex, self-efficacy, and percent fat which were also significant predictors (p < 0.05). Interview data offered several possible explanations for this relationship. First, high frequency users were more likely than low frequency users to report forgoing opportunities for physical activity in order to use their cell phones for sedentary behaviors. Second, low frequency users were more likely to report being connected to active peer groups through their cell phones and to cite this as a motivation for physical activity. Third, high levels of cell phone use indicated a broader pattern of sedentary behaviors apart from cell phone use, such as watching television. CONCLUSION: Cell phone use, like traditional sedentary behaviors, may disrupt physical activity and reduce cardiorespiratory fitness.


Asunto(s)
Teléfono Celular , Ejercicio Físico , Conductas Relacionadas con la Salud , Estilo de Vida , Aptitud Física , Conducta Sedentaria , Estudiantes , Composición Corporal , Distribución de Chi-Cuadrado , Femenino , Humanos , Entrevistas como Asunto , Masculino , Motivación , Consumo de Oxígeno , Grupo Paritario , Autoeficacia , Factores Sexuales , Estados Unidos , Universidades
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