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1.
IEEE Trans Vis Comput Graph ; 29(11): 4449-4459, 2023 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-37874709

RESUMEN

We explore Spatial Augmented Reality (SAR) precues (predictive cues) for procedural tasks within and between workspaces and for visualizing multiple upcoming steps in advance. We designed precues based on several factors: cue type, color transparency, and multi-level (number of precues). Precues were evaluated in a procedural task requiring the user to press buttons in three surrounding workspaces. Participants performed fastest in conditions where tasks were linked with line cues with different levels of color transparency. Precue performance was also affected by whether the next task was in the same workspace or a different one.

2.
IEEE Trans Vis Comput Graph ; 28(11): 3799-3809, 2022 11.
Artículo en Inglés | MEDLINE | ID: mdl-36049002

RESUMEN

When a user is performing a manual task, AR or VR can provide information about the current subtask (cueing) and upcoming subtasks (precueing) that makes them easier and faster to complete. Previous research on cueing and precueing in AR and VR has focused on path-following tasks requiring simple actions at each of a series of locations, such as pushing a button or just visiting. We consider a more complex task, whose subtasks involve moving to and picking up an item, moving that item to a designated place while rotating it to a specific angle, and depositing it. We conducted two user studies to examine how people accomplish this task while wearing an AR headset, guided by different visualizations that cue and precue movement and rotation. Participants performed best when given movement information for two successive subtasks and rotation information for a single subtask. In addition, participants performed best when the rotation visualization was split across the manipulated object and its destination.


Asunto(s)
Realidad Aumentada , Humanos , Gráficos por Computador , Señales (Psicología) , Movimiento , Rotación
3.
IEEE Trans Vis Comput Graph ; 27(11): 4311-4320, 2021 11.
Artículo en Inglés | MEDLINE | ID: mdl-34449370

RESUMEN

Work on VR and AR task interaction and visualization paradigms has typically focused on providing information about the current step (a cue) immediately before or during its performance. Some research has also shown benefits to simultaneously providing information about the next step (a precue). We explore whether it would be possible to improve efficiency by precueing information about multiple upcoming steps before completing the current step. To accomplish this, we developed a remote VR user study comparing task completion time and subjective metrics for different levels and styles of precueing in a path-following task. Our visualizations vary the precueing level (number of steps precued in advance) and style (whether the path to a target is communicated through a line to the target, and whether the place of a target is communicated through graphics at the target). Participants in our study performed best when given two to three precues for visualizations using lines to show the path to targets. However, performance degraded when four precues were used. On the other hand, participants performed best with only one precue for visualizations without lines, showing only the places of targets, and performance degraded when a second precue was given. In addition, participants performed better using visualizations with lines than ones without lines.


Asunto(s)
Gráficos por Computador , Realidad Virtual , Humanos
4.
IEEE Trans Image Process ; 30: 418-430, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33196439

RESUMEN

For a procam to preserve the color appearance of an image projected on a color surface, the photometric distortion introduced by the color surface has to be properly compensated. The performance of such photometric compensation relies on an accurate estimation of the projector nonlinearity. In this paper, we improve the accuracy of projector nonlinearity estimation by taking inter-pixel coupling into consideration. In addition, to respond quickly to the change of projection area due to projector movement, we reduce the number of calibration patterns from six to one and use the projected image as the calibration pattern. This greatly improves the computational efficiency of re-calibration that needs to be performed on the fly during a multimedia presentation without breaking its continuity. Both objective and subjective results are provided to illustrate the effectiveness of the proposed method for color compensation.

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