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1.
Animals (Basel) ; 13(10)2023 May 17.
Artículo en Inglés | MEDLINE | ID: mdl-37238097

RESUMEN

The use of blended learning strategies is increasingly common in health sciences, including veterinary medicine; however, there are very few descriptions of these methods being applied to practicals. We describe here the application of blended learning based on the implementation of flipped classrooms with collaborative learning and gamification to the 2020-2021 veterinary medicine gross anatomy practicals at CEU Cardenal Herrera University (Spain). Students prepared for the sessions by pre-viewing videos and taking a quiz before the start. The sessions were conducted in small groups where students learned through collaborative work and reviewed their learning with a card game. A small but significant increase was observed when comparing the scores of practical exams of the locomotor apparatus with those of 2018-2019 (6.79 ± 2.22 vs. 6.38 ± 2.24, p < 0.05), while the scores were similar (7.76 ± 1.99 vs. 7.64 ± 1.92) for the organ system exams. Students' responses in a satisfaction survey were mostly positive (>80%) regarding the motivating and learning-facilitating effect of this educational method. Our work shows that the application of blended learning in anatomy practicals based on a flipped classroom and with elements of gamification and collaborative work can be an effective way to improve the learning experience of students.

2.
Adv Physiol Educ ; 46(4): 647-650, 2022 Dec 01.
Artículo en Inglés | MEDLINE | ID: mdl-36135938

RESUMEN

Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of cards were designed, each one with different anatomical topics (structure identification, articulation and positioning, clinical anatomy, and comparative anatomy); students were arranged in small groups (7-10 students per group) and played the game at the end of each anatomy practical session, discussing the corresponding questions, randomly chosen, as a team. This activity was highly valued by students, most of whom (>80%) expressed that the game was enjoyable, challenging, helpful to improve their knowledge and understanding in clinical anatomy, and effective for anatomy exam preparation. Thus, the use of educational games in practical sessions seems to improve student engagement in the learning process individually and as a team.NEW & NOTEWORTHY The development and implementation of a card game as a training resource that allows learning veterinary anatomy in a motivating and cooperative environment, promoting teamwork, relationships, and trust and communication between colleagues, is described. Stimulating the ability to solve problems as a team has provided help to students preparing for their exams in a more dynamic and enjoyable way.


Asunto(s)
Anatomía , Educación en Veterinaria , Anatomía/educación , Anatomía Veterinaria/educación , Evaluación Educacional , Humanos , Aprendizaje , Estudiantes
3.
Sci Rep ; 9(1): 17226, 2019 11 21.
Artículo en Inglés | MEDLINE | ID: mdl-31754256

RESUMEN

Spontaneous yawning is a widespread behaviour in vertebrates. However, data on marine mammals are scarce. In this study, we tested some hypotheses on the functions of yawning in a captive group of South American sea lions (Otaria flavescens). According to the Dimorphism Hypothesis, species showing low levels of sexual dimorphism in canine size do not show sex differences in yawning distribution; this was supported by our findings, since yawning did not differ between the sexes. Yawning was more frequently performed during resting/sleeping contexts, thus supporting the Drowsiness Hypothesis. Yawning and self-scratching are considered reliable indicators of short-term anxiety in sea lions, since they immediately increased after conflicts both in aggressors and victims (Social Distress Hypothesis supported). In the long-term, yawning was not correlated with individuals' dominance status, thus showing that anxiety is similarly experienced by dominants and subordinates. The last two findings can be explained by the social competition of this species, that involves individuals independently from their sex, age or ranking status. Therefore, the exposure to frequent stressful events can induce similar levels of anxiety in all the subjects (Resource Inequity Hypothesis supported). In conclusion, spontaneous yawning in sea lions seems to share similar functions with other social mammals, suggesting that this behaviour is a possible plesiomorphic trait.


Asunto(s)
Leones Marinos/fisiología , Bostezo/fisiología , Animales , Ansiedad/fisiopatología , Conducta Animal/fisiología , Femenino , Masculino , Conducta Social
4.
Behav Processes ; 140: 87-95, 2017 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-28433401

RESUMEN

Fine-tuning communication is well documented in mammalian social play which relies on a large variety of specific and non-specific signals. Facial expressions are one of the most frequent patterns in play communication. The reciprocity of facial signals expressed by the players provides information on their reciprocal attentional state and on the correct perception/decoding of the signal itself. Here, for the first time, we explored the Relaxed Open Mouth (ROM), a widespread playful facial expression among mammals, in the South American sea lion (Otaria flavescens). In this species, like many others, ROM appears to be used as a playful signal as distinct from merely being a biting action. ROM was often reciprocated by players. Even though ROM did not vary in frequency of emission as a function of the number of players involved, it was reciprocated more often during dyadic encounters, in which the players had the highest probability to engage in a face-to-face interaction. Finally, we found that it was the reciprocation of ROMs, more than their frequency performance, that was effective in prolonging playful bouts. In conclusion, ROM is widespread in many social mammals and O. flavescens is not an exception. At least in those species for which quantitative data are available, ROM seems to be characterized by similar design features clearly indicating that the signal underwent to similar selective pressures.


Asunto(s)
Comunicación Animal , Expresión Facial , Relaciones Interpersonales , Juego e Implementos de Juego/psicología , Leones Marinos/psicología , Animales , Atención , Conducta Animal/fisiología , Femenino , Masculino , Boca
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