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2.
J Acoust Soc Am ; 124(2): 1159-70, 2008 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-18681604

RESUMEN

Marine mammal vocalizations are often analyzed using time-frequency representations (TFRs) which highlight their nonstationarities. One commonly used TFR is the spectrogram. The characteristic spectrogram time-frequency (TF) contours of marine mammal vocalizations play a significant role in whistle classification and individual or group identification. A major hurdle in the robust automated extraction of TF contours from spectrograms is underwater noise. An image-based algorithm has been developed for denoising and extraction of TF contours from noisy underwater recordings. An objective procedure for measuring the accuracy of extracted spectrogram contours is also proposed. This method is shown to perform well when dealing with the challenging problem of denoising broadband transients commonly encountered in warm shallow waters inhabited by snapping shrimp. Furthermore, it would also be useful with other types of broadband transient noise.


Asunto(s)
Algoritmos , Artefactos , Delfines/fisiología , Procesamiento de Señales Asistido por Computador , Espectrografía del Sonido , Vocalización Animal , Animales , Delfín Mular/fisiología , Modelos Biológicos , Reproducibilidad de los Resultados , Singapur , Factores de Tiempo
3.
IEEE Trans Vis Comput Graph ; 11(6): 706-21, 2005.
Artículo en Inglés | MEDLINE | ID: mdl-16270863

RESUMEN

A real-time system for capturing humans in 3D and placing them into a mixed reality environment is presented in this paper. The subject is captured by nine cameras surrounding her. Looking through a head-mounted-display with a camera in front pointing at a marker, the user can see the 3D image of this subject overlaid onto a mixed reality scene. The 3D images of the subject viewed from this viewpoint are constructed using a robust and fast shape-from-silhouette algorithm. The paper also presents several techniques to produce good quality and speed up the whole system. The frame rate of our system is around 25 fps using only standard Intel processor-based personal computers. Besides a remote live 3D conferencing and collaborating system, we also describe an application of the system in art and entertainment, named Magic Land, which is a mixed reality environment where captured avatars of human and 3D computer generated virtual animations can form an interactive story and play with each other. This system demonstrates many technologies in human computer interaction: mixed reality, tangible interaction, and 3D communication. The result of the user study not only emphasizes the benefits, but also addresses some issues of these technologies.


Asunto(s)
Presentación de Datos , Ambiente , Interpretación de Imagen Asistida por Computador/instrumentación , Interpretación de Imagen Asistida por Computador/métodos , Imagenología Tridimensional/métodos , Sistemas Hombre-Máquina , Interfaz Usuario-Computador , Arte , Simulación por Computador , Sistemas de Computación , Diseño de Equipo , Análisis de Falla de Equipo , Humanos , Actividades Recreativas , Modelos Biológicos , Multimedia , Sistemas en Línea , Procesamiento de Señales Asistido por Computador/instrumentación
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