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1.
Perspect Psychol Sci ; : 17456916231202489, 2023 Nov 20.
Artículo en Inglés | MEDLINE | ID: mdl-37983480

RESUMEN

In education, the term "gamification" refers to of the use of game-design elements and gaming experiences in the learning processes to enhance learners' motivation and engagement. Despite researchers' efforts to evaluate the impact of gamification in educational settings, several methodological drawbacks are still present. Indeed, the number of studies with high methodological rigor is reduced and, consequently, so are the reliability of results. In this work, we identified the key concepts explaining the methodological issues in the use of gamification in learning and education, and we exploited the controverses identified in the extant literature. Our final goal was to set up a checklist protocol that will facilitate the design of more rigorous studies in the gamified-learning framework. The checklist suggests potential moderators explaining the link between gamification, learning, and education identified by recent reviews, systematic reviews, and meta-analyses: study design, theory foundations, personalization, motivation and engagement, game elements, game design, and learning outcomes.

2.
Psychol Res Behav Manag ; 16: 2283-2296, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37366482

RESUMEN

Introduction: As being an initiating actions and resisting short-term temptations, self-control is negatively related to digital media addiction. However, many studies indicate that there are variables that may mediate this relationship. The present study investigated the mediating role of media multitasking and time style in the relationship between self-control and digital media addiction. Methods: The study included N= 2193 participants with a mean age of M = 23.26 (SD = 6.98) from seven countries: Brazil, Hong Kong, Israel, Italy, Poland, Turkey, and the United States. The authors used the Brief Self-Control Scale, the Media Multitasking Scale, the Time Styles Scale, the Problematic Smartphone Use Scale, the Problematic Internet Use Scale, and the Problematic Facebook Use Scale. Results: Results revealed that self-control was negatively related to all assessed types of problematic digital media use, namely problematic Internet use, problematic smartphone use, and problematic Facebook use. Media multitasking was found to be a significant mediator of the relationship between self-control and problematic digital media use. Discussion: High self-control can be preventative against uncontrolled and automatic social media checking, whereas low self-control fosters the habit of continuously remaining current.

3.
Heliyon ; 9(3): e14506, 2023 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-36967938

RESUMEN

Assessing the cognitive abilities of students in academic contexts can provide valuable insights for teachers to identify their cognitive profile and create personalized teaching strategies. While numerous studies have demonstrated promising outcomes in clustering students based on their cognitive profiles, effective comparisons between various clustering methods are lacking in the current literature. In this study, we aim to compare the effectiveness of two clustering techniques to group students based on their cognitive abilities including general intelligence, attention, visual perception, working memory, and phonological awareness. 292 students, aged 11-15 years, participated in the study. A two-level approach based on the joint use of Kohonen's Self-Organizing Map (SOMs) and k-means clustering algorithm was compared with an approach based on the k-means clustering algorithm only. The resulting profiles were then predicted via AdaBoost and ANN supervised algorithms. The results showed that the two-level approach provides the best solution for this problem while the ANN algorithm was the winner in the classification problem. These results laying the foundations for developing a useful instrument for predicting the students' cognitive profile.

4.
Int J Psychol ; 56(6): 885-894, 2021 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-34169522

RESUMEN

Mobile phone addiction is a robust phenomenon observed throughout the world. The social aspect of mobile phone use is crucial; therefore, phubbing is a part of the mobile phone addiction phenomenon. Phubbing is defined as ignoring an interlocutor by glancing at one's mobile phone during a face-to-face conversation. The main aim of this study was to investigate how the Phubbing Scale (containing 10 items) might vary across countries, and between genders. Data were collected in 20 countries: Belarus, Brazil, China, Croatia, Ecuador, India, Israel, Italy, Netherlands, Pakistan, Poland, Portugal, Serbia, Slovakia, Slovenia, Spain, Turkey, UK, Ukraine and USA. The mean age across the sample (N = 7696, 65.8% women, 34.2% men) was 25.32 years (SD = 9.50). The cross-cultural invariance of the scale was investigated using multigroup confirmatory factor analyses (MGCFA) as well as the invariance analyses. Additionally, data from each country were assessed individually via confirmatory factor analyses (CFAs). We obtained two factors, based on only eight of the items: (a) communication disturbances and (b) phone obsession. The 8 items Phubbing Scale.


Asunto(s)
Conducta Adictiva , Adulto , Brasil , China , Comunicación , Análisis Factorial , Femenino , Humanos , Masculino , Psicometría
5.
Front Psychol ; 12: 588174, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-35002819

RESUMEN

Problematic mobile phone use can be related to negative mental states. Some studies indicate that behavioural dependency is related to variables associated with the country of origin. The aim of our study was to investigate if country indicators moderated the relationship between phubbing and psychological distress. Our sample consisted of 7,315 individuals from 20 countries, who completed the Phubbing Scale and the Kessler Psychological Distress Scale (K6). The analyses also included country indicators: the Gender Gap Index (GGI), the Human Development Index (HDI), the Social Progress Index (SPI), Hofstede's dimensions of culture, and the World Happiness Index (WHI). Our results showed that psychological distress was related to at least one dimension of phubbing (i.e., to communication disturbance or phone obsession) in all countries, which means this relationship is culturally universal. The results of the study demonstrate the importance of testing measurement invariance to determine what type of analysis and what type of conclusion are valid in a given study or comparison. Moreover, the increasing or decreasing correlation between phubbing and distress is related to some culture-level indices.

6.
Front Psychol ; 11: 551862, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33123036

RESUMEN

This observational study analyzes the impact of Internet use on the quality of life and well-being of the elderly. Specifically, it seeks to understand and clarify the effects of Internet use on relationships in terms of self-esteem, life satisfaction, and Online and Offline Social Support in a sample of senior and elderly Italian people (over 60 years of age). A cohort of 271 elderly people (133 males and 138 females) aged between 60 and 94 years old participated in the study: 236 were Internet Users while the other 35 were Non-Internet Users. The results showed that the time elderly people spend online has a negative effect on their perception of Offline Social Support (Offline Emotional and Informational and Offline Affective Social Support) and a positive effect on their perception of Online Social Support (particularly on Online Positive Social Interactions). Surprisingly, Internet use among elderly people seems to positively affect the perception of Offline Social Support. Indeed, elderly Internet Users have a more positive perception of Offline Social Support (particularly Offline Positive Social Interactions and Offline Affective Social Support) than Non-Internet Users. A discussion of this finding is provided, positing that the Internet seems to represent the technological side of a functional organ that allows the elderly to stay in closer touch with their family and friends and in doing so to also overcome some age-related difficulties.

7.
Cyberpsychol Behav Soc Netw ; 22(4): 258-263, 2019 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-30958038

RESUMEN

Increasing problems connected with excessive Internet use can be observed all over the world. Internet addiction is defined as excessive involvement in the Internet with negative consequences. The main aim of the study was to investigate economic indicators as correlates of Internet addiction. The study was conducted in nine countries. The number of participants amounted to a total of 3,279 Internet users (54% were female), with a mean age of M = 25.14 (SD = 10.03). The authors used Young's Internet Addiction Test. In addition, some social and economic indicators characterizing the countries were taken into consideration. We found that Internet addiction was positively related to economic well-being, social progress, and human development as well as negatively related to human well-being, health, safety, and security. The results of the study contribute to the international debate on Internet addiction.


Asunto(s)
Conducta Adictiva/economía , Conducta Adictiva/etnología , Cultura , Renta , Internet/estadística & datos numéricos , Adulto , Femenino , Humanos , Masculino , Adulto Joven
8.
J Adolesc ; 59: 129-133, 2017 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-28618332

RESUMEN

Current research on trait EI in adolescents suggests that the construct impacts on several important domains of youths' psychological functioning, including school adjustment and achievement. The purpose of this study is to explore the role of trait EI and of its subcomponents, on adolescent's academic achievement. Data were collected from 321 Italian adolescents (162 female; Mage = 15.5, SD = 1.86; aged 13-18 years) recruited from secondary schools. The effects of perceived and actual peer nominations, gender, personality dimensions, and non-verbal cognitive abilities were also controlled. Results highlight that trait EI as assessed by means of the TEIQue impacts Italian but not math's grades, while trait EI's factors predicted both academic subjects, with significant contributions of Self-Control and Sociability. Limitations and implications are discussed.


Asunto(s)
Éxito Académico , Inteligencia Emocional , Adolescente , Femenino , Humanos , Masculino , Grupo Paritario , Autocontrol/psicología , Encuestas y Cuestionarios
9.
Front Psychol ; 7: 1895, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27994566

RESUMEN

The increase in the number of users of social networking sites (SNS) has inspired intense efforts to determine intercultural differences between them. The main aim of the study was to investigate the cultural and personal predictors of Facebook intrusion. A total of 2628 Facebook users from eight countries took part in the study. The Facebook Intrusion Questionnaire, the Ten-Item Personality Inventory, and the Singelis Scale were used. We found that two variables related to Country were significantly related to Facebook intrusion: uniqueness (negatively) and low context (positively); of the personality variables, conscientiousness, and emotional stability were negatively related to the dependent variable of Facebook intrusion across different countries, which may indicate the universal pattern of Facebook intrusion. The results of the study will contribute to the international debate on the phenomenon of SNS.

10.
Psychiatry Res ; 242: 385-387, 2016 Aug 30.
Artículo en Inglés | MEDLINE | ID: mdl-27347649

RESUMEN

Facebook has become one of the most popular social networking websites in the world. The main aim of the study was to present an international comparison of Facebook intrusion and Internet penetration while examining possible gender differences. The study consisted of 2589 participants from eight countries: China, Greece, Israel, Italy, Poland, Romania, Turkey, USA. Facebook intrusion and Internet penetration were taken into consideration. In this study the relationship between Facebook intrusion and Internet penetration was demonstrated. Facebook intrusion was slightly negatively related to Internet penetration in each country.


Asunto(s)
Internacionalidad , Internet/tendencias , Medios de Comunicación Sociales/tendencias , Red Social , Adolescente , Adulto , Anciano , Anciano de 80 o más Años , China , Femenino , Grecia , Humanos , Israel , Italia , Masculino , Persona de Mediana Edad , Polonia , Rumanía , Autoinforme , Encuestas y Cuestionarios , Turquía , Adulto Joven
11.
Psychol Addict Behav ; 30(2): 252-62, 2016 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-26999354

RESUMEN

Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use associated with negative outcomes) of two types of modern online technologies: social media and video games. Correlations between symptoms of addictive technology use and mental disorder symptoms were all positive and significant, including the weak interrelationship between the two addictive technological behaviors. Age appeared to be inversely related to the addictive use of these technologies. Being male was significantly associated with addictive use of video games, whereas being female was significantly associated with addictive use of social media. Being single was positively related to both addictive social networking and video gaming. Hierarchical regression analyses showed that demographic factors explained between 11 and 12% of the variance in addictive technology use. The mental health variables explained between 7 and 15% of the variance. The study significantly adds to our understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted.


Asunto(s)
Trastornos de Ansiedad/psicología , Trastorno por Déficit de Atención con Hiperactividad/psicología , Conducta Adictiva/psicología , Trastorno Depresivo/psicología , Trastorno Obsesivo Compulsivo/psicología , Medios de Comunicación Sociales , Juegos de Video/psicología , Adolescente , Adulto , Anciano , Anciano de 80 o más Años , Ansiedad/psicología , Estudios Transversales , Depresión/psicología , Femenino , Humanos , Internet , Masculino , Estado Civil , Salud Mental , Persona de Mediana Edad , Análisis de Regresión , Factores Sexuales , Red Social , Adulto Joven
12.
Stud Health Technol Inform ; 219: 33-6, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26799875

RESUMEN

The main goal of this contribution is to present a methodological framework to study Networked Flow, a bio-psycho-social theory of collective creativity applying it on creative processes occurring via a computer network. First, we draw on the definition of Networked Flow to identify the key methodological requirements of this model. Next, we present the rationale of a mixed methodology, which aims at combining qualitative, quantitative and structural analysis of group dynamics to obtain a rich longitudinal dataset. We argue that this integrated strategy holds potential for describing the complex dynamics of creative collaboration, by linking the experiential features of collaborative experience (flow, social presence), with the structural features of collaboration dynamics (network indexes) and the collaboration outcome (the creative product). Finally, we report on our experience with using this methodology in blended collaboration settings (including both face-to-face and virtual meetings), to identify open issues and provide future research directions.


Asunto(s)
Conducta Cooperativa , Creatividad , Humanos , Servicios de Información , Relaciones Interpersonales
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