Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 20 de 27
Filtrar
Más filtros











Base de datos
Intervalo de año de publicación
1.
Theor Popul Biol ; 158: 150-169, 2024 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-38880430

RESUMEN

The coalescent is a stochastic process representing ancestral lineages in a population undergoing neutral genetic drift. Originally defined for a well-mixed population, the coalescent has been adapted in various ways to accommodate spatial, age, and class structure, along with other features of real-world populations. To further extend the range of population structures to which coalescent theory applies, we formulate a coalescent process for a broad class of neutral drift models with arbitrary - but fixed - spatial, age, sex, and class structure, haploid or diploid genetics, and any fixed mating pattern. Here, the coalescent is represented as a random sequence of mappings [Formula: see text] from a finite set G to itself. The set G represents the "sites" (in individuals, in particular locations and/or classes) at which these alleles can live. The state of the coalescent, Ct:G→G, maps each site g∈G to the site containing g's ancestor, t time-steps into the past. Using this representation, we define and analyze coalescence time, coalescence branch length, mutations prior to coalescence, and stationary probabilities of identity-by-descent and identity-by-state. For low mutation, we provide a recipe for computing identity-by-descent and identity-by-state probabilities via the coalescent. Applying our results to a diploid population with arbitrary sex ratio r, we find that measures of genetic dissimilarity, among any set of sites, are scaled by 4r(1-r) relative to the even sex ratio case.


Asunto(s)
Flujo Genético , Genética de Población , Modelos Genéticos , Mutación , Procesos Estocásticos , Humanos , Diploidia
2.
Proc Biol Sci ; 291(2025): 20232493, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38889792

RESUMEN

Direct reciprocity is a mechanism for the evolution of cooperation in repeated social interactions. According to the literature, individuals naturally learn to adopt conditionally cooperative strategies if they have multiple encounters with their partner. Corresponding models have greatly facilitated our understanding of cooperation, yet they often make strong assumptions on how individuals remember and process payoff information. For example, when strategies are updated through social learning, it is commonly assumed that individuals compare their average payoffs. This would require them to compute (or remember) their payoffs against everyone else in the population. To understand how more realistic constraints influence direct reciprocity, we consider the evolution of conditional behaviours when individuals learn based on more recent experiences. Even in the most extreme case that they only take into account their very last interaction, we find that cooperation can still evolve. However, such individuals adopt less generous strategies, and they cooperate less often than in the classical setup with average payoffs. Interestingly, once individuals remember the payoffs of two or three recent interactions, cooperation rates quickly approach the classical limit. These findings contribute to a literature that explores which kind of cognitive capabilities are required for reciprocal cooperation. While our results suggest that some rudimentary form of payoff memory is necessary, it suffices to remember a few interactions.


Asunto(s)
Evolución Biológica , Conducta Cooperativa , Memoria , Animales , Humanos
3.
Nat Commun ; 14(1): 7453, 2023 Nov 17.
Artículo en Inglés | MEDLINE | ID: mdl-37978181

RESUMEN

Imitation is an important learning heuristic in animal and human societies. Previous explorations report that the fate of individuals with cooperative strategies is sensitive to the protocol of imitation, leading to a conundrum about how different styles of imitation quantitatively impact the evolution of cooperation. Here, we take a different perspective on the personal and external social information required by imitation. We develop a general model of imitation dynamics with incomplete information in networked systems, which unifies classical update rules including the death-birth and pairwise-comparison rule on complex networks. Under pairwise interactions, we find that collective cooperation is most promoted if individuals neglect personal information. If personal information is considered, cooperators evolve more readily with more external information. Intriguingly, when interactions take place in groups on networks with low degrees of clustering, using more personal and less external information better facilitates cooperation. Our unifying perspective uncovers intuition by examining the rate and range of competition induced by different information situations.

4.
Nat Comput Sci ; 3(9): 763-776, 2023 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-38177777

RESUMEN

Models of strategy evolution on static networks help us understand how population structure can promote the spread of traits like cooperation. One key mechanism is the formation of altruistic spatial clusters, where neighbors of a cooperative individual are likely to reciprocate, which protects prosocial traits from exploitation. However, most real-world interactions are ephemeral and subject to exogenous restructuring, so that social networks change over time. Strategic behavior on dynamic networks is difficult to study, and much less is known about the resulting evolutionary dynamics. Here we provide an analytical treatment of cooperation on dynamic networks, allowing for arbitrary spatial and temporal heterogeneity. We show that transitions among a large class of network structures can favor the spread of cooperation, even if each individual social network would inhibit cooperation when static. Furthermore, we show that spatial heterogeneity tends to inhibit cooperation, whereas temporal heterogeneity tends to promote it. Dynamic networks can have profound effects on the evolution of prosocial traits, even when individuals have no agency over network structures.


Asunto(s)
Altruismo , Conducta Cooperativa , Humanos , Cambio Social , Red Social
5.
Proc Natl Acad Sci U S A ; 119(28): e2119656119, 2022 07 12.
Artículo en Inglés | MEDLINE | ID: mdl-35787041

RESUMEN

In order to accommodate the empirical fact that population structures are rarely simple, modern studies of evolutionary dynamics allow for complicated and highly heterogeneous spatial structures. As a result, one of the most difficult obstacles lies in making analytical deductions, either qualitative or quantitative, about the long-term outcomes of evolution. The "structure-coefficient" theorem is a well-known approach to this problem for mutation-selection processes under weak selection, but a general method of evaluating the terms it comprises is lacking. Here, we provide such a method for populations of fixed (but arbitrary) size and structure, using easily interpretable demographic measures. This method encompasses a large family of evolutionary update mechanisms and extends the theorem to allow for asymmetric contests to provide a better understanding of the mutation-selection balance under more realistic circumstances. We apply the method to study social goods produced and distributed among individuals in spatially heterogeneous populations, where asymmetric interactions emerge naturally and the outcome of selection varies dramatically, depending on the nature of the social good, the spatial topology, and the frequency with which mutations arise.


Asunto(s)
Evolución Biológica , Teoría del Juego , Animales , Genética de Población , Mutación
6.
J Math Biol ; 84(6): 55, 2022 05 12.
Artículo en Inglés | MEDLINE | ID: mdl-35556180

RESUMEN

In iterated games, a player can unilaterally exert influence over the outcome through a careful choice of strategy. A powerful class of such "payoff control" strategies was discovered by Press and Dyson (2012). Their so-called "zero-determinant" (ZD) strategies allow a player to unilaterally enforce a linear relationship between both players' payoffs. It was subsequently shown by Chen and Zinger (2014) that when the slope of this linear relationship is positive, ZD strategies are robustly effective against a selfishly optimizing co-player, in that all adapting paths of the selfish player lead to the maximal payoffs for both players (at least when there are certain restrictions on the game parameters). In this paper, we investigate the efficacy of selfish learning against a fixed player in more general settings, for both ZD and non-ZD strategies. We first prove that in any symmetric 2[Formula: see text]2 game, the selfish player's final strategy must be of a certain form and cannot be fully stochastic. We then show that there are prisoner's dilemma interactions for which selfish optimization does not always lead to maximal payoffs against fixed ZD strategies with positive slope. We give examples of selfish adapting paths that lead to locally but not globally optimal payoffs, undermining the robustness of payoff control strategies. For non-ZD strategies, these pathologies arise regardless of the original restrictions on the game parameters. Our results illuminate the difficulty of implementing robust payoff control and selfish optimization, even in the simplest context of playing against a fixed strategy.


Asunto(s)
Conducta Cooperativa , Teoría del Juego , Aprendizaje , Dilema del Prisionero
7.
Sci Adv ; 8(6): eabm6066, 2022 Feb 11.
Artículo en Inglés | MEDLINE | ID: mdl-35138905

RESUMEN

How do networks of social interaction govern the emergence and stability of prosocial behavior? Theoretical studies of this question typically assume unconditional behavior, meaning that an individual either cooperates with all opponents or defects against all opponents-an assumption that produces a pessimistic outlook for the evolution of cooperation, especially in highly connected populations. Although these models may be appropriate for simple organisms, humans have sophisticated cognitive abilities that allow them to distinguish between opponents and social contexts, so they can condition their behavior on the identity of opponents. Here, we study the evolution of cooperation when behavior is conditioned by social context, but behaviors can spill over between contexts. Our mathematical analysis shows that contextualized behavior rescues cooperation across a broad range of population structures, even when the number of social contexts is small. Increasing the number of social contexts further promotes cooperation by orders of magnitude.

8.
Nat Hum Behav ; 6(3): 338-348, 2022 03.
Artículo en Inglés | MEDLINE | ID: mdl-34980900

RESUMEN

Human societies include diverse social relationships. Friends, family, business colleagues and online contacts can all contribute to one's social life. Individuals may behave differently in different domains, but success in one domain may engender success in another. Here, we study this problem using multilayer networks to model multiple domains of social interactions, in which individuals experience different environments and may express different behaviours. We provide a mathematical analysis and find that coupling between layers tends to promote prosocial behaviour. Even if prosociality is disfavoured in each layer alone, multilayer coupling can promote its proliferation in all layers simultaneously. We apply this analysis to six real-world multilayer networks, ranging from the socio-emotional and professional relationships in a Zambian community, to the online and offline relationships within an academic university. We discuss the implications of our results, which suggest that small modifications to interactions in one domain may catalyse prosociality in a different domain.


Asunto(s)
Altruismo , Relaciones Interpersonales , Emociones , Amigos , Humanos
9.
PNAS Nexus ; 1(4): pgac141, 2022 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-36714856

RESUMEN

Across many domains of interaction, both natural and artificial, individuals use past experience to shape future behaviors. The results of such learning processes depend on what individuals wish to maximize. A natural objective is one's own success. However, when two such "selfish" learners interact with each other, the outcome can be detrimental to both, especially when there are conflicts of interest. Here, we explore how a learner can align incentives with a selfish opponent. Moreover, we consider the dynamics that arise when learning rules themselves are subject to evolutionary pressure. By combining extensive simulations and analytical techniques, we demonstrate that selfish learning is unstable in most classical two-player repeated games. If evolution operates on the level of long-run payoffs, selection instead favors learning rules that incorporate social (other-regarding) preferences. To further corroborate these results, we analyze data from a repeated prisoner's dilemma experiment. We find that selfish learning is insufficient to explain human behavior when there is a trade-off between payoff maximization and fairness.

10.
PLoS Comput Biol ; 17(11): e1009611, 2021 11.
Artículo en Inglés | MEDLINE | ID: mdl-34780464

RESUMEN

In many models of evolving populations, genetic drift has an outsized role relative to natural selection, or vice versa. While there are many scenarios in which one of these two assumptions is reasonable, intermediate balances between these forces are also biologically relevant. In this study, we consider some natural axioms for modeling intermediate selection intensities, and we explore how to quantify the long-term evolutionary dynamics of such a process. To illustrate the sensitivity of evolutionary dynamics to drift and selection, we show that there can be a "sweet spot" for the balance of these two forces, with sufficient noise for rare mutants to become established and sufficient selection to spread. This balance allows prosocial traits to evolve in evolutionary models that were previously thought to be unconducive to the emergence and spread of altruistic behaviors. Furthermore, the effects of selection intensity on long-run evolutionary outcomes in these settings, such as when there is global competition for reproduction, can be highly non-monotonic. Although intermediate selection intensities (neither weak nor strong) are notoriously difficult to study analytically, they are often biologically relevant; and the results we report suggest that they can elicit novel and rich dynamics in the evolution of prosocial behaviors.


Asunto(s)
Evolución Molecular , Selección Genética , Modelos Genéticos
11.
J Math Biol ; 82(3): 14, 2021 02 03.
Artículo en Inglés | MEDLINE | ID: mdl-33534054

RESUMEN

In evolutionary dynamics, a key measure of a mutant trait's success is the probability that it takes over the population given some initial mutant-appearance distribution. This "fixation probability" is difficult to compute in general, as it depends on the mutation's effect on the organism as well as the population's spatial structure, mating patterns, and other factors. In this study, we consider weak selection, which means that the mutation's effect on the organism is small. We obtain a weak-selection perturbation expansion of a mutant's fixation probability, from an arbitrary initial configuration of mutant and resident types. Our results apply to a broad class of stochastic evolutionary models, in which the size and spatial structure are arbitrary (but fixed). The problem of whether selection favors a given trait is thereby reduced from exponential to polynomial complexity in the population size, when selection is weak. We conclude by applying these methods to obtain new results for evolutionary dynamics on graphs.


Asunto(s)
Evolución Biológica , Modelos Biológicos , Mutación , Selección Genética , Densidad de Población , Dinámica Poblacional , Probabilidad , Procesos Estocásticos
12.
PLoS Comput Biol ; 16(11): e1008402, 2020 11.
Artículo en Inglés | MEDLINE | ID: mdl-33151935

RESUMEN

Resources are rarely distributed uniformly within a population. Heterogeneity in the concentration of a drug, the quality of breeding sites, or wealth can all affect evolutionary dynamics. In this study, we represent a collection of properties affecting the fitness at a given location using a color. A green node is rich in resources while a red node is poorer. More colors can represent a broader spectrum of resource qualities. For a population evolving according to the birth-death Moran model, the first question we address is which structures, identified by graph connectivity and graph coloring, are evolutionarily equivalent. We prove that all properly two-colored, undirected, regular graphs are evolutionarily equivalent (where "properly colored" means that no two neighbors have the same color). We then compare the effects of background heterogeneity on properly two-colored graphs to those with alternative schemes in which the colors are permuted. Finally, we discuss dynamic coloring as a model for spatiotemporal resource fluctuations, and we illustrate that random dynamic colorings often diminish the effects of background heterogeneity relative to a proper two-coloring.


Asunto(s)
Evolución Biológica , Modelos Biológicos , Animales , Color , Biología Computacional , Gráficos por Computador , Simulación por Computador , Aptitud Genética , Genética de Población/estadística & datos numéricos , Humanos , Conceptos Matemáticos , Mutación , Dinámica Poblacional/estadística & datos numéricos , Probabilidad , Análisis Espacio-Temporal
13.
Nat Hum Behav ; 4(8): 819-831, 2020 08.
Artículo en Inglés | MEDLINE | ID: mdl-32451481

RESUMEN

Prosocial behaviours are encountered in the donation game, the prisoner's dilemma, relaxed social dilemmas and public goods games. Many studies assume that the population structure is homogeneous, meaning that all individuals have the same number of interaction partners or that the social good is of one particular type. Here, we explore general evolutionary dynamics for arbitrary spatial structures and social goods. We find that heterogeneous networks, in which some individuals have many more interaction partners than others, can enhance the evolution of prosocial behaviours. However, they often accumulate most of the benefits in the hands of a few highly connected individuals, while many others receive low or negative payoff. Surprisingly, selection can favour producers of social goods even if the total costs exceed the total benefits. In summary, heterogeneous structures have the ability to strongly promote the emergence of prosocial behaviours, but they also create the possibility of generating large inequality.


Asunto(s)
Conducta Cooperativa , Teoría del Juego , Juegos Experimentales , Humanos , Relaciones Interpersonales , Modelos Psicológicos , Dilema del Prisionero
14.
Proc Natl Acad Sci U S A ; 116(51): 25398-25404, 2019 12 17.
Artículo en Inglés | MEDLINE | ID: mdl-31772008

RESUMEN

The environment has a strong influence on a population's evolutionary dynamics. Driven by both intrinsic and external factors, the environment is subject to continual change in nature. To capture an ever-changing environment, we consider a model of evolutionary dynamics with game transitions, where individuals' behaviors together with the games that they play in one time step influence the games to be played in the next time step. Within this model, we study the evolution of cooperation in structured populations and find a simple rule: Weak selection favors cooperation over defection if the ratio of the benefit provided by an altruistic behavior, b, to the corresponding cost, c, exceeds [Formula: see text], where k is the average number of neighbors of an individual and [Formula: see text] captures the effects of the game transitions. Even if cooperation cannot be favored in each individual game, allowing for a transition to a relatively valuable game after mutual cooperation and to a less valuable game after defection can result in a favorable outcome for cooperation. In particular, small variations in different games being played can promote cooperation markedly. Our results suggest that simple game transitions can serve as a mechanism for supporting prosocial behaviors in highly connected populations.


Asunto(s)
Conducta Cooperativa , Teoría del Juego , Modelos Biológicos , Evolución Biológica , Ambiente , Dinámica Poblacional
15.
Proc Math Phys Eng Sci ; 475(2223): 20180819, 2019 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-31007557

RESUMEN

In an iterated game between two players, there is much interest in characterizing the set of feasible pay-offs for both players when one player uses a fixed strategy and the other player is free to switch. Such characterizations have led to extortionists, equalizers, partners and rivals. Most of those studies use memory-one strategies, which specify the probabilities to take actions depending on the outcome of the previous round. Here, we consider 'reactive learning strategies', which gradually modify their propensity to take certain actions based on past actions of the opponent. Every linear reactive learning strategy, p *, corresponds to a memory one-strategy, p , and vice versa. We prove that for evaluating the region of feasible pay-offs against a memory-one strategy, C ( p ) , we need to check its performance against at most 11 other strategies. Thus, C ( p ) is the convex hull in R 2 of at most 11 points. Furthermore, if p is a memory-one strategy, with feasible pay-off region C ( p ) , and p * is the corresponding reactive learning strategy, with feasible pay-off region C ( p ∗ ) , then C ( p ∗ ) is a subset of C ( p ) . Reactive learning strategies are therefore powerful tools in restricting the outcomes of iterated games.

16.
R Soc Open Sci ; 6(1): 181661, 2019 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-30800394

RESUMEN

Many mathematical models of evolution assume that all individuals experience the same environment. Here, we study the Moran process in heterogeneous environments. The population is of finite size with two competing types, which are exposed to a fixed number of environmental conditions. Reproductive rate is determined by both the type and the environment. We first calculate the condition for selection to favour the mutant relative to the resident wild-type. In large populations, the mutant is favoured if and only if the mutant's spatial average reproductive rate exceeds that of the resident. But environmental heterogeneity elucidates an interesting asymmetry between the mutant and the resident. Specifically, mutant heterogeneity suppresses its fixation probability; if this heterogeneity is strong enough, it can even completely offset the effects of selection (including in large populations). By contrast, resident heterogeneity has no effect on a mutant's fixation probability in large populations and can amplify it in small populations.

17.
J Theor Biol ; 462: 347-360, 2019 02 07.
Artículo en Inglés | MEDLINE | ID: mdl-30471298

RESUMEN

Models in evolutionary game theory traditionally assume symmetric interactions in homogeneous environments. Here, we consider populations evolving in a heterogeneous environment, which consists of patches of different qualities that are occupied by one individual each. The fitness of individuals is not only determined by interactions with others but also by environmental quality. This heterogeneity results in asymmetric interactions where the characteristics of the interaction may depend on an individual's location. Interestingly, in non-varying heterogeneous environments, the long-term dynamics are the same as for symmetric interactions in an average, homogeneous environment. However, introducing environmental feedback between an individual's strategy and the quality of its patch results in rich eco-evolutionary dynamics. Thus, individuals act as ecosystem engineers. The nature of the feedback and the rate of ecological changes can relax or aggravate social dilemmas and promote persistent periodic oscillations of strategy abundance and environmental quality.


Asunto(s)
Ambiente , Retroalimentación , Teoría del Juego , Evolución Biológica , Ecosistema , Humanos , Modelos Biológicos
18.
J Math Biol ; 78(4): 1147-1210, 2019 03.
Artículo en Inglés | MEDLINE | ID: mdl-30430219

RESUMEN

We define a general class of models representing natural selection between two alleles. The population size and spatial structure are arbitrary, but fixed. Genetics can be haploid, diploid, or otherwise; reproduction can be asexual or sexual. Biological events (e.g. births, deaths, mating, dispersal) depend in arbitrary fashion on the current population state. Our formalism is based on the idea of genetic sites. Each genetic site resides at a particular locus and houses a single allele. Each individual contains a number of sites equal to its ploidy (one for haploids, two for diploids, etc.). Selection occurs via replacement events, in which alleles in some sites are replaced by copies of others. Replacement events depend stochastically on the population state, leading to a Markov chain representation of natural selection. Within this formalism, we define reproductive value, fitness, neutral drift, and fixation probability, and prove relationships among them. We identify four criteria for evaluating which allele is selected and show that these become equivalent in the limit of low mutation. We then formalize the method of weak selection. The power of our formalism is illustrated with applications to evolutionary games on graphs and to selection in a haplodiploid population.


Asunto(s)
Modelos Genéticos , Selección Genética , Alelos , Animales , Evolución Biológica , Biología Computacional , Diploidia , Femenino , Flujo Genético , Aptitud Genética , Genética de Población , Haploidia , Masculino , Cadenas de Markov , Conceptos Matemáticos , Mutación , Densidad de Población , Probabilidad , Reproducción/genética , Procesos Estocásticos
19.
Theor Popul Biol ; 121: 72-84, 2018 05.
Artículo en Inglés | MEDLINE | ID: mdl-29408219

RESUMEN

Many mathematical frameworks of evolutionary game dynamics assume that the total population size is constant and that selection affects only the relative frequency of strategies. Here, we consider evolutionary game dynamics in an extended Wright-Fisher process with variable population size. In such a scenario, it is possible that the entire population becomes extinct. Survival of the population may depend on which strategy prevails in the game dynamics. Studying cooperative dilemmas, it is a natural feature of such a model that cooperators enable survival, while defectors drive extinction. Although defectors are favored for any mixed population, random drift could lead to their elimination and the resulting pure-cooperator population could survive. On the other hand, if the defectors remain, then the population will quickly go extinct because the frequency of cooperators steadily declines and defectors alone cannot survive. In a mutation-selection model, we find that (i) a steady supply of cooperators can enable long-term population survival, provided selection is sufficiently strong, and (ii) selection can increase the abundance of cooperators but reduce their relative frequency. Thus, evolutionary game dynamics in populations with variable size generate a multifaceted notion of what constitutes a trait's long-term success.


Asunto(s)
Modelos Biológicos , Densidad de Población , Dinámica Poblacional , Evolución Biológica , Extinción Biológica , Teoría del Juego , Humanos , Mutación , Padres , Distribución de Poisson
20.
J R Soc Interface ; 14(135)2017 10.
Artículo en Inglés | MEDLINE | ID: mdl-28978749

RESUMEN

In evolutionary processes, population structure has a substantial effect on natural selection. Here, we analyse how motion of individuals affects constant selection in structured populations. Motion is relevant because it leads to changes in the distribution of types as mutations march towards fixation or extinction. We describe motion as the swapping of individuals on graphs, and more generally as the shuffling of individuals between reproductive updates. Beginning with a one-dimensional graph, the cycle, we prove that motion suppresses natural selection for death-birth (DB) updating or for any process that combines birth-death (BD) and DB updating. If the rule is purely BD updating, no change in fixation probability appears in the presence of motion. We further investigate how motion affects evolution on the square lattice and weighted graphs. In the case of weighted graphs, we find that motion can be either an amplifier or a suppressor of natural selection. In some cases, whether it is one or the other can be a function of the relative reproductive rate, indicating that motion is a subtle and complex attribute of evolving populations. As a first step towards understanding less restricted types of motion in evolutionary graph theory, we consider a similar rule on dynamic graphs induced by a spatial flow and find qualitatively similar results, indicating that continuous motion also suppresses natural selection.


Asunto(s)
Modelos Teóricos , Movimiento (Física)
SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA