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1.
Eur Child Adolesc Psychiatry ; 33(8): 2657-2668, 2024 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-38180537

RESUMEN

INTRODUCTION: Internet Gaming Disorder (IGD) according to DSM-5 is a behavioral addiction needing additional study. IGD in youth is correlated with anxiety, depression, attention problems, interpersonal problems, social phobia, behavior problems and low academic achievement. The aim of the present research is to contribute to the understanding of the disorder, by providing preliminary data on the factorial structure of the IGD Questionnaire in the Italian version. PARTICIPANTS: 612 Italian students (323 females), mean of age = 13.94 (SD = 2.44). Instruments: a survey comprising IGD Questionnaire, Internet Addiction Test (IAT), Children's Coping Strategies Checklist (CCSC-R1), Assessment of Interpersonal Relations (AIR), and Child Behavior Checklist (CBCL). RESULTS: 15.2% of participants showed a sub-clinical IGD and 2.1% met the full diagnostic criteria. Participants with IGD showed lower scores in interpersonal relationships, worse coping strategies and higher scores in externalization. The factorial structure of the IGD Questionnaire highlights 4 factors ("addiction", "gaming as coping", "impaired control" and "negative outcomes") that explain 52.14% of the variance. A single-factor solution was also tested and results seem to be coherent with the four-factor solution, explaining less variance. CONCLUSIONS: IGD is a complex clinical condition that can be thought both as a single-factored and as a multi-faceted condition.


Asunto(s)
Trastorno de Adicción a Internet , Humanos , Femenino , Masculino , Trastorno de Adicción a Internet/psicología , Italia , Adolescente , Encuestas y Cuestionarios , Niño , Adaptación Psicológica , Psicometría/instrumentación , Análisis Factorial , Juegos de Video/psicología , Conducta Adictiva/psicología , Internet , Relaciones Interpersonales
2.
J Interpers Violence ; 38(9-10): 6819-6842, 2023 05.
Artículo en Inglés | MEDLINE | ID: mdl-36546670

RESUMEN

This study aimed to explore maternal and paternal risks and protective factors that may influence the Child Protection Service (CPS) workers' child removal decision in case of domestic and witnessed violence. In all, 218 case reports of Italian CPSs were retrospectively analyzed through the Protocol of Risk and Protective Factors. The sample was then split up into two groups on the basis of the CPS professionals' placement decision after the investigation (child removal decision versus parents support and monitoring intervention). Two statistical approaches were used to identify the patterns of risk and protective factors associated with maternal and paternal assessments: logistic regression models and decision tree analysis. Results showed that mothers who are victims of Intimate Partner Violence experienced the child removal in about half of the cases, while fathers showed a higher removal rate. Differences emerged between mothers' and fathers' risk profiles, suggesting that workers attributed a different weight to some factors depending on whether they concerned the mother or the father. Only the proximal risk factor poor empathy skills was significant for both mothers and fathers. For the mothers' group, one of the most important factors was the presence of direct forms of child maltreatment in addition to witnessed violence, while for fathers' group the drug abuse emerged a crucial relevant proximal risk factor.


Asunto(s)
Maltrato a los Niños , Violencia Doméstica , Masculino , Femenino , Niño , Humanos , Estudios Retrospectivos , Violencia , Madres , Padre , Responsabilidad Parental
4.
Child Abuse Negl ; 106: 104529, 2020 08.
Artículo en Inglés | MEDLINE | ID: mdl-32438014

RESUMEN

BACKGROUND: The Social Information Processing model (SIP; Milner, 1993, 2000, 2003) suggests that emotion dysregulation can be a moderating factor in Child Abuse Potential (CAP), influencing the processes of perception, interpretation and attribution of child's behavior. OBJECTIVE: This study aimed to evaluate comprehensively emotion dysregulation in CAP and to examine gender differences between fathers and mother at risk. PARTICIPANTS AND SETTING: Participants were 186 mothers and 110 fathers of Italian pupils, aged 6-14 years (M = 9.3; SD = 1.9). METHODS: We analyzed emotion dysregulation in terms of specific dimensions (non-acceptance of emotional responses; difficulty in distracting and performing alternative behaviors; lack of confidence in the emotional regulation skills; difficulties controlling impulsive behaviors when distressed; difficulties recognizing emotion; and lack of emotional awareness) and, through correlation and regression analyses, we tested the gender differences. RESULTS: Overall, parents at risk showed several difficulties in the regulation, from emotional awareness/recognition to impulse control through effective coping strategies. In particular, lack of emotional awareness (ß = .20, p = .026) was a specific deficit of fathers at risk, whereas non-acceptance of emotional responses (ß = .30, p = .001) and difficulties controlling impulsive behaviors (when distressed) (ß = .35, p = .001) of mothers at risk. CONCLUSIONS: Findings confirmed the significant role of emotional dysregulation in CAP with different profiles for fathers and mothers. Clinical implications were discussed.


Asunto(s)
Maltrato a los Niños/psicología , Regulación Emocional/fisiología , Padres/psicología , Adolescente , Niño , Femenino , Humanos , Masculino , Caracteres Sexuales
5.
Clin Child Psychol Psychiatry ; 25(2): 456-470, 2020 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-31674805

RESUMEN

Literature established a correlation between heavy exposure with video games (VGs) and withdrawal, loneliness, worse social skills, and social phobia. The present study hypothesizes that children with social phobia are more vulnerable to higher exposure in video gaming. Moreover, it hypothesizes that children with social phobia and higher exposure with VGs will be more at risk of developing negative outcomes such as externalizing problems. A survey measuring VG use habits, social phobia, and clinical outcomes was administered to 359 children and adolescents attending primary, secondary, and high schools in Northern Italy (aged 6-18 years old; M = 12.81, standard deviation (SD) = 3.16). Results show that participants with both social phobia and higher exposure in video gaming habits display worse developmental outcomes. Results are discussed in the light of the existing literature.


Asunto(s)
Conducta del Adolescente , Síntomas Conductuales/epidemiología , Conducta Infantil , Fobia Social/epidemiología , Juegos de Video/estadística & datos numéricos , Adolescente , Conducta del Adolescente/psicología , Niño , Conducta Infantil/psicología , Femenino , Encuestas Epidemiológicas , Humanos , Italia/epidemiología , Masculino
6.
Front Psychol ; 10: 1226, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31231275

RESUMEN

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D) of the VG has an influence about the positive effects of gaming. Six measures of visuospatial competency were administered to 318 preadolescents (mean of age = 13.94 years, range 10-18) prior and after a 3-day training with 2D and 3D Tetris. Results indicate that (1) gaming on the whole has slight positive effects both for males and females in enhancing visuospatial competencies, at least in the short term, and (2) it seems that participants who used the videogame with 2D graphics obtained greater improvements in the mental rotation domain while the participants who used the videogame with 3D graphics obtained greater improvements in the spatial visualization domain. However, a general learning effect between T1 and T2 was measured, which was found regardless of Experimental condition, indicating that the effect of training with videogames can be less relevant than expected.

7.
Addict Behav Rep ; 8: 185-188, 2018 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-30505925

RESUMEN

Online video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time spent playing: IGD gamers certainly play a high amount of time, but, on the other hand, also highly-engaged individuals or people working with video games (e.g.: eSports professional players) may play a lot without developing IGD. The literature agrees on the importance of deepening the role of time spent playing video games in IGD, to understand if it can be considered a symptom useful for the diagnosis, or not: one possibility is that time spent playing is not important in an absolute sense, but relatively to specific day phases. The present research involved 133 participants to test the relationship between average time spent playing over day phases (morning, afternoon, night; week, weekend days), age, game preferences and IGD. IGD score positively predicted time spent playing during weekend mornings, which are a day phase usually dedicated to other activities. Instead, time spent playing during afternoon was negatively predicted by age, according to this day phase being more related to youngsters' spare time, while night playing was related to preference for game genres which need dedicated time to organize multi-playing. Discussion deals with the utility of these preliminary results for future, more systematic research on IGD and its distinctive symptoms.

8.
J Child Adolesc Trauma ; 11(3): 367-373, 2018 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-32318162

RESUMEN

The aim of this study was to test a model to better explain which factors are linked to the development of internalized and externalized problems in adolescents experiencing death through structural equation model. Internalizing problems were predicted by low self-esteem, high PTSD symptomatology and by being a female, whereas externalizing problems were predicted by low self-esteem, by the experience of the loss as central in their own life and by being a male. Our results pointed out the potential importance of controlling this factors in order to provide focused interventions for adolescents after the death of a significant one.

9.
Psychol Rep ; 117(3): 856-82, 2015 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-26595300

RESUMEN

This study investigated whether an Expressive Writing intervention decreased depression and posttraumatic stress symptoms after childbirth. 113 women (M age = 31.26 yr., SD = 4.42) were assessed at Time 1 for depression (Beck Depression Inventory) and PTS (Perinatal PTSD Questionnaire) in the first days after childbirth, then randomized to either expressive writing or neutral writing conditions and reassessed at Time 2, 3 months later. The results (ANCOVAs, regression models) show that at 3 mo. depressive and posttraumatic symptoms were lower in women who performed the expressive writing task than in the neutral writing group. Moreover, the intervention condition was associated significantly with decreased depression at the high and at the mean levels of baseline depression at Time 1. Regarding PTSD, the results showed that the intervention condition was linked significantly to reductions of the symptoms at all levels of baseline PTSD. Mainly, these outcomes suggest that Expressive Writing can be a helpful early and low-cost universal intervention to prevent postpartum distress for women.


Asunto(s)
Depresión Posparto/psicología , Depresión Posparto/terapia , Emociones , Trastornos por Estrés Postraumático/psicología , Trastornos por Estrés Postraumático/terapia , Escritura , Adulto , Análisis de Varianza , Depresión Posparto/complicaciones , Femenino , Estudios de Seguimiento , Humanos , Embarazo , Escalas de Valoración Psiquiátrica , Trastornos por Estrés Postraumático/complicaciones , Encuestas y Cuestionarios , Resultado del Tratamiento , Adulto Joven
10.
Stud Health Technol Inform ; 219: 33-6, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26799875

RESUMEN

The main goal of this contribution is to present a methodological framework to study Networked Flow, a bio-psycho-social theory of collective creativity applying it on creative processes occurring via a computer network. First, we draw on the definition of Networked Flow to identify the key methodological requirements of this model. Next, we present the rationale of a mixed methodology, which aims at combining qualitative, quantitative and structural analysis of group dynamics to obtain a rich longitudinal dataset. We argue that this integrated strategy holds potential for describing the complex dynamics of creative collaboration, by linking the experiential features of collaborative experience (flow, social presence), with the structural features of collaboration dynamics (network indexes) and the collaboration outcome (the creative product). Finally, we report on our experience with using this methodology in blended collaboration settings (including both face-to-face and virtual meetings), to identify open issues and provide future research directions.


Asunto(s)
Conducta Cooperativa , Creatividad , Humanos , Servicios de Información , Relaciones Interpersonales
11.
Artículo en Inglés | MEDLINE | ID: mdl-24371516

RESUMEN

BACKGROUND: Studies of posttraumatic stress disorder (PTSD) are mainly focused on victims of trauma. Very few studies explored the links between PTSD symptoms and re-offending risk in perpetrators of violence. OBJECTIVE: The aim of the study was to assess the effect of PTSD symptoms on re-offending risk in prisoner populations with a focus on indirect effects of worry and a negative perception of other people's support on the relationship between PTSD and re-offending risk. METHODS: 75 prisoners (25 females, mean age: 44.36 years; 50 males, mean age: 34.7 years) were assessed for exposure to child abuse and neglect, PTSD symptoms, worry, a negative perception of other people's support and re-offending risk. Mediation analyses tested the indirect effects of worry and a negative perception of other people's support on the relationship between PTSD and re-offending risk. RESULTS: 72% participants presented PTSD symptoms and 30.7% were at risk of re-offending. Mediation analyses supported the hypothesis of a mediation pathway from PTSD to worry and a negative perception of other people's support to an increased risk of re-offending. CONCLUSIONS: The results indicate that prisoners report high rates of PTSD symptoms; furthermore, they highlight an important relationship between PTSD and re-offending risk. Findings suggest that future research should test further the indirect effects of negative cognitive and emotional states on the relationship of PTSD and re-offending risk and explore more in depth the role of PTSD to assess and treat prisoners.

12.
Cyberpsychol Behav ; 12(6): 681-4, 2009 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-19788382

RESUMEN

International literature has identified a stable correlation between problems in the sphere of adolescents' personal relationships and potential Internet dependence. The objective of this research is to verify in an Italian context the relationship among problematic Internet use (PIU), the quality of interpersonal relationships, and the cognitive strategies habitually used by adolescents to face daily problems. The participants in the research were 98 adolescents ages 14 to 19 (M = 16.28 years). The following instruments were administered to the participants: the Internet Addiction Test (IAT), the Test of Interpersonal Relationships (TRI); and the Children's Coping Strategies Checklist (CCSC). Parents of the participants were administered the Child Behavior Checklist (CBCL). Of the participants, 36.7% showed signs of PIU. These adolescents use the Internet for many hours per week; most utilize dysfunctional coping strategies and show worse interpersonal relations than peers who do not show signs of PIU.


Asunto(s)
Conducta del Adolescente/psicología , Conducta Adictiva/psicología , Internet , Relaciones Interpersonales , Conducta Social , Adolescente , Distribución de Chi-Cuadrado , Femenino , Humanos , Control Interno-Externo , Italia , Masculino , Grupo Paritario , Inventario de Personalidad , Análisis de Regresión , Encuestas y Cuestionarios , Adulto Joven
13.
Stud Health Technol Inform ; 144: 69-71, 2009.
Artículo en Inglés | MEDLINE | ID: mdl-19592733

RESUMEN

In a few years the Internet has become one of the most relevant means of socialization and entertainment for Italian adolescents. Studies have established a correlation between poor interpersonal relationship, poor cognitive coping strategies and Problematic Internet Use. The aim of the research was to study the characteristics and correlates of Problematic Internet Use in an Italian sample of adolescents. 98 Italian adolescents aged 14-19 were administered checklists assessing Problematic Internet Use, quality of interpersonal relationships, and cognitive-driven coping strategies. Of the participants, 36.7% are characterized by Problematic Internet Use. This subsample showed poorer interpersonal relationships and cognitive coping strategies compared to the non-problematic subsample. Overall quality of interpersonal relationships and cognitive coping strategies were found to be predictors of the level of Internet Problematic Use.


Asunto(s)
Conducta del Adolescente , Conducta Adictiva , Adolescente , Conducta Adictiva/psicología , Humanos , Internet , Relaciones Interpersonales , Encuestas y Cuestionarios
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